The death of [56 Swordsman] Deaththri The Empire (Thri-Kreen)

in The Tharnadian Armoury

from the perspective of [56 Blackguard] Nibo (Orc)

<floating about head>a LARGE blue ioun stone[222h 59m 39s]
<worn as a badge>    a frost dragon's eye of constitution enchanted by Aceldama (glowing) [82%]             
<worn on head>       the icecrown of the frost revenants (magic) (glowing)[222h 59m 39s]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a golden scale dangling from a platinum chain of wisdom enchanted by Nibo (magic)
<worn in ear>        a golden scale dangling from a platinum chain [superior] enchanted by Nibo (magic)
<worn on face>       the mask of deceptions of dexterity enchanted by Nibo (magic) (humming)
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming)
<worn around neck>   a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn on body>       the platemail of the DragonLord (magic)[222h 59m 39s]
<worn about body>    a long, flowing cape of hellfire of endurance enchanted by Nib (magic) (glowing) [85%]             
<worn on back>       a glowing red backpack (glowing)
<worn as quiver>     a pantherhide quiver of dexterity enchanted by Nibo (magic) (glowing) (illuminating)
<worn about waist>   the ceinture of giant strength of agility (magic)
<worn on belt buckle>Illyn's Holy Sword enchanted by Nibo (magic) (glowing) [80%]             
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[222h 59m 39s]
<worn on arms>       the pauldrons of the tide [superior] enchanted by Laz (glowing) [86%]             
<worn around wrist>  a bracelet of purple mist of dexterity enchanted by Nibo
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     the ring of the void [superior] enchanted by Nibo (magic)
<worn on finger>     Zorobabi's circular stone ring enchanted by Nibo
<primary weapon>     the sword of fire and flame (magic) (glowing)[222h 59m 39s]
<secondary weapon>   the mystical longsword of Volo the Traveler (magic)[222h 59m 39s]
<worn on legs>       greaves of cracked bluestone enchanted by Nibo (glowing)
<worn on feet>       the cubes of protection enchanted by Nibo (humming) [77%]             


< 1178h/1178H 183v/190V Pos: standing >
 
   ****....M    
  M+**^**...^   
  ^...M....++M  
 *M+*^*.****.+  
 ^*****@....^+  
 M^***^..^MM.+  
 MM*^*..^M^..+  
  ^^**..^M...   
   ^**.^M^^.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1178h/1178H 183v/190V Pos: standing >
 
   *****....    
  *M+**^**...   
   ^...M....++  
  *M+*^*.****.  
 M^****@*....^  
 MM^***^..^MM.  
 MMM*^*..^M^..  
  M^^**..^M..   
   M^**.^M^^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1178h/1178H 183v/190V Pos: standing >
 
   ******...    
   *M+**^**..   
    ^...M....+  
   *M+*^*.****  
  M^***@**....  
 MMM^***^..^MM  
 MMMM*^*..^M^.  
  MM^^**..^M.   
   MM^**.^M^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1178h/1178H 183v/190V Pos: standing >
 
   *******..    
    *M+**^**.   
     ^...M...+  
    *M+*^*.***  
   M^**@***...  
 MMMM^***^..^M  
 MMMMM*^*..^M^  
  MMM^^**..^M   
   MMM^**.^M    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1178h/1178H 183v/190V Pos: standing >
 
    *******.    
     *M+**^**   
      ^...M..+  
     *M+*^*.**  
    M^*@****..  
  MMMM^***^..^  
 MMMMMM*^*..^M  
  MMMM^^**..^   
    MMM^**.^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1178h/1178H 183v/190V Pos: standing >
 
     *******    
      *M+**^*   
       ^...M.+  
      *M+*^*.*  
     M^@*****.  
   MMMM^***^..  
 MMMMMMM*^*..^  
  MMMMM^^**..   
     MMM^**.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 1178h/1178H 183v/190V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A tharnadian illusionist who is not far off to your north.
A tharnadian illusionist who is not far off to your north.

< 1178h/1178H 186v/190V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A Town Guardian who is close by to your north.
A tharnadian illusionist who is not far off to your north.
A tharnadian illusionist who is not far off to your north.
A controller who is not far off to your north.

< 1178h/1178H 190v/190V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A Town Guardian who is close by to your north.
A tharnadian illusionist who is not far off to your north.
A controller who is not far off to your north.

< 1178h/1178H 190v/190V Pos: standing >
 
    M^**^*.^    
     *******.   
      *M+**^**  
       ^...M.+  
      *@+*^*.*  
     M^******.  
   MMMM^***^..  
  MMMMMM*^*..   
   MMMM^^**.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.(holy)
A Decorated Town Guardian stands watch over the city gates.(holy)

< 1178h/1178H 188v/190V Pos: standing >
Outside the Southern City Gates
   Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North# -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1178h/1178H 187v/190V Pos: standing >
The night has begun.

< 1178h/1178H 187v/190V Pos: standing >
You start chanting...
You snap into visibility.

< 1178h/1178H 190v/190V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
-=[A tharnadian illusionist's punch grazes you.]=-
You feel unholy power coursing through your limbs!
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
[Damage: 58 ] A tharnadian illusionist dies instantly from the power of your unholy word.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a tharnadian illusionist's last actions in this world.
You have killed 1 of 1 Human(s) for boon # 1305.
[Damage: 60 ] A tharnadian illusionist dies instantly from the power of your unholy word.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The last gasps of a tharnadian illusionist cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.
[Damage: 61 ] A controller dies instantly from the power of your unholy word.
A controller is dead! R.I.P.
You receive your share of experience.
A controller's death cry reverberates in your head as he falls to the ground.
You have killed 1 of 1 Human(s) for boon # 1305.

< 1195h/1178H 190v/190V Pos: standing >
It appears to be the corpse of a controller.
a few coins

< 1196h/1178H 190v/190V Pos: standing >
It appears to be the corpse of a controller.
a few coins

< 1196h/1178H 190v/190V Pos: standing >
It appears to be the corpse of a controller.
a few coins

< 1196h/1178H 190v/190V Pos: standing >
Outside the Southern City Gates
Obvious exits: -North# -South
Fresh blood splatters cover the area.
The corpse of a controller is lying here.
[2] The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 1196h/1178H 190v/190V Pos: standing >
You sit down and relax.

< 1196h/1178H 190v/190V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  6 of  6
  2nd circle:  6 of  6
  3rd circle:  5 of  5
  4th circle:  5 of  5
  5th circle:  4 of  4
  6th circle:  4 of  4
  7th circle:  3 of  3
  8th circle:  3 of  3
  9th circle:  3 of  3
 10th circle:  3 of  3
 11th circle:  2 of  2
 12th circle:  1 of  1

< 1196h/1178H 190v/190V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1196h/1178H 190v/190V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 1196h/1178H 190v/190V Pos: standing >
Ok.

< 1196h/1178H 190v/190V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1196h/1178H 189v/190V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
A small pile of coins lies here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1196h/1178H 188v/190V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1196h/1178H 189v/190V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West
A few coins lie scattered here.
Alarm bells sound, signalling an invasion!

< 1196h/1178H 188v/190V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.

< 1196h/1178H 189v/190V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
The corpse of a Minotaur is lying here.

< 1196h/1178H 188v/190V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A vial filled with a brick-colored liquid lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A woman is standing here, shopping about the town.
A militia guard is lying here, incapacitated.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1196h/1178H 187v/190V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A piece of fuzzy blue fungus is growing here.
The bloody head of Blig lies here.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
Alarm bells sound, signalling an invasion!

< 1196h/1178H 189v/190V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.

< 1196h/1178H 188v/190V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West

< 1196h/1178H 187v/190V Pos: standing >
A Bend in the Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the
west, while to the east the road turns north.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
Obvious exits: -North -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1196h/1178H 189v/190V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  The city's armory stands to
the north of here.
Obvious exits: -North# -East -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.

< 1196h/1178H 188v/190V Pos: standing >
Ok.

< 1196h/1178H 190v/190V Pos: standing >
The Tharnadian Armoury
   This large building is where most of the armor in Tharnadia is produced,
repaired, or refitted.  There are large racks along the walls that could be
used to hold armor, shields, and clothing of all kinds.  The forge, set in the
back wall, is responsible for the room's high temperature and the heavy layer
of soot that covers most of the shop.  Through an arch in the west wall, you
can see a storage room.
Obvious exits: -South -West
A Thri-Kreen (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
Sten Hardik stands before the forge banging out some new armor.(holy)(Gold Aura)

< 1196h/1178H 189v/190V Pos: standing >
Ok.

< 1196h/1178H 189v/190V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Thri-Kreen to the ground!

< 1196h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
 A faint hum can be heard from the gauntlets of a Living Legend carried by a Thri-Kreen.

< 1196h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP: excellent >
 You dodge a Thri-Kreen's vicious attack.
You deflect a Thri-Kreen's blow and strike back at him!
You snap into visibility.
[Damage: 10 ] -=[Your fine slash wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
You deflect a Thri-Kreen's blow and strike back at him!
[Damage: 15 ] -=[Your impressive slash wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
You dodge a Thri-Kreen's vicious attack.
You anticipate a Thri-Kreen's maneuver and masterfully parry the attack.

< 1211h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  1 ] -=[Your feeble slash grazes a Thri-Kreen.]=-
[Damage:  1 ] -=[Your slash grazes a Thri-Kreen.]=-
[Damage:  7 ] -=[Your decent slash grazes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 16 ] -=[Your impressive slash wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
You score a DEVASTATING HIT!!!!!
[Damage: 96 ] -=[Your mighty slash strikes a Thri-Kreen very hard.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 28 ] -=[Your powerful slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 27 ] -=[Your slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 37 ] -=[Your powerful slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
Sparks...  flashing lights...  you cannot concentrate!
[Damage: 23 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!

< 1295h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 You snap into visibility.
-=[A Thri-Kreen's weak crush grazes you.]=-
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
A Thri-Kreen swiftly follows up his devastating crush with a surprise attack!
-=[A Thri-Kreen's weak crush grazes you.]=-
-=[A Thri-Kreen's fine crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's weak crush grazes you.]=-
-=[A Thri-Kreen's weak crush grazes you.]=-
-=[A Thri-Kreen's weak slash grazes you.]=-

< 1282h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] -=[Your fine slash wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
The legplates of the Storm enchanted by Deaththri sizzles with energy as you try to hit a Thri-Kreen.
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 13 ] -=[Your fine slash wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 16 ] -=[Your slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
Your sword of fire and flame summons the power of fire and flames at at a Thri-Kreen.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 98 ] You wave the gases towards a Thri-Kreen and have the satisfaction of seeing him enveloped in flames.
[Damage: 42 ] Your wall of incendiary gases torches Sten Hardik instantly, causing immediate death!
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1305.
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Thri-Kreen!
[Damage: 85 ] You send a burst of pure fire towards a Thri-Kreen burning his flesh.
A Thri-Kreen seems to be blinded!
[Damage: 25 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 17 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 16 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 20 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 20 ] -=[Your impressive slash strikes a Thri-Kreen hard.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!

< 1295h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 A Thri-Kreen's skin seems to turn to stone.

< 1295h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 You snap into visibility.
-=[A Thri-Kreen's crush grazes you.]=-
You feel your skin soften and return to normal.
You snap into visibility.
-=[A Thri-Kreen's crush grazes you.]=-
-=[A Thri-Kreen's fine crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine slash grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!

< 1267h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 You do not see that item here.
A Thri-Kreen clambers to his feet.

< 1267h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 1267h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 1267h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 1267h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You snap into visibility.
-=[A Thri-Kreen's fine crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's decent crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's decent crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine slash grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's slash grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] -=[Your feeble slash grazes a Thri-Kreen.]=-
[Damage: 10 ] -=[Your slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage:  1 ] -=[Your feeble slash grazes a Thri-Kreen.]=-
The legplates of the Storm enchanted by Deaththri sizzles with energy as you try to hit a Thri-Kreen.
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage:  1 ] -=[Your feeble slash grazes a Thri-Kreen.]=-
[Damage:  4 ] -=[Your crude slash wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage:  4 ] -=[Your crude slash wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage:  8 ] -=[Your fine slash strikes a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!

< 1230h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 1230h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You feel your skin harden to stone.

< 1230h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 You snap into visibility.
[Damage:  1 ] Your bash knocks a Thri-Kreen to the ground!

< 1230h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 1230h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 A Thri-Kreen misses you.
You snap into visibility.
-=[A Thri-Kreen's weak crush grazes you.]=-
-=[A Thri-Kreen's weak crush grazes you.]=-
-=[A Thri-Kreen's weak crush grazes you.]=-
A Thri-Kreen surprises you with a blow to the back, leaving you momentarily confused.
-=[A Thri-Kreen's slash grazes you.]=-

< 1226h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 You no longer see spots.

< 1226h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You snap into visibility.

< 1226h/1178H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 28 ] -=[Your powerful slash strikes a Thri-Kreen very hard.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 31 ] -=[Your powerful slash seriously wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
[Damage: 18 ] -=[Your slash strikes a Thri-Kreen very hard.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
You score a DEVASTATING HIT!!!!!
[Damage: 92 ] -=[Your mighty slash grievously wounds a Thri-Kreen.]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
Your sword of fire and flame summons the power of fire and flames at at a Thri-Kreen.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 66 ] Your wall of incendiary gases torches a Thri-Kreen instantly, causing immediate death!
A Thri-Kreen's ancient adamantium warhammer of dwarven kings enchanted by Deaththri melted from the intense heat!
A Thri-Kreen's the gauntlets of Living Legend melted from the intense heat!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.