The death of [56 Swordsman] Elmari (Thri-Kreen)

in Inside the Eastern City Gates

from the perspective of [55 Death Magus] Zloe (Lich)

<worn on head>       the helm of the dragonkind (glowing)
<worn on eyes>       the third eye of the mindreaver
<worn on back>       a large leather backpack
<worn on arms>       some sleeves of shifting shadows
<held as shield>     a huge bone-spiked dematite war shield
<worn around wrist>  the bangle of the Dreamer [superior]
<worn on finger>     the ring of destruction


< 636h/379H 198v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard ass EP: excellent >
 Casting: energy drain 

< 636h/379H 198v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: guard ass EP: excellent >
 You complete your spell...
[Damage: 102 ] A militia guard crumples as you kill him by draining his energy.
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.
You have killed 1 of 1 Human(s) for boon # 1305.

< 655h/379H 198v/198V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 655h/379H 198v/198V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of A tharnadian illusionist is lying here.
[3] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A Thri-Kreen (medium) stands here, fighting the lich of a tharnadian thief-hunter.
A powerful djinni stands in mid-air here, fighting the lich of a tharnadian thief-hunter. (minion) 
An air sylph stands in mid-air here, fighting the lich of a tharnadian thief-hunter. (minion) 
The lich of a tharnadian thief-hunter sits in mid-air here, fighting a powerful djinni. (minion) 
A powerful djinni stands in mid-air here, fighting the lich of a tharnadian thief-hunter. (minion) 
A golden dracolich enters from below.

< 654h/379H 197v/198V Pos: standing >
An air sylph's crude slash grazes the lich of a tharnadian thief-hunter.
An air sylph's fine slash grazes the lich of a tharnadian thief-hunter.
An air sylph's impressive slash wounds the lich of a tharnadian thief-hunter.
An air sylph's powerful slash strikes the lich of a tharnadian thief-hunter.

< 654h/379H 197v/198V Pos: standing >
The lich of a tharnadian thief-hunter's weak punch grazes a powerful djinni.

< 654h/379H 197v/198V Pos: standing >
A powerful djinni's slash wounds the lich of a tharnadian thief-hunter.
A powerful djinni's fine slash wounds the lich of a tharnadian thief-hunter.
A powerful djinni's decent slash wounds the lich of a tharnadian thief-hunter.
A powerful djinni's whip grazes the lich of a tharnadian thief-hunter.
A powerful djinni's decent whip grazes the lich of a tharnadian thief-hunter.
A powerful djinni's decent whip grazes the lich of a tharnadian thief-hunter.

< 653h/379H 197v/198V Pos: standing >
An air sylph's impressive slash wounds the lich of a tharnadian thief-hunter.
An air sylph's fine slash wounds the lich of a tharnadian thief-hunter.
An air sylph's decent slash grazes the lich of a tharnadian thief-hunter.
An air sylph's impressive slash wounds the lich of a tharnadian thief-hunter.

< 653h/379H 197v/198V Pos: standing >
A Thri-Kreen's pierce strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive crush strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's fine crush wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's crush strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's pierce strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive crush strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's pierce strikes the lich of a tharnadian thief-hunter very hard.
A Thri-Kreen's mighty pierce strikes the lich of a tharnadian thief-hunter very hard.
A Thri-Kreen's impressive pierce strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive crush strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's mighty pierce seriously wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's decent pierce wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's pierce seriously wounds the lich of a tharnadian thief-hunter.
You start chanting...

< 653h/379H 197v/198V Pos: standing >
You complete your spell...
[Damage: 172 ] A Thri-Kreen is grabbed by your giant fist, which begins crushing him.

< 652h/379H 197v/198V Pos: standing >
The lich of a tharnadian thief-hunter's punch grazes a powerful djinni.

< 652h/379H 197v/198V Pos: standing >
You start chanting...

< 652h/379H 198v/198V Pos: standing >
A powerful djinni's fine slash strikes the lich of a tharnadian thief-hunter.
A powerful djinni's decent slash strikes the lich of a tharnadian thief-hunter.
A powerful djinni's weak whip wounds the lich of a tharnadian thief-hunter.
A powerful djinni's fine whip strikes the lich of a tharnadian thief-hunter.
A powerful djinni's impressive whip strikes the lich of a tharnadian thief-hunter hard.
A powerful djinni's fine whip strikes the lich of a tharnadian thief-hunter.

< 652h/379H 198v/198V Pos: standing >
You complete your spell...
[Damage: 179 ] A Thri-Kreen is grabbed by your giant fist, which begins crushing him.
An air sylph's crude slash wounds the lich of a tharnadian thief-hunter.
An air sylph's impressive slash strikes the lich of a tharnadian thief-hunter hard.
An air sylph's fine slash strikes the lich of a tharnadian thief-hunter.
An air sylph's impressive slash strikes the lich of a tharnadian thief-hunter hard.

< 652h/379H 198v/198V Pos: standing >
A Thri-Kreen's pierce seriously wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's decent crush strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive crush enshrouds the lich of a tharnadian thief-hunter in a mist of blood.
A Thri-Kreen's crush causes the lich of a tharnadian thief-hunter to grimace in pain.
A Thri-Kreen's fine pierce causes the lich of a tharnadian thief-hunter to grimace in pain.
A Thri-Kreen's decent pierce causes the lich of a tharnadian thief-hunter to grimace in pain.
The lich of a tharnadian thief-hunter is incapacitated and will slowly die, if not aided.
A Thri-Kreen stabs the heart of the lich of a tharnadian thief-hunter who falls to the ground clutching at the wound.
The lich of a tharnadian thief-hunter is dead! R.I.P.
A look of horror and a silent scream are the lich of a tharnadian thief-hunter's last actions in this world.
The lich of a tharnadian thief-hunter crumbles to dust.
The lich of a tharnadian thief-hunter stops following you.
the lich of a tharnadian thief-hunter is no longer in your group.
You start chanting...

< 651h/379H 198v/198V Pos: standing >
A Grey Elf sneaks down.
A powerful djinni leaves down.
An air sylph leaves down.
A powerful djinni leaves down.

< 651h/379H 198v/198V Pos: standing >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.

< 651h/379H 198v/198V Pos: standing >
You abort your spell before it's done!

< 651h/379H 198v/198V Pos: standing >
You failed.

< 650h/379H 198v/198V Pos: standing >
You failed.

< 650h/379H 198v/198V Pos: standing >
You failed.

< 650h/379H 198v/198V Pos: standing >
A Thri-Kreen enters from the west.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
A few drops of fresh blood are scattered around the area.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A golden dracolich enters from the east.

< 650h/379H 197v/198V Pos: standing >
You failed.

< 650h/379H 197v/198V Pos: standing >
You failed.

< 650h/379H 197v/198V Pos: standing >
You failed.

< 650h/379H 197v/198V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A few coins lie scattered here.
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of A tharnadian illusionist is lying here.
[3] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A golden dracolich enters from the west.

< 650h/379H 196v/198V Pos: standing >
You failed.

< 650h/379H 196v/198V Pos: standing >
You failed.

< 650h/379H 196v/198V Pos: standing >
You failed.

< 650h/379H 197v/198V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A golden dracolich enters from above.

< 649h/379H 197v/198V Pos: standing >
You failed.

< 649h/379H 197v/198V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
The town crier is standing here, eagerly awaiting to perform his duties.
The Tharnadian Quartermaster stands here.
A golden dracolich enters from the south.

< 649h/379H 196v/198V Pos: standing >
You failed.

< 649h/379H 196v/198V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A golden dracolich enters from the west.

< 649h/379H 195v/198V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
A golden dracolich enters from the south.

< 649h/379H 195v/198V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the walls.
A golden dracolich enters from the south.

< 649h/379H 195v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/379H 195v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/379H 196v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 649h/379H 197v/198V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A stray tomcat is darting after rodents, here.
A golden dracolich enters from the west.

< 649h/379H 196v/198V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A stray tomcat is darting after rodents, here.
A golden dracolich enters from the west.

< 648h/379H 196v/198V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A golden dracolich enters from the south.

< 648h/379H 196v/198V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
A golden dracolich enters from the south.

< 648h/379H 194v/198V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West
A golden dracolich enters from the west.

< 648h/379H 194v/198V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
Obvious exits: -West
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.
A golden dracolich enters from the west.

< 648h/379H 194v/198V Pos: standing >
You failed.

< 648h/379H 194v/198V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West
A golden dracolich enters from the east.

< 648h/379H 194v/198V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
A golden dracolich enters from the east.

< 648h/379H 194v/198V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A golden dracolich enters from the north.

< 648h/379H 193v/198V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A golden dracolich enters from the north.

< 648h/379H 192v/198V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A stray tomcat is darting after rodents, here.
A golden dracolich enters from the east.

< 648h/379H 192v/198V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the walls.
A golden dracolich enters from the east.

< 647h/379H 191v/198V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
A golden dracolich enters from the north.

< 647h/379H 191v/198V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A golden dracolich enters from the north.

< 647h/379H 191v/198V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The shady youth who is in the distance to your south.
A young cleric who is close by to your west.
The town crier who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
A large rat who is not far off to your west.
A stray dog who is not far off to your west.
The shady youth who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.

< 647h/379H 193v/198V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A golden dracolich enters from the north.

< 647h/379H 192v/198V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A powerful djinni who is a brief walk away to your east.
An air sylph who is a brief walk away to your east.
A powerful djinni who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.
A human merchant who is a brief walk away to your east.
A Thri-Kreen who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
The shady youth who is rather far off to your south.

< 647h/379H 193v/198V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A golden dracolich enters from the south.

< 647h/379H 194v/198V Pos: standing >
A Grey Elf sneaks in from the south.
A powerful djinni enters from the south.
An air sylph enters from the south.
A powerful djinni enters from the south.

< 646h/379H 198v/198V Pos: standing >
A powerful djinni leaves west.
An air sylph leaves west.
A powerful djinni leaves west.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A golden dracolich enters from the north.

< 646h/379H 197v/198V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A golden dracolich enters from the west.

< 646h/379H 196v/198V Pos: standing >
Autosaving...
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A golden dracolich enters from the west.

< 646h/379H 195v/198V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a street sweeper is lying here.
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A golden dracolich enters from the west.

< 646h/379H 194v/198V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A golden dracolich enters from the west.

< 646h/379H 194v/198V Pos: standing >
You failed.

< 646h/379H 195v/198V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] The corpse of a Lich is lying here.
A Thri-Kreen (medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A golden dracolich enters from the west.

< 646h/379H 194v/198V Pos: standing >
You start chanting...

< 645h/379H 195v/198V Pos: standing >
You complete your spell...
[Damage: 68 ] A huge shower of arcing electricity engulfs a Thri-Kreen.

< 645h/379H 197v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen chitters 'dann peef hial'

< 645h/379H 197v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 645h/379H 197v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You start chanting...

< 645h/379H 197v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves north.

< 645h/379H 197v/198V Pos: standing >
You abort your spell before it's done!

< 645h/379H 197v/198V Pos: standing >
[Damage: 39 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.

< 644h/379H 197v/198V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A golden dracolich enters from the east.

< 644h/379H 197v/198V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a street sweeper is lying here.
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A golden dracolich enters from the east.

< 644h/379H 196v/198V Pos: standing >
You failed.

< 644h/379H 196v/198V Pos: standing >
You failed.

< 644h/379H 196v/198V Pos: standing >
You failed.

< 644h/379H 197v/198V Pos: standing >
You failed.

< 644h/379H 198v/198V Pos: standing >
You failed.

< 644h/379H 198v/198V Pos: standing >
You failed.

< 644h/379H 198v/198V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A golden dracolich enters from the west.

< 644h/379H 197v/198V Pos: standing >
[Damage: 18 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a Lich is lying here.
A Thri-Kreen (medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A golden dracolich enters from the west.

< 643h/379H 196v/198V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Fresh blood covers everything in the area.
The corpse of a Lich is lying here.
A large rat is scurrying about here.
A golden dracolich enters from the south.

< 643h/379H 195v/198V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A tharnadian thief-hunter watches over the town streets intently.
A golden dracolich enters from the south.

< 643h/379H 194v/198V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A tharnadian thief-hunter's feeble punch grazes you.
You failed.

< 642h/379H 195v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 A militia guard enters from the north.
Sorry, you aren't allowed to do that in combat.

< 642h/379H 196v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You failed.

< 642h/379H 196v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 642h/379H 196v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You failed.

< 642h/379H 196v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 642h/379H 196v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 You failed.

< 642h/379H 196v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: thief sta EP: excellent >
 [Damage: 16 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.
You attempt to flee...
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Fresh blood covers everything in the area.
The corpse of a Lich is lying here.
A large rat is scurrying about here.
A golden dracolich enters from the north.
You flee southward!

< 642h/379H 175v/198V Pos: standing >
You failed.

< 642h/379H 175v/198V Pos: standing >
You failed.

< 641h/379H 175v/198V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a Lich is lying here.
A Thri-Kreen (medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A golden dracolich enters from the north.

< 641h/379H 175v/198V Pos: standing >
You start chanting...

< 641h/379H 176v/198V Pos: standing >
You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs a Thri-Kreen.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 640h/379H 178v/198V Pos: sitting >
< T: Zloe TP: sit TC:excellent E: A Thri-Kreen sta EP:  awful >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.

< 640h/379H 178v/198V Pos: sitting >
< T: Zloe TP: sit TC:excellent E: A Thri-Kreen sta EP:  awful >
 A tharnadian thief-hunter enters from the north.
A Thri-Kreen anticipates your attack and masterfully parries your blow.

< 639h/379H 178v/198V Pos: sitting >
< T: Zloe TP: sit TC:excellent E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen's pierce grazes you.
A Thri-Kreen's crush grazes you.
A Thri-Kreen's weak crush grazes you.
A Thri-Kreen's crush hits Zloe on the torso making him grimace in pain.
A Thri-Kreen's weak pierce grazes you.
A Thri-Kreen's weak pierce grazes you.
A Thri-Kreen's weak pierce grazes you.
A Thri-Kreen's weak pierce grazes you.
A Thri-Kreen's weak pierce grazes you.
A Thri-Kreen's weak pierce grazes you.
A Thri-Kreen's weak pierce grazes you.
You feel your skin soften and return to normal.
A Thri-Kreen's weak pierce grazes you.

< 627h/379H 178v/198V Pos: sitting >
< T: Zloe TP: sit TC:excellent E: A Thri-Kreen sta EP:  awful >
 An elite guard watches the battle in amusement.
[Damage: 38 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.

< 627h/379H 178v/198V Pos: sitting >
< T: Zloe TP: sit TC:excellent E: A Thri-Kreen sta EP:  awful >
 A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's punch grazes you.

< 625h/379H 178v/198V Pos: sitting >
< T: Zloe TP: sit TC:excellent E: A Thri-Kreen sta EP:  awful >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.

< 625h/379H 178v/198V Pos: sitting >
< T: Zloe TP: sit TC:excellent E: A Thri-Kreen sta EP:  awful >
 [Damage: 14 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.
A powerful djinni enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 624h/379H 178v/198V Pos: sitting >
< T: Zloe TP: sit TC:excellent E: A Thri-Kreen sta EP:  awful >
 [Damage: 13 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.

< 624h/379H 178v/198V Pos: sitting >
< T: Zloe TP: sit TC:excellent E: A Thri-Kreen sta EP:  awful >
 An elite guard assists a tharnadian thief-hunter heroically.
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.

< 623h/379H 178v/198V Pos: sitting >
< T: Zloe TP: sit TC:excellent E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen anticipates a golden dracolich's attack and masterfully parries the incoming blow.
A Thri-Kreen blocks a golden dracolich's lunge at him.
A Thri-Kreen leaps over a golden dracolich's attack.
A Thri-Kreen blocks a golden dracolich's lunge and then immediately slams it with his shield!
A final fearsome swipe of a claw from a golden dracolich kills a Thri-Kreen quickly.
A Thri-Kreen's swirling mass of sand and rock [superior] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.