The death of [56 Necrolyte] Aktosh The Empire (Gnome)

in The Magnificent Woodlands of Evermeet

from the perspective of [52 Assassin] Yzari (Duergar)

<worn as a badge>    badge of the Darvanu
<worn on head>       a dented leather tiara
<worn on eyes>       a pair of iron eyes
<worn in ear>        a long dangling earring [superior]
<worn in ear>        a large gold hoop
<worn on face>       a dull copper mask
<worn around neck>   a blood-stained ivory gorget
<worn around neck>   a frost-covered braided necklace[234h 0m 4s]
<worn on body>       a red demon hide
<worn about body>    a black wolfskin cloak
<worn about waist>   a studded leather belt
<worn on belt buckle>an "I'm With Stupid" T-Shirt
<worn on arms>       some barbed arm plates
<worn around wrist>  a silver hoop [poor]
<worn around wrist>  a barbed wrist bracer
<worn on hands>      a pair of large claws
<worn on finger>     a ring of platinum leaf [superior]
<worn on finger>     a purple earthstone ring [poor]
<primary weapon>     a Bloodstone dagger
<secondary weapon>   a blood soaked dagger [poor]
<worn on legs>       some barbed leg plates
<worn on feet>       some frost-rimed steel shoes


< 375h/375H 70v/111V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West

< 375h/375H 67v/111V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West

< 375h/375H 65v/111V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the west is a dirt path down to the river.
Obvious exits: -North -East -South -West
An irate undead slave stands here muttering something.

< 375h/375H 65v/111V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East -South -West
A mountain lion walks through this mountain pass.

< 375h/375H 64v/111V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
A diseased rat who is not far off to your east.
An undead royal maid who is not far off to your east.
An irate slave who is close by to your south.
An irate slave who is close by to your south.
An irate slave who is close by to your west.

< 375h/375H 65v/111V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East -South -West
The undead royal maid is here cleaning everything in sight.

< 375h/375H 64v/111V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your east.
An undead royal maid who is close by to your east.
A Gnome who is close by to your south.
A Lich who is close by to your south.
A Grey Elf who is close by to your south.
A Centaur who is close by to your south.
A Halfling who is close by to your south.
A Dwarf who is close by to your south.
A Grey Elf who is close by to your south.
A Grey Elf who is close by to your south.
A Gnome who is close by to your south.
A Minotaur who is close by to your south.
A Dwarf who is close by to your south.
A Githzerai who is close by to your south.
A Grey Elf who is close by to your south.
A Gnome who is close by to your south.
A Dwarf who is close by to your south.
An undead horse who is close by to your south.
A cruel wight who is rather far off to your south.
A mountain lion who is close by to your west.
An irate slave who is not far off to your west.

< 375h/375H 65v/111V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  There is a ladder here that leads up to the
second level of the tower.
Obvious exits: -North -East -South -West -Up
Some long, finely-shaped reeds are bundled here.
A pair of cotton-weave greaves lies here abandoned.
A tunic woven of hardened reed lies here.
[3] A suit of hide armor has been dropped here.
A bottle of hard ale has been forgotten here.
A solid hard wooden club lies here.
A long steel sword is here in the dirt.
A small red vial with a tear symbol on it lies here.
A tunic made from the skin of an ape has been left here.
A stout cudgel carved from oak wood lies here.
[4] A two-handed sword, nearly six feet in length, lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[4] A large wooden torch has been discarded here.
[11] A small bandage rests upon the ground here.
The corpse of a Centaur is lying here.
[2] The corpse of a Grey Elf is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of a Gnome is lying here.
The corpse of a Mountain Dwarf is lying here.
A Gnome (small) stands here.
A Lich (medium) stands in mid-air here.
A Grey Elf (medium) stands here.
A Centaur (large) stands here (Newbie).
A Halfling (small) stands here.
A Dwarf (medium) stands here.
A Grey Elf (medium) stands here.
A Grey Elf (medium) stands here.
A Gnome (small) stands here.
A Gnome (small) stands here.
A Minotaur (huge) stands here.
A Dwarf (medium) stands here.
A Githzerai (medium) stands, floating here (Newbie).
A Grey Elf (medium) stands here.
A Gnome (small) stands here.
A Dwarf (medium) stands here.
A Grey Elf (medium) stands here.
An undead horse stands here.

< 375h/375H 65v/111V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your north.
An undead royal maid who is close by to your east.
A cruel wight who is a brief walk away to your south.
An irate slave who is close by to your west.
An undead royal maid who is not far off to your west.
An undead mercenary who is close by above you.

< 375h/375H 65v/111V Pos: standing >
A Minotaur leaves up.

< 375h/375H 66v/111V Pos: standing >
Yes, but WHAT do you want to gsay?

< 375h/375H 66v/111V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East -South -West
An irate undead slave stands here muttering something.

< 375h/375H 65v/111V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
The corpse of a diseased rat is lying here.
The undead royal maid is here cleaning everything in sight.

< 375h/375H 65v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 65v/111V Pos: standing >
A Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the west is a dirt path down to the river.
Obvious exits: -North -East -South -West
An irate undead slave stands here muttering something.

< 375h/375H 64v/111V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West

< 375h/375H 63v/111V Pos: standing >
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West

< 375h/375H 62v/111V Pos: standing >

< 375h/375H 62v/111V Pos: standing >

< 375h/375H 63v/111V Pos: standing >

< 375h/375H 63v/111V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  A dirt path leads east into a massive tower.
Obvious exits: -North -East -West

< 375h/375H 60v/111V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
A freshly killed salmon lies here, rotting.

< 375h/375H 57v/111V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -South -West

< 375h/375H 53v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 53v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 53v/111V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  A trail leads west between two lively forests.
Obvious exits: -North -East -West
A pink salmon swims here, fighting the current up stream.
A hostile fish swims by here trying to bite You!

< 375h/375H 50v/111V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.
A hostile fish swims by here trying to bite You!

< 375h/375H 46v/111V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.
Obvious exits: -North -South
A pink salmon swims here, fighting the current up stream.

< 375h/375H 42v/111V Pos: standing >

< 375h/375H 43v/111V Pos: standing >

< 375h/375H 43v/111V Pos: standing >
A Raging River
   This ragging river is about twenty five feet wide.  The river is located
below the Riverside Road.  The river has a swift current and big jagged rocks
that make its large rapids.  There are groups of fishermen on the side of the
road fishing for salmon.  The sound of the river is very relaxing.  The river
is a deep blue color.  Bubbles rise from a pile of rocks.
Obvious exits: -North -South

< 375h/375H 39v/111V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.  Daylight can be seen through some eastern brush.
The river can be reached to the south.
Obvious exits: -East# -South -West

< 375h/375H 37v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/375H 37v/111V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
[2] The corpse of a rabid raccoon is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.

< 375h/375H 35v/111V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
[2] The corpse of a rabid raccoon is lying here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.

< 375h/375H 34v/111V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
The corpse of a rabid raccoon is lying here.

< 375h/375H 32v/111V Pos: standing >
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
A tiny pond seems to suck the life from its surroundings.
A strange circular pool of liquid lies hovering here.
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Kesk (Kobold)(small) stands, floating here.

< 375h/375H 30v/111V Pos: standing >
a strange pool suddenly glows brightly!
Rex slowly fades out of existence.

< 375h/375H 31v/111V Pos: standing >
a strange pool suddenly glows brightly!
Nib slowly fades out of existence.

< 375h/375H 31v/111V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East -South -West
Nib (Orc)(medium), floating sits atop a winged hellhound.
Rex (Orc)(medium), floating sits atop a winged hellhound.
Laz (Orc)(medium) stands, floating here.

< 375h/375H 32v/111V Pos: standing >
You are surrounded by a blue glow.

< 375h/375H 33v/111V Pos: standing >

< 375h/375H 35v/111V Pos: standing >
Kesk slowly fades into existence.

< 375h/375H 35v/111V Pos: standing >
Laz leaves east.
You follow Laz.

 
 ....M  
 .^@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Laz (Orc)(medium) stands, floating here.
Kesk enters from the west.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.

< 375h/375H 33v/111V Pos: standing >
Laz leaves south.
You follow Laz.

 
 .^P**  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Laz (Orc)(medium) stands, floating here.
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 375h/375H 37v/111V Pos: standing >
Laz leaves south.
You follow Laz.

 
 **P**  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Laz (Orc)(medium) stands, floating here.
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 375h/375H 36v/111V Pos: standing >
Laz leaves south.
You follow Laz.

 
 **P**  
 **@**  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Laz (Orc)(medium) stands, floating here.
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 375h/375H 35v/111V Pos: standing >
Laz leaves south.
You follow Laz.

 
 **P**  
 **@*.  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Laz (Orc)(medium) stands, floating here.
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 375h/375H 33v/111V Pos: standing >

< 375h/375H 34v/111V Pos: standing >

< 375h/375H 34v/111V Pos: standing >

< 375h/375H 37v/111V Pos: standing >

< 375h/375H 38v/111V Pos: standing >

< 375h/375H 48v/111V Pos: standing >

< 375h/375H 49v/111V Pos: standing >

< 375h/375H 53v/111V Pos: standing >
Nib stares at the sky.

< 375h/375H 62v/111V Pos: standing >

< 375h/375H 64v/111V Pos: standing >

< 375h/375H 68v/111V Pos: standing >
A Lich enters from the north.

< 375h/375H 70v/111V Pos: standing >

< 375h/375H 71v/111V Pos: standing >
Yes, but WHAT do you want to gsay?

< 375h/375H 71v/111V Pos: standing >
Kesk suddenly attacks a Lich!
Kesk misses a Lich.

< 375h/375H 73v/111V Pos: standing >
Laz leaves north.
You follow Laz.

 
 *****  
 **@**  
 **P*.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Laz (Orc)(medium) stands, floating here.
Nib rides in on a winged hellhound from the south.
Rex rides in on a winged hellhound from the south.

< 375h/375H 71v/111V Pos: standing >
Backstab who?

< 375h/375H 71v/111V Pos: standing >
Laz leaves south.
You follow Laz.

 
 **P**  
 **@*.  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Laz (Orc)(medium) stands, floating here.
A Lich (medium) stands in mid-air here, fighting Kesk.
Kesk (Kobold)(small) stands, floating here, fighting a Lich.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 375h/375H 70v/111V Pos: standing >
You miss a Lich.
You score a CRITICAL HIT!!!!!
You attempt to knee a Lich, but don't quite make it.
Your impressive pierce strikes a Lich hard.
A winged hellhound bucks madly disobeying Nib's order.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sta EP: few scratches >
 A dark shroud encases Rex as he charges into battle.
A winged hellhound's hooves crash into a Lich's chest with a stunning force.
A Lich is knocked to the ground!

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP:  few wounds >
 Rex's impressive slash seriously wounds a Lich.
Rex's fine slash strikes a Lich very hard.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP:  nasty wounds >
 A Lich misses Kesk.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP:  nasty wounds >
 Kesk misses a Lich.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP:  nasty wounds >
 You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
Damn! You weren't quite stealthy enough, and a Lich noticed your attempt to circle him!

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP:  nasty wounds >
 Laz starts casting an offensive spell.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
Your powerful pierce seriously wounds a Lich.
Your fine pierce strikes a Lich hard.
Your decent pierce strikes a Lich.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
 The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
 You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
 Laz completes his spell...
Laz utters the words 'xazzg ay yahuojz'
A Lich looks really tired.
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Lich sit EP: pretty hurt >
 A Lich's decent bludgeon wounds Kesk.
A Dwarf enters from the west.
A Gnome enters from the west.
A Githzerai enters from the west.
A Dwarf enters from the west.
A Minotaur enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Dwarf enters from the west.
A Halfling enters from the west.
A Centaur trots in from the west.
A Dwarf starts casting an offensive spell.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
 A Dwarf leaves south.
A Gnome leaves south.
A Githzerai leaves south.
A Dwarf leaves south.
A Minotaur leaves south.
A Gnome leaves south.
A Gnome leaves south.
A Halfling leaves south.
A Centaur trots south.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
 Rex misses a Lich.
Rex's crude slash strikes a Lich hard.
Kesk misses a Lich.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
 You skillfully slip behind a Lich and slit their throat resulting in a mist of blood!

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
 A Dwarf enters from the south.
A Gnome enters from the south.
A Githzerai enters from the south.
A Dwarf enters from the south.
A Minotaur enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.
A Halfling enters from the south.
A Centaur trots in from the south.
A Dwarf starts casting an offensive spell.
Laz starts casting a spell.
A Gnome suddenly attacks Kesk!
A Gnome misses Kesk.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
 A halo of white light settles over a Dwarf as he charges into battle.
Rex is knocked to the ground by a Dwarf's mighty bash!

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
 You dodge a bash from a Grey Elf, who loses her balance and falls.
A halo of white light descends upon a Grey Elf burning your soul.
A Githzerai starts casting an offensive spell.
A Halfling starts casting a spell.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
 A Centaur starts casting an offensive spell.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: A Lich sit EP: pretty hurt >
 A Dwarf completes his spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf causes the EARTH to rise up in the shape of a fist!
Kesk's diabolical flesh skullcap from the Great Realm of Duris was damaged from the massive blow!
A Grey Elf assists a Grey Elf heroically.
A Grey Elf misses you.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC: nasty wounds E: A Lich sit EP: pretty hurt >
 Laz completes his spell...
Laz utters the words 'xazzg ay yahuojz'
A Lich looks really tired.
A Gnome starts casting an offensive spell.

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC: nasty wounds E: A Lich sit EP: pretty hurt >
 A Halfling completes her spell...
A Halfling utters the words 'diesilla barh'
Kesk wavers under the impact of the lightning bolt sent by a Halfling.
A Dwarf misses Rex.
A Dwarf's fine slash wounds Rex.
A Dwarf suffers from contact with the aura about Rex.
A Dwarf's a drow-made hardwood great sword eminates a soft glow and a Dwarf looks refreshed!
The room lights up!

< 375h/375H 70v/111V Pos: standing >
< T: Kesk TP: sta TC:pretty hurt E: A Lich sit EP: pretty hurt >
 A Dwarf completes his spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf's earthen fist leaves only a battered corpse of Kesk behind!
Kesk's gloomwing feather was completely destroyed by the massive blow!
Kesk is dead! R.I.P.
Kesk's death cry reverberates in your head as he falls to the ground.
Kesk stops following Laz.
Kesk is no longer in your group.
A Gnome stops invoking abruptly!
A Centaur stops chanting abruptly!
A winged hellhound suddenly attacks a Lich!
A winged hellhound misses a Lich.
Your fine pierce strikes a Lich very hard.
You miss a Lich.
Your pierce strikes a Lich very hard.

< 375h/375H 70v/111V Pos: standing >
< T: hellhound TP: sta TC:few scratches E: A Lich sit EP:  awful >
 A Githzerai completes his spell...
A Githzerai utters the words 'qaiz ay qare'
A Githzerai fires a blast of cold at Rex, who screams out in pain!
You feel your skill in parry improving.
A Grey Elf misses you.
You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.
A Grey Elf suddenly attacks Rex!
A Grey Elf misses a winged hellhound.

< 375h/375H 70v/111V Pos: standing >
< T: hellhound TP: sta TC:few scratches E: A Lich sit EP:  awful >
 You're too busy fighting to be pulling things out of bags!

< 375h/375H 70v/111V Pos: standing >
< T: hellhound TP: sta TC:few scratches E: A Lich sit EP:  awful >
 A Grey Elf starts casting an offensive spell.
Laz leaves west.
Sorry, you aren't allowed to do that in combat.

< 375h/375H 70v/111V Pos: standing >
< T: hellhound TP: sta TC:few scratches E: A Lich sit EP:  awful >
  
 *****  
 *P@*.  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Kobold is lying here.
A Grey Elf (medium) stands here, fighting YOU!
A Centaur (large) stands here (Newbie).
A Halfling (small) stands here.
A Grey Elf (medium) stands here. (casting) 
A Gnome (small) stands here.
A Gnome (small) stands here.
A Minotaur (huge) stands here.
A Dwarf (medium) stands here.
A Githzerai (medium) stands, floating here (Newbie).
A Grey Elf (medium) crouches here, fighting YOU!
A Gnome (small) stands here.
A Dwarf (medium) stands here, fighting Rex.
A Grey Elf (medium) stands here, fighting a winged hellhound.
A Dwarf (medium) stands here.
Rex (Orc)(medium), floating sits atop a winged hellhound, fighting a Lich.
Nib (Orc)(medium), floating sits atop a winged hellhound.
A Lich (medium) sits in mid-air here, fighting a winged hellhound.

< 375h/375H 70v/111V Pos: standing >
< T: hellhound TP: sta TC:few scratches E: A Lich sit EP:  awful >
 You attempt to flee...
PANIC!  You couldn't escape!
A Halfling gets 5 coins from the corpse of Kesk.

< 375h/375H 70v/111V Pos: standing >
< T: hellhound TP: sta TC:few scratches E: A Lich sit EP:  awful >
 A winged hellhound shifts his weight and viciously slams his rear hooves into a Lich's chest which collapses with a loud CRUNCH.
A Lich's oaken quarterstaff was completely destroyed by the massive blow!
A Lich's braided elfskin headband [superior] was completely destroyed by the massive blow!
A Lich's pair of well-crafted snakeskin boots  was completely destroyed by the massive blow!
A Lich is dead! R.I.P.
You receive your share of experience.