The death of [55 Death Magus] Zloe (Lich)

in A Bend in the Wall Road

from the perspective of [56 Assassin] Daerg (Barbarian)

<worn as a badge>    the mark of the saboteur enchanted by Zetho [82%]             
<worn on head>       the burning crown of Krizzix enchanted by Daerg (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        an enchanted earring of dexterity enchanted by Daerg [78%]             
<worn on face>       the mask of Avernus enchanted by Daerg (glowing)
<worn around neck>   the collar of Infinite Flames (glowing) [89%]             
<worn around neck>   a holy symbol of the Ravenkind enchanted by Daerg (glowing)
<worn on body>       Lobos' leather coat enchanted by Daerg [85%]             
<worn about body>    a tight green cloak of damage [51%]             
<worn as quiver>     the ancient quiver of Oberon, the elven king enchanted by Daerg (humming)
<worn about waist>   the spiked circles of bloodletting enchanted by Daerg (humming)
<worn on belt buckle>an ankylosaur tail club [superior] enchanted by Daerg (glowing)
<attached to belt>   the wand of the Plane of Earth (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale enchanted by Zetho
<worn around wrist>  the ancient bracelet of Oberon, the elven king enchanted by Daerg (humming)
<worn around wrist>  the power infused bracelet of dark-mithril enchanted by Daerg
<worn on hands>      some massive studded mithril fists enchanted by Zetho
<worn on finger>     a shiny crimson ring of endurance enchanted by Daerg (invis)
<worn on finger>     a ring of regeneration (glowing)
<primary weapon>     Tiamat's poison tail stinger[239h 58m 9s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [modified]
<worn on legs>       some stitched leggings of the Knights of the Raven enchanted by Zetho [88%]             
<worn on feet>       a pair of boots of stealth [superior] enchanted by Daerg


< 1296h/1296H 203v/203V Pos: standing >

< 1296h/1296H 203v/203V Pos: standing >
You are carrying: (7/12)
a vampirism potion
the cloak of woven time (glowing)
the burning eyes of the overlord dragon enchanted by Daerg (glowing)
the buckler of the Saints
the precious elixir of life
a translucent potion
a pouch of many pockets

< 1296h/1296H 203v/203V Pos: standing >

< 1296h/1296H 203v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 203v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 203v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 203v/203V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
A large wandering dog is here, growling at you.

< 1296h/1296H 202v/203V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 1296h/1296H 201v/203V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the south it bends west.
Obvious exits: -East -South
A large rat is scurrying about here.

< 1296h/1296H 200v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 203v/203V Pos: standing >
You are carrying: (7/12)
a vampirism potion
the cloak of woven time (glowing)
the burning eyes of the overlord dragon enchanted by Daerg (glowing)
the buckler of the Saints
the precious elixir of life
a translucent potion
a pouch of many pockets

< 1296h/1296H 203v/203V Pos: standing >
You are using:
<worn as a badge>    the mark of the saboteur enchanted by Zetho [82%]             
<worn on head>       the burning crown of Krizzix enchanted by Daerg (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        an enchanted earring of dexterity enchanted by Daerg [78%]             
<worn on face>       the mask of Avernus enchanted by Daerg (glowing)
<worn around neck>   the collar of Infinite Flames (glowing) [89%]             
<worn around neck>   a holy symbol of the Ravenkind enchanted by Daerg (glowing)
<worn on body>       Lobos' leather coat enchanted by Daerg [85%]             
<worn about body>    a tight green cloak of damage [51%]             
<worn as quiver>     the ancient quiver of Oberon, the elven king enchanted by Daerg (humming)
<worn about waist>   the spiked circles of bloodletting enchanted by Daerg (humming)
<worn on belt buckle>an ankylosaur tail club [superior] enchanted by Daerg (glowing)
<attached to belt>   the wand of the Plane of Earth (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale enchanted by Zetho
<worn around wrist>  the ancient bracelet of Oberon, the elven king enchanted by Daerg (humming)
<worn around wrist>  the power infused bracelet of dark-mithril enchanted by Daerg
<worn on hands>      some massive studded mithril fists enchanted by Zetho
<worn on finger>     a shiny crimson ring of endurance enchanted by Daerg (invis)
<worn on finger>     a ring of regeneration (glowing)
<primary weapon>     Tiamat's poison tail stinger[239h 59m 3s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [modified]
<worn on legs>       some stitched leggings of the Knights of the Raven enchanted by Zetho [88%]             
<worn on feet>       a pair of boots of stealth [superior] enchanted by Daerg

< 1296h/1296H 203v/203V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West

< 1296h/1296H 202v/203V Pos: standing >
You do not see or have the pocuh.

< 1296h/1296H 202v/203V Pos: standing >
You are not using it.

< 1296h/1296H 203v/203V Pos: standing >

< 1296h/1296H 203v/203V Pos: standing >
You get a gory string of cyclops eyes enchanted by Daerg from a pouch of many pockets.

< 1296h/1296H 203v/203V Pos: standing >
You stop using the collar of Infinite Flames.

< 1280h/1280H 203v/203V Pos: standing >
The sun starts to set in the south.

< 1280h/1280H 203v/203V Pos: standing >
You duck your head and place a gory string of cyclops eyes enchanted by Daerg around your neck.

< 1280h/1280H 203v/203V Pos: standing >

		Score information for Daerg

Level: 56   Race: Barbarian   Class: Rogue / Assassin Sex: Male
Hit points: 1280(1280)  Moves: 203(203)
Coins carried:  131 platinum     4 gold     3 silver     6 copper
Coins in bank: 223489 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 4 hours/ 49 minutes
Received data: 0.2493 MB this session.
Send data:     0.0037 MB this session.
Compression ratio: 84%
84%
Group Leader: Duid
Status:  Standing.
         Soulshielded
Epic points(total): 8464(91634) Current task: find runestone of Orrak
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +3.61   Deaths:   0
Consenting: Duid
Detecting:       Illusions Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Cold Lightning Gas Acid All but High Circle Spells
Protected by:    Spirit Ward Slow Poison
Enchantments:    Farsee Fly Armor Aware Haste Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  1.26 
Leaderboard Points: 1022 

Active Spells:
--------------
Auctions Disabled (2 minutes)
aid (44 minutes)
bless (20 minutes)
armor (15 minutes)
intellect fortress (11 minutes)
combat mind (50 minutes)
accelerated healing (23 minutes)
vitality (less than a minute remaining)


< 1280h/1280H 203v/203V Pos: standing >

< 1280h/1280H 203v/203V Pos: standing >
Daerg appears to be Barbarian and is in excellent condition.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
His hands glow blood red!
He is glowing with holiness!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!

<worn as a badge>    the mark of the saboteur enchanted by Zetho [82%]             
<worn on head>       the burning crown of Krizzix enchanted by Daerg (magic) (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        an enchanted earring of dexterity enchanted by Daerg [78%]             
<worn on face>       the mask of Avernus enchanted by Daerg (magic) (glowing)
<worn around neck>   a gory string of cyclops eyes enchanted by Daerg (magic)
<worn around neck>   a holy symbol of the Ravenkind enchanted by Daerg (magic) (glowing)
<worn on body>       Lobos' leather coat enchanted by Daerg (magic) [85%]             
<worn about body>    a tight green cloak of damage [51%]             
<worn as quiver>     the ancient quiver of Oberon, the elven king enchanted by Daerg (humming)
<worn about waist>   the spiked circles of bloodletting enchanted by Daerg (humming)
<worn on belt buckle>an ankylosaur tail club [superior] enchanted by Daerg (magic) (glowing)
<attached to belt>   the wand of the Plane of Earth (magic) (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale enchanted by Zetho (magic)
<worn around wrist>  the ancient bracelet of Oberon, the elven king enchanted by Daerg (humming)
<worn around wrist>  the power infused bracelet of dark-mithril enchanted by Daerg
<worn on hands>      some massive studded mithril fists enchanted by Zetho (magic)
<worn on finger>     a shiny crimson ring of endurance enchanted by Daerg (invis) (magic)
<worn on finger>     a ring of regeneration (magic) (glowing)
<primary weapon>     Tiamat's poison tail stinger (magic)
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [modified] (magic)
<worn on legs>       some stitched leggings of the Knights of the Raven enchanted by Zetho (magic) [88%]             
<worn on feet>       a pair of boots of stealth [superior] enchanted by Daerg (magic)

< 1280h/1280H 203v/203V Pos: standing >
You are carrying: (8/12)
the collar of Infinite Flames (magic) (glowing) [89%]             
a vampirism potion (magic)
the cloak of woven time (magic) (glowing)
the burning eyes of the overlord dragon enchanted by Daerg (magic) (glowing)
the buckler of the Saints (magic)
the precious elixir of life (magic)
a translucent potion
a pouch of many pockets (magic)

< 1280h/1280H 203v/203V Pos: standing >

< 1280h/1280H 203v/203V Pos: standing >
You stop using a gory string of cyclops eyes enchanted by Daerg.

< 1280h/1280H 203v/203V Pos: standing >
You duck your head and place the collar of Infinite Flames around your neck.

< 1280h/1280H 203v/203V Pos: standing >
You are using:
<worn as a badge>    the mark of the saboteur enchanted by Zetho [82%]             
<worn on head>       the burning crown of Krizzix enchanted by Daerg (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        an enchanted earring of dexterity enchanted by Daerg [78%]             
<worn on face>       the mask of Avernus enchanted by Daerg (glowing)
<worn around neck>   the collar of Infinite Flames (glowing) [89%]             
<worn around neck>   a holy symbol of the Ravenkind enchanted by Daerg (glowing)
<worn on body>       Lobos' leather coat enchanted by Daerg [85%]             
<worn about body>    a tight green cloak of damage [51%]             
<worn as quiver>     the ancient quiver of Oberon, the elven king enchanted by Daerg (humming)
<worn about waist>   the spiked circles of bloodletting enchanted by Daerg (humming)
<worn on belt buckle>an ankylosaur tail club [superior] enchanted by Daerg (glowing)
<attached to belt>   the wand of the Plane of Earth (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale enchanted by Zetho
<worn around wrist>  the ancient bracelet of Oberon, the elven king enchanted by Daerg (humming)
<worn around wrist>  the power infused bracelet of dark-mithril enchanted by Daerg
<worn on hands>      some massive studded mithril fists enchanted by Zetho
<worn on finger>     a shiny crimson ring of endurance enchanted by Daerg (invis)
<worn on finger>     a ring of regeneration (glowing)
<primary weapon>     Tiamat's poison tail stinger[239h 58m 37s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [modified]
<worn on legs>       some stitched leggings of the Knights of the Raven enchanted by Zetho [88%]             
<worn on feet>       a pair of boots of stealth [superior] enchanted by Daerg

< 1296h/1296H 203v/203V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the south it bends west.
Obvious exits: -East -South
A large rat is scurrying about here.
There are Barbarian tracks going south.

< 1296h/1296H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 202v/203V Pos: standing >
You can't wear any more around your neck.

< 1296h/1296H 202v/203V Pos: standing >
You are carrying: (8/12)
a gory string of cyclops eyes enchanted by Daerg
a vampirism potion
the cloak of woven time (glowing)
the burning eyes of the overlord dragon enchanted by Daerg (glowing)
the buckler of the Saints
the precious elixir of life
a translucent potion
a pouch of many pockets

< 1296h/1296H 202v/203V Pos: standing >
You are using:
<worn as a badge>    the mark of the saboteur enchanted by Zetho [82%]             
<worn on head>       the burning crown of Krizzix enchanted by Daerg (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        an enchanted earring of dexterity enchanted by Daerg [78%]             
<worn on face>       the mask of Avernus enchanted by Daerg (glowing)
<worn around neck>   the collar of Infinite Flames (glowing) [89%]             
<worn around neck>   a holy symbol of the Ravenkind enchanted by Daerg (glowing)
<worn on body>       Lobos' leather coat enchanted by Daerg [85%]             
<worn about body>    a tight green cloak of damage [51%]             
<worn as quiver>     the ancient quiver of Oberon, the elven king enchanted by Daerg (humming)
<worn about waist>   the spiked circles of bloodletting enchanted by Daerg (humming)
<worn on belt buckle>an ankylosaur tail club [superior] enchanted by Daerg (glowing)
<attached to belt>   the wand of the Plane of Earth (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale enchanted by Zetho
<worn around wrist>  the ancient bracelet of Oberon, the elven king enchanted by Daerg (humming)
<worn around wrist>  the power infused bracelet of dark-mithril enchanted by Daerg
<worn on hands>      some massive studded mithril fists enchanted by Zetho
<worn on finger>     a shiny crimson ring of endurance enchanted by Daerg (invis)
<worn on finger>     a ring of regeneration (glowing)
<primary weapon>     Tiamat's poison tail stinger[239h 58m 33s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [modified]
<worn on legs>       some stitched leggings of the Knights of the Raven enchanted by Zetho [88%]             
<worn on feet>       a pair of boots of stealth [superior] enchanted by Daerg

< 1296h/1296H 202v/203V Pos: standing >
You feel like a potion could do you good once again.
Ok.

< 1296h/1296H 202v/203V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West

< 1296h/1296H 201v/203V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A homeless peasant is here, looking lost and hungry.(Gold Aura)
There are some tracks heading west.

< 1296h/1296H 201v/203V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South# -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1296h/1296H 201v/203V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.

< 1296h/1296H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 203v/203V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A homeless peasant is here, looking lost and hungry.(Gold Aura)
There are Barbarian tracks going east.
There are Barbarian tracks going west.

< 1296h/1296H 202v/203V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West

< 1296h/1296H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 203v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 203v/203V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the south it bends west.
Obvious exits: -East -South
A large rat is scurrying about here.
There are some tracks heading south.
There are some tracks heading south.

< 1296h/1296H 202v/203V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South -West
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)

< 1296h/1296H 201v/203V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
A large wandering dog is here, growling at you.

< 1296h/1296H 200v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 201v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 203v/203V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Fresh blood covers everything in the area.

< 1296h/1296H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 202v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 202v/203V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
There are some tracks heading north.

< 1296h/1296H 201v/203V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A pair of vorhide armplates have been placed here.
A beautiful rose has been lain at Lady Tharnadia's feet.
A steel breastplate emblazoned with Tharnadia's insignia, rests here.
A Tharnadian guard shield rests here.
[2] A polished steel dagger lies here.
[2] A padded chainmail coif, of fine admantite, has been left here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of blacksteel boots stand here.
A double-bladed battle axe lies on the ground here.
A pile of coins lies here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
A crafting recipe lies here collecting dust.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
There are Gnome tracks going west.
There are Gnome tracks going east.

< 1296h/1296H 200v/203V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A few coins lie scattered here.
There are some tracks heading south.

< 1296h/1296H 199v/203V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
There are some tracks heading west.

< 1296h/1296H 201v/203V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
There are some tracks heading west.

< 1296h/1296H 199v/203V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1296h/1296H 199v/203V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A few coins lie scattered here.
There are some tracks heading east.
There are some tracks heading south.

< 1296h/1296H 198v/203V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A pair of vorhide armplates have been placed here.
A beautiful rose has been lain at Lady Tharnadia's feet.
A steel breastplate emblazoned with Tharnadia's insignia, rests here.
A Tharnadian guard shield rests here.
[2] A polished steel dagger lies here.
[2] A padded chainmail coif, of fine admantite, has been left here.
Some leggings made of chainmail and vorhide, have been abandoned here.
A pair of blacksteel boots stand here.
A double-bladed battle axe lies on the ground here.
A pile of coins lies here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
A crafting recipe lies here collecting dust.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 1296h/1296H 197v/203V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
There are some tracks heading north.

< 1296h/1296H 199v/203V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
Fresh blood covers everything in the area.

< 1296h/1296H 201v/203V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
[3] A small round shield has been dropped here.
Snibbles Officer of Arcane Hooligans (Grey Elf)(medium) stands here.
There are Barbarian tracks going north.
There are some tracks heading north.

< 1296h/1296H 201v/203V Pos: standing >
The door seems to be closed.

< 1296h/1296H 202v/203V Pos: standing >
Deathheal enters from the south.
Ok.

< 1296h/1296H 203v/203V Pos: standing >
Deathheal leaves north.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
The corpse of Sarn, the banker is lying here.
The corpse of a Human is lying here.
The corpse of a Lich is lying here.
The corpse of a Gnome is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of Sarn, the banker is lying here.
A small skull lies here rotting.
A pile of dust of appearance has gathered here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
Deathheal (Human)(medium) stands here.(Gold Aura)
*Duid (Grey Elf)(medium) stands in mid-air here.
There are some tracks heading south.

< 1296h/1296H 202v/203V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
[3] A small round shield has been dropped here.
Snibbles Officer of Arcane Hooligans (Grey Elf)(medium) stands here.
There are some tracks heading south.
There are some tracks heading north.

< 1296h/1296H 201v/203V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
Fresh blood covers everything in the area.

< 1296h/1296H 200v/203V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.

< 1296h/1296H 200v/203V Pos: standing >

< 1296h/1296H 201v/203V Pos: standing >
You quickly scan the area.
Deathheal who is a brief walk away to your north.
Duid who is a brief walk away to your north.
A Lich who is not far off to your south.
A stray dog who is not far off to your south.
A human merchant who is a brief walk away to your west.

< 1296h/1296H 202v/203V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A small pile of coins lies here.
There are some tracks heading east.
There are some tracks heading east.

< 1296h/1296H 202v/203V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A wooden stall stands here, goods displayed upon its counter.
There are some tracks heading east.
There are some tracks heading east.

< 1296h/1296H 201v/203V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A small pile of coins lies here.
There are some tracks heading west.
There are some tracks heading east.

< 1296h/1296H 202v/203V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a large rat is lying here.
The corpse of a militia guard is lying here.
There are some tracks heading south.
There are some tracks heading north.

< 1296h/1296H 201v/203V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Fresh blood covers everything in the area.

< 1296h/1296H 200v/203V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
*A Lich (medium) sits resting.
A large wandering dog is here, growling at you.

< 1296h/1296H 200v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1296H 201v/203V Pos: standing >
A Lich is disrupted from meditation.
A Lich moans loudly in confusion as his contact with dark powers is disturbed.
A Lich snaps into visibility.
[Damage: 228 ] A Lich makes a strange sound but is suddenly very silent as you place Tiamat's poison tail stinger in his back.
A Lich's earring of wonderous power was completely destroyed by the massive blow!
A Lich's timeless quiver of the dragons was completely destroyed by the massive blow!
A Lich is dead! R.I.P.
You receive your share of experience.