<worn as a badge> the mark of the saboteur enchanted by Zetho [82%]
<worn on head> the burning crown of Krizzix enchanted by Daerg (glowing)
<worn on eyes> the burning eyes of the overlord dragon enchanted by Daerg (glowing)
<worn in ear> the earring of the Dragon Lords
<worn in ear> an enchanted earring of dexterity enchanted by Daerg [78%]
<worn on face> the mask of Avernus enchanted by Daerg (glowing)
<worn around neck> the collar of Infinite Flames (glowing) [89%]
<worn around neck> a holy symbol of the Ravenkind enchanted by Daerg (glowing)
<worn on body> Lobos' leather coat enchanted by Daerg [85%]
<worn about body> a tight green cloak of damage [51%]
<worn as quiver> the ancient quiver of Oberon, the elven king enchanted by Daerg (humming)
<worn about waist> the spiked circles of bloodletting enchanted by Daerg (humming)
<worn on belt buckle>an ankylosaur tail club [superior] enchanted by Daerg (glowing)
<attached to belt> the wand of the Plane of Earth (glowing)
<worn on arms> a shoulder drape of emerald dragonscale enchanted by Zetho
<worn around wrist> the ancient bracelet of Oberon, the elven king enchanted by Daerg (humming)
<worn around wrist> the power infused bracelet of dark-mithril enchanted by Daerg
<worn on hands> some massive studded mithril fists enchanted by Zetho
<worn on finger> a shiny crimson ring of endurance enchanted by Daerg (invis)
<worn on finger> a ring of regeneration (glowing)
<primary weapon> Tiamat's poison tail stinger[238h 49m 33s]
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [modified]
<worn on legs> some stitched leggings of the Knights of the Raven enchanted by Zetho [88%]
<worn on feet> a pair of boots of stealth [superior] enchanted by Daerg
*A Revenant (medium) stands in mid-air here, fighting Corae.
There are some tracks heading north.
There are some tracks heading south.
< 708h/1282H 136v/203V Pos: standing >
A Lich snaps into visibility.
The electrical arcs turn your exposed flesh black!
A Revenant snaps into visibility.
Electrical arcs continue to blacken and pincushion a Revenant.
Sorry, you aren't allowed to do that in combat.
< 698h/1282H 137v/203V Pos: standing >
< T: A Revenant TP: sta TC:few scratches E: A Lich sta EP: excellent >
The electrical arcs turn your exposed flesh black!
An Orc starts casting a spell.
< 688h/1282H 137v/203V Pos: standing >
< T: A Revenant TP: sta TC:few scratches E: A Lich sta EP: excellent >
An Orc sings a song so well you feel your pain and suffering ebbing away.
An Orc completes his spell...
An Orc utters the words 'yjrr pzar'
An Orc quickly diagnoses a Revenant's wounds.
A torrent of divine energy flows from an Orc into a Revenant's body, and his wounds begin to heal!
< 688h/1282H 137v/203V Pos: standing >
< T: A Revenant TP: sta TC:few scratches E: A Lich sta EP: excellent >
The fiery conflagration burning a Revenant subsides!
A Revenant snaps into visibility.
Electrical arcs continue to blacken and pincushion a Revenant.
Electrical arcs continue to blacken and pincushion a Revenant.
You attempt to flee...
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
The corpse of a large rat is lying here.
The corpse of a stray cat is lying here.
[6] The corpse of a militia guard is lying here.
You flee northward!
< 688h/1282H 125v/203V Pos: standing >
The electrical arcs turn your exposed flesh black!
Your holy symbol of the Ravenkind enchanted by Daerg is filled with electrical energy!
< 677h/1282H 125v/203V Pos: standing >
The arcs of electricty surrounding you ground out!
The green glow surrounding you fades away.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
< 678h/1282H 124v/203V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A woman is standing here, shopping about the town.
< 678h/1282H 123v/203V Pos: standing >
The electrical arcs turn your exposed flesh black!
< 668h/1282H 123v/203V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
< 669h/1282H 125v/203V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
< 670h/1282H 125v/203V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 671h/1282H 125v/203V Pos: standing >
The electrical arcs turn your exposed flesh black!
The glass seems to be closed.
< 661h/1282H 126v/203V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the south.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.
< 662h/1282H 127v/203V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
< 663h/1282H 127v/203V Pos: standing >
The electrical arcs turn your exposed flesh black!
< 654h/1282H 128v/203V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the east. To the south, a small home overlooks the road,
a lone voyuer peering at a lustful wall.
Obvious exits: -North -East -South#
< 655h/1282H 128v/203V Pos: standing >
You are carrying: (9/12)
the precious elixir of life
an elixir of the moonstalker
the wicked wand of the Shadow Stalker (glowing)
the eyes of the High Forest (glowing)
the buckler of the Saints
a gory string of cyclops eyes enchanted by Daerg
the monocle of damnation enchanted by Zetho (glowing)
a wad of spawn goo enchanted by Daerg (humming)
a pouch of many pockets
< 655h/1282H 129v/203V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A stray tomcat is darting after rodents, here.
< 657h/1282H 130v/203V Pos: standing >
The arcs of electricty surrounding you ground out!
< 658h/1282H 132v/203V Pos: standing >
The arcs of electricty surrounding you ground out!
< 660h/1282H 136v/203V Pos: standing >
Your body cannot yet handle another jolt of magical influence!
< 662h/1282H 139v/203V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues to
the east, while to the west it turns south.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
< 664h/1282H 142v/203V Pos: standing >
The Northern Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and west. The Tharnadian Jail stands to the south.
Obvious exits: -East -South -West
< 665h/1282H 142v/203V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian northern beach gates. The road continues east, while the gates to
the northern beach lie to the west.
Obvious exits: -East -West -Up
A large rat is scurrying about here.
< 665h/1282H 142v/203V Pos: standing >
Inside the Northern Beach Gates
Two huge ironbound gates guard the northern beach entrance to Tharnadia
here, standing nearly twenty feet tall. The gates are fastened to huge stone
towers on either side, making this entrance seem very secure and protected. A
system of ropes and pulleys hold the door up, reducing its weight and making
it easily opened and closed by a single operator. To the north, a wide beach
opens up. The wall road leads to the east and to the west.
Obvious exits: -North# -East -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 666h/1282H 142v/203V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern beach gates. The road continues west to a bend, while
the gates to the northern beach lie to the east.
Obvious exits: -East -West -Up
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
There are Barbarian tracks going west.
< 667h/1282H 142v/203V Pos: standing >
< 667h/1282H 143v/203V Pos: standing >
Thin rays of light explode throughout the area!
< 668h/1282H 144v/203V Pos: standing >
Inside the Northern Beach Gates
Two huge ironbound gates guard the northern beach entrance to Tharnadia
here, standing nearly twenty feet tall. The gates are fastened to huge stone
towers on either side, making this entrance seem very secure and protected. A
system of ropes and pulleys hold the door up, reducing its weight and making
it easily opened and closed by a single operator. To the north, a wide beach
opens up. The wall road leads to the east and to the west.
Obvious exits: -North# -East -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 670h/1282H 148v/203V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian northern beach gates. The road continues east, while the gates to
the northern beach lie to the west.
Obvious exits: -East -West -Up
A large rat is scurrying about here.
There are some tracks heading east.
< 671h/1282H 148v/203V Pos: standing >
The Northern Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and west. The Tharnadian Jail stands to the south.
Obvious exits: -East -South -West
< 672h/1282H 148v/203V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues to
the east, while to the west it turns south.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
< 672h/1282H 148v/203V Pos: standing >
A militia guard leaves west.
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A stray tomcat is darting after rodents, here.
< 673h/1282H 148v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 673h/1282H 149v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 674h/1282H 150v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 674h/1282H 151v/203V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the east. To the south, a small home overlooks the road,
a lone voyuer peering at a lustful wall.
Obvious exits: -North -East -South#
< 675h/1282H 151v/203V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
A young man in leather armor seems to be patrolling the walls.
There are Barbarian tracks going west.
< 675h/1282H 151v/203V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the south.
Obvious exits: -North -South
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A stray tomcat is darting after rodents, here.
There are some tracks heading north.
< 676h/1282H 151v/203V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 677h/1282H 150v/203V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly. (casting) (Gold Aura)
There are some tracks heading east.
< 678h/1282H 152v/203V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A woman is standing here, shopping about the town.
< 679h/1282H 152v/203V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
< 679h/1282H 152v/203V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
There are some tracks heading south.
< 681h/1282H 154v/203V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
The corpse of a large rat is lying here.
The corpse of a stray cat is lying here.
[6] The corpse of a militia guard is lying here.
Duid (Grey Elf)(medium) stands in mid-air here.
< 682h/1282H 154v/203V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A large two-handed sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A vial filled with a brick-colored liquid lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
There are some tracks heading west.
There are some tracks heading east.
< 682h/1282H 154v/203V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A piece of fuzzy blue fungus is growing here.
The bloody head of Blig lies here.
A stray tomcat is darting after rodents, here.
There are Barbarian tracks going west.
< 683h/1282H 154v/203V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
There are some tracks heading west.
< 683h/1282H 154v/203V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A shady looking mercenary stands here, eyeing you with open contempt.
A human merchant from another town stands here, perusing Tharnadia.
There are some tracks heading west.
< 684h/1282H 154v/203V Pos: standing >
A militia guard enters from the south.
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East
A bracelet of opal beads lies on the ground.
A cold mace sits on the ground here. (illuminating)
The doctor on duty reads a current medical journal.(Gold Aura)
< 684h/1282H 154v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 685h/1282H 155v/203V Pos: standing >
You get a small pile of coins from your pouch of many pockets.
There were: 511 platinum coins, 4 gold coins, 1 silver coin, 1 copper coin.
< 687h/1282H 159v/203V Pos: standing >
You give the doctor 28 platinum.
The doctor starts casting a spell.
< 692h/1282H 166v/203V Pos: standing >
The doctor completes her spell...
The doctor utters the words 'yjrr pzar'
A torrent of divine energy flows from the doctor into your body, and your wounds begin to heal!
< 1036h/1282H 178v/203V Pos: standing >
You give the doctor 28 platinum.
The doctor starts casting a spell.
< 1038h/1282H 181v/203V Pos: standing >
Ok.
You put 455 platinum, 4 gold, 1 silver, and 1 copper coins into a pouch of many pockets.
< 1044h/1282H 190v/203V Pos: standing >
The doctor completes her spell...
The doctor utters the words 'yjrr pzar'
A torrent of divine energy flows from the doctor into your body, and your wounds begin to heal!
< 1280h/1282H 192v/203V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1281h/1282H 194v/203V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A shady looking mercenary stands here, eyeing you with open contempt.
A human merchant from another town stands here, perusing Tharnadia.
< 1281h/1282H 194v/203V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
There are Barbarian tracks going east.
There are Barbarian tracks going west.
< 1282h/1282H 195v/203V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A piece of fuzzy blue fungus is growing here.
The bloody head of Blig lies here.
A stray tomcat is darting after rodents, here.
There are some tracks heading east.
There are some tracks heading west.
< 1282h/1282H 195v/203V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A large two-handed sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
A vial filled with a brick-colored liquid lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
There are Barbarian tracks going east.
There are Human tracks going east.
< 1282h/1282H 195v/203V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a stray cat is lying here.
[6] The corpse of a militia guard is lying here.
Corae Member of Arcane Hooligans (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*A Lich (large) sits resting.
< 1282h/1282H 196v/203V Pos: standing >
A Lich snaps into visibility.
< 1282h/1282H 199v/203V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1282h/1282H 200v/203V Pos: standing >
A Lich is disrupted from meditation.
A Lich moans loudly in confusion as his contact with dark powers is disturbed.
[Damage: 242 ] A Lich makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage: 172 ] A Lich makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [modified] in his back.
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
< 1282h/1282H 201v/203V Pos: standing >
< T: Daerg TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
The fiery conflagration burning a Revenant subsides!
< 1282h/1282H 202v/203V Pos: standing >
< T: Daerg TP: sta TC:excellent E: A Lich sit EP: nasty wounds >
You attempt to flee...
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
An Orc (medium) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
There are some tracks heading south.
You flee northward!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1282h/1282H 190v/203V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1282h/1282H 190v/203V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1282h/1282H 190v/203V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1282h/1282H 192v/203V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1282h/1282H 193v/203V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a stray cat is lying here.
[6] The corpse of a militia guard is lying here.
*A Lich (large) stands in mid-air here.
There are some tracks heading south.
There are some tracks heading south.
< 1282h/1282H 195v/203V Pos: standing >
A Lich snaps into visibility.
A Lich snaps into visibility.
[Damage: 241 ] A Lich makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
With a swift tug you wrench the weapon free, ramming it into a Lich's spine!.
[Damage: 44 ] A Lich makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage: 13 ] Your impressive pierce seriously wounds a Lich.
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
< 1282h/1282H 196v/203V Pos: standing >
< T: Daerg TP: sta TC:excellent E: A Lich sta EP: awful >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1282h/1282H 197v/203V Pos: standing >
< T: Daerg TP: sta TC:excellent E: A Lich sta EP: awful >
The fiery conflagration burning a Revenant subsides!
A Lich says 'gayce'
< 1282h/1282H 197v/203V Pos: standing >
< T: Daerg TP: sta TC:excellent E: A Lich sta EP: awful >
You attempt to flee...
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
There are Barbarian tracks going north.
There are Barbarian tracks going south.
You flee northward!
< 1282h/1282H 184v/203V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a large rat is lying here.
The corpse of a stray cat is lying here.
[6] The corpse of a militia guard is lying here.
*A Lich (large) stands in mid-air here.
There are some tracks heading south.
There are some tracks heading south.
< 1282h/1282H 183v/203V Pos: standing >
Backstab who?
< 1282h/1282H 183v/203V Pos: standing >
Backstab who?
< 1282h/1282H 187v/203V Pos: standing >
You quickly scan the area.
A Lich who is close by to your north.
A street sweeper who is close by to your north.
A militia guard who is close by to your north.
Kieta who is close by to your east.
Keane who is close by to your south.
Hodggg who is close by to your south.
A Duergar who is close by to your south.
An Orc who is close by to your south.
A Revenant who is close by to your south.
Duid who is not far off to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A stray cat who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A shady mercenary who is rather far off to your west.
A human merchant who is rather far off to your west.
Corae who is in the distance to your west.
The doctor who is in the distance to your west.
< 1282h/1282H 189v/203V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
*A Lich (large) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
< 1282h/1282H 195v/203V Pos: standing >
A Lich snaps into visibility.
[Damage: 240 ] A Lich makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
With a swift tug you wrench the weapon free, ramming it into a Lich's spine!.
[Damage: 57 ] A Lich makes a strange sound as you place Tiamat's poison tail stinger in his back.
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
[Damage: 171 ] A Lich makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' [modified] in his back.
A Lich is incapacitated and will slowly die, if not aided.
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
< 1282h/1282H 196v/203V Pos: standing >
<Alarm bells sound, signalling an invasion!
< 1282h/1282H 197v/203V Pos: standing >
<Alarm bells sound, signalling an invasion!
< 1282h/1282H 197v/203V Pos: standing >
<Alarm bells sound, signalling an invasion!
< 1282h/1282H 197v/203V Pos: standing >
<
< 1282h/1282H 197v/203V Pos: standing >
<A Lich's flesh magically hardens, turning to stone.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1282h/1282H 197v/203V Pos: standing >
<A Lich snaps into visibility.
[Damage: 1 ] Your weak pierce seriously wounds a Lich.
A Lich is mortally wounded, and will die soon, if not aided.
Your attack glances off of a Lich's stone hide!
[Damage: 1 ] Your weak pierce seriously wounds a Lich.
A Lich is mortally wounded, and will die soon, if not aided.
You score a DEVASTATING HIT!!!!!
[Damage: 24 ] You successfully stab a Lich in the heart, killing him instantly.
A Lich's gleaming platinum ring was completely destroyed by the massive blow!
A Lich's ancient sheath of *-* Clan BloodLust *-* was completely destroyed by the massive blow!
A Lich is dead! R.I.P.
You receive your share of experience.