<worn as a badge> a beacon of courage (glowing) (illuminating)
<worn on head> a misshaped bronze crown
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a glittering ivory veil from The Savannah of Broken Trusts
<worn around neck> an unique brass choker from The Savannah of Broken Trusts
<worn around neck> a choker with red, white and a blue gems
<worn on body> a static copper platemail
<worn about body> a scarlet cavalier's cloak
<worn on back> a big big bag for a little person (illuminating)
<worn about waist> a soft leather belt
<worn on belt buckle>lucky alchemist sack
<attached to belt> a glowing black tome with a bone splint spine (magic) (glowing)
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> a pair of worn leather sleeves
<held as shield> a drow-made softwood tower shield from Tharnadia - City of Humans
<worn around wrist> some iron-plated bracers [superior]
<worn on hands> some disease covered spiked talons [superior]
<worn on finger> a tiny diamond ring [superior] (magic)
<worn on finger> a magical emerald signet
<primary weapon> a flaming sabre (magic) (glowing)
<worn on legs> some diabolical steel leggings from The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 231h/231H 37v/117V Pos: standing >
*......
M.......
***.....^.
***.......
*@.M.....
*^.......
**.......
**...^..
**....
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 231h/231H 37v/117V Pos: standing >
*.....
M......
***.....^
***......
@*.M....
*^......
**......
. **...^.
**...
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 231h/231H 35v/117V Pos: standing >
M.....
***.....
***......
**.M....
@^......
**......
. **...^..
. **....
. **...
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 231h/231H 35v/117V Pos: standing >
*......
***.....^
***.......
**.M.....
*@.......
**.......
. **...^...
**.....
**....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 231h/231H 34v/117V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 231h/231H 35v/117V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 231h/231H 34v/117V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.
< 231h/231H 33v/117V Pos: standing >
Site of a Recent Battle
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.
< 231h/231H 32v/117V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.
A sinewy cheetah slinks through the grasses, waiting to strike.
< 231h/231H 31v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 231h/231H 32v/117V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
< 231h/231H 31v/117V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
[2] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 231h/231H 30v/117V Pos: standing >
You start chanting...
A baboon suddenly attacks YOU!
< 231h/231H 37v/117V Pos: standing >
< T: Zrouli TP: sta TC:excellent E: baboon sta EP: excellent >
Casting: earthen maul
< 231h/231H 38v/117V Pos: standing >
< T: Zrouli TP: sta TC:excellent E: baboon sta EP: excellent >
A baboon enters from the west.
You complete your spell...
[Damage: 99 ] You cause the EARTH to reach up and maul your opponent!
< 231h/231H 38v/117V Pos: standing >
< T: Zrouli TP: sta TC:excellent E: baboon sta EP: few wounds >
You start chanting...
< 231h/231H 38v/117V Pos: standing >
< T: Zrouli TP: sta TC:excellent E: baboon sta EP: few wounds >
Casting: earthen maul
A baboon's kick parts your hair but does little else.
A baboon attacks you. [0 hits]
< 231h/231H 38v/117V Pos: standing >
< T: Zrouli TP: sta TC:excellent E: baboon sta EP: few wounds >
You complete your spell...
[Damage: 205 ] You cause the EARTH to reach up and maul your opponent!
< 231h/231H 38v/117V Pos: standing >
< T: Zrouli TP: sta TC:excellent E: baboon sta EP: awful >
A baboon enters from the west.
< 231h/231H 38v/117V Pos: standing >
< T: Zrouli TP: sta TC:excellent E: baboon sta EP: awful >
A baboon enters from the west.
A baboon leaves east.
< 231h/231H 38v/117V Pos: standing >
< T: Zrouli TP: sta TC:excellent E: baboon sta EP: awful >
You start chanting...
< 231h/231H 38v/117V Pos: standing >
< T: Zrouli TP: sta TC:excellent E: baboon sta EP: awful >
You complete your spell...
[Damage: 64 ] Your lightning bolt shatters a baboon to pieces.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.
< 231h/231H 38v/117V Pos: standing >
You get a handful of coins from the corpse of a baboon.
There were: 1 platinum coin, 8 gold coins.
< 231h/231H 38v/117V Pos: standing >
the corpse of a baboon appears to be empty.
< 231h/231H 38v/117V Pos: standing >
the corpse of a baboon appears to be empty.
< 231h/231H 38v/117V Pos: standing >
You do not see or have the 4.corpse.
< 231h/231H 39v/117V Pos: standing >
You do not see or have the 5.corpse.
< 231h/231H 40v/117V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
< 231h/231H 40v/117V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.
< 231h/231H 40v/117V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 231h/231H 39v/117V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
< 231h/231H 39v/117V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 231h/231H 38v/117V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
< 231h/231H 37v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 231h/231H 39v/117V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 231h/231H 39v/117V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 231h/231H 39v/117V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 231h/231H 39v/117V Pos: standing >
*......
***.....^
***.......
**.M.....
*@.......
**.......
. **...^...
**.....
**....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 231h/231H 39v/117V Pos: standing >
*M*.....
***......
**.M.....
*^.......
*@.......
. **...^...
. **......
. **.....
*....
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 231h/231H 40v/117V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 6 seconds)
5th circle: 5 of 5
6th circle: 2 of 3 ( 7 seconds)
< 231h/231H 44v/117V Pos: standing >
Your current terrain is: Forest.
< 231h/231H 44v/117V Pos: standing >
< 231h/231H 46v/117V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 6 seconds)
5th circle: 5 of 5
6th circle: 2 of 3 ( 7 seconds)
< 231h/231H 59v/117V Pos: standing >
Your current terrain is: Forest.
< 231h/231H 59v/117V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 231h/231H 70v/117V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
< 231h/231H 95v/117V Pos: standing >
M**.....
***......
**.M.....
*^.......
*@.......
. **...^...
. **......
. **.....
*....
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 231h/231H 100v/117V Pos: standing >
*......
***.....^
***.......
**.M.....
*@.......
**.......
. **...^...
**.....
**....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 231h/231H 102v/117V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 231h/231H 103v/117V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 231h/231H 102v/117V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.
A sinewy cheetah slinks through the grasses, waiting to strike.
< 231h/231H 101v/117V Pos: standing >
A cheetah leaves south.
< 231h/231H 102v/117V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
< 231h/231H 102v/117V Pos: standing >
A giraffe leaves north.
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 231h/231H 101v/117V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
< 231h/231H 100v/117V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
Fresh blood splatters cover the area.
[3] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 231h/231H 99v/117V Pos: standing >
A baboon leaves west.
< 231h/231H 105v/117V Pos: standing >
A baboon enters from the east.
< 231h/231H 106v/117V Pos: standing >
You start chanting...
< 231h/231H 107v/117V Pos: standing >
Casting: earthen maul
< 231h/231H 110v/117V Pos: standing >
You complete your spell...
[Damage: 104 ] You cause the EARTH to reach up and maul your opponent!
A baboon's kick parts your hair but does little else.
A baboon attacks you. [1 hits]
< 224h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
[Damage: 4 ] [Damage: 4 ] You attack a baboon. [2 hits]
< 224h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
A baboon enters from the east.
You start chanting...
< 224h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
Casting: earthen maul
< 224h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
You complete your spell...
[Damage: 100 ] You cause the EARTH to reach up and maul your opponent!
A baboon attacks you. [1 hits]
< 217h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
You attack a baboon. [0 hits]
< 217h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
A baboon attacks you. [0 hits]
< 217h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
You start chanting...
< 217h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
You complete your spell...
[Damage: 87 ] The lightning bolt hits a baboon with full impact.
< 217h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: nasty wounds >
You start chanting...
< 217h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: nasty wounds >
You suddenly see a baboon's foot in your chest.
A baboon attacks you. [0 hits]
< 209h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: nasty wounds >
Casting: earthen maul
< 209h/231H 112v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: nasty wounds >
You complete your spell...
[Damage: 195 ] Your earthen fist leaves only a battered corpse of a baboon behind!
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.
< 209h/231H 112v/117V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
Fresh blood splatters cover the area.
[4] The corpse of a baboon is lying here.
A baboon stands here, fighting YOU!
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 209h/231H 113v/117V Pos: standing >
A baboon attacks you. [0 hits]
< 209h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
A baboon enters from the west.
You're too busy fighting to be pulling things out of bags!
< 209h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
You're too busy fighting to be pulling things out of bags!
< 209h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
You're too busy fighting to be pulling things out of bags!
< 209h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
You're too busy fighting to be pulling things out of bags!
< 209h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
You do not see or have the 5.corpse.
< 209h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
You start chanting...
< 209h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
You complete your spell...
[Damage: 68 ] The lightning bolt hits a baboon with full impact.
< 209h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
A baboon enters from the south.
< 209h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC:few scratches E: baboon sta EP: few wounds >
A baboon attacks you. [1 hits]
You start chanting...
< 206h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: baboon sta EP: few wounds >
A baboon leaves north.
You complete your spell...
[Damage: 84 ] The lightning bolt hits a baboon with full impact.
< 206h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
A baboon enters from the south.
< 206h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
[Damage: 3 ] [Damage: 1 ] You attack a baboon. [2 hits]
< 206h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
You start chanting...
< 206h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
A baboon leaves south.
You complete your spell...
[Damage: 73 ] The lightning bolt hits a baboon with full impact.
< 206h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: baboon sta EP: awful >
Someone completes his spell...
Someone utters the words 'xarr ay ghaiz'
< 206h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: baboon sta EP: awful >
A baboon's kick parts your hair but does little else.
A baboon attacks you. [0 hits]
< 206h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC: small wounds E: baboon sta EP: awful >
Someone gives an order to his followers.
An air elemental's mass slams into you, knocking you to the ground!
You dodge a bash from an air elemental, who loses its balance and falls.
< 205h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: small wounds E: baboon sta EP: awful >
An air elemental attacks you. [1 hits]
[Damage: 3 ] You attack a baboon. [1 hits]
< 204h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: small wounds E: baboon sta EP: awful >
A baboon enters from the south.
< 204h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: small wounds E: baboon sta EP: awful >
A baboon enters from the west.
< 204h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: small wounds E: baboon sta EP: awful >
A baboon leaves north.
< 204h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: small wounds E: baboon sta EP: awful >
A baboon attacks you. [1 hits]
< 195h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: small wounds E: baboon sta EP: awful >
An air elemental attacks you. [1 hits]
You score a CRITICAL HIT!!!!!
[Damage: 11 ] You attack a baboon. [1 hits]
< 193h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: small wounds E: baboon sta EP: awful >
A baboon leaves south.
< 193h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: small wounds E: baboon sta EP: awful >
An Orc snaps into visibility.
< 193h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: small wounds E: baboon sta EP: awful >
An Orc completes his spell...
An Orc utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by an Orc - OUCH!
OUCH! That really did HURT!
< 137h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: few wounds E: baboon sta EP: awful >
An air elemental attacks you. [1 hits]
[Damage: 4 ] You attack a baboon. [1 hits]
< 136h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: few wounds E: baboon sta EP: awful >
A baboon attacks you. [1 hits]
< 128h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: few wounds E: baboon sta EP: awful >
An Orc starts casting an offensive spell.
< 128h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: few wounds E: baboon sta EP: awful >
A baboon enters from the west.
< 128h/231H 117v/117V Pos: sitting >
< T: Zrouli TP: sit TC: few wounds E: baboon sta EP: awful >
You scramble madly to your feet!
< 128h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC: few wounds E: baboon sta EP: awful >
An Orc completes his spell...
An Orc utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by an Orc - OUCH!
OUCH! That really did HURT!
< 72h/231H 117v/117V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: baboon sta EP: awful >
You attempt to flee...
On a Wide Baobab Limb
Obvious exits: -W
You flee eastward!
< 72h/231H 91v/117V Pos: standing >
You start chanting...
< 72h/231H 97v/117V Pos: standing >
Casting: natures touch
< 72h/231H 101v/117V Pos: standing >
You are enveloped in flames from a fireball sent by an Orc - OUCH!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You complete your spell...
The warmth of nature fills your body.
< 13h/231H 101v/117V Pos: standing >
A baboon enters from the west.
You attempt to flee...
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
Fresh blood splatters cover the area.
A greyish stone wall is here to the down. (magic)
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An Orc (medium) stands in mid-air here.(Red Aura)
A baboon clings to a baobab limb, watching the savannah below.
You flee westward!
< 50h/231H 73v/117V Pos: standing >
A baboon enters from the north.
< 59h/231H 74v/117V Pos: standing >
A baboon suddenly attacks YOU!
< 78h/231H 75v/117V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: baboon sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 96h/231H 75v/117V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: baboon sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 106h/231H 75v/117V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: baboon sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 106h/231H 75v/117V Pos: standing >
< T: Zrouli TP: sta TC: nasty wounds E: baboon sta EP: awful >
You attempt to flee...
On a Wide Baobab Limb
Obvious exits: -N
A baboon clings to a baobab limb, watching the savannah below.
You flee southward!
< 106h/231H 52v/117V Pos: standing >
< 106h/231H 52v/117V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 106h/231H 55v/117V Pos: standing >
< 106h/231H 57v/117V Pos: standing >
< 106h/231H 64v/117V Pos: standing >
YOU'RE HIT! A lightning bolt from an Orc has reached its goal.
OUCH! That really did HURT!
< 73h/231H 66v/117V Pos: standing >
You start chanting...
< 73h/231H 68v/117V Pos: standing >
Casting: natures touch
< 73h/231H 71v/117V Pos: standing >
YOU'RE HIT! A lightning bolt from an Orc has reached its goal.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You complete your spell...
The warmth of nature fills your body.
< 3h/231H 72v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 50h/231H 76v/117V Pos: standing >
A baboon enters from the north.
YOU'RE HIT! A lightning bolt from an Orc has reached its goal.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 19h/231H 78v/117V Pos: standing >
You attempt to flee...
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
Puddles of fresh blood cover the ground.
A greyish stone wall is here to the down. (magic)
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An Orc (medium) stands in mid-air here.(Red Aura)
A baboon clings to a baobab limb, watching the savannah below.
You flee northward!
< 37h/231H 53v/117V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -N
Fresh blood covers everything in the area.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 47h/231H 52v/117V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
A baboon enters from the north.
Alas, you cannot go that way. . . .
< 47h/231H 55v/117V Pos: standing >
A baboon suddenly attacks YOU!
< 47h/231H 55v/117V Pos: standing >
< T: Zrouli TP: sta TC:pretty hurt E: baboon sta EP: awful >
YOU'RE HIT! A lightning bolt from an Orc has reached its goal.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 9h/231H 55v/117V Pos: standing >
< T: Zrouli TP: sta TC: awful E: baboon sta EP: awful >
You attempt to flee...
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
Fresh blood splatters cover the area.
A greyish stone wall is here to the down. (magic)
[4] The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An Orc (medium) stands in mid-air here. (casting) (Red Aura)
A baboon clings to a baobab limb, watching the savannah below.
You flee northward!
< 9h/231H 27v/117V Pos: standing >
A baboon leaves south.
< 9h/231H 27v/117V Pos: standing >
Oof! You bump into a greyish stone wall...
< 9h/231H 30v/117V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'diesilla barh'
You feel enlightened by the lightning bolt an Orc sends, and then all is dark - RIP.