The death of [56 Warrior] Zloine (Human)

in The Temple of Holy Warriors

from the perspective of [56 Warrior] Zloine (Human)



< 26h/720H 170v/170V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by someone.

< 26h/720H 170v/170V Pos: standing >
Nom's crude punch grazes a Revenant.
A dark shroud encases a Revenant as he charges into battle.
A Revenant parries Nom's lunge at him.

< 26h/720H 170v/170V Pos: standing >

< 26h/720H 170v/170V Pos: standing >
Nom wiggles his bottom.

< 26h/720H 170v/170V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few coins lie scattered here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Grey Elf is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 26h/720H 169v/170V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 26h/720H 168v/170V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A young cleric is standing here, smiling at you warmly.

< 26h/720H 167v/170V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a Lich is lying here.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.

< 27h/720H 166v/170V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
A large wandering dog is here, growling at you.

< 27h/720H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/720H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/720H 167v/170V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.

< 27h/720H 167v/170V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.

< 27h/720H 166v/170V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 27h/720H 166v/170V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 27h/720H 165v/170V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West

< 27h/720H 165v/170V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
Obvious exits: -West
Puddles of fresh blood cover the ground.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
Rex (Human)(medium) stands here.
(Q)A knight is standing here, peacefully watching over the temple.

< 27h/720H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/720H 165v/170V Pos: standing >

< 29h/720H 168v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 30h/720H 170v/170V Pos: standing >

< 31h/720H 170v/170V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -West
Puddles of fresh blood cover the ground.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
Rex (Human)(medium) stands here.
(Q)A knight is standing here, peacefully watching over the temple.

< 32h/720H 170v/170V Pos: standing >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'


< 34h/720H 170v/170V Pos: standing >

< 35h/720H 170v/170V Pos: standing >

< 35h/720H 170v/170V Pos: standing >

< 37h/720H 170v/170V Pos: standing >

< 43h/720H 170v/170V Pos: standing >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'


< 48h/720H 170v/170V Pos: standing >

< 61h/720H 170v/170V Pos: standing >

< 62h/720H 170v/170V Pos: standing >
Rex says in common 'good or evil next wip zlo?'

< 68h/720H 170v/170V Pos: standing >

< 74h/720H 170v/170V Pos: standing >
You say in common 'goodie I guess'

< 79h/720H 170v/170V Pos: standing >

< 81h/720H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 82h/720H 170v/170V Pos: standing >
Rex nods.

< 83h/720H 170v/170V Pos: standing >

< 86h/720H 170v/170V Pos: standing >

< 86h/720H 170v/170V Pos: standing >

< 100h/720H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 105h/720H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 107h/720H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!

< 110h/720H 170v/170V Pos: standing >
Rex says in common 'enjoy the Draz drama :)'

< 111h/720H 170v/170V Pos: standing >
The Knight says, 'Our burden will soon be lifted as more ascend to new ranks. If you are interested in ascending my dear brother, do ask me, I will be glad to tell you how.'


< 112h/720H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 115h/720H 170v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 115h/720H 170v/170V Pos: standing >
Alarm bells sound, signalling an invasion!

< 117h/720H 170v/170V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 119h/720H 170v/170V Pos: standing >
Rex says in common 'I'll enjoy Nair drama'

< 123h/720H 170v/170V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Revenant's mighty bash!

< 122h/720H 170v/170V Pos: sitting >
< T: Zloine TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
Your crude punch grazes a Revenant.
A Revenant parries your futile lunge at him.

< 122h/720H 170v/170V Pos: sitting >
< T: Zloine TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 The knight suddenly attacks a Revenant!
The knight suddenly appears a bit confused!
The knight misses a Revenant.

< 122h/720H 170v/170V Pos: sitting >
< T: Zloine TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Rex snickers softly.

< 122h/720H 170v/170V Pos: sitting >
< T: Zloine TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone strikes viciously at your wrist causing you to swing about madly.
A Revenant's mighty slash causes you to grimace in pain.
You wish that your wounds would stop BLEEDING so much!
A Revenant's mighty slash critically injures you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.