<worn as a badge> a sigil of vile corruption enchanted by Belcon (magic) (humming)
<worn on head> the dwarf-bone crown of the troglodytes (magic)
<worn on eyes> some destruction holo-gogs enchanted by Belcon (magic) (glowing)
<worn in ear> a wad of spawn goo of dexterity enchanted by Belcon (magic) (humming)
<worn in ear> a tiny orb of obsidian of intelligence (magic) [75%]
<worn on face> the death-mask of Nakral enchanted by Belcon (magic) [81%]
<worn around neck> an amulet of creation of intelligence (magic) (humming)
<worn around neck> an amulet of creation enchanted by Belcon (magic) (humming)
<worn on body> a suit of wickedly-barbed devil hide enchanted by Belcon (magic) (humming)
<worn about body> a mithril breastplate with a golden cross [superior] enchanted by Belcon (magic) (glowing)
<worn on back> a spidersilk backpack with silver buckles
<worn as quiver> a dolomite quiver enchanted by Belcon (magic)
<worn about waist> the spiked circles of bloodletting enchanted by Belcon (humming)
<worn on belt buckle>a hollowed neberi tongue (humming)
<attached to belt> a vial of liquid time (magic)
<worn on arms> some vambraces of holy might (magic)
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone (magic)
<worn on hands> a pair of vampiric dragonscale gauntlets enchanted by Belcon (magic)
<worn on finger> ring of the past of intelligence enchanted by Belcon (magic) (glowing)
<worn on finger> a glowing electrum ring enchanted by Belcon (magic) (illuminating)
<primary weapon> the otherworldly dagger of Lokpan with a strange black stone (magic) (glowing)
<secondary weapon> a tricksters dagger of deception and illusions (magic)
<worn on legs> a pair of razor covered legplates enchanted by Belcon (humming) [81%]
<worn on feet> boots of thundering might of dexterity (magic) (humming) [40%]
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[-16] FEA[4]
BRE[33] SPE[-52]
Load carried: Not a problem
< 607h/607H 231v/231V Pos: standing >
You do not see that here.
< 607h/607H 231v/231V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 607h/607H 231v/231V Pos: standing >
You do not see that here.
< 607h/607H 231v/231V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Aretog is made of flesh and appears to be of average quality.
The corpse of Aretog has an item value of 1.
It appears to be the corpse of Aretog.
a rugged adventurers satchel (magic)
a wad of spawn goo of dexterity enchanted by Belcon (magic) (humming)
a blackened eyepatch of the minotaur of damage (magic) [25%]
a bone lyre
a twisted nether crystal bracelet of agility (magic) (glowing) [76%]
a bracer bearing the seal of Bozk (magic)
a belt bearing the crest of Darkuul (magic)
some misty green leg plates [poor]
a ram horned helm of demonic allegiance (magic) (humming) [72%]
a collar of dark flames of agility [46%]
a small pile of coins
a dented brass horn
an old mandolin
a ferry ticket for the SeaStalker
a strange purple drum
a spellbook
an old brass harp
a steel flute
[2] a thin steel dagger
< 607h/607H 231v/231V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 607h/607H 231v/231V Pos: standing >
You are using:
<worn as a badge> a sigil of vile corruption enchanted by Belcon (magic) (humming)
<worn on head> the dwarf-bone crown of the troglodytes (magic)
<worn on eyes> some destruction holo-gogs enchanted by Belcon (magic) (glowing)
<worn in ear> an enchanted earring of agility of constitution
<worn in ear> a tiny orb of obsidian of intelligence (magic) [75%]
<worn on face> the death-mask of Nakral enchanted by Belcon (magic) [81%]
<worn around neck> an amulet of creation of intelligence (magic) (humming)
<worn around neck> an amulet of creation enchanted by Belcon (magic) (humming)
<worn on body> a suit of wickedly-barbed devil hide enchanted by Belcon (magic) (humming)
<worn about body> a mithril breastplate with a golden cross [superior] enchanted by Belcon (magic) (glowing)
<worn on back> a spidersilk backpack with silver buckles
<worn as quiver> a dolomite quiver enchanted by Belcon (magic)
<worn about waist> the spiked circles of bloodletting enchanted by Belcon (humming)
<worn on belt buckle>a hollowed neberi tongue (humming)
<attached to belt> a vial of liquid time (magic)
<worn on arms> some vambraces of holy might (magic)
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone (magic)
<worn on hands> a pair of vampiric dragonscale gauntlets enchanted by Belcon (magic)
<worn on finger> ring of the past of intelligence enchanted by Belcon (magic) (glowing)
<worn on finger> a glowing electrum ring enchanted by Belcon (magic) (illuminating)
<primary weapon> the otherworldly dagger of Lokpan with a strange black stone (magic) (glowing)
<secondary weapon> a tricksters dagger of deception and illusions (magic)
<worn on legs> a pair of razor covered legplates enchanted by Belcon (humming) [81%]
<worn on feet> boots of thundering might of dexterity (magic) (humming) [40%]
< 607h/607H 231v/231V Pos: standing >
A street sweeper enters from the west.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 607h/607H 231v/231V Pos: standing >
You do not see or have the chest.
< 607h/607H 231v/231V Pos: standing >
You get a wad of spawn goo of dexterity enchanted by Belcon from the corpse of Aretog.
< 607h/607H 231v/231V Pos: standing >
You stop using an enchanted earring of agility of constitution.
< 604h/604H 231v/231V Pos: standing >
You wear a wad of spawn goo of dexterity enchanted by Belcon on your right ear.
< 604h/604H 231v/231V Pos: standing >
You are carrying: (6/13)
an enchanted earring of agility of constitution
a pair of black, buffalo hide shoes [superior] enchanted by Belcon [89%]
an ear clasp of petrified dragon claws enchanted by Belcon (magic) (illuminating) [82%]
a bottomless bag of the illithids (magic)
a potion of panther essence
a green potion with black chunks
< 604h/604H 259v/259V Pos: standing >
You put 5 items into a bottomless bag of the illithids.
< 604h/604H 259v/259V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A large wandering dog is here, growling at you.
There are some tracks heading west.
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A religious zealot who is close by to your east.
A tharnadian thief-hunter who is close by to your west.
A woman who is in the distance to your west.
A large rat who is in the distance to your west.
< 604h/604H 258v/259V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A religious zealot who is close by to your east.
A tharnadian thief-hunter who is close by to your west.
A woman who is in the distance to your west.
A large rat who is in the distance to your west.
< 604h/604H 258v/259V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
There are some tracks heading west.
There are Goblin tracks going east.
< 604h/604H 257v/259V Pos: standing >
The Tharnadian Stables
Obvious exits: -N
< 604h/604H 256v/259V Pos: standing >
Pardon?
< 604h/604H 256v/259V Pos: standing >
Who do you wish to tell what??
< 604h/604H 257v/259V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 604h/604H 257v/259V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
< 604h/604H 257v/259V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A stray dog who is not far off to your east.
A street sweeper who is a brief walk away to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A woman who is a brief walk away to your west.
A large rat who is a brief walk away to your west.
Kylara Nevicck who is rather far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 604h/604H 257v/259V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
There are some tracks heading north.
< 604h/604H 258v/259V Pos: standing >
Brinn's Weaponry
Obvious exits: -E
Some leather leggings were left here.
The shop's weapon smith stands here, polishing his sword.
< 604h/604H 257v/259V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
< 604h/604H 257v/259V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
< 604h/604H 258v/259V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
There are Goblin tracks going south.
There are some tracks heading east.
< 604h/604H 257v/259V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of a Human is lying here.
A vial filled with a brick-colored liquid lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
There are Goblin tracks going west.
There are some tracks heading south.
< 604h/604H 256v/259V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A Lich who is close by to your south.
A stray dog who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 604h/604H 256v/259V Pos: standing >
You feel like a potion could do you good once again.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 257v/259V Pos: standing >
A Lich sneaks in from the south.
< 604h/604H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A stray dog who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 604h/604H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A stray dog who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
The doctor who is rather far off to your west.
A Lich starts casting a spell.
< 604h/604H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A stray dog who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A peasant farmer who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 604h/604H 259v/259V Pos: standing >
The town crier says 'Buying a boat is a good investment, but sailing takes practice.'
The town crier says 'The Tharnadian western and southern docks are a good place to get advice.'
< 604h/604H 259v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 259v/259V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zuharukz jioculoae'
Darkness seems to encompass a Lich, and begins to permeate his rotting flesh!
< 604h/604H 259v/259V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
The corpse of a tharnadian thief-hunter is lying here.
A piece of fuzzy blue fungus is growing here.
The bloody head of Blig lies here.
A large wandering dog is here, growling at you.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
There are some tracks heading west.
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A Lich who is close by to your east.
A militia guard who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
The doctor who is a brief walk away to your west.
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A Lich who is close by to your east.
A militia guard who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
The doctor who is a brief walk away to your west.
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
The Grand Tharnadian Way continues east.
< 604h/604H 258v/259V Pos: standing >
A stray cat leaves west.
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A Lich who is close by to your east.
A militia guard who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
The doctor who is a brief walk away to your west.
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A Lich who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
The doctor who is a brief walk away to your west.
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A militia guard who is close by to your east.
A Lich who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
The doctor who is a brief walk away to your west.
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
A human merchant says 'Hmmm, Where can a man go to have a good time?'
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A militia guard who is close by to your east.
A Lich who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
The doctor who is a brief walk away to your west.
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A militia guard who is close by to your east.
A Lich who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
The doctor who is a brief walk away to your west.
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
The doctor who is a brief walk away to your west.
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of a Human is lying here.
A vial filled with a brick-colored liquid lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
There are some tracks heading west.
< 604h/604H 257v/259V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A Lich who is close by to your south.
A stray dog who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 604h/604H 257v/259V Pos: standing >
Autosaving...
< 604h/604H 257v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray dog who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 604h/604H 259v/259V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray dog who is close by to your west.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 604h/604H 259v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 259v/259V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
[2] The corpse of a Human is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 604h/604H 258v/259V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A Lich who is close by above you.
A Minotaur who is close by above you.
A magnificent heavy warhorse who is close by above you.
A Centaur who is close by above you.
A fire elemental who is close by above you.
A fire elemental who is close by above you.
A Grey Elf who is close by above you.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 258v/259V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
The corpse of the receptionist is lying here.
[2] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
*A Lich (large) stands in mid-air here.(Red Aura)
*A Minotaur (huge) - The Resistance stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A Centaur (large) stands here.(Gold Aura)
A fire elemental is here blazing with heat!
A fire elemental is here blazing with heat!
A Grey Elf (medium) ThE FuRY - The Resistance stands here.(Gold Aura)
A Human (medium) stands here.
A tharnadian illusionist stands in mid-air here, fighting a Lich.
An elite guard stands in mid-air here, fighting a Lich.
A tough looking warrior is scanning the landscape beyond the walls.
< 604h/604H 257v/259V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A lyre made out of a set of bamboo stalks lies here.
[4] An arrow has been left here. (magic)
A small flute made from a hollowed reed lies here.
a fragment of a soul lies here. (humming) (illuminating)
A large stone warhammer has been dropped here.
The Blade of Paladins lies upon the ground here. (magic) (illuminating)
A silver edged axe lies on the ground.
A tarnished dragonscale switchblade lies here on the ground. (magic)
A horned battle helmet is here. (magic)
A pile of rough leather lies on the ground.
This twined rope is a symbol of mixed emotions.
A mithril bracer marked with a bloody fist lies here. (magic)
A black leather bracelet lies on the ground here. (magic)
A wicked looking stiletto lies here, begging you to take it. (magic)
A brutal leather tower shield lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
a shimmering obsidian coif from The Great Realm of Duris lies here on the ground.
a hardened clay circlet from Ako Village lies here on the ground.
A ring lies here, hidden in the leaves. (magic)
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[3] A large wooden torch has been discarded here.
[7] A small bandage rests upon the ground here.
[3] A steel bastard sword lies discarded here.
[3] A small round shield has been dropped here.
< 604h/604H 256v/259V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 604h/604H 256v/259V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
The corpse of the receptionist is lying here.
[2] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A Lich (large) stands in mid-air here, fighting an elite guard. (casting) (Red Aura)
*A Minotaur (huge) - The Resistance sits in mid-air here, fighting a Lich.(Gold Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A Centaur (large) stands here.(Gold Aura)
A fire elemental is here blazing with heat!
A fire elemental is here blazing with heat!
A Grey Elf (medium) ThE FuRY - The Resistance stands here.(Gold Aura)
A Human (medium) stands here.
A tharnadian illusionist stands in mid-air here, fighting a Lich.
An elite guard stands in mid-air here, fighting a Lich.
A tough looking warrior is scanning the landscape beyond the walls.
< 604h/604H 258v/259V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
A Lich drains the energy of a tharnadian illusionist who crumbles into a lifeless husk.
A tharnadian illusionist is dead! R.I.P.
The last gasps of a tharnadian illusionist cause a sickening chill to run up your spine.
You snap into visibility.
[Damage: 159 ] A Grey Elf makes a strange sound as you place the otherworldly dagger of Lokpan with a strange black stone in his back.
< 604h/604H 258v/259V Pos: standing >
< T: Rangertest TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
A Grey Elf suddenly appears a bit confused!
You watch in glee as a Grey Elf looks dazzled.
You snap into visibility.
A Grey Elf attacks you. [0 hits]
< 604h/604H 258v/259V Pos: standing >
< T: Rangertest TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
An elite guard recognizes a Lich, and charges to attack!
An elite guard suddenly attacks a Lich!
A Lich snaps into visibility.
< 604h/604H 258v/259V Pos: standing >
< T: Rangertest TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
A Lich snaps into visibility.
A Lich attacks an elite guard. [0 hits]
< 604h/604H 258v/259V Pos: standing >
< T: Rangertest TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
You snap into visibility.
You do an amazing maneuver, tripping a Grey Elf.
A Lich attempts to flee.
A Lich tries to flee, but can't make it out of here!
< 604h/604H 258v/259V Pos: standing >
< T: Rangertest TP: sta TC:excellent E: A Grey Elf ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You slip beneath a Grey Elf's guard dealing a vicious attack!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 104 ] [Damage: 40 ] A Grey Elf is mortally wounded, and will die soon, if not aided.
[Damage: 38 ] Your stab cuts a vital artery and causes a Grey Elf to fall before your feet.
A Grey Elf is dead! R.I.P.