The death of [56 Warrior] Joo (Human)

in The Ogre's Foot Inn

from the perspective of [56 Blackguard] Nibo (Orc)

<floating about head>a LARGE blue ioun stone[239h 56m 52s]
<worn as a badge>    a frost dragon's eye of constitution enchanted by Aceldama (glowing) [82%]             
<worn on head>       the icecrown of the frost revenants (magic) (glowing)[239h 56m 52s]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a golden scale dangling from a platinum chain [superior] enchanted by Nibo (magic)
<worn in ear>        a golden scale dangling from a platinum chain of wisdom enchanted by Nibo (magic)
<worn on face>       the mask of deceptions of dexterity enchanted by Nibo (magic) (humming)
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming)
<worn around neck>   a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn on body>       the platemail of the DragonLord (magic)[239h 56m 52s]
<worn about body>    a long, flowing cape of hellfire of endurance enchanted by Nib (magic) (glowing) [85%]             
<worn on back>       a glowing red backpack (glowing)
<worn as quiver>     a pantherhide quiver of dexterity enchanted by Nibo (magic) (glowing) (illuminating)
<worn about waist>   the ceinture of giant strength of agility (magic)
<worn on belt buckle>Illyn's Holy Sword enchanted by Nibo (magic) (glowing) [80%]             
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[239h 56m 52s]
<worn on arms>       the pauldrons of the tide [superior] enchanted by Laz (glowing) [86%]             
<worn around wrist>  a bracelet of purple mist of dexterity enchanted by Nibo
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring enchanted by Nibo
<worn on finger>     the ring of the void [superior] enchanted by Nibo (magic)
<primary weapon>     the sword of fire and flame (magic) (glowing)[239h 56m 52s]
<secondary weapon>   the mystical longsword of Volo the Traveler (magic)[239h 56m 52s]
<worn on legs>       greaves of cracked bluestone enchanted by Nibo (glowing)
<worn on feet>       the cubes of protection enchanted by Nibo (humming) [86%]             

The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 1280h/1164H 190v/190V Pos: standing >
Outside the Southern City Gates
Obvious exits: -North# -South
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 1280h/1164H 190v/190V Pos: standing >
You sit down and relax.

< 1280h/1164H 190v/190V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  6 of  6
  2nd circle:  6 of  6
  3rd circle:  5 of  5
  4th circle:  5 of  5
  5th circle:  4 of  4
  6th circle:  4 of  4
  7th circle:  3 of  3
  8th circle:  3 of  3
  9th circle:  2 of  3   (   4 seconds)
 10th circle:  3 of  3
 11th circle:  2 of  2
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1280h/1164H 190v/190V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1279h/1164H 190v/190V Pos: sitting >
A faint hum can be heard from the sword of fire and flame you are carrying.

< 1279h/1164H 190v/190V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1279h/1164H 190v/190V Pos: sitting >
You clamber to your feet.

< 1279h/1164H 190v/190V Pos: standing >
Ok.

< 1279h/1164H 190v/190V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights northward.
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1279h/1164H 190v/190V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.

< 1279h/1164H 190v/190V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1279h/1164H 189v/190V Pos: standing >
You start chanting...
You snap into visibility.

< 1278h/1164H 189v/190V Pos: standing >
You complete your spell...
[Damage: 57 ] A militia guard dies instantly from the power of your unholy word.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.
[Damage: 34 ] A tharnadian thief-hunter dies instantly from the power of your unholy word.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
The last gasps of a tharnadian thief-hunter cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.
A stray cat is not good enough to be affected!
[Damage: 322 ] A militia guard dies instantly from the power of your unholy word.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.
You have killed 1 of 1 Human(s) for boon # 1305.
[Damage: 58 ] An elite guard dies instantly from the power of your unholy word.
An elite guard is dead! R.I.P.
You receive your share of experience.
The last gasps of an elite guard cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.
[Damage: 60 ] An elite guard dies instantly from the power of your unholy word.
An elite guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
You have killed 1 of 1 Human(s) for boon # 1305.
[Damage: 56 ] An elite guard dies instantly from the power of your unholy word.
An elite guard is dead! R.I.P.
You receive your share of experience.
The last gasps of an elite guard cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.

< 1280h/1164H 189v/190V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. for a price.'

< 1280h/1164H 189v/190V Pos: standing >
It appears to be the corpse of an elite guard.
a few coins

< 1280h/1164H 189v/190V Pos: standing >
It appears to be the corpse of an elite guard.
a few coins

< 1280h/1164H 189v/190V Pos: standing >
It appears to be the corpse of an elite guard.
a few coins

< 1280h/1164H 189v/190V Pos: standing >
It appears to be the corpse of an elite guard.
a few coins

< 1280h/1164H 189v/190V Pos: standing >
It appears to be the corpse of an elite guard.
a few coins

< 1280h/1164H 189v/190V Pos: standing >
It appears to be the corpse of an elite guard.
a few coins

< 1280h/1164H 189v/190V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1280h/1164H 188v/190V Pos: standing >
The wooden seems to be closed.

< 1280h/1164H 190v/190V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West
A large wandering dog is here, growling at you.

< 1280h/1164H 189v/190V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up

< 1280h/1164H 188v/190V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.

< 1280h/1164H 187v/190V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
Alarm bells sound, signalling an invasion!

< 1280h/1164H 187v/190V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
Alarm bells sound, signalling an invasion!

< 1279h/1164H 189v/190V Pos: standing >
The sun starts to set in the south.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 1279h/1164H 188v/190V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 1279h/1164H 187v/190V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A stray tomcat is darting after rodents, here.

< 1279h/1164H 189v/190V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[2] A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[10] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1279h/1164H 188v/190V Pos: standing >
The door seems to be closed.

< 1279h/1164H 189v/190V Pos: standing >
The town crier suddenly attacks YOU!
-=[The town crier's pierce grazes you.]=-
You feel unholy power coursing through your limbs!

< 1278h/1164H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: crier sta EP: excellent >
 You dodge a bash from a militia guard, who loses his balance and falls.
You anticipate a militia guard's maneuver and masterfully parry the attack.

< 1278h/1164H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: crier sta EP: excellent >
 A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 1278h/1164H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: crier sta EP: excellent >
 Ok.

< 1278h/1164H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: crier sta EP: excellent >
 That's tough to do in battle, but still you try...

< 1278h/1164H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: crier sta EP: excellent >
 That's tough to do in battle, but still you try...

< 1278h/1164H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: crier sta EP: excellent >
 You dodge a bash from the Tharnadian Quartermaster, who loses his balance and falls.
You parry the Tharnadian Quartermaster's lunge at you.
You anticipate the Tharnadian Quartermaster's maneuver and masterfully parry the attack.

< 1278h/1164H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: crier sta EP: excellent >
 You start chanting...

< 1278h/1164H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: crier sta EP: excellent >
 You complete your spell...
[Damage: 315 ] A militia guard dies instantly from the power of your unholy word.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
You have killed 1 of 1 Human(s) for boon # 1305.
[Damage: 57 ] The Tharnadian Quartermaster dies instantly from the power of your unholy word.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the Tharnadian Quartermaster.
You have killed 1 of 1 Human(s) for boon # 1305.
[Damage: 59 ] The town crier dies instantly from the power of your unholy word.
The town crier is dead! R.I.P.
You receive your share of experience.
The town crier's death cry reverberates in your head as he falls to the ground.
You have killed 1 of 1 Human(s) for boon # 1305.

< 1280h/1164H 190v/190V Pos: standing >
It appears to be the corpse of the town crier.
a small sword
a polished steel dagger [superior]
a pair of pitch-black mindstone boots (magic) (glowing)
some spiked leather armor bearing the insignia of Tharnadia [poor]
a small pile of coins
[5] a slab of beef
[3] a small piece of steel

< 1279h/1164H 190v/190V Pos: standing >
It appears to be the corpse of the town crier.
a small sword
a polished steel dagger [superior]
a pair of pitch-black mindstone boots (magic) (glowing)
some spiked leather armor bearing the insignia of Tharnadia [poor]
a small pile of coins
[5] a slab of beef
[3] a small piece of steel

< 1279h/1164H 190v/190V Pos: standing >
It appears to be the corpse of the town crier.
a small sword
a polished steel dagger [superior]
a pair of pitch-black mindstone boots (magic) (glowing)
some spiked leather armor bearing the insignia of Tharnadia [poor]
a small pile of coins
[5] a slab of beef
[3] a small piece of steel

< 1279h/1164H 190v/190V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A pair of steel-mesh boots have been left here.
A pair of dwarf-hide boots lie here.
A pair of boots are laying here.
Some boots lie here.
A pair of hip boots lie here.
A pair of garskin boots stand here.
A pair of leather boots lies here.
A pair of white boots lies here.
Some black boots lie here.
A pair of shoddy leather boots is here.
Someone has left some drow skin boots here (magic)
A small sword was abandoned here.
A pair of ocre green boots have been left here. (magic)
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
an earring made from a tiger's tooth lies here.
a satchel used to hold various items lies here. (magic) (illuminating)
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1279h/1164H 189v/190V Pos: standing >
You quickly scan the area.
A Human who is close by above you.
The receptionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 1279h/1164H 189v/190V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
-=[A tharnadian thief-hunter's weak slash grazes you.]=-
You feel unholy power coursing through your limbs!

< 1278h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief sta EP: excellent >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!

< 1253h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief sta EP: excellent >
 A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1253h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your fine slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] -=[Your decent slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 15 ] -=[Your impressive slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] -=[Your decent slash wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 15 ] -=[Your impressive slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
Your sword of fire and flame summons the power of fire and flames at at a tharnadian thief-hunter.
A scathing gust of wind is released from your fingertips.
[Damage: 75 ] A tharnadian thief-hunter gasps in pain as your scathing wind burns flesh from his body.
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at a tharnadian thief-hunter!
[Damage: 51 ] You send a burst of pure fire towards a tharnadian thief-hunter burning his flesh.
This being a hometown, you receive fewer exps...
[Damage: 23 ] -=[Your impressive slash strikes a tharnadian thief-hunter very hard.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] -=[Your decent slash strikes a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
A tharnadian thief-hunter parries your futile lunge at him.
You parry a tharnadian thief-hunter's lunge at you.
You dodge a tharnadian thief-hunter's vicious attack.
A tharnadian thief-hunter misses you.
A tharnadian thief-hunter starts casting an offensive spell.

< 1280h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
Piercing light from a tharnadian thief-hunter's holy symbol hurts you!

< 1206h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your impressive slash strikes a tharnadian thief-hunter hard.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 17 ] -=[Your impressive slash strikes a tharnadian thief-hunter hard.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 17 ] -=[Your impressive slash strikes a tharnadian thief-hunter very hard.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You miss a tharnadian thief-hunter.
[Damage: 22 ] -=[Your impressive slash seriously wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  9 ] -=[Your fine slash strikes a tharnadian thief-hunter hard.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 20 ] -=[Your impressive slash seriously wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 20 ] -=[Your impressive slash enshrouds a tharnadian thief-hunter in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You dodge a tharnadian thief-hunter's vicious attack.
You slam aside a tharnadian thief-hunter's attack and counter!
[Damage: 21 ] -=[Your impressive slash enshrouds a tharnadian thief-hunter in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 21 ] -=[Your slash grievously wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You parry a tharnadian thief-hunter's lunge at you.
A tharnadian thief-hunter starts casting an offensive spell.

< 1280h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief sta EP:  awful >
 A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1280h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  7 ] -=[Your decent slash causes a tharnadian thief-hunter to grimace in pain.]=-
A tharnadian thief-hunter is incapacitated and will slowly die, if not aided.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 12 ] You beautifully slash a tharnadian thief-hunter into two parts - both dead.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
You have killed 1 of 1 Human(s) for boon # 1305.
A tharnadian thief-hunter stops chanting abruptly!

< 1280h/1164H 189v/190V Pos: standing >
It appears to be the corpse of a tharnadian thief-hunter.
a long steel sword
an old pair of leather boots
a small pile of coins
a pair of studded leather boots
a pair of high-soft leather boots
a pair of soft black leather boots
a pair of forest walking boots
a pair of tan leather boots (magic)
a pair of deer-hide boots
a pair of crystal spurred boots (magic)
a pair of heavy-plated iron boots
a pair of minotaur boots
a bloodied pair of plated gladiator boots
a bloodied pair of plated gladiator boots [modified]
[2] a spellbook
an ethereal soul shard (humming) (illuminating)
[2] a small bandage
a rugged adventurers satchel (magic) (illuminating)

< 1280h/1164H 189v/190V Pos: standing >
Saving Nibo.

< 1279h/1164H 189v/190V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A small round shield has been dropped here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1279h/1164H 189v/190V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  2 ] Your bash knocks a Human to the ground!

< 1280h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 You parry a Human's lunge at you.
You anticipate a Human's maneuver and masterfully parry the attack.
You snap into visibility.

< 1280h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 The receptionist suddenly attacks YOU!
-=[The receptionist's punch grazes you.]=-

< 1279h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard misses you.

< 1279h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's feeble punch grazes you.]=-

< 1278h/1164H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 29 ] -=[Your powerful slash strikes a Human very hard.]=-
[Damage: 48 ] -=[Your powerful slash enshrouds a Human in a mist of blood.]=-
[Damage: 27 ] -=[Your slash seriously wounds a Human.]=-
[Damage: 51 ] -=[Your mighty slash grievously wounds a Human.]=-
[Damage: 49 ] Your final slash sends a Human's head bouncing along the ground.
A Human is dead! R.I.P.
You receive your share of experience.