The death of [55 Death Magus] Zloe (Lich)

in Inside the Eastern City Gates

from the perspective of [56 Healer] Liels (Grey Elf)

<worn as a badge>    a badge of the captain
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[239h 29m 9s]
<worn in ear>        a glowing ruby earring (magic)
<worn in ear>        an earring of prayer enchanted by Liels (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an oathstone pendant enchanted by Zij (magic) (humming)
<worn around neck>   an amulet of wisdom of wisdom enchanted by Liels (magic)
<worn on body>       a suit of flame-wreathed platemail enchanted by Liels
<worn about body>    Cloudseeker, the Unseen Breeze of the Four Winds (magic)
<worn as quiver>     a hunters quiver of agility [48%]             
<worn about waist>   the frayed ends of sanity of strength (magic) [86%]             
<worn on belt buckle>a small shield of bluestone wreathed in flames (glowing)
<worn on arms>       the armplates of the Cosmos (magic)
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  a silver charm bracelet of power (magic) (glowing)
<worn around wrist>  a bracer of pit worm scales (magic)
<worn on hands>      the sacred stone claws of Aan enchanted by Liels (magic)
<worn on finger>     the ring of a MaDMaN enchanted by Liels (magic)
<worn on finger>     a gleaming platinum ring enchanted by Liels (magic)
<primary weapon>     the torn-off arm of an insane snow ogre (magic)
<worn on legs>       some stitched leggings of the Knights of the Raven of strength (magic) [87%]             
<worn on feet>       a pair of dusty boots [superior]

The intense flames cause a Revenant's skin to smolder and burn!
A Revenant snaps into visibility.
The intense flames cause a Revenant's skin to smolder and burn!

< 977h/999H 207v/207V Pos: standing >
You start chanting...

< 977h/999H 207v/207V Pos: standing >
Casting: destroy undead 

< 978h/999H 207v/207V Pos: standing >
You complete your spell...
A Revenant snaps into visibility.
[Damage: 63 ] A Revenant wavers under your deity's power!

< 979h/999H 207v/207V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
A Revenant wavers under the onslaught caused by a tharnadian thief-hunter's deity's power!

< 980h/999H 207v/207V Pos: standing >
A Revenant looks at you.
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (good)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (very good)
   Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (very good)
   The Stone Tomb of Kelek                       (very evil)
   Orrak                                         (very evil)
   Pits of Cerberus                              (evil)
   Myrloch Vale                                  (good)
   Pharr Valley Swamp                            (good)
  *Village of Werrun                             (slightly evil)
   Nizari                                        (slightly good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (pure good)
   Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (very good)
   Temple of Flames                              (slightly evil)
   Drustl's Yerdonia Enslaved                    (evil)
   The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (very evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (slightly good)
  *The Outcasts Tower                            (very good)
   Fort Boyard                                   (slightly evil)
   Crystalspyre Mountains                        (good)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (evil)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (evil)
   Labyrinth of No Return                        (slightly evil)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly evil)
   City of Torrhan                               (very good)
   The Lair of the Swamp Troll King              (slightly good)
   Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (evil)
   Prison of Fort Boyard                         (slightly good)
   The Ancient Halls of Ironstar                 (slightly evil)
   The Jade Empire                               (slightly evil)
   Mazzolin                                      (slightly evil)
   Forest of Mir                                 (good)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (evil)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly evil)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly good)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (good)
   The Caverns of Armageddon                     (good)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (evil)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (slightly evil)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (slightly good)
   Krethik Keep                                  (slightly good)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (slightly good)
   Plane of Earth                                (good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (very evil)
   The Forgotten Mansion                         (slightly good)
   Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (very evil)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             (slightly evil)
   Pit of Dragons                                (slightly good)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly evil)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (good)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (slightly good)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (good)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   Negative Material Plane                       (slightly evil)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (slightly good)

* = already completed this boot.

< 980h/999H 207v/207V Pos: standing >
You start chanting...

< 981h/999H 207v/207V Pos: standing >
The intense flames cause a Revenant's skin to smolder and burn!
The intense flames cause a Revenant's skin to smolder and burn!
The intense flames cause a Revenant's skin to smolder and burn!
The intense flames cause a Revenant's skin to smolder and burn!
Rramqa attacks a Revenant. [3 hits]

< 981h/999H 207v/207V Pos: standing >
A Revenant snaps into visibility.
A Revenant attacks a tharnadian thief-hunter. [6 hits]
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter suffers from contact with the aura about a Revenant.
A tharnadian thief-hunter is burned severely as he hits a Revenant!
A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian thief-hunter attacks a Revenant. [1 hits]

< 981h/999H 207v/207V Pos: standing >
Casting: destroy undead 

< 982h/999H 207v/207V Pos: standing >
You complete your spell...
A Revenant snaps into visibility.
[Damage: 59 ] A Revenant wavers under your deity's power!

< 982h/999H 207v/207V Pos: standing >
A Revenant's skin seems to turn to stone.

< 983h/999H 207v/207V Pos: standing >
Rramqa attempts to flee.
Rramqa leaves east.

< 983h/999H 207v/207V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 984h/999H 207v/207V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
A Revenant snaps into visibility.
A Revenant wavers under the onslaught caused by a tharnadian thief-hunter's deity's power!
A Revenant turns to focus his attack on Liels!
You are briefly surrounded by a red aura!

< 984h/999H 207v/207V Pos: standing >
You complete your spell...
[Damage: 61 ] A Revenant wavers under your deity's power!
You feel as if Labelas Enoreth took over your body bringing death to your foes!
[Damage: 53 ] A Revenant wavers under your deity's power!

< 985h/999H 207v/207V Pos: standing >
A tharnadian illusionist enters from the west.
A Revenant surprises you with a blow to the back, leaving you momentarily confused.
You feel your skin soften and return to normal.
A Revenant's sword of fire and flame summons the power of fire and flames at you.
A scathing gust of wind bursts from a Revenant's fingertips!
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
A Revenant seems to focus for a moment, and his spell bursts through your magical barrier!
The scathing gust of wind hits you, burning flesh from your body.
Flesh falls off in layers as a scathing gust of wind sent by a Revenant terminates the life of a tharnadian thief-hunter.
A tharnadian thief-hunter is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.
A Revenant's sword of fire and flame calls upon the pure power of the plane of fire, directing it at you!
Two pillars of white flame leap from a Revenant's outstreached palms enveloping you in a fiery inferno.
A Revenant attacks you. [9 hits]

< 899h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Revenant sta EP: few scratches >
 A faint hum can be heard from the sword of fire and flame carried by a Revenant.
A Revenant snaps into visibility.
The fire burns hot as it consumes your flesh!

< 859h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Revenant sta EP: excellent >
 You start chanting...

< 859h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Revenant sta EP: excellent >
 Casting: destroy undead **

< 860h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Revenant sta EP: excellent >
 Casting: destroy undead *
A tharnadian illusionist starts casting an offensive spell.
A Revenant snaps into visibility.
A tharnadian illusionist attacks a Revenant. [0 hits]

< 860h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Revenant sta EP: excellent >
 You complete your spell...
[Damage: 62 ] A Revenant wavers under your deity's power!

< 860h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Revenant sta EP: few scratches >
 You are knocked to the ground by a Revenant's mighty bash!
Rramqa enters from the east.

< 860h/999H 207v/207V Pos: sitting >
< T: Liels TP: sit TC: small wounds E: A Revenant sta EP: few scratches >
 Rramqa winces in pain, as the flames surrounding his sword are too much for him to handle!
A Revenant deflects your blow and strikes back at YOU!
A Revenant snaps into visibility.
You attack a Revenant. [0 hits]

< 850h/999H 207v/207V Pos: sitting >
< T: Liels TP: sit TC: small wounds E: A Revenant sta EP: few scratches >
 A Revenant's attack glances off of your stone hide!
A Revenant's attack glances off of your stone hide!
A Revenant attacks you. [6 hits]

< 777h/999H 207v/207V Pos: sitting >
< T: Liels TP: sit TC: small wounds E: A Revenant sta EP: excellent >
 Rramqa winces in pain, as the flames surrounding his sword are too much for him to handle!
A Revenant snaps into visibility.
The fire burns hot as it consumes your flesh!
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into a Revenant, bits of flesh and bone fly everywhere!

< 733h/999H 207v/207V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 Rramqa leaves west.

< 733h/999H 207v/207V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 Rramqa enters from the west.

< 733h/999H 207v/207V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 
< 734h/999H 207v/207V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 You feel your skin harden to stone.

< 734h/999H 207v/207V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 A Revenant deflects a tharnadian illusionist's blow and strikes back at him!
A Revenant snaps into visibility.
A tharnadian illusionist starts casting an offensive spell.
A tharnadian illusionist attacks a Revenant. [0 hits]
Rramqa suddenly attacks a Revenant!
The intense flames cause a Revenant's skin to smolder and burn!
The intense flames cause a Revenant's skin to smolder and burn!
The intense flames cause a Revenant's skin to smolder and burn!

< 734h/999H 207v/207V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 A Revenant snaps into visibility.
You attack a Revenant. [0 hits]

< 735h/999H 207v/207V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 A Revenant's attack glances off of your stone hide!
A Revenant's sword of fire and flame summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from a Revenant's fingertips!
A Revenant cackles as his incendiary cloud torches Rramqa.
The incendiary cloud from a Revenant turns a tharnadian illusionist into a charred corpse.
A tharnadian illusionist is dead! R.I.P.
The last gasps of a tharnadian illusionist cause a sickening chill to run up your spine.
A tharnadian illusionist stops invoking abruptly!
Your shield of the battle dragon begins to crackle around the edges, as it siphons the magic of a Revenant's spell!
Your shield of the battle dragon lashes out with the stored magical energies, blasting a Revenant with pure eldritch power!
You have been blinded!
[Damage: 23 ] Ugh, maybe that wasn't so great after all...
Someone's something calls upon the pure power of the plane of fire, directing it at you!
You feel your skin soften and return to normal.
Someone attacks you. [9 hits]

< 679h/999H 207v/207V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 The intense flames cause someone's skin to smolder and burn!
The intense flames cause someone's skin to smolder and burn!
The intense flames cause someone's skin to smolder and burn!
Someone attacks someone. [3 hits]

< 680h/999H 207v/207V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 You attack someone. [0 hits]

< 681h/999H 207v/207V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone attacks you. [7 hits]

< 641h/999H 207v/207V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 A faint hum can be heard from something carried by someone.

< 641h/999H 207v/207V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 You scramble madly to your feet!

< 641h/999H 207v/207V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You are already standing.

< 642h/999H 207v/207V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
You can't see a damn thing, you're blinded!
You flee eastward!

< 642h/999H 184v/207V Pos: standing >
Someone nogs.
You failed.

< 642h/999H 184v/207V Pos: standing >
The flames engulfing your body subside.

< 642h/999H 184v/207V Pos: standing >
The first rays of sunlight signal that day is approaching.
The red aura around you flashes blue and is gone.

< 643h/999H 187v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
You can't see a damn thing, you're blinded!

< 643h/999H 187v/207V Pos: standing >

< 644h/999H 187v/207V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 644h/999H 189v/207V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
Your vision returns!
Alarm bells sound, signalling an invasion!

< 995h/999H 192v/207V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 996h/999H 192v/207V Pos: standing >
Rramqa enters from the west.

< 997h/999H 195v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
Rramqa enters from the east.
Corawar enters from the east.
Rramqa leaves east.

< 997h/999H 194v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A wooden stall stands here, goods displayed upon its counter.
Corawar enters from the east.

< 997h/999H 194v/207V Pos: standing >

< 997h/999H 194v/207V Pos: standing >
A Revenant sneaks in from the west.
Alarm bells sound, signalling an invasion!

< 998h/999H 196v/207V Pos: standing >
A Revenant sneaks east.

< 998h/999H 196v/207V Pos: standing >

< 999h/999H 198v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
*A Revenant (medium) stands in mid-air here.(holy)(Red Aura)
Corawar enters from the west.

< 999h/999H 198v/207V Pos: standing >
A Revenant sneaks west.
Alarm bells sound, signalling an invasion!

< 999h/999H 199v/207V Pos: standing >
Rramqa enters from the east.

< 999h/999H 199v/207V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a Lich is lying here.
A stray tomcat is darting after rodents, here.
Rramqa enters from the west.
Corawar enters from the west.
Rramqa leaves west.

< 999h/999H 199v/207V Pos: standing >

< 999h/999H 200v/207V Pos: standing >
Alarm bells sound, signalling an invasion!

< 999h/999H 200v/207V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 999h/999H 201v/207V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You sit down and relax.

< 999h/999H 203v/207V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  4 - group heal
(10th circle)  5 - full harm
( 9th circle)  2 - word of recall
               3 - silence
( 8th circle)  3 - dispel magic
               2 - mass heal
               1 - regeneration
( 7th circle)  4 - full heal
               1 - endurance
( 6th circle)  1 - continual light
               1 - flame strike
               5 - healing salve
( 5th circle)  3 - vitality
               1 - destroy undead
( 4th circle)  3 - remove curse
               1 - summon
               2 - cure disease
               3 - invigorate
( 3rd circle)  1 - cure blind
               2 - cure critic
               2 - remove poison
               1 - sense life
               4 - cause critical
( 2nd circle)  5 - blindness
               5 - cause serious
               1 - word of command
( 1st circle)  3 - armor
               5 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic

And you are currently praying for the following spells:
    1 seconds:  ( 5th) destroy undead
    2 seconds:  ( 5th) destroy undead
    3 seconds:  ( 5th) destroy undead
    4 seconds:  ( 5th) destroy undead
    5 seconds:  ( 7th) full heal

You can pray no more spells.
You continue your praying.

< 999h/999H 204v/207V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 999h/999H 205v/207V Pos: sitting >
Rramqa enters from the west.

< 999h/999H 206v/207V Pos: sitting >
You have finished praying for destroy undead.

< 999h/999H 207v/207V Pos: sitting >
A Revenant sneaks west.

< 999h/999H 207v/207V Pos: sitting >
You have finished praying for destroy undead.

< 999h/999H 207v/207V Pos: sitting >
You have finished praying for destroy undead.

< 999h/999H 207v/207V Pos: sitting >
Rramqa leaves east.

< 999h/999H 207v/207V Pos: sitting >
You have finished praying for destroy undead.

< 999h/999H 207v/207V Pos: sitting >
A Revenant snaps into visibility.
A dark shroud encases a Revenant as he charges into battle.
Corawar snaps into visibility.
Corawar is knocked to the ground by a Revenant's mighty bash!

< 999h/999H 207v/207V Pos: sitting >
You have finished praying for full heal.
Your prayers are complete.

< 999h/999H 207v/207V Pos: sitting >
You clamber to your feet.

< 999h/999H 207v/207V Pos: standing >
Rramqa enters from the east.

< 999h/999H 207v/207V Pos: standing >

< 999h/999H 207v/207V Pos: standing >
A Revenant snaps into visibility.
Corawar snaps into visibility.
Corawar snaps into visibility.
A Revenant attacks Corawar. [5 hits]
You are already standing.

< 999h/999H 207v/207V Pos: standing >
A Revenant deflects Corawar's blow and strikes back at her!
A Revenant snaps into visibility.
Corawar snaps into visibility.
Corawar attacks a Revenant. [0 hits]
Rramqa says in common 'nib'

< 999h/999H 207v/207V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
Rramqa says in common 'nib'

< 999h/999H 207v/207V Pos: standing >
You complete your spell...
You touch Rramqa invoking a healing energy to cure his wounds.

< 999h/999H 207v/207V Pos: standing >

< 999h/999H 207v/207V Pos: standing >
Corawar's skin seems to turn to stone.

< 999h/999H 207v/207V Pos: standing >
Corawar snaps into visibility.
A Revenant snaps into visibility.
Corawar attacks a Revenant. [0 hits]
A Revenant attacks Corawar. [5 hits]

< 999h/999H 207v/207V Pos: standing >
You start chanting...

< 999h/999H 207v/207V Pos: standing >
A Lich enters from the north.

< 999h/999H 207v/207V Pos: standing >
A Lich starts casting an offensive spell.

< 999h/999H 207v/207V Pos: standing >
You complete your spell...
You touch Rramqa invoking a healing energy to cure his wounds.

< 999h/999H 207v/207V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A Lich seems to focus for a moment, and his spell bursts through your magical barrier!
A huge shower of arcing electricity from a Lich engulfs you.

< 988h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sta EP: excellent >
 
< 988h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell.

< 988h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.

< 935h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sta EP: excellent >
 [Damage:  1 ] [Damage:  1 ] You attack a Lich. [2 hits]
Corawar snaps into visibility.
A Revenant snaps into visibility.
A Revenant deflects Corawar's blow and strikes back at her!
Corawar attacks a Revenant. [1 hits]

< 935h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
Corawar clambers to her feet.

< 905h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sta EP: excellent >
 Rramqa winces in pain, as the flames surrounding his sword are too much for him to handle!
A Revenant snaps into visibility.
Corawar snaps into visibility.
A Revenant attacks Corawar. [2 hits]
A Lich starts casting an offensive spell.
A Revenant turns to focus his attack on a Lich!
A dark shroud encases a Revenant as he charges into battle.

< 905h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sta EP: excellent >
 You start chanting...

< 905h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sta EP: excellent >
 
< 905h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich seems to focus for a moment, and his spell bursts through your magical barrier!
The electrical arcs turn your exposed flesh black!
Casting: full heal **
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Corawar snaps into visibility.
Corawar is engulfed by a shower of arcing electricity sent by a Lich.

< 887h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Lich sta EP: excellent >
 Rramqa settles to his knees.

< 888h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Lich sta EP: excellent >
 Rramqa's leap knocks into a Lich, sending him slightly off balance...

< 888h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Lich sit EP: excellent >
 You resist the effects of a Lich's spell!

< 888h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Lich sit EP: excellent >
 A faint hum can be heard from the sword of fire and flame carried by a Revenant.
Casting: full heal *

< 888h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Lich sit EP: excellent >
 A Lich attacks you. [0 hits]
Corawar snaps into visibility.
A Revenant snaps into visibility.
Corawar attacks a Revenant. [1 hits]

< 888h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Lich sit EP: excellent >
 You complete your spell...
You quickly diagnose Liels's wounds and apply accurate healing.
A torrent of divine energy flows into your body, and your wounds begin to heal!
You strike viciously at a Lich's wrist causing him to swing about madly.
[Damage:  1 ] [Damage:  1 ] You attack a Lich. [2 hits]

< 996h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sit EP: few scratches >
 Corawar's skin seems to turn to stone.
Rramqa winces in pain, as the flames surrounding his sword are too much for him to handle!

< 997h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sit EP: few scratches >
 The electrical arcs turn your exposed flesh black!
Corawar snaps into visibility.
Electrical arcs continue to blacken and pincushion Corawar.

< 988h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sit EP: excellent >
 Corawar snaps into visibility.
A Lich avoids being bashed by Corawar, who loses her balance and falls.

< 988h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sit EP: excellent >
 Rramqa slips beneath a Lich's guard dealing a vicious attack!!
Rramqa's spell flows around a Lich, leaving him unharmed!
Rramqa seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
Rramqa attacks a Lich. [7 hits]
A Revenant snaps into visibility.
A Revenant attacks a Lich. [7 hits]
You are already standing.

< 988h/999H 207v/207V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Lich sit EP:  nasty wounds >
 The electrical arcs turn your exposed flesh black!
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
You flee westward!

< 977h/999H 186v/207V Pos: standing >
Autosaving...

< 977h/999H 186v/207V Pos: standing >

< 978h/999H 187v/207V Pos: standing >
You resist the effects of a Lich's spell!

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
The corpse of a tharnadian thief-hunter is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a Lich is lying here.
A Lich (medium) sits in mid-air here.(Red Aura)
Rramqa (Human)(medium) stands in mid-air here, fighting a Lich.(Gold Aura)
*A Revenant (medium) stands in mid-air here, fighting a Lich.(holy)(Red Aura)
Corawar Member of Arcane Hooligans (Grey Elf)(medium) sits here, fighting a Revenant.

< 979h/999H 188v/207V Pos: standing >
A Revenant snaps into visibility.
Corawar attacks a Revenant. [0 hits]

< 979h/999H 189v/207V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 969h/999H 190v/207V Pos: standing >
<Rramqa attempts to flee.
Rramqa leaves north.

< 969h/999H 190v/207V Pos: standing >
<You start chanting...

< 969h/999H 190v/207V Pos: standing >
<The electrical arcs turn your exposed flesh black!
A Lich's spell flows around Corawar, leaving her unharmed!
Casting: destroy undead 
A Revenant snaps into visibility.
A Revenant attacks a Lich. [8 hits]

< 959h/999H 190v/207V Pos: standing >
< T: A Revenant TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
 You complete your spell...
[Damage: 162 ] A Lich is disintegrated by the unleashed power of your deity!
A Lich is dead! R.I.P.
You receive your share of experience.