<worn as a badge> a spherical chunk of the swamp fane runestone (magic)
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> the third eye of the mindreaver
<worn in ear> the earring of the Dragon Lords
<worn in ear> the earring of the Dragon Lords
<worn on face> the mask of stone form (humming) [85%]
<worn around neck> an oathstone pendant (magic) (humming)
<worn around neck> a necklace of wildmage scalps (humming)
<worn on body> an embroidered tunic of the Knights of the Raven (magic)
<worn about body> the robes of the maelstrom
<worn on back> a large leather backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> Jadem's magical device of protection (glowing)
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<worn on arms> some sleeves of shifting shadows
<held as shield> the shield of the battle dragon (magic)
<worn around wrist> the bangle of the Dreamer [superior] (magic)
<worn around wrist> a wisp of total and utter blackness (magic) (glowing)
<worn on hands> the gloves of warding (magic)
<worn on finger> the pitch black ring of bloodlust (magic) (glowing)
<worn on finger> a gleaming platinum ring (magic)
<worn on legs> the legplates of the Storm (magic)
<worn on feet> the slippers of rot and decay
The assimilation process leaves you momentarily shocked.
< 686h/686H 198v/198V Pos: sitting >
The heat from the sun saps your life away!
You clamber to your feet.
< 666h/686H 198v/198V Pos: standing >
Character attributes for Zloe
Level: 56 Race: Lich Class: Necromancer Sorcerer
Age: 727 yrs / 4 mths Height: 61 inches Weight: 98 lbs Size: large
Actual (Base) Actual (Base)
Str: 76 (108) Pow: 156 ( 91)
Dex: 105 (105) Int: 178 (122)
Agi: 121 (105) Wis: 99 ( 99)
Con: 111 (158) Cha: 83 ( 92) Luc: 90 ( 90)
Equipped Items: 23 Carried weight: 37
Armor Points: -631 Reduces melee damage taken by 63.1%
Melee Critical Percentage(int): 23%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 173%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 3 Damroll: 9
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[-46] FEA[24]
BRE[33] SPE[-62]
Load carried: Light
< 666h/686H 198v/198V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 666h/686H 197v/198V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few coins lie scattered here.
< 666h/686H 196v/198V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 195v/198V Pos: standing >
A Thri-Kreen enters from the east.
You quickly scan the area.
A Grey Elf who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is not far off to your south.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 666h/686H 198v/198V Pos: standing >
A Thri-Kreen leaves west.
< 666h/686H 198v/198V Pos: standing >
Character attributes for Zloe
Level: 56 Race: Lich Class: Necromancer Sorcerer
Age: 727 yrs / 4 mths Height: 61 inches Weight: 98 lbs Size: large
Actual (Base) Actual (Base)
Str: 76 (108) Pow: 156 ( 91)
Dex: 105 (105) Int: 178 (122)
Agi: 121 (105) Wis: 99 ( 99)
Con: 111 (158) Cha: 83 ( 92) Luc: 90 ( 90)
Equipped Items: 23 Carried weight: 37
Armor Points: -631 Reduces melee damage taken by 63.1%
Melee Critical Percentage(int): 23%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 173%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 3 Damroll: 9
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[-46] FEA[24]
BRE[33] SPE[-62]
Load carried: Light
< 666h/686H 198v/198V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few coins lie scattered here.
< 666h/686H 197v/198V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 666h/686H 196v/198V Pos: standing >
You kneel.
< 666h/686H 196v/198V Pos: kneeling >
A Thri-Kreen enters from the west.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few coins lie scattered here.
< 666h/686H 193v/198V Pos: kneeling >
A Thri-Kreen enters from the west.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 190v/198V Pos: kneeling >
The shady youth spits in your direction.
Maybe you should get up off your knees first?
< 666h/686H 192v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 195v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 196v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 197v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 198v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 198v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 198v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 198v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 198v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 198v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 198v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 198v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 198v/198V Pos: kneeling >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[4] The corpse of an elite guard is lying here.
[3] The corpse of a militia guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 666h/686H 198v/198V Pos: kneeling >
You rise to your feet.
< 666h/686H 198v/198V Pos: standing >
A Thri-Kreen enters from the west.
< 666h/686H 198v/198V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.
A Thri-Kreen leaves east.
You start chanting...
< 666h/686H 198v/198V Pos: standing >
You complete your spell...
You breathe life into the corpse of a tharnadian thief-hunter with the awesome power of your art.
The lich of a tharnadian thief-hunter starts following you.
< 666h/686H 198v/198V Pos: standing >
The shady youth leaves north.
< 666h/686H 198v/198V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A shady looking youth is standing here, eyeing you with a devious glance.
The lich of a tharnadian thief-hunter enters from the south.
< 666h/686H 197v/198V Pos: standing >
Ok.
The lich of a tharnadian thief-hunter starts casting a spell.
< 666h/686H 197v/198V Pos: standing >
The lich of a tharnadian thief-hunter completes its spell...
< 666h/686H 197v/198V Pos: standing >
A Thri-Kreen enters from the south.
< 666h/686H 197v/198V Pos: standing >
Ok. i have to go. lohr should be here very soon. wipe scheduled for 30m from now.
< 666h/686H 197v/198V Pos: standing >
You kneel.
< 666h/686H 197v/198V Pos: kneeling >
Ok.
The lich of a tharnadian thief-hunter seems a bit busy at the moment, try later.
< 666h/686H 197v/198V Pos: kneeling >
A Thri-Kreen snaps into visibility.
The lich of a tharnadian thief-hunter snaps into visibility.
A Thri-Kreen leaps towards the lich of a tharnadian thief-hunter and sinks his jaws dripping with venom deep in its flesh.
< 666h/686H 197v/198V Pos: kneeling >
A Thri-Kreen parries the lich of a tharnadian thief-hunter's lunge at him.
A Thri-Kreen snaps into visibility.
The lich of a tharnadian thief-hunter's feeble punch grazes a Thri-Kreen.
< 666h/686H 197v/198V Pos: kneeling >
Ok.
The lich of a tharnadian thief-hunter starts casting a spell.
< 666h/686H 197v/198V Pos: kneeling >
The lich of a tharnadian thief-hunter completes its spell...
The lich of a tharnadian thief-hunter utters the words 'xarr ay ghaiz'
< 669h/686H 198v/198V Pos: kneeling >
The lich of a tharnadian thief-hunter misses a Thri-Kreen.
A Thri-Kreen parries the lich of a tharnadian thief-hunter's lunge at him.
A Thri-Kreen's impressive slash wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive bludgeon wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's fine bludgeon grazes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive bludgeon wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive slash wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's powerful slash strikes the lich of a tharnadian thief-hunter.
The lich of a tharnadian thief-hunter dodges a Thri-Kreen's attack.
A Thri-Kreen's slash strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's fine slash grazes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive slash wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's mighty slash strikes the lich of a tharnadian thief-hunter hard.
A Thri-Kreen's mighty whip strikes the lich of a tharnadian thief-hunter hard.
A Thri-Kreen's fine slash wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's powerful slash strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's slash strikes the lich of a tharnadian thief-hunter.
< 670h/686H 198v/198V Pos: kneeling >
Ok.
The lich of a tharnadian thief-hunter seems a bit busy at the moment, try later.
< 672h/686H 198v/198V Pos: kneeling >
A Thri-Kreen attempts to flee.
Oof! a Thri-Kreen bumps into a greyish stone wall...
A Thri-Kreen tries to flee, but can't make it out of here!
< 672h/686H 198v/198V Pos: kneeling >
Autosaving...
< 673h/686H 198v/198V Pos: kneeling >
You rise to your feet.
< 673h/686H 198v/198V Pos: standing >
A Thri-Kreen snaps into visibility.
The lich of a tharnadian thief-hunter is knocked to the ground by a Thri-Kreen's mighty bash!
< 674h/686H 198v/198V Pos: standing >
A Thri-Kreen leaps over the lich of a tharnadian thief-hunter's attack.
A Thri-Kreen snaps into visibility.
< 674h/686H 198v/198V Pos: standing >
A Thri-Kreen misses the lich of a tharnadian thief-hunter.
A Thri-Kreen's fine bludgeon wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive bludgeon strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive bludgeon wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's fine slash wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's fine slash wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's slash hits the lich of a tharnadian thief-hunter on the torso making it grimace in pain.
A Thri-Kreen's impressive slash strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's fine slash wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen's powerful slash strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's powerful whip strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's powerful slash strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive slash strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive slash strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive slash strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's frost brand named 'Stormbringer' enchanted by Deaththri summons up a storm!
A Thri-Kreen seems to focus for a moment, and his spell bursts through the lich of a tharnadian thief-hunter's magical barrier!
A Thri-Kreen's cyclone tears at the lich of a tharnadian thief-hunter, pounding and rending flesh!
< 675h/686H 198v/198V Pos: standing >
You start chanting...
You snap into visibility.
< 675h/686H 198v/198V Pos: standing >
You complete your spell...
A Thri-Kreen snaps into visibility.
[Damage: 174 ] A Thri-Kreen is grabbed by your giant fist, which begins crushing him.
< 686h/686H 198v/198V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 686h/686H 198v/198V Pos: standing >
You complete your spell...
A Thri-Kreen snaps into visibility.
[Damage: 175 ] A Thri-Kreen is grabbed by your giant fist, which begins crushing him.
< 686h/686H 198v/198V Pos: standing >
A Thri-Kreen anticipates the lich of a tharnadian thief-hunter's attack and masterfully parries the incoming blow.
< 686h/686H 198v/198V Pos: standing >
You start chanting...
You snap into visibility.
< 686h/686H 198v/198V Pos: standing >
A Thri-Kreen's powerful slash strikes the lich of a tharnadian thief-hunter hard.
A Thri-Kreen's impressive bludgeon strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive bludgeon hits the lich of a tharnadian thief-hunter across the leg, resulting in a limp stride.
A Thri-Kreen's bludgeon strikes the lich of a tharnadian thief-hunter very hard.
A Thri-Kreen's slash strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's slash strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's slash strikes the lich of a tharnadian thief-hunter very hard.
A Thri-Kreen's slash strikes the lich of a tharnadian thief-hunter.
A Thri-Kreen's impressive slash strikes the lich of a tharnadian thief-hunter very hard.
A Thri-Kreen's slash seriously wounds the lich of a tharnadian thief-hunter.
A Thri-Kreen neatly performs a coup de grace and beheads the lich of a tharnadian thief-hunter.
The lich of a tharnadian thief-hunter is dead! R.I.P.
The last gasps of the lich of a tharnadian thief-hunter cause a sickening chill to run up your spine.
The lich of a tharnadian thief-hunter crumbles to dust.
The lich of a tharnadian thief-hunter stops following you.
< 686h/686H 198v/198V Pos: standing >
The shady youth gets a few coins.
< 686h/686H 198v/198V Pos: standing >
You complete your spell...
A Thri-Kreen snaps into visibility.
[Damage: 178 ] A Thri-Kreen is grabbed by your giant fist, which begins crushing him.
< 686h/686H 198v/198V Pos: standing >
You start chanting...
You snap into visibility.
< 686h/686H 198v/198V Pos: standing >
You snap into visibility.
Casting: bigbys crushing hand
< 686h/686H 198v/198V Pos: standing >
You snap into visibility.
You complete your spell...
A Thri-Kreen snaps into visibility.
[Damage: 177 ] A Thri-Kreen is grabbed by your giant fist, which begins crushing him.
< 686h/686H 198v/198V Pos: standing >
You snap into visibility.
A Thri-Kreen's feeble slash grazes you.
A Thri-Kreen's feeble bludgeon grazes you.
A Thri-Kreen's feeble bludgeon grazes you.
A Thri-Kreen's attack glances off of your stone hide!
A Thri-Kreen's feeble bludgeon grazes you.
A Thri-Kreen surprises you with a blow to the back, leaving you momentarily confused.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's feeble slash grazes you.
The legplates of the Storm sizzles with energy as a Thri-Kreen tries to hit you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's slash grazes you.
A Thri-Kreen's slash grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
A Thri-Kreen's%s slash %s.
A Thri-Kreen's crude slash grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen swiftly follows up his devastating slash with a surprise attack!
A Thri-Kreen's decent bludgeon grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's powerful slash strikes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen's crude slash grazes you.
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
You start chanting...
< 636h/686H 198v/198V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Thri-Kreen sta EP: awful >
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves up.
< 636h/686H 198v/198V Pos: standing >
You abort your spell before it's done!
A Thri-Kreen enters from above.
You start chanting...
You snap into visibility.
< 636h/686H 198v/198V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
A Thri-Kreen snaps into visibility.
[Damage: 55 ] A huge shower of arcing electricity engulfs a Thri-Kreen.
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves up.
< 686h/686H 198v/198V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
< 686h/686H 198v/198V Pos: standing >
You failed.
< 686h/686H 198v/198V Pos: standing >
You failed.
< 686h/686H 198v/198V Pos: standing >
You failed.
< 686h/686H 198v/198V Pos: standing >
A Thri-Kreen enters from above.
An Eastern Gate Guard Tower
This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia. The tower itself is forty feet in diameter, and
made from solid stone. A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance. A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege. A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia archer is lying here.
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
< 686h/686H 197v/198V Pos: standing >
You failed.
< 686h/686H 197v/198V Pos: standing >
You failed.
< 686h/686H 197v/198V Pos: standing >
You snap into visibility.
[Damage: 33 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.
You failed.
< 686h/686H 198v/198V Pos: standing >
You failed.
< 686h/686H 198v/198V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the south. (Illusion) (magic)
*A Thri-Kreen (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
< 686h/686H 197v/198V Pos: standing >
You start chanting...
< 686h/686H 197v/198V Pos: standing >
A Thri-Kreen leaves up.
< 686h/686H 197v/198V Pos: standing >
You abort your spell before it's done!
< 686h/686H 197v/198V Pos: standing >
Your flesh magically hardens, turning to stone.
You failed.
< 686h/686H 197v/198V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 197v/198V Pos: standing >
You snap into visibility.
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.
You failed.
< 686h/686H 197v/198V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
[3] A small round shield has been dropped here.
A Grey Elf (medium) stands in mid-air here.(Gold Aura)
< 686h/686H 197v/198V Pos: standing >
You failed.
< 686h/686H 197v/198V Pos: standing >
You failed.
< 686h/686H 197v/198V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 197v/198V Pos: standing >
You failed.
< 686h/686H 197v/198V Pos: standing >
You failed.
< 686h/686H 197v/198V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 197v/198V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Fresh blood splatters cover the area.
A greyish stone wall is here to the south. (Illusion) (magic)
A shady looking youth is standing here, eyeing you with a devious glance.
< 686h/686H 196v/198V Pos: standing >
You failed.
< 686h/686H 196v/198V Pos: standing >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.
A Grey Elf enters from the north.
You failed.
< 686h/686H 196v/198V Pos: standing >
You failed.
< 686h/686H 197v/198V Pos: standing >
An Eastern Gate Guard Tower
This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia. The tower itself is forty feet in diameter, and
made from solid stone. A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance. A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege. A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia archer is lying here.
A heavy Scorpion ballista is here.
A Thri-Kreen (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
< 686h/686H 197v/198V Pos: standing >
You start chanting...
< 686h/686H 197v/198V Pos: standing >
A militia archer suddenly attacks YOU!
A militia archer misses you.
A militia archer misses you.
< 686h/686H 197v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: archer sta EP: excellent >
You complete your spell...
[Damage: 48 ] A huge shower of arcing electricity engulfs a Thri-Kreen.
< 686h/686H 197v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: archer sta EP: excellent >
A Thri-Kreen's attempt to bash you fails as he simply passes through you.
< 686h/686H 197v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: archer sta EP: excellent >
You snap into visibility.
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.
A Thri-Kreen is mortally wounded, and will die soon, if not aided.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 686h/686H 197v/198V Pos: standing >
< T: Zloe TP: sta TC:excellent E: archer sta EP: excellent >
You complete your spell...
[Damage: 59 ] The shower of arcing electricity was more than a Thri-Kreen could handle.
A Thri-Kreen's frost brand named 'Stormbringer' enchanted by Deaththri exploded spreading charges of electrical energy!
A Thri-Kreen's long slime-covered tendril with an unblinking eye enchanted by Deaththri exploded spreading charges of electrical energy!
A Thri-Kreen's collar of Infinite Flames enchanted by Deaththri exploded spreading charges of electrical energy!
A Thri-Kreen's devil eyes of ghargatula enchanted by Deaththri exploded spreading charges of electrical energy!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.