<held> a spellbook
Obvious exits: -Up -Down
< 315h/315H 157v/172V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks. Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province. The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side. Rising steeply, the large steps have been carved into the path
to assist in the climb up to Caer Tannad. The path continues east to the top
of a small drop.
Obvious exits: -East -Up
a tarnished seal, embossed with a flaming skull lies here.
A bracer covered with scrimshaw etchings lies here.
< 315h/315H 155v/172V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
The area surrounding the path looks unnavigable, as sharp rocks jut out and
loose stones seems to be perched precariously upon the mesa's side. Fifteen
foot high onyx menhirs flank the path at ten foot intervals, each stone carved
with an image of a creature from the Tharnadian province. The footpath is
about fifteen feet wide, comprised totally of dirt and devoid of any but small
rocks. The path continues west and down.
Obvious exits: -West -Down
A tharnadian thief-hunter watches over the town streets intently.
A diminutive old man sits here, scribbling on some vellum.
An old hound dog is sitting here by the counter.
< 315h/315H 153v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 315h/315H 154v/172V Pos: standing >
Alas, you cannot go that way. . . .
Militia forces muster to bolster the town's defenses against the invaders!!!
< 315h/315H 154v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 315h/315H 155v/172V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks. Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province. The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side. The path continues up and east.
Obvious exits: -East -Up
< 315h/315H 154v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 315h/315H 155v/172V Pos: standing >
< 315h/315H 155v/172V Pos: standing >
Outside the Western Arch
A huge bloodstone arch leads through the city's defensive wall, joining the
the crimson cobbles of the Grand Tharnadian Way. No guard towers rise above
your head, as the only ways to this entrance lie through the twin keeps or the
heavily defended city gates. A dirt footpath winds its way up the Shr'nn Mesa
toward Caer Tannad, the first of the twin keeps. The path leaves west.
Obvious exits: -East -West
< 315h/315H 153v/172V Pos: standing >
An Arch Before the Keeps
A huge bloodstone arch leads through the city's defensive wall, joining a
path that leads up the steep mesa to the first of the twin keeps. The crimson
cobblestones of the Grand Tharnadian Way mix with the larger sienna-colored
stones of the western wall road, both to the north and south. No guard towers
rise above your head, as the only way to the mesa is through the city itself,
making the need for defense mute. The Grand Tharnadian Way heads back to the
east through the center of Tharnadia.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A young cleric is standing here, smiling at you warmly.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 315h/315H 152v/172V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.
A large rat is scurrying about here.
< 315h/315H 152v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. The city's armory stands to
the north of here.
Obvious exits: -North# -East -West
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
< 315h/315H 153v/172V Pos: standing >
A Bend in the Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the
west, while to the east the road turns north. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
Obvious exits: -North -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
< 315h/315H 153v/172V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
< 315h/315H 154v/172V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
< 315h/315H 153v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A piece of fuzzy blue fungus is growing here.
The bloody head of Blig lies here.
A shady looking mercenary stands here, eyeing you with open contempt.
< 315h/315H 153v/172V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[3] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
A vial filled with a brick-colored liquid lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
< 315h/315H 154v/172V Pos: standing >
The snow's coming down pretty fast now.
< 315h/315H 155v/172V Pos: standing >
Alarm bells sound, signalling an invasion!
< 315h/315H 157v/172V Pos: standing >
Alarm bells sound, signalling an invasion!
< 315h/315H 162v/172V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a Human is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 315h/315H 162v/172V Pos: standing >
Alarm bells sound, signalling an invasion!
< 315h/315H 168v/172V Pos: standing >
It appears to be the corpse of Joo.
Nothing.
< 315h/315H 170v/172V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
[4] A small bandage rests upon the ground here.
A cudgel has been dropped here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[4] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Human is lying here.
The corpse of a Githzerai is lying here.
A large sign hangs from the front of the counter here.
Joo (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 315h/315H 170v/172V Pos: standing >
Alarm bells sound, signalling an invasion!
< 315h/315H 172v/172V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a Human is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 315h/315H 171v/172V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[3] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
A vial filled with a brick-colored liquid lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
< 315h/315H 170v/172V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
[2] The corpse of a militia guard is lying here.
The corpse of a Minotaur is lying here.
An odd little man, with a shaved head and an orange robe, hums something.
< 315h/315H 169v/172V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a Gnome is lying here.
< 315h/315H 169v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.
< 315h/315H 168v/172V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A human merchant from another town stands here, perusing Tharnadia.
< 315h/315H 168v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
An unnatural darkness fills this area.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 315h/315H 168v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter sits here, fighting a Goblin.
A Goblin (small) stands in mid-air here, fighting a tharnadian thief-hunter.
< 315h/315H 167v/172V Pos: standing >
A militia guard suddenly attacks a Goblin!
A militia guard misses a Goblin.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently.
An elite guard is lying here.
< 315h/315H 167v/172V Pos: standing >
The iron seems to be closed.
< 315h/315H 167v/172V Pos: standing >
A tharnadian thief-hunter leaves west.
< 315h/315H 168v/172V Pos: standing >
The iron seems to be closed.
< 315h/315H 170v/172V Pos: standing >
A homeless peasant enters from the north.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A tharnadian thief-hunter crouches here, fighting a Goblin.
A militia guard stands here, fighting a Goblin.
A tharnadian thief-hunter sits here, fighting a Goblin.
A Goblin (small) stands in mid-air here, fighting a tharnadian thief-hunter.
< 315h/315H 171v/172V Pos: standing >
A tharnadian thief-hunter's feeble punch grazes a Goblin.
A tharnadian thief-hunter's feeble punch grazes a Goblin.
< 315h/315H 171v/172V Pos: standing >
A Goblin parries a militia guard's lunge at him.
A militia guard misses a kick at a Goblin due to his small size.
< 315h/315H 171v/172V Pos: standing >
Tranquility spreads across a tharnadian thief-hunter's face.
< 315h/315H 171v/172V Pos: standing >
A Goblin's fine bludgeon strikes a tharnadian thief-hunter very hard.
A Goblin's crude bludgeon strikes a tharnadian thief-hunter.
A Goblin's powerful bludgeon grievously wounds a tharnadian thief-hunter.
A Goblin's crude bludgeon seriously wounds a tharnadian thief-hunter.
A Goblin's fine bludgeon grievously wounds a tharnadian thief-hunter.
A tharnadian thief-hunter is stunned!
A Goblin ruthlessly bludgeons a tharnadian thief-hunter to death.
A tharnadian thief-hunter is dead! R.I.P.
A look of horror and a silent scream are a tharnadian thief-hunter's last actions in this world.
< 315h/315H 171v/172V Pos: standing >
Pardon?
< 315h/315H 171v/172V Pos: standing >
< 315h/315H 171v/172V Pos: standing >
< 315h/315H 171v/172V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
A homeless peasant is here, looking lost and hungry.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is lying here.
< 315h/315H 170v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter crouches here, fighting a Goblin.
A militia guard stands here, fighting a Goblin.
A Goblin (small) stands in mid-air here.
< 315h/315H 170v/172V Pos: standing >
A Goblin parries a militia guard's lunge at him.
A Goblin parries a militia guard's lunge at him.
< 315h/315H 171v/172V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves west.
Alarm bells sound, signalling an invasion!
< 315h/315H 172v/172V Pos: standing >
You failed.
< 315h/315H 172v/172V Pos: standing >
Alarm bells sound, signalling an invasion!
< 315h/315H 172v/172V Pos: standing >
Alarm bells sound, signalling an invasion!
< 315h/315H 172v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
An unnatural darkness fills this area.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 315h/315H 171v/172V Pos: standing >
A militia guard enters from the south.
< 315h/315H 171v/172V Pos: standing >
You failed.
< 315h/315H 171v/172V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A human merchant from another town stands here, perusing Tharnadia.
< 315h/315H 170v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
An unnatural darkness fills this area.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
< 315h/315H 171v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. A wooden shingle engraven
with the image of roasting meat, hangs about the entrance to the building east
of here. Painted on the window, in large red letters, are the words Kienar's
Fast Foods. The bazaar continues to the north and west.
Obvious exits: -North -East -West
An old lady stands here on the cart, peddling her foods to passing customers.
< 315h/315H 170v/172V Pos: standing >
Kienar's Fast Foods
The sweet aroma of cooked foods waft about in the air of this small shop.
Tables have been set out to display the various foods one can purchase here,
covered with white tablecloths for cleanliness. Outside to the east, the
hawkcalls, of the merchants in the great bazaar, can be heard.
Obvious exits: -West
Kienar Verdock stands behind the counter, a silly grin upon his face.
< 315h/315H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 315h/315H 172v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. A wooden shingle engraven
with the image of roasting meat, hangs about the entrance to the building east
of here. Painted on the window, in large red letters, are the words Kienar's
Fast Foods. The bazaar continues to the north and west.
Obvious exits: -North -East -West
An old lady stands here on the cart, peddling her foods to passing customers.
< 315h/315H 171v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
An unnatural darkness fills this area.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
< 315h/315H 170v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
< 315h/315H 169v/172V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
A homeless peasant is here, looking lost and hungry.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 315h/315H 169v/172V Pos: standing >
The iron seems to be closed.
< 315h/315H 170v/172V Pos: standing >
A large rat leaves north.
< 315h/315H 171v/172V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
Deaththri who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
A tharnadian thief-hunter who is close by to your south.
A large rat who is not far off to your south.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A human merchant who is rather far off to your west.
< 315h/315H 172v/172V Pos: standing >
A tharnadian thief-hunter enters from the south.
< 315h/315H 172v/172V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 315h/315H 172v/172V Pos: standing >
< 315h/315H 172v/172V Pos: standing >
A militia guard enters from the north.
< 315h/315H 172v/172V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
< 315h/315H 171v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
An unnatural darkness fills this area.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
< 315h/315H 170v/172V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A human merchant from another town stands here, perusing Tharnadia.
< 315h/315H 169v/172V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is not far off to your east.
Deaththri who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A homeless peasant who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
A human merchant who is close by to your west.
A Goblin who is not far off to your west.
Alarm bells sound, signalling an invasion!
< 315h/315H 172v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
A Goblin (small) stands in mid-air here.
A human merchant from another town stands here, perusing Tharnadia.
< 315h/315H 171v/172V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a Gnome is lying here.
*Deaththri Magister Militum of The Empire (Thri-Kreen)(medium) stands in mid-air here.
< 315h/315H 170v/172V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
A Goblin (small) stands in mid-air here.
A human merchant from another town stands here, perusing Tharnadia.
< 315h/315H 169v/172V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'
< 315h/315H 171v/172V Pos: standing >
You start chanting...
< 315h/315H 172v/172V Pos: standing >
You abort your spell before it's done!
< 315h/315H 172v/172V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Goblin's mighty bash!
< 314h/315H 172v/172V Pos: sitting >
< T: Poont TP: sit TC:few scratches E: A Goblin sta EP: excellent >
You miss a Goblin.
< 314h/315H 172v/172V Pos: sitting >
< T: Poont TP: sit TC:few scratches E: A Goblin sta EP: excellent >
A Goblin's mighty bludgeon seriously wounds you.
OUCH! That really did HURT!
A Goblin's impressive bludgeon strikes you hard.
A Goblin smashes massive spiked demon mace of the tanar'ri enchanted by Whorap into you and tears it back out with a violent rip, causing an acidic spike to break off in the wound!
A fiery conflagration spews from a Goblin striking you full on!
OUCH! That really did HURT!
A bubbling spray of goo spews from a Goblin striking you full on!
OUCH! That really did HURT!
A Goblin's impressive bludgeon seriously wounds you.
A Goblin's decent bludgeon hits Poont across the leg, resulting in a limp stride.
A Goblin's impressive bludgeon seriously wounds you.
A Goblin's decent bludgeon strikes you very hard.
A Goblin's impressive bludgeon enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 28h/315H 167v/172V Pos: sitting >
< T: Poont TP: sit TC: awful E: A Goblin sta EP: excellent >
A Goblin parries your futile lunge at him.
Deaththri snaps into visibility.
A Goblin is knocked to the ground by Deaththri's mighty bash!
< 28h/315H 167v/172V Pos: sitting >
< T: Poont TP: sit TC: awful E: A Goblin sit EP: excellent >
Deaththri snaps into visibility.
Deaththri's weak crush grazes a Goblin.
Deaththri's powerful slash wounds a Goblin.
Deaththri's slash hits a Goblin on the torso making him grimace in pain.
Deaththri's powerful slash wounds a Goblin.
Deaththri's fine crush grazes a Goblin.
Deaththri's powerful crush wounds a Goblin.
Deaththri's awesome crush strikes a Goblin.
Deaththri's powerful slash wounds a Goblin.
Deaththri's fine slash wounds a Goblin.
A Goblin's pair of stone gauntlets was damaged from the massive blow!
Deaththri's slash strikes a Goblin.
Deaththri's fine slash wounds a Goblin.
Deaththri's awesome slash reached a Goblin's arm severing tendons and muscles.
Deaththri's frost brand named 'Stormbringer' enchanted by Deaththri summons up a storm!
Deaththri's cyclone tears at a Goblin, pounding and rending flesh!
Deaththri's whip wounds a Goblin.
Deaththri's long slime-covered tendril with an unblinking eye enchanted by Deaththri locks onto a Goblin!
A Goblin suddenly clutches their head, as if trying to shrug off some unknown malady.
Deaththri's spell is absorbed by a Goblin's hellfire!
Deaththri's impressive crush wounds a Goblin.
Deaththri smashes ancient adamantium warhammer of dwarven kings enchanted by Deaththri into the earth causing a HUGE eruption of LiGhTnInG!!
A writhing bolt of lightning leaves Deaththri's hands...
And blasts into a Goblin!
A translucent field flashes around your body upon contact with Deaththri's assault, deflecting it back at him!
Then leaps and blasts into Deaththri!
Then leaps and turns a human merchant into a charred sparkling corpse!
A human merchant is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a human merchant.
Deaththri's powerful slash strikes a Goblin.
Deaththri's powerful crush strikes a Goblin.
< 28h/315H 167v/172V Pos: sitting >
< T: Poont TP: sit TC: awful E: A Goblin sit EP: few wounds >
A Goblin's skin seems to turn to stone.
< 28h/315H 167v/172V Pos: sitting >
< T: Poont TP: sit TC: awful E: A Goblin sit EP: few wounds >
A militia guard enters from the south.
A Goblin's fine bludgeon enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Goblin's impressive bludgeon critically injures you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.