<worn as a badge> an emblem of the dragonslayer (magic)
<worn on head> a ram horned helm of demonic allegiance (magic) (humming) [72%]
<worn on eyes> a blackened eyepatch of the minotaur of damage (magic) [25%]
<worn in ear> a wad of spawn goo of dexterity enchanted by Belcon (magic) (humming)
<worn in ear> a tiny orb of obsidian of intelligence (magic) [75%]
<worn on face> a demon-faced mask with an evil symbol (humming) [67%]
<worn around neck> a collar of dark flames of agility [46%]
<worn around neck> a shrunken halfling head on a platinum chain of endurance [47%]
<worn on body> a suit of wickedly-barbed devil hide enchanted by Belcon (magic) (humming)
<worn about body> a long, flowing cape of hellfire [superior] (magic) (glowing) [83%]
<worn as quiver> a tarnished dematite quiver of dexterity
<worn about waist> Jadem's magical device of protection enchanted by Belcon (glowing)
<worn on belt buckle>a kraken scale [83%]
<worn on arms> a shoulder drape of emerald dragonscale of constitution enchanted by Belcon (magic)
<worn around wrist> a chrome circlet [53%]
<worn around wrist> a twisted nether crystal bracelet of agility (magic) (glowing) [76%]
<worn on hands> the cubes of protection of health (humming) [68%]
<worn on finger> a ring of regeneration enchanted by Belcon (magic) (glowing)
<worn on finger> a ring of constitution of regeneration [66%]
<primary weapon> a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<secondary weapon> the otherworldly dagger of Lokpan [superior] (magic) (glowing)
<worn on legs> a transparent sheen of slime
<worn on feet> boots of thundering might of dexterity (magic) (humming) [44%]
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
Kylara Nevicck starts casting a spell.
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Kylara Nevicck completes her spell...
Kylara Nevicck utters the words 'gunsogz ruyz'
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of a raccoon.
Nothing.
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You dont have enough money!
< 626h/626H 200v/200V Pos: standing >
Backstab who?
< 626h/626H 200v/200V Pos: standing >
You are carrying: (1/13)
a satchel containing spell components
< 626h/626H 200v/200V Pos: standing >
Ok.
< 626h/626H 200v/200V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W
< 626h/626H 199v/200V Pos: standing >
The sun starts to set in the south.
< 626h/626H 199v/200V Pos: standing >
Ok.
< 626h/626H 199v/200V Pos: standing >
Argh!!! The sun is too bright.
< 626h/626H 199v/200V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
There are some tracks heading east.
< 626h/626H 198v/200V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A large rat is scurrying about here.
< 626h/626H 197v/200V Pos: standing >
< 626h/626H 200v/200V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
< 626h/626H 199v/200V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
There are Goblin tracks going south.
< 626h/626H 198v/200V Pos: standing >
Score information for Belcon
Level: 56 Race: Goblin Class: Rogue / Thief Sex: Male
Hit points: 626(626) Moves: 200(200)
Coins carried: 1 platinum 2 gold 5 silver 2 copper
Coins in bank: 57588 platinum 5479 gold 0 silver 0 copper
Playing time: 17 days / 5 hours/ 52 minutes
Received data: 0.0878 MB this session.
Send data: 0.0058 MB this session.
Compression ratio: 85%
Title: Protectores Augusti of The Empire &+
Status: Standing.
Epic points(total): 8266(10252) Current task: find runestone of The Scorched Valley
Epic Bonus: Health Regen Bonus (400.00%)
Frags: +0.51 Deaths: 157
Disguised as: a human traveler (Excellent)
Detecting: Invisible Evil Good Magic Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Listen Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse: 10 Spell Pulse: 0.70
Leaderboard Points: 590
Active Spells:
--------------
stone skin (2 minutes)
spirit armor (26 minutes)
lionrage (10 minutes)
hawkvision (9 minutes)
elephantstrength (30 minutes)
rested bonus (63 minutes)
< 626h/626H 200v/200V Pos: standing >
Brinn's Weaponry
Obvious exits: -E
The shop's weapon smith stands here, polishing his sword.
< 626h/626H 199v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/626H 199v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 626h/626H 199v/200V Pos: standing >
< 626h/626H 199v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 626h/626H 199v/200V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
There are some tracks heading south.
< 626h/626H 198v/200V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
< 626h/626H 197v/200V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
There are some tracks heading west.
There are some tracks heading north.
< 626h/626H 197v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 626h/626H 199v/200V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A blazing imp hovers in mid-air here.(holy) (minion)
< 626h/626H 199v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 626h/626H 199v/200V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (magic) (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (magic) (illuminating)
[16] An arrow has been left here. (magic)
A pile of rough leather lies on the ground.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A Dwarf (medium) stands here, fighting the receptionist.
A Human (medium) stands here, fighting the receptionist.
The receptionist stands in mid-air here, fighting a Dwarf.(holy)(Gold Aura)
A Gnome (small) stands in mid-air here, fighting the receptionist.(Gold Aura)
There are some tracks.
< 626h/626H 198v/200V Pos: standing >
The receptionist arches around a Human's blow, and deals a brutal counterattack!
A Human attacks the receptionist. [1 hits]
A Gnome attacks the receptionist. [0 hits]
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 626h/626H 200v/200V Pos: standing >
The receptionist attacks a Dwarf. [7 hits]
A Corridor
Obvious exits: -N -E -S -W -U
A ring lies here, hidden in the leaves. (magic)
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
[3] A steel bastard sword lies discarded here.
[3] A small round shield has been dropped here.
< 626h/626H 199v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 626h/626H 199v/200V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (magic) (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (magic) (illuminating)
[16] An arrow has been left here. (magic)
A pile of rough leather lies on the ground.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A Dwarf (medium) is lying here, fighting the receptionist.
A Human (medium) stands here, fighting the receptionist.
The receptionist stands in mid-air here, fighting a Dwarf.(holy)(Gold Aura)
A Gnome (small) stands in mid-air here, fighting the receptionist.(Gold Aura)
< 626h/626H 199v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 626h/626H 199v/200V Pos: standing >
< 626h/626H 199v/200V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (magic) (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (magic) (illuminating)
[16] An arrow has been left here. (magic)
A pile of rough leather lies on the ground.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here, fighting the receptionist.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A Gnome (small) stands in mid-air here, fighting the receptionist.(Gold Aura)
< 626h/626H 199v/200V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 626h/626H 199v/200V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
A small mandolin that looks to have been hastily carved out of driftwood lies here.
A carved femur lies on the ground. (magic) (glowing) (illuminating)
A large shield made of black bone lies here.
A thick pair of hydra-hide gloves lie here.
A brutal leather tower shield lies here on the ground.
A skin-wrapped dragonscale visor lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
A silk white gown lies here.
a satchel used to hold various items lies here. (magic) (illuminating)
[16] An arrow has been left here. (magic)
A pile of rough leather lies on the ground.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of an elite guard is lying here.
[4] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here, fighting the receptionist.
The receptionist stands in mid-air here, fighting a Gnome.(holy)(Gold Aura)
A Gnome (small) stands in mid-air here, fighting the receptionist.(Gold Aura)
There are some tracks.
< 626h/626H 199v/200V Pos: standing >
[Damage: 9 ]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome sta EP: small wounds >
You do an amazing maneuver, tripping a Gnome.
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: small wounds >
A Gnome attacks the receptionist. [0 hits]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 8 ] [Damage: 4 ] You slip beneath a Gnome's guard dealing a vicious attack!
[Damage: 6 ] [Damage: 15 ] You slip beneath a Gnome's guard dealing a vicious attack!
[Damage: 4 ] [Damage: 4 ] [Damage: 4 ] You attack a Gnome. [5 hits]
A Human attacks the receptionist. [2 hits]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: few wounds >
A Gnome's belt of dragonslaying was damaged from the massive blow!
The receptionist starts to chant in a deep voice.
The receptionist attacks a Gnome. [8 hits]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: few wounds >
A Gnome attacks the receptionist. [0 hits]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
[Damage: 38 ] [Damage: 7 ] [Damage: 10 ] [Damage: 4 ] [Damage: 9 ] [Damage: 13 ] [Damage: 7 ] [Damage: 7 ] You attack a Gnome. [8 hits]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: nasty wounds >
A Human attacks the receptionist. [2 hits]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: nasty wounds >
A Gnome seems to be blinded!
The receptionist starts to chant in a deep voice.
The receptionist attacks a Gnome. [7 hits]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: pretty hurt >
You score a DEVASTATING HIT!!!!!
[Damage: 37 ] [Damage: 5 ] [Damage: 10 ] [Damage: 12 ] [Damage: 11 ] You attack a Gnome. [5 hits]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: awful >
A Gnome attacks the receptionist. [0 hits]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: awful >
A Human attacks the receptionist. [2 hits]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: awful >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] [Damage: 10 ] [Damage: 7 ] [Damage: 5 ] You attack a Gnome. [4 hits]
< 626h/626H 199v/200V Pos: standing >
< T: receptionist TP: sta TC: awful E: A Gnome ass EP: awful >
Autosaving...
A Gnome is mortally wounded, and will die soon, if not aided.
The receptionist suddenly attacks a Gnome!
The receptionist punches a Gnome to death.
A Gnome is dead! R.I.P.
A Gnome's death cry reverberates in your head as he falls to the ground.
The receptionist attacks a Gnome. [2 hits]
< 626h/626H 199v/200V Pos: standing >
Toss it at who?
< 626h/626H 200v/200V Pos: standing >
Aren't we funny today...
< 626h/626H 200v/200V Pos: standing >
The receptionist suddenly attacks a Human!
Aren't we funny today...
< 626h/626H 200v/200V Pos: standing >
A Human attacks the receptionist. [1 hits]
< 626h/626H 200v/200V Pos: standing >
The receptionist starts casting an offensive spell.
You score a DEVASTATING HIT!!!!!
[Damage: 24 ] Your stab cuts a vital artery and causes the receptionist to fall before your feet.
The receptionist is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of the receptionist.
You have killed 1 of 1 Human(s) for boon # 1305.
< 626h/626H 200v/200V Pos: standing >
It appears to be the corpse of the receptionist.
a few coins
< 626h/626H 200v/200V Pos: standing >
[Damage: 141 ] A Human makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
< 626h/626H 200v/200V Pos: standing >
< T: a human traveler TP: sta TC:excellent E: A Human sta EP: pretty hurt >
A Human attacks you. [0 hits]
< 626h/626H 200v/200V Pos: standing >
< T: a human traveler TP: sta TC:excellent E: A Human sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
A Human thrusts forth his dagger, intercepting your attack, and counters it gracefully!
A Human suddenly appears a bit confused!
You watch in glee as a Human looks dazzled.
[Damage: 12 ] [Damage: 15 ] [Damage: 17 ] You attack a Human. [3 hits]
< 625h/626H 200v/200V Pos: standing >
< T: a human traveler TP: sta TC:few scratches E: A Human sta EP: awful >
A Human attacks you. [1 hits]
< 624h/626H 200v/200V Pos: standing >
< T: a human traveler TP: sta TC:few scratches E: A Human sta EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 7 ] [Damage: 13 ] [Damage: 9 ] You slip beneath a Human's guard dealing a vicious attack!
[Damage: 7 ] [Damage: 15 ] A Human is mortally wounded, and will die soon, if not aided.
[Damage: 27 ] Your stab cuts a vital artery and causes a Human to fall before your feet.
A Human's royal Bloodstone dagger was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.