<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik
<worn on eyes> the burning eyes of the overlord dragon (glowing)
<worn in ear> a tiny silver octopus earring
<worn on face> Graz'zt's essence of Allure (humming)
<worn around neck> a necklace of wildmage scalps (humming)
<worn around neck> an amulet of wisdom of regeneration [78%]
<worn on body> the ghostly armor of the abyssal lord (humming)
<worn about waist> a sheathe
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt> an intricate hourglass running in reverse
<attached to belt> a long roc-feather quill
<worn on arms> a pair of stone sleeves
<worn around wrist> a dracolich-bone bracelet (humming)
<worn around wrist> the power infused bracelet of dark-mithril
<worn on hands> some stone gauntlets
<worn on finger> the pitch black ring of bloodlust (glowing)
<primary weapon> a plain steel shortsword
<held> a long gnarled moorwood staff headed with dwarven skulls (glowing)
<worn on legs> some slime-covered aboleth skin (glowing)
<worn on feet> a pair of boots emitting dust (glowing)
< 3h/222H 173v/173V Pos: standing >
You stop meditating.
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
A Gnome (small) stands here.
< 3h/222H 172v/173V Pos: standing >
You start chanting...
< 4h/222H 173v/173V Pos: standing >
You complete your spell...
[Damage: 177 ] Your fist crushes a Gnome, leaving nothing but a smear of blood on the ground.
A Gnome is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You feel the blessing of the Gods wash over you.
You have gained 150 epic points.
A look of horror and a silent scream are a Gnome's last actions in this world.
< 82h/222H 173v/173V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 82h/222H 173v/173V Pos: standing >
You sit down and relax.
< 82h/222H 173v/173V Pos: sitting >
You currently have the following spell slots available:
1st circle: 0 of 12 ( 6 seconds)
2nd circle: 0 of 11 ( 8 seconds)
3rd circle: 0 of 10 ( 10 seconds)
4th circle: 0 of 9 ( 11 seconds)
5th circle: 0 of 8 ( 12 seconds)
6th circle: 0 of 7 ( 10 seconds)
7th circle: 0 of 6 ( 10 seconds)
8th circle: 0 of 6 ( 10 seconds)
9th circle: 3 of 5 ( 4 seconds)
10th circle: 5 of 5
11th circle: 3 of 4 ( 2 seconds)
12th circle: 0 of 1 ( 2 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 82h/222H 173v/173V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 83h/222H 173v/173V Pos: sitting >
You feel infused by 12th circle DARK powers!
< 84h/222H 173v/173V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 84h/222H 173v/173V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 84h/222H 173v/173V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 85h/222H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 86h/222H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 87h/222H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 88h/222H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 89h/222H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!
Top Fraggers
Nib 55.68
Nibo 35.15
Zloe 27.03
Obeen 23.93
Laz 23.39
Saif 16.72
Doo 14.46
Deathlee 12.62
Deathswash 12.28
Deaththri 10.99
Lowest Fraggers
Vak -10.50
Iwon -7.00
Nom -5.35
Zloin -5.02
Peradur -5.00
Kook -4.80
Kami -4.75
Iruz -4.74
Renaud -4.41
Jixam -4.38
< 90h/222H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!
You are already meditating.
< 91h/222H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 91h/222H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 92h/222H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 93h/222H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 94h/222H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 95h/222H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!
Score information for Zloe
Level: 56 Race: Lich Class: Necromancer Sorcerer Sex: Male
Hit points: 96(222) Moves: 173(173)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 9593 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 23 hours/ 48 minutes
Received data: 0.1893 MB this session.
Send data: 0.0019 MB this session.
Compression ratio: none
Send data: 0.0019 MB this session.
Status: Sitting around, resting.
Memorizing Meditating
Epic points(total): 37007(170689) Current task: find runestone of The Caverns of Armageddon
Epic Bonus: No Epic Bonus (0.00%)
Frags: +27.03 Deaths: 91
Enchantments: Ultravision Fly Haste Blessing of the Gods
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse: 16 Spell Pulse: 0.50
Leaderboard Points: 3289
< 96h/222H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 96h/222H 173v/173V Pos: sitting >
You are already meditating.
< 96h/222H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 97h/222H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 98h/222H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 99h/222H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 100h/222H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 101h/222H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 102h/222H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 102h/222H 173v/173V Pos: sitting >
A Gnome has returned from the dead.
< 103h/222H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 103h/222H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 104h/222H 173v/173V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!
< 104h/222H 173v/173V Pos: standing >
You start chanting...
< 105h/222H 173v/173V Pos: standing >
You complete your spell...
[Damage: 37 ] Your force missile slams into a Gnome, leaving nothing but a bloody mess.
A Gnome is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You feel the blessing of the Gods wash over you.
You have gained 150 epic points.
A look of horror and a silent scream are a Gnome's last actions in this world.
< 139h/222H 173v/173V Pos: standing >
You nod at your self, you're OK.
< 140h/222H 173v/173V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 140h/222H 173v/173V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 222h/222H 173v/173V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 222h/222H 173v/173V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.
< 222h/222H 173v/173V Pos: standing >
You start chanting...
< 222h/222H 173v/173V Pos: standing >
You complete your spell...
You feel your bones gain strength.
< 222h/222H 173v/173V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 334h/334H 173v/173V Pos: standing >
You start chanting...
< 359h/359H 173v/173V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You feel protected by powers from beyond the grave.
< 359h/359H 173v/173V Pos: standing >
You sit down and relax.
< 359h/359H 173v/173V Pos: sitting >
You currently have the following spell slots available:
1st circle: 0 of 12 ( 6 seconds)
2nd circle: 0 of 11 ( 8 seconds)
3rd circle: 0 of 10 ( 10 seconds)
4th circle: 0 of 9 ( 11 seconds)
5th circle: 2 of 8 ( 9 seconds)
6th circle: 6 of 7 ( 1 seconds)
7th circle: 5 of 6 ( 1 seconds)
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 0 of 1 ( 2 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 359h/359H 173v/173V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 12th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You stop meditating.
You can't concentrate enough while resting.
You can't do this sitting!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You aren't wearing anything!
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You are carrying: (0/11)
Nothing.
< 359h/359H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 359h/359H 173v/173V Pos: sitting >
You currently have the following spell slots available:
1st circle: 0 of 12 ( 6 seconds)
2nd circle: 0 of 11 ( 8 seconds)
3rd circle: 0 of 10 ( 10 seconds)
4th circle: 8 of 9 ( 1 seconds)
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 359h/359H 173v/173V Pos: sitting >
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!
< 359h/359H 173v/173V Pos: standing >
Zloe appears to be Lich and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
< 359h/359H 173v/173V Pos: standing >
You start chanting...
< 359h/359H 173v/173V Pos: standing >
A Gnome has returned from the dead.
< 359h/359H 173v/173V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 359h/359H 173v/173V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
< 359h/359H 172v/173V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
The corpse of a Lich is lying here.
< 359h/359H 171v/173V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A stray tomcat is darting after rodents, here.
< 359h/359H 170v/173V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is rather far off to your south.
< 359h/359H 170v/173V Pos: standing >
< 359h/359H 172v/173V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[2] The corpse of a Lich is lying here.
[2] The corpse of a Human is lying here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 359h/359H 172v/173V Pos: standing >
You get a long roc-feather quill from the corpse of Zloe.
You get an intricate hourglass running in reverse from the corpse of Zloe.
You get a rugged adventurers satchel from the corpse of Zloe.
You get the bronze Zarbonesti seal of Kryz'Kyssik from the corpse of Zloe.
You get a tiny silver octopus earring from the corpse of Zloe.
You get Graz'zt's essence of Allure from the corpse of Zloe.
You get the burning eyes of the overlord dragon from the corpse of Zloe.
You get a long gnarled moorwood staff headed with dwarven skulls from the corpse of Zloe.
You get a plain steel shortsword from the corpse of Zloe.
You get a dracolich-bone bracelet from the corpse of Zloe.
You get the power infused bracelet of dark-mithril from the corpse of Zloe.
You can't carry any more.
< 359h/359H 172v/173V Pos: standing >
You wear a tiny silver octopus earring on your left ear.
You place the power infused bracelet of dark-mithril around your left wrist.
You place a dracolich-bone bracelet around your right wrist.
You cover your face with Graz'zt's essence of Allure.
You don the guild insignia of the bronze Zarbonesti seal of Kryz'Kyssik.
You slide the burning eyes of the overlord dragon over your eyes.
You wield a plain steel shortsword.
You need a belt to attach a rugged adventurers satchel to it.
You need a belt to attach a rugged adventurers satchel to it.
You need a belt to attach a rugged adventurers satchel to it.
You hold a long gnarled moorwood staff headed with dwarven skulls.
< 359h/359H 172v/173V Pos: standing >
You get a sheathe from the corpse of Zloe.
You get a pair of stone sleeves from the corpse of Zloe.
You get some stone gauntlets from the corpse of Zloe.
You get a pair of boots emitting dust from the corpse of Zloe.
You get some slime-covered aboleth skin from the corpse of Zloe.
You get the ghostly armor of the abyssal lord from the corpse of Zloe.
You get an amulet of wisdom of regeneration from the corpse of Zloe.
You get a necklace of wildmage scalps from the corpse of Zloe.
You can't carry any more.
< 384h/384H 187v/188V Pos: standing >
< 384h/384H 188v/188V Pos: standing >
< 384h/384H 188v/188V Pos: standing >
You can't carry any more.
< 384h/384H 188v/188V Pos: standing >
You shrug into the ghostly armor of the abyssal lord.
You slide your legs into some slime-covered aboleth skin.
You cover your arms with a pair of stone sleeves.
You clasp a sheathe around your waist.
You pull some stone gauntlets onto your hands.
You place a pair of boots emitting dust on your feet.
You duck your head and place a necklace of wildmage scalps around your neck.
You duck your head and place an amulet of wisdom of regeneration around your neck.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
You attach an intricate hourglass running in reverse to your belt.
< 384h/384H 188v/188V Pos: standing >
< 472h/472H 188v/188V Pos: standing >
You get the pitch black ring of bloodlust from the corpse of Zloe.
< 472h/472H 188v/188V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
< 472h/472H 187v/188V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
< 472h/472H 186v/188V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Halfling is lying here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 472h/472H 185v/188V Pos: standing >
You place the pitch black ring of bloodlust on your left ring finger.
You attach a long roc-feather quill to your belt.
< 472h/472H 185v/188V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 522h/522H 185v/188V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 522h/522H 185v/188V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
< 522h/522H 184v/188V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A militia guard is posted here, keeping watch over the bazaar.
< 522h/522H 184v/188V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
The corpse of a Mountain Dwarf is lying here.
< 522h/522H 184v/188V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/522H 184v/188V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/522H 185v/188V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/522H 186v/188V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 522h/522H 185v/188V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 522h/522H 185v/188V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a Grey Elf is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 522h/522H 185v/188V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[2] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Gnome is lying here.
[8] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
*A Minotaur (huge) - The Resistance stands in mid-air here.
A Dwarf (medium) stands in mid-air here.
A Halfling (small) stands in mid-air here.
A Human (medium) - The Resistance stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 522h/522H 184v/188V Pos: standing >
You start chanting...
< 522h/522H 188v/188V Pos: standing >
The receptionist suddenly attacks YOU!
The receptionist's punch grazes you.
< 521h/522H 188v/188V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: receptionist sta EP: excellent >
You complete your spell...
[Damage: 68 ] The shower of arcing electricity was more than a Human could handle.
A Human is dead! R.I.P.
You receive your share of experience.