< 731h/731H 170v/170V Pos: standing >
< 731h/731H 170v/170V Pos: standing >
< 731h/731H 170v/170V Pos: standing >
< 731h/731H 170v/170V Pos: standing >
< 731h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
< 731h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 731h/731H 170v/170V Pos: standing >
< 731h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 731h/731H 170v/170V Pos: standing >
< 731h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'
< 731h/731H 170v/170V Pos: standing >
< 731h/731H 170v/170V Pos: standing >
< 731h/731H 170v/170V Pos: standing >
< 731h/731H 170v/170V Pos: standing >
< 731h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 731h/731H 170v/170V Pos: standing >
Gimples enters from below.
< 731h/731H 170v/170V Pos: standing >
< 731h/731H 170v/170V Pos: standing >
Gimples leaves west.
< 731h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 731h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 731h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 731h/731H 170v/170V Pos: standing >
Gimples enters from the west.
< 731h/731H 170v/170V Pos: standing >
Gimples leaves down.
< 731h/731H 170v/170V Pos: standing >
The receptionist starts to chant in a deep voice.
< 731h/731H 170v/170V Pos: standing >
Gimples enters from below.
< 731h/731H 170v/170V Pos: standing >
Out of nowhere, Gimples stabs you in the back.
OUCH! That really did HURT!
< 646h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: small wounds E: Gimples sta EP: excellent >
Your fine punch grazes Gimples.
Your crude punch grazes Gimples.
You miss Gimples.
< 646h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: small wounds E: Gimples sta EP: few scratches >
Gimples attempts to flee.
Gimples tries to flee, but can't make it out of here!
< 646h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: small wounds E: Gimples sta EP: few scratches >
Gimples attempts to flee.
Gimples leaves west.
< 646h/731H 170v/170V Pos: standing >
Gimples enters from the west.
< 646h/731H 170v/170V Pos: standing >
Out of nowhere, Gimples stabs you in the back.
< 596h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: small wounds E: Gimples sta EP: few scratches >
A tharnadian illusionist evaluates the struggle, watching your battle tactics.
< 596h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: small wounds E: Gimples sta EP: few scratches >
Gimples's fine pierce grazes you.
Gimples's impressive pierce wounds you.
Gimples's pierce wounds you.
Gimples's mighty pierce strikes you.
< 532h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: few wounds E: Gimples sta EP: few scratches >
An elite guard frowns in boredom at the obviously one-sided struggle.
< 532h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: few wounds E: Gimples sta EP: few scratches >
An elite guard frowns in boredom at the obviously one-sided struggle.
< 532h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: few wounds E: Gimples sta EP: few scratches >
Gimples anticipates your attack and masterfully parries your blow.
Gimples anticipates your attack and masterfully parries your blow.
You miss Gimples.
Gimples's pierce wounds you.
Gimples's pierce wounds you.
Gimples's fine pierce wounds you.
Gimples's crude pierce grazes you.
< 507h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: few wounds E: Gimples sta EP: few scratches >
< 507h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: few wounds E: Gimples sta EP: few scratches >
A tharnadian illusionist is waving a platinum coin around wanting to make a bet on the outcome.
Gimples's fine pierce wounds you.
Gimples's impressive pierce wounds you.
Gimples's pierce grazes you.
Gimples's fine pierce wounds you.
Gimples's mighty pierce hits Joo on the torso making him grimace in pain.
< 440h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: few wounds E: Gimples sta EP: few scratches >
You miss Gimples.
Gimples anticipates your attack and masterfully parries your blow.
You miss Gimples.
< 440h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: few wounds E: Gimples sta EP: few scratches >
Gimples attempts to flee.
Gimples leaves west.
< 440h/731H 170v/170V Pos: standing >
Gimples enters from the west.
< 440h/731H 170v/170V Pos: standing >
Out of nowhere, Gimples stabs you in the back.
OUCH! That really did HURT!
< 357h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: nasty wounds E: Gimples sta EP: few scratches >
Gimples's mighty pierce strikes you hard.
Gimples's pierce wounds you.
Gimples's fine pierce wounds you.
Gimples's impressive pierce strikes you.
< 295h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC: nasty wounds E: Gimples sta EP: few scratches >
Gimples attempts to flee.
Gimples leaves down.
< 295h/731H 170v/170V Pos: standing >
Gimples enters from below.
< 295h/731H 170v/170V Pos: standing >
Out of nowhere, Gimples stabs you in the back.
OUCH! That really did HURT!
< 210h/731H 170v/170V Pos: standing >
< T: Joo TP: sta TC:pretty hurt E: Gimples sta EP: few scratches >
You miss Gimples.
You miss Gimples.
Gimples parries your futile lunge at him.
Gimples's pierce strikes you.
Gimples's fine pierce strikes you.
Gimples's powerful pierce seriously wounds you.
Gimples's impressive pierce strikes you.
Gimples's pierce wounds you.
Gimples attempts to flee.
Gimples leaves west.
< 149h/731H 170v/170V Pos: standing >
Gimples enters from the west.
< 149h/731H 170v/170V Pos: standing >
Gimples gets a small bandage.
< 149h/731H 170v/170V Pos: standing >
Gimples attempts to bandage you.
< 149h/731H 170v/170V Pos: standing >
Gimples continues to bandage you.
< 166h/731H 170v/170V Pos: standing >
< 167h/731H 170v/170V Pos: standing >
Gimples continues to bandage you.
< 183h/731H 170v/170V Pos: standing >
The receptionist starts to chant in a deep voice.
< 184h/731H 170v/170V Pos: standing >
Stones
=========================================
Random Stones found throughout the realms can be used in crafting
to add a random magical affects to the crafted item. Affects listed
below are from rarest, to most common.
In order to add an affect to a crafted item, simply have the stone
in your inventory when crafting.
Blue and yellow Cross:
sneak
coldshield
farsee
prot cold
bloodstone:
dazzle
haste
prot evil
prot fire
black stone:
no fear
globe of darkness
prot good
minor globe
pink stone
regeneration
fly
fireshield
minor globe
strange rubin:
detect illusion
detect invis
sense life
detect evil
green stone:
pass without trace
invisible
prot gas
detect good
red stone:
tower of iron will
vampiric touch
prot acid
detect magic
yellow stone:
greater spirit ward
soulshield
ud vision
detect magic
blue stone:
major globe
aware
negative shield
detect magic
< 184h/731H 170v/170V Pos: standing >
Gimples continues to bandage you.
< 192h/731H 170v/170V Pos: standing >
Autosaving...
< 193h/731H 170v/170V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 194h/731H 170v/170V Pos: standing >
< 195h/731H 170v/170V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 195h/731H 170v/170V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 195h/731H 170v/170V Pos: standing >
< 195h/731H 170v/170V Pos: standing >
< 196h/731H 170v/170V Pos: standing >
Gimples leaves down.
< 198h/731H 170v/170V Pos: standing >
< 198h/731H 170v/170V Pos: standing >
< 202h/731H 170v/170V Pos: standing >
< 204h/731H 170v/170V Pos: standing >
< 205h/731H 170v/170V Pos: standing >
< 206h/731H 170v/170V Pos: standing >
< 206h/731H 170v/170V Pos: standing >
< 206h/731H 170v/170V Pos: standing >
< 206h/731H 170v/170V Pos: standing >
< 207h/731H 170v/170V Pos: standing >
< 210h/731H 170v/170V Pos: standing >
< 212h/731H 170v/170V Pos: standing >
Deaththri enters from below.
< 216h/731H 170v/170V Pos: standing >
The innkeeper stores Deaththri's stuff in the safe and shows him to his room.
< 216h/731H 170v/170V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 217h/731H 170v/170V Pos: standing >
< 219h/731H 170v/170V Pos: standing >
< 220h/731H 170v/170V Pos: standing >
< 224h/731H 170v/170V Pos: standing >
< 226h/731H 170v/170V Pos: standing >
Deaththri has entered the game.
< 227h/731H 170v/170V Pos: standing >
Deaththri leaves down.
< 228h/731H 170v/170V Pos: standing >
< 229h/731H 170v/170V Pos: standing >
The receptionist starts to chant in a deep voice.
< 230h/731H 170v/170V Pos: standing >
< 235h/731H 170v/170V Pos: standing >
The receptionist starts to chant in a deep voice.
< 239h/731H 170v/170V Pos: standing >
< 240h/731H 170v/170V Pos: standing >
< 247h/731H 170v/170V Pos: standing >
< 247h/731H 170v/170V Pos: standing >
Autosaving...
< 249h/731H 170v/170V Pos: standing >
< 251h/731H 170v/170V Pos: standing >
< 255h/731H 170v/170V Pos: standing >
< 255h/731H 170v/170V Pos: standing >
< 255h/731H 170v/170V Pos: standing >
The receptionist starts to chant in a deep voice.
< 256h/731H 170v/170V Pos: standing >
Deaththri enters from below.
< 258h/731H 170v/170V Pos: standing >
The innkeeper stores Deaththri's stuff in the safe and shows him to his room.
< 258h/731H 170v/170V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 262h/731H 170v/170V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 262h/731H 170v/170V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 263h/731H 170v/170V Pos: standing >
< 266h/731H 170v/170V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 276h/731H 170v/170V Pos: standing >
Rakar enters from below.
< 276h/731H 170v/170V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
< 276h/731H 170v/170V Pos: standing >
Rakar leaves down.
< 277h/731H 170v/170V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 280h/731H 170v/170V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 284h/731H 170v/170V Pos: standing >
< 288h/731H 170v/170V Pos: standing >
< 291h/731H 170v/170V Pos: standing >
< 292h/731H 170v/170V Pos: standing >
Deaththri has entered the game.
< 293h/731H 170v/170V Pos: standing >
Deaththri leaves down.
< 293h/731H 170v/170V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 295h/731H 170v/170V Pos: standing >
< 298h/731H 170v/170V Pos: standing >
Deaththri enters from below.
< 298h/731H 170v/170V Pos: standing >
The innkeeper stores Deaththri's stuff in the safe and shows him to his room.
< 298h/731H 170v/170V Pos: standing >
Deathmage has entered the game.
< 299h/731H 170v/170V Pos: standing >
The innkeeper stores Deathmage's stuff in the safe and shows him to his room.
< 303h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'hfjz gzzuio'
< 303h/731H 170v/170V Pos: standing >
Deaththri has entered the game.
< 303h/731H 170v/170V Pos: standing >
Deaththri leaves down.
< 304h/731H 170v/170V Pos: standing >
< 304h/731H 170v/170V Pos: standing >
The winds of time have reclaimed the corpse of Brodu.
The corpse of Brodu crumbles to dust and blows away.
He is away from his keyboard right now..
< 305h/731H 170v/170V Pos: standing >
Autosaving...
< 305h/731H 170v/170V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 307h/731H 170v/170V Pos: standing >
< 307h/731H 170v/170V Pos: standing >
< 309h/731H 170v/170V Pos: standing >
< 310h/731H 170v/170V Pos: standing >
< 312h/731H 170v/170V Pos: standing >
You feel strangely like you are being watched..
< 312h/731H 170v/170V Pos: standing >
< 315h/731H 170v/170V Pos: standing >
< 316h/731H 170v/170V Pos: standing >
< 317h/731H 170v/170V Pos: standing >
< 317h/731H 170v/170V Pos: standing >
< 318h/731H 170v/170V Pos: standing >
< 319h/731H 170v/170V Pos: standing >
The receptionist starts to chant in a deep voice.
< 320h/731H 170v/170V Pos: standing >
< 320h/731H 170v/170V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 323h/731H 170v/170V Pos: standing >
< 328h/731H 170v/170V Pos: standing >
< 328h/731H 170v/170V Pos: standing >
< 329h/731H 170v/170V Pos: standing >
The receptionist starts to chant in a deep voice.
< 330h/731H 170v/170V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 330h/731H 170v/170V Pos: standing >
< 331h/731H 170v/170V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 332h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 333h/731H 170v/170V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 333h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 333h/731H 170v/170V Pos: standing >
< 334h/731H 170v/170V Pos: standing >
< 334h/731H 170v/170V Pos: standing >
< 334h/731H 170v/170V Pos: standing >
< 335h/731H 170v/170V Pos: standing >
< 343h/731H 170v/170V Pos: standing >
< 344h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 345h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 348h/731H 170v/170V Pos: standing >
< 348h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 349h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 349h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 352h/731H 170v/170V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 352h/731H 170v/170V Pos: standing >
< 352h/731H 170v/170V Pos: standing >
< 353h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 355h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 355h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 356h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 356h/731H 170v/170V Pos: standing >
The receptionist starts to chant in a deep voice.
Alarm bells sound, signalling an invasion!
< 356h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 359h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 359h/731H 170v/170V Pos: standing >
< 359h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 359h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 359h/731H 170v/170V Pos: standing >
< 360h/731H 170v/170V Pos: standing >
< 360h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 361h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 361h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 361h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 361h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 361h/731H 170v/170V Pos: standing >
Autosaving...
< 361h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 361h/731H 170v/170V Pos: standing >
< 362h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 363h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 363h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 363h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 364h/731H 170v/170V Pos: standing >
< 364h/731H 170v/170V Pos: standing >
< 365h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 365h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 365h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 365h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 365h/731H 170v/170V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 365h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 365h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 366h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 367h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 367h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 368h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 368h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 368h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 368h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 368h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 368h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 368h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 369h/731H 170v/170V Pos: standing >
< 369h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 370h/731H 170v/170V Pos: standing >
< 371h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 372h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 373h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 373h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 373h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 373h/731H 170v/170V Pos: standing >
The receptionist starts to chant in a deep voice.
< 373h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 373h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 375h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 375h/731H 170v/170V Pos: standing >
< 376h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 378h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 378h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 378h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 378h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 378h/731H 170v/170V Pos: standing >
< 379h/731H 170v/170V Pos: standing >
< 379h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 379h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 379h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 383h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 386h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 386h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 386h/731H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!
< 387h/731H 170v/170V Pos: standing >
< 389h/731H 170v/170V Pos: standing >
Races
=========================================
Your race is defined by the path you choose to take in the Land of Duris.
Each race has its own strengths and weaknesses and your race should be
chosen carefully.
Note: If you are new to Duris, it is recommended that you play a Good race
character, as the other sides are designed toward highly advanced players.
For more information on each race, type "help <racename>." This will give
you a brief description of each race, its strengths and weaknesses, the
bonus system that applies to it, and its innate abilities, if any. It will also tell
you which classes are available for that race. For information about the
general theme of Duris, with particular attention to the division between
good, evil and undead races, type "help racewars."
==Racial Stat Scale==
Atrociously Bad (Worst)
Very Bad
Bad
Poor
Below Average
Average
Above Average
Good
Very Good
Formidable
Excellent
Awesome
Incredible (Best)
==See also==
Commands
Innate
Newbie
Racewars
The following races are currently available on Duris DikuMUD:
==Good Races==
* Human
* Barbarian
* Grey Elf
* Dwarf
* Halfling
* Gnome
* Centaur
* Githzerai
* Firbolg
==Evil Races==
* Drow Elf
* Duergar
* Ogre
* Troll
* Orc
* Githyanki
* Goblin
* Drider
* Kobold
==Neutral Races==
* Thri-Kreen
* Minotaur
< 390h/731H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 390h/731H 170v/170V Pos: standing >
< 392h/731H 170v/170V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Goblin's mighty bash!
< 391h/731H 170v/170V Pos: sitting >
< T: Joo TP: sit TC: few wounds E: A Goblin sta EP: excellent >
A Goblin's impressive bludgeon strikes you.
A Goblin's impressive bludgeon strikes you.
A Goblin's fine bludgeon hits Joo on the torso making him grimace in pain.
A Goblin's bludgeon strikes you hard.
A Goblin surprises you with a blow to the back, leaving you momentarily confused.
A Goblin's impressive bludgeon strikes you.
A Goblin's impressive bludgeon strikes you.
< 252h/731H 170v/170V Pos: sitting >
< T: Joo TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
A Goblin avoids being bashed by an elite guard, who loses his balance and falls.
A Goblin parries an elite guard's lunge at him.
< 252h/731H 170v/170V Pos: sitting >
< T: Joo TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
A tharnadian illusionist assists an elite guard heroically.
A tharnadian illusionist suddenly attacks a Goblin!
A tharnadian illusionist's punch wounds a Goblin.
< 252h/731H 170v/170V Pos: sitting >
< T: Joo TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
A Goblin avoids being bashed by an elite guard, who loses his balance and falls.
The receptionist suddenly attacks a Goblin!
The receptionist's punch grazes a Goblin.
< 252h/731H 170v/170V Pos: sitting >
< T: Joo TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
A Goblin's impressive bludgeon strikes you.
A Goblin's bludgeon strikes you.
A Goblin's bludgeon strikes you very hard.
A Goblin's impressive bludgeon strikes you very hard.
A Goblin's fine bludgeon strikes you.
< 163h/731H 170v/170V Pos: sitting >
< T: Joo TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
< 163h/731H 170v/170V Pos: sitting >
< T: Joo TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
A Goblin deflects your blow and strikes back at YOU!
A Goblin's bludgeon strikes you very hard.
A Goblin anticipates your attack and masterfully parries your blow.
< 139h/731H 170v/170V Pos: sitting >
< T: Joo TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
A Goblin parries an elite guard's lunge at him.
< 139h/731H 170v/170V Pos: sitting >
< T: Joo TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
A Goblin parries a tharnadian illusionist's lunge at him.
A Goblin anticipates a tharnadian illusionist's attack and masterfully parries the incoming blow.
A tharnadian illusionist's punch grazes a Goblin.
< 139h/731H 170v/170V Pos: sitting >
< T: Joo TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
The receptionist misses a Goblin.
A Goblin dodges the receptionist's attack.
The receptionist's punch grazes a Goblin.
The green haze encasing a Goblin suddenly turns pitch-black and unleashes twin
tentacles of mist directly at you, which wrap themselves around your chest. A chilling
cold spreads throughout your body, numbing you to the core. Moments later, you
feel your life's essence being tapped from your body.
The receptionist misses a Goblin.
The receptionist's punch grazes a Goblin.
The receptionist's weak punch grazes a Goblin.
The receptionist's fine punch strikes a Goblin.
The receptionist's decent punch wounds a Goblin.
The receptionist starts casting an offensive spell.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
The receptionist sends a Goblin reeling with a holy word.
You are sent reeling by the receptionist's holy word.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 39h/731H 170v/170V Pos: sitting >
< T: Joo TP: sit TC: awful E: A Goblin sta EP: excellent >
A Goblin's bludgeon enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Goblin's impressive bludgeon critically injures you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.