<worn on head> the spiked crown of mental resistance
<worn on eyes> some red-tinted sunglasses
<worn in ear> a sapphire earring
<worn in ear> the earring of the Krahns (glowing)
<worn on face> a horned ritualistic mask of Moregeeth (magic) (glowing)
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> a curtain of elemental fire (magic) (humming)
<worn on back> a large leather backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> a woven dragon scale belt
<worn on belt buckle>a mysterious tome
<attached to belt> a mysterious tome
<attached to belt> a mysterious tome
<worn on arms> some mantis sleeves
<worn around wrist> the bracelet of emeralds
<worn around wrist> a bracelet of rainbows enchanted by Belcon (glowing)
<worn on hands> the gauntlets of a Living Legend (magic) (glowing)
<held> a long gnarled moorwood staff headed with dwarven skulls (magic) (glowing)
<worn on legs> a pair of spiked dragonscale leggings (magic)
.++++.++**...
....**^*+**...M
.^....^^+*.....
^...M..@+^.M.^^
........+^....^
........+......
.............
..M...M....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 457h/457H 131v/150V Pos: standing >
**^^*+*M^.^
..**^*+^^*..^
+.++++.++**...^
....**^*+**...M
.^....^@+*.....
^...M...+^.M.^^
........+^....^
.......+.....
...........
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 457h/457H 129v/150V Pos: standing >
+.++*
*^@+*
.^^+*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 457h/457H 128v/150V Pos: standing >
^^**.+.....
^.****+*.....
..**^^*+*M^.^..
...**^*+^^*..^.
+.++++.@+**...^
....**^*+**...M
.^....^^+*.....
...M...+^.M.^
......+^...
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East -South -West
An old sign is posted here in the grass.
< 457h/457H 128v/150V Pos: standing >
.^*..+....M
.^^**.+......
.^.****+*......
..**^^*+*M^.^..
...**^*@^^*..^.
+.++++.++**...^
....**^*+**...M
^....^^+*....
..M...+^.M.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 457h/457H 128v/150V Pos: standing >
..^..+....*
..^*..+....M.
..^^**.+.......
.^.****+*......
..**^^*@*M^.^..
...**^*+^^*..^.
+.++++.++**...^
...**^*+**...
....^^+*...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 457h/457H 128v/150V Pos: standing >
.....+...**
...^..+....**
...^*..+....M.*
..^^**.+.......
.^.****@*......
..**^^*+*M^.^..
...**^*+^^*..^.
.++++.++**...
..**^*+**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 457h/457H 128v/150V Pos: standing >
.^...+..^**
......+...***
....^..+....***
...^*..+....M.*
..^^**.@.......
.^.****+*......
..**^^*+*M^.^..
..**^*+^^*..^
++++.++**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 457h/457H 128v/150V Pos: standing >
*M.^^+..***
*.^...+..^***
*......+...****
....^..+....***
...^*..@....M.*
..^^**.+.......
.^.****+*......
.**^^*+*M^.^.
.**^*+^^*..
A repaired Cobblestone Path
Obvious exits: -North -East -South -West
< 457h/457H 128v/150V Pos: standing >
**^*^^^^**M
**M.^^+..***M
**.^...+..^****
*......+...****
....^..@....***
...^*..+....M.*
..^^**.+.......
^.****+*.....
**^^*+*M^.^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 457h/457H 127v/150V Pos: standing >
****^^^*^MM
***^*^^^^**MM
***M.^^+..***MM
**.^...+..^****
*......@...****
....^..+....***
...^*..+....M.*
.^^**.+......
.****+*....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
The corpse of an immature leucrotta is lying here.
< 457h/457H 127v/150V Pos: standing >
M*******MMM
*****^^^*^MMM
****^*^^^^**MMM
***M.^^+..***MM
**.^...@..^****
*......+...****
....^..+....***
..^*..+....M.
^^**.+.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 457h/457H 127v/150V Pos: standing >
MMM^^*^MMMM
MM*******MMMS
M*****^^^*^MMMM
****^*^^^^**MMM
***M.^^@..***MM
**.^...+..^****
*......+...****
...^..+....**
.^*..+....M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 457h/457H 127v/150V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A handful of coins lie here.
< 457h/457H 126v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 457h/457H 134v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 457h/457H 135v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 457h/457H 136v/150V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
< 457h/457H 136v/150V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
< 457h/457H 136v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 457h/457H 136v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 457h/457H 137v/150V Pos: standing >
Alas, you cannot go that way. . . .
< 457h/457H 138v/150V Pos: standing >
You quickly scan the area.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
The orc gate guard who is close by above you.
< 457h/457H 139v/150V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
A crafting recipe lies here collecting dust.
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 457h/457H 141v/150V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
A crafting recipe lies here collecting dust.
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 457h/457H 146v/150V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
< 457h/457H 146v/150V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
[2] The blood sword waits for a new owner here. (magic)
A large wooden counter is here, with a sign posted on it.
A grave-robbing orc sifts through the remains here.(Red Aura)
Crawling about, this baby orc is crying loudly.
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
< 457h/457H 150v/150V Pos: standing >
A wandering soul enters from the west.
< 457h/457H 150v/150V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your north.
A grave-robbing orc who is close by to your east.
A baby orc who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.
< 457h/457H 150v/150V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your north.
A grave-robbing orc who is close by to your east.
A baby orc who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.
< 457h/457H 150v/150V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 457h/457H 150v/150V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 457h/457H 149v/150V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
An orc guard of the Black Order is here watching your every action.(Red Aura)
< 457h/457H 149v/150V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
An orc guard of the Black Order is here watching your every action.(Red Aura)
< 457h/457H 148v/150V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Running about town, this female orc is restocking her low supplies.(Red Aura)
< 457h/457H 147v/150V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orcish warrior is here preparing for the next invasion.(Red Aura)
< 457h/457H 148v/150V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
< 457h/457H 148v/150V Pos: standing >
An orcish warrior enters from the east.
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
< 457h/457H 148v/150V Pos: standing >
An orcish warrior enters from the east.
< 457h/457H 149v/150V Pos: standing >
You dodge a bash from an orcish warrior, who loses his balance and falls.
You snap into visibility.
An orcish warrior misses you.
< 457h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: orcish ass EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 457h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: orcish ass EP: excellent >
You miss an orcish warrior.
You miss an orcish warrior.
< 457h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: orcish ass EP: excellent >
You start chanting...
< 457h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: orcish ass EP: excellent >
Casting: bigbys clenched fist
< 457h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: orcish ass EP: excellent >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
[Damage: 113 ] An orcish warrior crumples as you kill him by draining his energy.
An orcish warrior is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an orcish warrior.
You have killed 1 of 1 Orc(s) for boon # 1306.
You barely control the magic. Energies flow into you!
< 518h/457H 149v/150V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
An unwanted pendant sits on the floor here. (magic)
A mighty board stands here held up by great swords reading 'Flame Board.'
The grinning bobcat hungrily peers through the area.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 518h/457H 149v/150V Pos: standing >
An orcish elite enters from the east.
< 518h/457H 149v/150V Pos: standing >
An orcish elite suddenly attacks YOU!
An orcish elite's punch strikes you.
[Damage: 1 ] An orcish elite is burned severely as he hits you!
< 502h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: orcish sta EP: awful >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 502h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: orcish sta EP: awful >
You start chanting...
< 502h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: orcish sta EP: awful >
Casting: bigbys clenched fist
< 502h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: orcish sta EP: awful >
You complete your spell...
[Damage: 141 ] Your mighty fist smashes into an orcish elite's body, killing him instantly!
An orcish elite is dead! R.I.P.
You receive your share of experience.
The last gasps of an orcish elite cause a sickening chill to run up your spine.
You have killed 1 of 1 Orc(s) for boon # 1306.
< 502h/457H 149v/150V Pos: standing >
You sit down and relax.
< 502h/457H 149v/150V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - chaotic ripple
(11th circle) 3 - solbeeps missile barrage
1 - chaos shield
(10th circle) 5 - bigbys crushing hand
( 9th circle) 5 - electrical execution
( 8th circle) 1 - fly
2 - immolate
3 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
1 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 4 - teleport
3 - fireball
( 5th circle) 8 - dimension door
( 4th circle) 5 - lightning bolt
4 - dispel magic
( 3rd circle) 4 - concealment
4 - shocking grasp
2 - agility
( 2nd circle) 10 - burning hands
1 - strength
( 1st circle) 2 - minor creation
10 - magic missile
And you are currently memorizing the following spells:
1 seconds: ( 7th) bigbys clenched fist
2 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 502h/457H 149v/150V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 502h/457H 150v/150V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 502h/457H 150v/150V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 502h/457H 150v/150V Pos: sitting >
You clamber to your feet.
< 502h/457H 150v/150V Pos: standing >
< 502h/457H 150v/150V Pos: standing >
The grinning bobcat enters from above.
< 502h/457H 150v/150V Pos: standing >
The grinning bobcat suddenly attacks YOU!
The grinning bobcat misses you.
< 501h/457H 150v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: grinning sta EP: excellent >
< 501h/457H 150v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: grinning sta EP: excellent >
You start chanting...
< 501h/457H 150v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: grinning sta EP: excellent >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
The globe around the grinning bobcat's body flares as it bears the brunt of your assault!
[Damage: 41 ] Your force missile slams into the grinning bobcat, leaving nothing but a bloody mess.
The grinning bobcat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the grinning bobcat's gurgling and choking signals his demise.
You have killed 1 of 1 Animal(s) for boon # 1303.
You have killed 1 of 1 Animal(s) for boon # 1342.
You have completed boon # 1342.
Your bank receives a deposit of 500 platinum.
< 501h/457H 150v/150V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -East -Up
A few drops of fresh blood are scattered around the area.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish warrior is lying here.
< 501h/457H 150v/150V Pos: standing >
You sit down and relax.
< 501h/457H 150v/150V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - chaotic ripple
(11th circle) 2 - solbeeps missile barrage
1 - chaos shield
(10th circle) 5 - bigbys crushing hand
( 9th circle) 5 - electrical execution
( 8th circle) 1 - fly
2 - immolate
3 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
3 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 4 - teleport
3 - fireball
( 5th circle) 8 - dimension door
( 4th circle) 5 - lightning bolt
4 - dispel magic
( 3rd circle) 4 - concealment
4 - shocking grasp
2 - agility
( 2nd circle) 10 - burning hands
1 - strength
( 1st circle) 2 - minor creation
10 - magic missile
And you are currently memorizing the following spells:
1 seconds: (11th) solbeeps missile barrage
You can memorize no more spells.
You continue your study.
< 501h/457H 150v/150V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 501h/457H 150v/150V Pos: sitting >
You have finished memorizing solbeeps missile barrage.
Your studies are complete.
< 501h/457H 150v/150V Pos: sitting >
You clamber to your feet.
< 501h/457H 150v/150V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
An unwanted pendant sits on the floor here. (magic)
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 501h/457H 150v/150V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
An unwanted pendant sits on the floor here. (magic)
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 501h/457H 149v/150V Pos: standing >
< 501h/457H 149v/150V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
A small wooden flute has been left here.
A small pile of coins lies here.
A large stone warhammer has been dropped here.
An old blade has been discarded of here. (magic)
[10] A small bandage rests upon the ground here.
An amber-colored metallic rod lies here.
An Orc (medium) stands here.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
< 501h/457H 149v/150V Pos: standing >
A dancing elven girl suddenly attacks YOU!
A dancing elven girl misses you.
< 501h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: dancing sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 501h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: dancing sta EP: excellent >
A dancing elven girl dodges your futile attack.
[Damage: 1 ] Your crude punch strikes a dancing elven girl hard.
A dancing elven girl is stunned!
< 501h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: dancing sta EP: awful >
You dodge a dancing elven girl's vicious attack.
A dancing elven girl starts casting an offensive spell called 'flameburst'.
< 501h/457H 149v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: dancing sta EP: awful >
You attempt to flee...
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
A small wooden flute has been left here.
A small pile of coins lies here.
A large stone warhammer has been dropped here.
An old blade has been discarded of here. (magic)
[10] A small bandage rests upon the ground here.
An amber-colored metallic rod lies here.
An Orc (medium) stands here.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
You flee northward!
< 501h/457H 126v/150V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 500h/457H 130v/150V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
[Damage: 172 ] You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.
[Damage: 140 ] Your ripples of ChAoTiC energy engulf a draft horse blasting the life from her body!
A draft horse is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a draft horse's gurgling and choking signals her demise.
You have killed 1 of 1 Quadruped(s) for boon # 1338.
You have completed boon # 1338.
Your bank receives a deposit of 500 platinum.
[Damage: 139 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Orc.
Darkness flows from the rift encasing an Orc in an impenetrable shell.
An Orc seems to be blinded!
A glint of maddening touches an Orc's eyes
as unseen powers corrupt him.
Clutching his head an Orc tries to escape the
maddening images circling him.
An Orc is stunned!
[Damage: 48 ] Twin bolts of writhing power slam into an Orc's chest.
You dodge an Orc's vicious attack.
An Orc's punch grazes you.
[Damage: 1 ] An Orc is burned severely as he hits you!
An Orc's fine punch grazes you.
[Damage: 1 ] An Orc is burned severely as he hits you!
< 496h/457H 132v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: An Orc sta EP: few wounds >
You start chanting...
< 496h/457H 133v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: An Orc sta EP: few wounds >
< 496h/457H 133v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: An Orc sta EP: few wounds >
You complete your spell...
[Damage: 145 ] Your giant fist of force causes an Orc to stagger in agony!
You miss an Orc.
[Damage: 1 ] Your crude punch grazes an Orc.
< 496h/457H 133v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: An Orc sta EP: nasty wounds >
You start chanting...
< 496h/457H 133v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: An Orc sta EP: nasty wounds >
An Orc's impressive punch grazes you.
[Damage: 1 ] An Orc is burned severely as he hits you!
An Orc misses you.
An Orc misses you.
< 491h/457H 133v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: An Orc sta EP: nasty wounds >
Casting: bigbys clenched fist
< 491h/457H 133v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: An Orc sta EP: nasty wounds >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
[Damage: 283 ] Your giant fist of force causes an Orc to stagger in agony!
< 491h/457H 133v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: An Orc sta EP: awful >
You surprise an Orc with a blow to the back, leaving him momentarily confused.
[Damage: 1 ] Your crude punch wounds an Orc.
You miss an Orc.
< 491h/457H 133v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: An Orc sta EP: awful >
You start chanting...
< 491h/457H 133v/150V Pos: standing >
< T: Ezak TP: sta TC:excellent E: An Orc sta EP: awful >
You complete your spell...
[Damage: 43 ] Your missile of force hits an Orc soundly.
[Damage: 48 ] Your force missile slams into an Orc, leaving nothing but a bloody mess.
An Orc is dead! R.I.P.
You receive your share of experience.