<worn as a badge> the emblem of a MaDMaN
<worn on head> the eladrin-bone crown of the obyriths (humming)
<worn in ear> a multi-phased fish bone earring (humming)
<worn in ear> the earring of the Dragon Lords
<worn on face> the death-mask of Nakral
<worn around neck> the collar of Infinite Flames (glowing)
<worn around neck> the collar of Infinite Flames (glowing)
<worn about body> an ethereal symbiote of the inner planes (humming)
<worn as quiver> the quiver of the ages
<worn about waist> the woven entrails of an unfortunate soul
<held as shield> the shield of the battle dragon
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone
<worn on hands> the gloves of placation
<worn on finger> the glorious ring of the Underdark (glowing)
<held> Venthix's Roulette Pistol of Death
<worn on feet> the cubes of protection (humming)
The corpse of a militia guard is lying here.
A spellbook lies here, discarded.
< 658h/658H 224v/226V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
< 658h/658H 225v/226V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. The bazaar continues to the
north, east, and west.
Obvious exits: -North -East -West
A tall human alchemist stands in the bazaar here.
< 658h/658H 224v/226V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
< 658h/658H 225v/226V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
A bright light fills this area.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 658h/658H 224v/226V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A small pile of coins lies here.
< 658h/658H 225v/226V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
A bright light fills this area.
Obvious exits: -North -East# -South -West
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
*a half-elf bard is standing here, busy with his own matters.
Deathmage (Gnome)(tiny) stands here.
Hodggg (Centaur)(large) stands, floating here.
Corae Member of Arcane Hooligans (Gnome)(tiny) stands in mid-air here.
*Duid (Grey Elf)(medium) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 658h/658H 224v/226V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A small pile of coins lies here.
< 658h/658H 225v/226V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
A bright light fills this area.
Obvious exits: -North -East# -South -West
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
*a half-elf bard is standing here, busy with his own matters.
Deathmage (Gnome)(tiny) stands here.
Hodggg (Centaur)(large) stands, floating here.
Corae Member of Arcane Hooligans (Gnome)(tiny) stands in mid-air here.
*Duid (Grey Elf)(medium) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 658h/658H 224v/226V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray dog who is close by to your north.
A stray dog who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A tharnadian thief-hunter who is not far off to your south.
A human merchant who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
< 658h/658H 226v/226V Pos: standing >
< 658h/658H 226v/226V Pos: standing >
You attempt to give consent...
Duid shouts out loudly.. MOVING!!!!
< 658h/658H 226v/226V Pos: standing >
The shady youth looks around as if he's lost something.
You are already standing.
< 658h/658H 226v/226V Pos: standing >
< 658h/658H 226v/226V Pos: standing >
You now follow Duid.
< 658h/658H 226v/226V Pos: standing >
You are now a member of Duid's group.
< 658h/658H 226v/226V Pos: standing >
You have been kicked out of Duid's group.
< 658h/658H 226v/226V Pos: standing >
You attempt to give consent...
< 658h/658H 226v/226V Pos: standing >
You are now a member of Duid's group.
< 658h/658H 226v/226V Pos: standing >
The shady youth stares at you in scorn.
< 658h/658H 226v/226V Pos: standing >
Your group consists of ( 6/30):
( Head) 826/818 hit, 226/226 move Duid
(Front) 1256/1256 hit, 262/262 move Hodggg
(Front) 634/634 hit, 151/151 move Corae
(Front) 1282/1282 hit, 202/203 move Daerg
(Front) 843/843 hit, 177/177 move Deathmage
(Front) 658/658 hit, 226/226 move Snibbles
< 658h/658H 226v/226V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
*a half-elf bard is standing here, busy with his own matters.
Deathmage (Gnome)(tiny) stands here.
Hodggg (Centaur)(large) stands, floating here.
Corae Member of Arcane Hooligans (Gnome)(tiny) stands in mid-air here.
*Duid (Grey Elf)(medium) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 658h/658H 226v/226V Pos: standing >
You have been kicked out of Duid's group.
< 658h/658H 226v/226V Pos: standing >
You are now a member of Duid's group.
< 658h/658H 226v/226V Pos: standing >
A half-elf bard gets the precious elixir of life from his pouch of many pockets.
< 658h/658H 226v/226V Pos: standing >
Duid shouts out loudly.. MOVING!!!!
< 658h/658H 226v/226V Pos: standing >
You attempt to give consent...
< 658h/658H 226v/226V Pos: standing >
You are already standing.
< 658h/658H 226v/226V Pos: standing >
< 658h/658H 226v/226V Pos: standing >
The shady youth spits in your direction.
< 658h/658H 226v/226V Pos: standing >
Your group consists of ( 6/30):
( Head) 826/818 hit, 226/226 move Duid
(Front) 1256/1256 hit, 262/262 move Hodggg
(Front) 634/634 hit, 151/151 move Corae
(Front) 1282/1282 hit, 203/203 move Daerg
(Front) 843/843 hit, 177/177 move Deathmage
(Front) 658/658 hit, 226/226 move Snibbles
< 658h/658H 226v/226V Pos: standing >
You are surrounded by a green glow.
< 658h/658H 226v/226V Pos: standing >
A half-elf bard nogs.
< 658h/658H 226v/226V Pos: standing >
< 658h/658H 226v/226V Pos: standing >
Duid opens the iron.
< 658h/658H 226v/226V Pos: standing >
Duid leaves east.
You follow Duid.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A pair of vorhide armplates have been placed here.
A beautiful rose has been lain at Lady Tharnadia's feet.
someone has dropped an enhance material here!
A steel breastplate emblazoned with Tharnadia's insignia, rests here.
A Tharnadian guard shield rests here.
[2] A polished steel dagger lies here.
[2] A padded chainmail coif, of fine admantite, has been left here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of blacksteel boots stand here.
A double-bladed battle axe lies on the ground here.
A pile of coins lies here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
A crafting recipe lies here collecting dust.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Duid (Grey Elf)(medium) stands in mid-air here.
Hodggg trots in from the west.
< 658h/658H 225v/226V Pos: standing >
Corae gets a magical essence of Damroll.
Outside the Eastern City Gates
Obvious exits: -East -West
A pair of vorhide armplates have been placed here.
A beautiful rose has been lain at Lady Tharnadia's feet.
A steel breastplate emblazoned with Tharnadia's insignia, rests here.
A Tharnadian guard shield rests here.
[2] A polished steel dagger lies here.
[2] A padded chainmail coif, of fine admantite, has been left here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of blacksteel boots stand here.
A double-bladed battle axe lies on the ground here.
A pile of coins lies here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
A crafting recipe lies here collecting dust.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*a half-elf bard is standing here, busy with his own matters.
Deathmage (Gnome)(tiny) stands here.
Hodggg (Centaur)(large) stands, floating here.
Corae Member of Arcane Hooligans (Gnome)(tiny) stands in mid-air here.
*Duid (Grey Elf)(medium) stands in mid-air here.
You follow Duid.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A few coins lie scattered here.
*Duid (Grey Elf)(medium) stands in mid-air here.
Hodggg trots in from the west.
Stay tuned, Hodggg will be right back.
< 658h/658H 223v/226V Pos: standing >
Stay tuned, Hodggg will be right back.
< 658h/658H 223v/226V Pos: standing >
< 658h/658H 226v/226V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation enchanted by Deaththri carried by Deathmage.
< 658h/658H 226v/226V Pos: standing >
< 658h/658H 226v/226V Pos: standing >
Your group consists of ( 6/30):
( Head) 826/818 hit, 226/226 move Duid
(Front) 1256/1256 hit, 262/262 move Hodggg
(Front) 634/634 hit, 151/151 move Corae
(Front) 1282/1282 hit, 203/203 move Daerg
(Front) 843/843 hit, 177/177 move Deathmage
(Front) 658/658 hit, 226/226 move Snibbles
< 658h/658H 226v/226V Pos: standing >
You follow Duid.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Duid (Grey Elf)(medium) stands in mid-air here.
Hodggg trots in from the west.
< 658h/658H 224v/226V Pos: standing >
You follow Duid.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Duid (Grey Elf)(medium) stands in mid-air here.
Hodggg trots in from the west.
< 658h/658H 222v/226V Pos: standing >
You follow Duid.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
*Duid (Grey Elf)(medium) stands in mid-air here.
Hodggg trots in from the south.
< 658h/658H 222v/226V Pos: standing >
You follow Duid.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Duid (Grey Elf)(medium) stands in mid-air here.
Hodggg trots in from the west.
< 658h/658H 222v/226V Pos: standing >
You follow Duid.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
*Duid (Grey Elf)(medium) stands in mid-air here.
Hodggg trots in from the west.
< 658h/658H 223v/226V Pos: standing >
Alarm bells sound, signalling an invasion!
< 658h/658H 225v/226V Pos: standing >
You follow Duid.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A really bloody and butchered heart lies here.
*Duid (Grey Elf)(medium) stands in mid-air here.
Hodggg floats in from below.
< 658h/658H 223v/226V Pos: standing >
Saving Snibbles.
You follow Duid.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
*Duid (Grey Elf)(medium) stands in mid-air here.
Hodggg trots in from the west.
< 658h/658H 221v/226V Pos: standing >
You follow Duid.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Duid (Grey Elf)(medium) stands in mid-air here.
A homeless peasant is here, looking lost and hungry.
There is a slight disturbance in nature.
Hodggg trots in from the west.
< 658h/658H 219v/226V Pos: standing >
You follow Duid.
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
a satchel used to hold various items lies here. (illuminating)
A spellbook lies here, discarded.
*Duid (Grey Elf)(medium) stands in mid-air here.
Hodggg trots in from the west.
< 658h/658H 222v/226V Pos: standing >
Duid leaves east.
You follow Duid.
MM^***..^
M^**.*.^^.
*******...
*P+**^**.
^@....++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*.M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
[4] A small bandage rests upon the ground here.
*Duid (Grey Elf)(medium) stands in mid-air here.
Hodggg trots in from the west.
< 658h/658H 225v/226V Pos: standing >
You quickly scan the area.
A deer who is a brief walk away to your south.
A homeless peasant who is not far off to your west.
< 658h/658H 225v/226V Pos: standing >
Your group consists of ( 6/30):
( Head) 826/818 hit, 217/226 move Duid
(Front) 1256/1256 hit, 254/262 move Hodggg
(Front) 634/634 hit, 142/151 move Corae
(Front) 1282/1282 hit, 200/203 move Daerg
(Front) 843/843 hit, 176/177 move Deathmage
(Front) 658/658 hit, 225/226 move Snibbles
< 658h/658H 225v/226V Pos: standing >
Duid leaves north.
You follow Duid.
MM^**^.^M
MMM^***..^M
M^**.*.^^.M
*******...
*P@**^**.
^M....++
*M+*^*.**
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
*Duid (Grey Elf)(medium) stands in mid-air here.
There is a slight disturbance in nature.
Hodggg trots in from the south.
< 658h/658H 224v/226V Pos: standing >
Duid leaves west.
You follow Duid.
MMM^**^.^
MMMM^***..^
M^**.*.^^.
*******..
*@M**^**
^.....+
*M+*^*.*
M^******
MMMM^***^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
*Duid (Grey Elf)(medium) stands in mid-air here.
A highwayman stands in mid-air here, fighting a Duergar.
A Duergar (medium) stands in mid-air here, fighting a highwayman. (casting)
Hodggg trots in from the east.
< 658h/658H 223v/226V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'paffue xurhuio'
A highwayman begins to dry and wilt.
< 658h/658H 226v/226V Pos: standing >
A half-elf bard attempts to stab a Duergar in the back, but a Duergar's biofeedback quickly absorbs the impact before fading away!
A half-elf bard snaps into visibility.
A half-elf bard places Tiamat's poison tail stinger in the back of a Duergar, resulting in some strange noises and some blood.
With a swift tug a half-elf bard wrenches the weapon free, ramming it into a Duergar's spine!
A half-elf bard places Tiamat's poison tail stinger in the back of a Duergar, resulting in some strange noises and some blood.
A half-elf bard places a wicked black dagger named 'Sanguine Blessing' [modified] in the back of a Duergar, resulting in some strange noises and some blood.
< 658h/658H 226v/226V Pos: standing >
Duid starts casting an offensive spell.
Duid snaps into visibility.
< 658h/658H 226v/226V Pos: standing >
An Orc enters from the north.
< 658h/658H 226v/226V Pos: standing >
Deathmage starts casting an offensive spell.
< 658h/658H 226v/226V Pos: standing >
An Orc leaves south.
< 658h/658H 226v/226V Pos: standing >
A Duergar's skin seems to turn to stone.
A half-elf bard attempts to flee.
A half-elf bard leaves east.
You start chanting...
< 658h/658H 226v/226V Pos: standing >
Deathmage completes his spell...
Deathmage utters the words 'qpaahuq fussrz'
Deathmage's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Deathmage shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Duergar.
Clutching his head a Duergar tries to escape the
maddening images circling him.
A Duergar is stunned!
BOOOOOOOOOM!
a Duergar explodes in flames as a GIGANTIC fireball engulfs him.
Ice crystals form around a Duergar as intense cold causes his body to freeze.
BOOOOOOOOOM!
a Duergar explodes in flames as a GIGANTIC fireball engulfs him.
< 658h/658H 226v/226V Pos: standing >
Duid completes his spell...
Duid utters the word 'gjifal'
Duid unleashes light in a focused, searing ray at a Duergar!
< 658h/658H 226v/226V Pos: standing >
A highwayman's punch grazes a Duergar.
A highwayman's punch grazes a Duergar.
A highwayman's punch grazes a Duergar.
A highwayman is burned severely as he hits a Duergar!
A highwayman's punch grazes a Duergar.
A highwayman misses a kick at a Duergar due to his small size.
< 658h/658H 226v/226V Pos: standing >
Casting: sunray
Deathmage starts casting an offensive spell.
A half-elf bard's weak pierce grazes a Duergar.
A half-elf bard's powerful pierce strikes a Duergar.
< 658h/658H 226v/226V Pos: standing >
You complete your spell...
[Damage: 116 ] You unleash light in a focused, searing ray at a Duergar!
< 658h/658H 226v/226V Pos: standing >
Deathmage dodges a Duergar's attack.
A Duergar misses Deathmage.
A Duergar seems to be trying to shake off his woozy feeling.
A Duergar attempts to flee.
A Duergar leaves south.
< 658h/658H 226v/226V Pos: standing >
Deathmage stops invoking abruptly!
< 658h/658H 226v/226V Pos: standing >
A highwayman leaves east.
< 658h/658H 226v/226V Pos: standing >
Duid leaves south.
You follow Duid.
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
A small pile of coins lies here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Duid (Grey Elf)(medium) stands in mid-air here.
A half-elf bard is standing here, busy with his own matters.
*An Orc (medium) stands in mid-air here.
A Duergar (medium) stands in mid-air here, fighting a half-elf bard.
An Orc (medium) stands in mid-air here.
*A Revenant (medium) stands in mid-air here.
Hodggg trots in from elsewhere.
< 658h/658H 225v/226V Pos: standing >
Duid starts casting an offensive spell.
Duid snaps into visibility.
Sparkling magic surrounds a Duergar as he begins his chant.
A Duergar starts casting a spell.
< 658h/658H 226v/226V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'efaui iahjcandus'
A Duergar sucks the life out of the surroundings, healing a Duergar.
A half-elf bard's impressive pierce strikes a Duergar.
A half-elf bard's impressive pierce strikes a Duergar.
A half-elf bard's fine pierce strikes a Duergar.
A half-elf bard's fine pierce strikes a Duergar.
A half-elf bard's impressive pierce strikes a Duergar.
A half-elf bard's fine pierce strikes a Duergar.
Deathmage starts casting an offensive spell.
< 658h/658H 226v/226V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
< 658h/658H 226v/226V Pos: standing >
Corae starts casting an offensive spell.
< 658h/658H 226v/226V Pos: standing >
A Duergar is suddenly surrounded by a green mist!
Deathmage completes his spell...
Deathmage utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Deathmage hits a Duergar soundly.
A bolt of force sent by Deathmage hits a Duergar soundly.
A bolt of force sent by Deathmage hits a Duergar soundly.
A bolt of force sent by Deathmage hits a Duergar soundly.
< 658h/658H 226v/226V Pos: standing >
An Orc sings a song so well you feel your pain and suffering ebbing away.
< 658h/658H 226v/226V Pos: standing >
Duid completes his spell...
Duid utters the word 'gjifal'
Duid unleashes light in a focused, searing ray at a Duergar!
< 658h/658H 226v/226V Pos: standing >
A Duergar starts casting a spell.
< 658h/658H 226v/226V Pos: standing >
Deathmage starts casting an offensive spell.
< 658h/658H 226v/226V Pos: standing >
Corae completes his spell...
Corae utters the words 'garbzzsg wuggurz babragruoz'
An Orc snaps into visibility.
A bolt of force sent by Corae hits an Orc soundly.
A bolt of force sent by Corae hits an Orc soundly.
A bolt of force sent by Corae hits an Orc soundly.
A huge bolt of force sent by Corae impacts on an Orc's chest with a loud thud.
A Revenant suddenly attacks Deathmage!
A Revenant snaps into visibility.
A dark shroud encases a Revenant as he charges into battle.
A Revenant's feeble slash grazes Deathmage.
< 658h/658H 226v/226V Pos: standing >
Deathmage completes his spell...
Deathmage utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Deathmage hits a Duergar soundly.
A bolt of force sent by Deathmage hits a Duergar soundly.
Deathmage grins as their force missile bashes a Duergar into a pulpy mess.
A Duergar's silver ring named "Moonfriend" was completely destroyed by the massive blow!
A Duergar's dangling bloodstone earring was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.