<floating about head>a LARGE blue ioun stone[239h 59m 13s]
<worn as a badge> the mark of the saboteur enchanted by Deaththri
<worn on head> the icecrown of the frost revenants (magic) (glowing)[239h 59m 13s]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a golden scale dangling from a platinum chain of wisdom enchanted by Nibo (magic)
<worn in ear> a golden scale dangling from a platinum chain [superior] enchanted by Nibo (magic)
<worn on face> the mask of deceptions of dexterity enchanted by Nibo (magic) (humming)
<worn around neck> a necklace of dangling bones and relics [superior] (magic) (humming)
<worn around neck> a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn on body> the platemail of the DragonLord (magic)[239h 59m 13s]
<worn about body> a long, flowing cape of hellfire of endurance enchanted by Nib (magic) (glowing) [85%]
<worn on back> a glowing red backpack (glowing)
<worn as quiver> a pantherhide quiver of dexterity enchanted by Nibo (magic) (glowing) (illuminating)
<worn about waist> the ceinture of giant strength of agility (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' enchanted by Nibo (magic)
<attached to belt> a net of endless currents
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[239h 59m 13s]
<worn on arms> the armplates of the Cosmos (magic)
<worn around wrist> the power infused bracelet of dark-mithril of constitution
<worn around wrist> the bracer of Uz's alliance enchanted by Deaththri
<worn on hands> the gauntlets of a Living Legend (magic) (glowing)
<worn on finger> Zorobabi's circular stone ring enchanted by Nibo
<worn on finger> the ring of the void [superior] enchanted by Nibo (magic)
<primary weapon> the sword of fire and flame (magic) (glowing)[239h 59m 13s]
<secondary weapon> the mystical longsword of Volo the Traveler (magic)[239h 59m 13s]
<worn on legs> greaves of cracked bluestone enchanted by Nibo (glowing)
<worn on feet> the cubes of protection enchanted by Nibo (humming) [77%]
< 1468h/1335H 189v/190V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
The corpse of a Goblin is lying here.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!
< 1468h/1335H 189v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 1468h/1335H 189v/190V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your south.
A Gnome who is not far off to your south.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
< 1468h/1335H 189v/190V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.
Alarm bells sound, signalling an invasion!
< 1467h/1335H 188v/190V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
< 1467h/1335H 190v/190V Pos: standing >
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
The corpse of a Lich is lying here.
[2] The corpse of a Gnome is lying here.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A Gnome (small) stands here.(Gold Aura)
< 1467h/1335H 189v/190V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 2 ] Your bash knocks a Gnome to the ground!
< 1468h/1335H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Gnome sit EP: few scratches >
You parry a Gnome's lunge at you.
You snap into visibility.
< 1468h/1335H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Gnome sit EP: few scratches >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
< 1467h/1335H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Gnome sit EP: few scratches >
You parry a Gnome's lunge at you.
You snap into visibility.
< 1467h/1335H 189v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Gnome sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 22 ] -=[Your slash strikes a Gnome.]=-
[Damage: 22 ] -=[Your impressive slash strikes a Gnome hard.]=-
[Damage: 54 ] -=[Your mighty slash seriously wounds a Gnome.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 140 ] -=[Your awesome slash critically injures a Gnome.]=-
[Damage: 15 ] -=[Your impressive slash enshrouds a Gnome in a mist of blood.]=-
[Damage: 16 ] -=[Your impressive slash causes a Gnome to grimace in pain.]=-
[Damage: 32 ] You beautifully slash a Gnome into two parts - both dead.
A Gnome is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 120 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel the bloodlust in your heart as you hear the death cry of a Gnome.
< 1468h/1335H 189v/190V Pos: standing >
Your lifeforce is assimilated into a tharnadian thief-hunter's body!
< 1443h/1335H 190v/190V Pos: standing >
A militia guard enters from the north.
You anticipate a tharnadian thief-hunter's maneuver and masterfully parry the attack.
You parry a tharnadian thief-hunter's lunge at you.
You snap into visibility.
< 1443h/1335H 190v/190V Pos: standing >
Saving Nibo.
< 1442h/1335H 190v/190V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
Alarm bells sound, signalling an invasion!
< 1442h/1335H 189v/190V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
The corpse of a Lich is lying here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
< 1442h/1335H 188v/190V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
< 1442h/1335H 188v/190V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
< 1442h/1335H 190v/190V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
< 1442h/1335H 189v/190V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is close by to your west.
A stray cat who is close by to your west.
< 1442h/1335H 189v/190V Pos: standing >
You sit down and relax.
< 1442h/1335H 189v/190V Pos: sitting >
You currently have the following spell slots available:
1st circle: 6 of 6
2nd circle: 6 of 6
3rd circle: 5 of 5
4th circle: 5 of 5
5th circle: 4 of 4
6th circle: 4 of 4
7th circle: 3 of 3
8th circle: 3 of 3
9th circle: 2 of 3 ( 4 seconds)
10th circle: 3 of 3
11th circle: 2 of 2
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 1442h/1335H 189v/190V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 1442h/1335H 190v/190V Pos: sitting >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
< 1442h/1335H 190v/190V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1442h/1335H 190v/190V Pos: sitting >
You clamber to your feet.
< 1441h/1335H 190v/190V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is close by to your west.
A stray cat who is close by to your west.
< 1441h/1335H 190v/190V Pos: standing >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
You feel unholy power coursing through your limbs!
You parry a tharnadian thief-hunter's lunge at you.
You anticipate a tharnadian thief-hunter's maneuver and masterfully parry the attack.
< 1441h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief ass EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1441h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief ass EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1441h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief ass EP: excellent >
Your lifeforce is assimilated into a tharnadian thief-hunter's body!
< 1416h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief ass EP: excellent >
A Bend in the Wall Road
Obvious exits: -North -South -West
A tharnadian thief-hunter is lying here, fighting YOU!(holy)(Gold Aura)
< 1416h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: thief ass EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] -=[Your impressive slash strikes a tharnadian thief-hunter hard.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 36 ] -=[Your powerful slash enshrouds a tharnadian thief-hunter in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 26 ] -=[Your impressive slash enshrouds a tharnadian thief-hunter in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 26 ] -=[Your impressive slash enshrouds a tharnadian thief-hunter in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
This being a hometown, you receive fewer exps...
[Damage: 11 ] -=[Your fine slash seriously wounds a tharnadian thief-hunter.]=-
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 34 ] -=[Your slash hits a tharnadian thief-hunter.]=-
A tharnadian thief-hunter is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage: 23 ] Your final slash sends a tharnadian thief-hunter's head bouncing along the ground.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a tharnadian thief-hunter's last actions in this world.
< 1468h/1335H 190v/190V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
< 1468h/1335H 190v/190V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray cat who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A stray cat who is close by to your west.
< 1468h/1335H 190v/190V Pos: standing >
Saving Nibo.
< 1468h/1335H 190v/190V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A large wandering dog is here, growling at you.
< 1467h/1335H 189v/190V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a Halfling is lying here.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1467h/1335H 188v/190V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 1467h/1335H 187v/190V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A stray cat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
< 1467h/1335H 190v/190V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
A religious zealot who is in the distance to your east.
A militia guard who is close by to your west.
< 1467h/1335H 190v/190V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 1467h/1335H 189v/190V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 1467h/1335H 188v/190V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1467h/1335H 187v/190V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
The corpse of a Mountain Dwarf is lying here.
< 1467h/1335H 188v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 1467h/1335H 190v/190V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A Barbarian (large) stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
< 1467h/1335H 189v/190V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
A street sweeper who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A stray cat who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A young cleric who is close by to your west.
A religious zealot who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A commoner who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A large rat who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
< 1467h/1335H 189v/190V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Alarm bells sound, signalling an invasion!
< 1466h/1335H 188v/190V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
< 1466h/1335H 189v/190V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A stray cat who is close by to your north.
A stray dog who is close by to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A Centaur who is close by to your west.
A young cleric who is close by to your west.
A religious zealot who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
A large rat who is rather far off to your west.
The doctor who is in the distance to your west.
< 1466h/1335H 189v/190V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Centaur (large) - The Resistance stands in mid-air here.(holy)(Gold Aura)
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1466h/1335H 188v/190V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few coins lie scattered here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Grey Elf is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1466h/1335H 187v/190V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A young cleric who is close by to your north.
A religious zealot who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A Human who is close by above you.
The mailman who is close by below you.
< 1466h/1335H 189v/190V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 1466h/1335H 190v/190V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
< 1465h/1335H 190v/190V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 1465h/1335H 189v/190V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
< 1465h/1335H 188v/190V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
The corpse of a Lich is lying here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
< 1465h/1335H 187v/190V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A stray dog who is close by to your south.
A homeless child who is rather far off to your south.
Brinn who is close by to your west.
< 1465h/1335H 189v/190V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 1465h/1335H 189v/190V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
< 1465h/1335H 188v/190V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
< 1465h/1335H 187v/190V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
The corpse of a Goblin is lying here.
Alarm bells sound, signalling an invasion!
< 1465h/1335H 188v/190V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A Gnome who is not far off to your south.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A large rat who is in the distance to your west.
A militia guard who is in the distance to your west.
< 1465h/1335H 190v/190V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1465h/1335H 189v/190V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
The corpse of a Lich is lying here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
< 1465h/1335H 188v/190V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
Alarm bells sound, signalling an invasion!
< 1464h/1335H 189v/190V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A stray cat who is close by to your east.
A stray dog who is not far off to your east.
A Gnome who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
< 1464h/1335H 189v/190V Pos: standing >
Pardon?
< 1464h/1335H 189v/190V Pos: standing >
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a Gnome is lying here.
The corpse of a Lich is lying here.
[2] The corpse of a Gnome is lying here.
A Gnome (small) stands here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
< 1464h/1335H 188v/190V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 2 ] Your bash knocks a Gnome to the ground!
< 1465h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Gnome sit EP: awful >
A tharnadian thief-hunter suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
-=[A tharnadian thief-hunter's punch grazes you.]=-
< 1464h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Gnome sit EP: awful >
A tharnadian thief-hunter enters from the north.
< 1463h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Gnome sit EP: awful >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
-=[A tharnadian thief-hunter's punch grazes you.]=-
[Damage: 1 ] A tharnadian thief-hunter suffers from contact with the aura about you.
[Damage: 1 ] A tharnadian thief-hunter is burned severely as he hits you!
A tharnadian thief-hunter is stunned!
You deflect a tharnadian thief-hunter's blow and strike back at him!
[Damage: 30 ] Your final slash sends a tharnadian thief-hunter's head bouncing along the ground.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
The last gasps of a tharnadian thief-hunter cause a sickening chill to run up your spine.
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Gnome sit EP: awful >
You feel your skin harden to stone.
You parry a Gnome's lunge at you.
< 1468h/1335H 190v/190V Pos: standing >
< T: Nibo TP: sta TC:excellent E: A Gnome sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 32 ] -=[Your powerful slash critically injures a Gnome.]=-
A Gnome is incapacitated and will slowly die, if not aided.
[Damage: 31 ] You beautifully slash a Gnome into two parts - both dead.
A Gnome is dead! R.I.P.
You receive your share of experience.