<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a deerskin cloak
<worn about waist> a deerskin belt
<held as shield> a small round wooden shield
<worn on hands> some pitted glass gloves
<primary weapon> a slender sword of vapor (glowing)
<worn on legs> some doeskin pants
<worn on feet> a pair of rugged outdoors boots
< 85h/85H 102v/106V Pos: standing >
The sun starts to set in the south.
< 85h/85H 104v/106V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 15 platinum coins, 50 gold coins, 86 silver coins, 78 copper coins.
< 85h/85H 105v/106V Pos: standing >
You put your money into the machine and receive a ticket.
< 85h/85H 106v/106V Pos: standing >
Ok.
You put 5 platinum, 9 gold, 3 silver, and 8 copper coins into a rugged adventurers satchel.
< 85h/85H 106v/106V Pos: standing >
You sit down and relax.
< 85h/85H 106v/106V Pos: sitting >
You aren't trained in magic.
< 85h/85H 106v/106V Pos: sitting >
You start meditating...
< 85h/85H 106v/106V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 85h/85H 106v/106V Pos: sitting >
You stop meditating.
You are already resting.
< 85h/85H 106v/106V Pos: sitting >
You currently have the following spell slots available:
1st circle: 7 of 7
2nd circle: 5 of 7 ( 27 seconds)
3rd circle: 1 of 4 ( 50 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 85h/85H 106v/106V Pos: sitting >
You start meditating...
< 85h/85H 106v/106V Pos: sitting >
Score information for Eedu
Level: 14 Race: Halfling Class: Ethermancer Sex: Male
Hit points: 85(85) Moves: 106(106)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 49 minutes
Received data: 0.1129 MB this session.
Send data: 0.0033 MB this session.
Compression ratio: 85%
85%
Status: Sitting around, resting.
Praying Meditating
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Fly Armor
Bartender Quests Remaining: 4
Combat Pulse: 13 Spell Pulse: 0.70
Leaderboard Points: 140
Active Spells:
--------------
vapor armor (2 minutes)
< 85h/85H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 85h/85H 106v/106V Pos: sitting >
The SeaStalker sails in from the west.
< 85h/85H 106v/106V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 85h/85H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
You currently have the following spell slots available:
1st circle: 7 of 7
2nd circle: 5 of 7 ( 27 seconds)
3rd circle: 3 of 4 ( 16 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 85h/85H 106v/106V Pos: sitting >
You currently have the following spell slots available:
1st circle: 7 of 7
2nd circle: 5 of 7 ( 27 seconds)
3rd circle: 3 of 4 ( 16 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 85h/85H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 85h/85H 106v/106V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
< 85h/85H 106v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 85h/85H 106v/106V Pos: standing >
You board the SeaStalker.
Boarding Deck of the SeaStalker
This is the deck onboard the frigate. The bridge is just to the
east of here, while the stern is to the west. Three tall masts have
been built up from the deck here, ready to unfurl huge sails once out
on the ocean. There is a rope ladder here, leading back down to the
pier.
Obvious exits: -East -West
< 85h/85H 106v/106V Pos: standing >
The Stern of the SeaStalker
This is the back end, or stern of the frigate. There is several
catapults bolted to the deck here, where the ship turns when it engages
the enemy. The crewmen of the frigate spend extra time working on
the catapults, making sure nothing will freeze up when a battle begins.
Obvious exits: -East
An Orc crewman performs his duties on the deck.
< 85h/85H 105v/106V Pos: standing >
You start chanting...
An orc crewman suddenly attacks YOU!
An orc crewman misses you.
You feel your skill in quick chant improving.
< 85h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:excellent E: crew sta EP: excellent >
You complete your spell...
[Damage: 35 ] You chill an orc crewman.
The chilling cold causes an orc crewman to stammer, apparently weakened.
< 85h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:excellent E: crew sta EP: small wounds >
You start chanting...
< 85h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:excellent E: crew sta EP: small wounds >
You complete your spell...
You open an icy vortex in the ether and blast an orc crewman with the FuRy of Auril!
You miss an orc crewman.
An orc crewman dodges your futile attack.
< 85h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:excellent E: crew sta EP: small wounds >
You dodge an orc crewman's vicious attack.
An orc crewman misses you.
An orc crewman's kick parts your hair but does little else.
You start chanting...
< 85h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:excellent E: crew sta EP: small wounds >
You complete your spell...
The freezing winds around an orc crewman intensify!
< 85h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:excellent E: crew sta EP: small wounds >
You miss an orc crewman.
< 85h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:excellent E: crew sta EP: small wounds >
You start chanting...
< 85h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:excellent E: crew sta EP: small wounds >
An orc crewman's decent punch strikes you hard.
< 77h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:few scratches E: crew sta EP: small wounds >
You complete your spell...
The freezing winds around an orc crewman intensify!
< 77h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:few scratches E: crew sta EP: small wounds >
An orc crewman dodges your futile attack.
< 77h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:few scratches E: crew sta EP: small wounds >
You start chanting...
< 77h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:few scratches E: crew sta EP: small wounds >
You complete your spell...
[Damage: 20 ] You chill an orc crewman.
< 77h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC:few scratches E: crew sta EP: small wounds >
An orc crewman's weak punch strikes you.
< 74h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: small wounds >
You miss an orc crewman.
< 74h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: small wounds >
[Damage: 135 ] an orc crewman shudders violently as the ice cold winds slice through him.
< 74h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: nasty wounds >
You start chanting...
< 74h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: nasty wounds >
Casting: chill touch
< 74h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: nasty wounds >
You complete your spell...
[Damage: 19 ] You chill an orc crewman.
< 74h/85H 105v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: nasty wounds >
You raise a level!
[Damage: 104 ] an orc crewman shudders violently as the ice cold winds slice through him.
An orc crewman is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] You beautifully slash an orc crewman into two parts - both dead.
An orc crewman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An orc crewman's death cry reverberates in your head as he falls to the ground.
< 82h/93H 105v/106V Pos: standing >
You get a handful of coins from the corpse of an orc crewman.
There were: 2 platinum coins, 7 gold coins.
< 82h/93H 105v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an orc crewman is made of flesh and appears to be of average quality.
The corpse of an orc crewman has an item value of 1.
It appears to be the corpse of an orc crewman.
Nothing.
< 82h/93H 105v/106V Pos: standing >
Ok.
You put 2 platinum, 7 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 82h/93H 106v/106V Pos: standing >
You sit down and relax.
< 82h/93H 106v/106V Pos: sitting >
You currently have the following spell slots available:
1st circle: 7 of 8 ( 9 seconds)
2nd circle: 2 of 7 ( 65 seconds)
3rd circle: 1 of 5 ( 63 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 82h/93H 106v/106V Pos: sitting >
You start meditating...
< 82h/93H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 83h/93H 106v/106V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 83h/93H 106v/106V Pos: sitting >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
arctic blast
faerie fog
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
dispel magic
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
9th CIRCLE:
arcane whirlwind
plane shift
10th CIRCLE:
induce tupor
purge
11th CIRCLE:
blur
mass fly
tempest terrain
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
arctic blast
faerie fog
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
< 86h/93H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 89h/93H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 93h/93H 106v/106V Pos: sitting >
The sun vanishes behind the southern horizon.
< 93h/93H 106v/106V Pos: sitting >
A bell rings, announcing final boarding call for SeaStalker
A strange voice announces, 'All aboard! Now departing for Storm Port.'
< 93h/93H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 93h/93H 106v/106V Pos: sitting >
You feel the protection of the winds dissapate.
< 93h/93H 106v/106V Pos: sitting >
< 93h/93H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 93h/93H 106v/106V Pos: sitting >
You stop meditating.
Obvious exits:
East- Boarding Deck of the SeaStalker
< 93h/93H 106v/106V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 93h/93H 106v/106V Pos: sitting >
You start meditating...
< 93h/93H 106v/106V Pos: sitting >
Score information for Eedu
Level: 15 Race: Halfling Class: Ethermancer Sex: Male
Hit points: 93(93) Moves: 106(106)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 52 minutes
Received data: 0.1169 MB this session.
Send data: 0.0035 MB this session.
Compression ratio: 85%
85%
Status: Sitting around, resting.
Praying Meditating
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Fly
Bartender Quests Remaining: 4
Combat Pulse: 13 Spell Pulse: 0.70
Leaderboard Points: 150
< 93h/93H 106v/106V Pos: sitting >
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
arctic blast
faerie fog
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
dispel magic
windwalk
8th CIRCLE:
ethereal form
ethereal recharge
9th CIRCLE:
arcane whirlwind
plane shift
10th CIRCLE:
induce tupor
purge
11th CIRCLE:
blur
mass fly
tempest terrain
1st CIRCLE:
faerie fire
ice missile
vapor armor
2nd CIRCLE:
chill touch
detect magic
purify spirit
3rd CIRCLE:
arctic blast
faerie fog
wind blade
4th CIRCLE:
coldshield
cone of cold
faerie sight
lightning bolt
5th CIRCLE:
ice storm
static discharge
storm empathy
vapor strike
6th CIRCLE:
frost beacon
frostbite
lightning curtain
lightning shield
7th CIRCLE:
cold snap
< 93h/93H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 93h/93H 106v/106V Pos: sitting >
< 93h/93H 106v/106V Pos: sitting >
< 93h/93H 106v/106V Pos: sitting >
< 93h/93H 106v/106V Pos: sitting >
< 93h/93H 106v/106V Pos: sitting >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Lesser God ] Ashyel Keeper of the Flying Monkeys
There are 1 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[26 Ethermancer ] Xakl Legionary of The Empire (Halfling)[Commoner]
[31 Necromancer ] Drev Legionary of The Empire (Gnome)[Commoner]
[27 Bard ] Trix (Gnome)[Commoner]
[22 BeRSeRKeR ] Kardoma (Dwarf)[Commoner]
[28 Conjurer ] Roryan Legionary of The Empire (Human)[Commoner]
[23 Druid ] Darius (Centaur) (AFK)[Commoner]
[25 Necromancer ] Zan (Gnome) (Group Needed)[Commoner]
[43 Forest Druid ] Jevad Legionary of The Empire (Human)[Commoner]
[21 Bard ] Cerz (Halfling)[Commoner]
[15 Ethermancer ] Eedu (Halfling)[Serf]
[36 Swashbuckler ] Draz Magister Militum of The Empire (Grey Elf)[Commoner]
[37 Enslaver ] Gonskr (Githzerai)[Commoner]
[28 Paladin ] Drok (Centaur)[Commoner]
[36 Air Magus ] Maulrok Magister Equitum of The Empire (Gnome) (Guide)[Commoner]
[ 5 Sorcerer ] Sylric (Grey Elf)[Serf]
[36 Storm Druid ] Morrigu Pontifex Maximus of The Empire (Halfling) (Frag Lord)[Knight]
[28 Cleric ] Nicram Legionary of The Empire (Human)[Commoner]
[40 Diabolis ] Steo Pontifex Maximus of The Empire (Gnome)[Commoner]
[34 Psycheporter ] Sotra (Githzerai)[Commoner]
[41 Storm Druid ] Hazic (Dwarf)[Commoner]
[25 Warrior ] Matias (Barbarian) (Group Needed)[Commoner]
[36 Healer ] Liels Magister Militum of The Empire (Grey Elf)[Commoner]
[33 Psycheporter ] Om Pontifex Maximus of The Empire (Grey Elf)[Commoner]
[30 Bard ] Iler Legionary of The Empire (Grey Elf)[Commoner]
[42 Shadowmage ] Cora Pontifex Maximus of The Empire (Halfling)[Commoner]
[35 Brigand ] Jixan Legionary of The Empire (Minotaur)[Commoner]
Ethereal essences flow into you, restoring your 2nd circle powers!
The SeaStalker departs for Storm Port.
The Automated Ticket System punches your ticket for the journey.
[34 MindFlayer ] Aktosh Magister Militum of The Empire (Lich)[Commoner]
[42 Crusader ] Kaene Magister Militum of The Empire (Dwarf) (Guide)[Commoner]
[41 Dark Dreamer ] Hudini Magister Militum of The Empire (Grey Elf)[Commoner]
[32 Blademaster ] Rakasx Legionary of The Empire (Githzerai)[Commoner]
[29 Illusionist ] Ishta Legionary of The Empire (Githzerai)[Commoner]
There are 31 mortal(s) on.
Total visible players: 32.
Total connections: 54.
Record number of connections this boot: 55.
< 93h/93H 106v/106V Pos: sitting >
The night has begun.
< 93h/93H 106v/106V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 93h/93H 106v/106V Pos: sitting >
You currently have the following spell slots available:
1st circle: 7 of 8 ( 9 seconds)
2nd circle: 5 of 7 ( 26 seconds)
3rd circle: 5 of 5
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 93h/93H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 93h/93H 106v/106V Pos: sitting >
You are already meditating.
< 93h/93H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 93h/93H 106v/106V Pos: sitting >
Autosaving...
< 93h/93H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 93h/93H 106v/106V Pos: sitting >
You clamber to your feet.
< 93h/93H 106v/106V Pos: standing >
Boarding Deck of the SeaStalker
This is the deck onboard the frigate. The bridge is just to the
east of here, while the stern is to the west. Three tall masts have
been built up from the deck here, ready to unfurl huge sails once out
on the ocean. There is a rope ladder here, leading back down to the
pier.
Obvious exits: -East -West
< 93h/93H 105v/106V Pos: standing >
The Bridge of the SeaStalker
This is the bridge onboard the frigate. The ship is used for
battle much more than it is used for trading so most the cargo hold
has been emptied out and replaced with slave gallows for extra speed
and extra weapons fitted to the stern. The captain and first mate
pilot the ship from here, shouting out orders to various crewmen.
Obvious exits: -East -West
A strange, buzzing contraption beeps and whizzes here.
An Orc crewman performs his duties on the deck.
An Orc crewman performs his duties on the deck.
The first mate of the juggernaught stay close to his captain.
The captain of the juggernaught steers the ship from here.
< 93h/93H 104v/106V Pos: standing >
The Bow of the SeaStalker
This is the bow of a naval frigate, docked at Storm Port for just
a few days to re-supply. Looking out one can see the ocean to the
east spreading out like a blue-green carpet. The masts of the frigate
begin just to the west, while looking down, one can see a multitude
of long oars that come from the slave gallows somewhere below.
Obvious exits: -West
< 93h/93H 104v/106V Pos: standing >
The Bridge of the SeaStalker
This is the bridge onboard the frigate. The ship is used for
battle much more than it is used for trading so most the cargo hold
has been emptied out and replaced with slave gallows for extra speed
and extra weapons fitted to the stern. The captain and first mate
pilot the ship from here, shouting out orders to various crewmen.
Obvious exits: -East -West
A strange, buzzing contraption beeps and whizzes here.
An Orc crewman performs his duties on the deck.
An Orc crewman performs his duties on the deck.
The first mate of the juggernaught stay close to his captain.
The captain of the juggernaught steers the ship from here.
< 93h/93H 105v/106V Pos: standing >
An orc crewman leaves east.
< 93h/93H 105v/106V Pos: standing >
The Bow of the SeaStalker
This is the bow of a naval frigate, docked at Storm Port for just
a few days to re-supply. Looking out one can see the ocean to the
east spreading out like a blue-green carpet. The masts of the frigate
begin just to the west, while looking down, one can see a multitude
of long oars that come from the slave gallows somewhere below.
Obvious exits: -West
An Orc crewman performs his duties on the deck.
< 93h/93H 104v/106V Pos: standing >
You start chanting...
< 93h/93H 105v/106V Pos: standing >
You complete your spell...
You open an icy vortex in the ether and blast an orc crewman with the FuRy of Auril!
< 93h/93H 106v/106V Pos: standing >
You start chanting...
< 93h/93H 106v/106V Pos: standing >
[Damage: 91 ] an orc crewman shudders violently as the ice cold winds slice through him.
Casting: arctic blast
An orc crewman misses you.
You suddenly see an orc crewman's foot in your chest.
< 84h/93H 106v/106V Pos: standing >
< T: Eedu TP: sta TC:few scratches E: crew sta EP: few wounds >
You complete your spell...
The freezing winds around an orc crewman intensify!
< 84h/93H 106v/106V Pos: standing >
< T: Eedu TP: sta TC:few scratches E: crew sta EP: few wounds >
You start chanting...
< 84h/93H 106v/106V Pos: standing >
< T: Eedu TP: sta TC:few scratches E: crew sta EP: few wounds >
You complete your spell...
[Damage: 19 ] You chill an orc crewman.
An orc crewman's fine punch strikes you very hard.
OUCH! That really did HURT!
An orc crewman misses you.
< 72h/93H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: few wounds >
[Damage: 98 ] an orc crewman shudders violently as the ice cold winds slice through him.
< 72h/93H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: nasty wounds >
An orc crewman enters from the west.
< 72h/93H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: nasty wounds >
You start chanting...
< 72h/93H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: nasty wounds >
[Damage: 116 ] The icy winds claim the life of an orc crewman...
An orc crewman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An orc crewman's death cry reverberates in your head as he falls to the ground.
You abort your prayer before it's done!
< 72h/93H 106v/106V Pos: standing >
You get a handful of coins from the corpse of an orc crewman.
There were: 1 platinum coin, 7 gold coins.
< 72h/93H 106v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an orc crewman is made of flesh and appears to be of average quality.
The corpse of an orc crewman has an item value of 1.
It appears to be the corpse of an orc crewman.
some embroidered hides
< 72h/93H 106v/106V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 72h/93H 106v/106V Pos: standing >
You start chanting...
< 72h/93H 106v/106V Pos: standing >
Casting: arctic blast
< 73h/93H 106v/106V Pos: standing >
You complete your spell...
You open an icy vortex in the ether and blast an orc crewman with the FuRy of Auril!
< 73h/93H 106v/106V Pos: standing >
You start chanting...
< 73h/93H 106v/106V Pos: standing >
You complete your spell...
The freezing winds around an orc crewman intensify!
< 73h/93H 106v/106V Pos: standing >
You start chanting...
An orc crewman suddenly attacks YOU!
An orc crewman misses you.
< 74h/93H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: excellent >
You complete your spell...
[Damage: 19 ] You chill an orc crewman.
< 74h/93H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: few scratches >
You raise a level!
[Damage: 82 ] an orc crewman shudders violently as the ice cold winds slice through him.
< 80h/99H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: few wounds >
You start chanting...
< 80h/99H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: few wounds >
You complete your spell...
[Damage: 39 ] You chill an orc crewman.
The chilling cold causes an orc crewman to stammer, apparently weakened.
An orc crewman misses you.
< 80h/99H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: few wounds >
[Damage: 120 ] an orc crewman shudders violently as the ice cold winds slice through him.
< 80h/99H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: awful >
You start chanting...
< 80h/99H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: awful >
You complete your spell...
[Damage: 20 ] You chill an orc crewman.
< 80h/99H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: awful >
The snow is coming down faster now.
< 80h/99H 106v/106V Pos: standing >
< T: Eedu TP: sta TC: small wounds E: crew sta EP: awful >
[Damage: 137 ] The icy winds claim the life of an orc crewman...
An orc crewman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An orc crewman's death cry reverberates in your head as he falls to the ground.
< 80h/99H 106v/106V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 80h/99H 106v/106V Pos: standing >
You get a few coins from the corpse of an orc crewman.
There were: 2 platinum coins, 19 gold coins.
< 80h/99H 106v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an orc crewman is made of flesh and appears to be of average quality.
The corpse of an orc crewman has an item value of 1.
It appears to be the corpse of an orc crewman.
Nothing.
< 80h/99H 106v/106V Pos: standing >
Ok.
You put 2 platinum, 19 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 80h/99H 106v/106V Pos: standing >
The Bridge of the SeaStalker
This is the bridge onboard the frigate. The ship is used for
battle much more than it is used for trading so most the cargo hold
has been emptied out and replaced with slave gallows for extra speed
and extra weapons fitted to the stern. The captain and first mate
pilot the ship from here, shouting out orders to various crewmen.
Obvious exits: -East -West
A strange, buzzing contraption beeps and whizzes here.
The first mate of the juggernaught stay close to his captain.
The captain of the juggernaught steers the ship from here.
< 80h/99H 105v/106V Pos: standing >
Boarding Deck of the SeaStalker
This is the deck onboard the frigate. The bridge is just to the
east of here, while the stern is to the west. Three tall masts have
been built up from the deck here, ready to unfurl huge sails once out
on the ocean. There is a rope ladder here, leading back down to the
pier.
Obvious exits: -East -West
< 80h/99H 104v/106V Pos: standing >
The Stern of the SeaStalker
This is the back end, or stern of the frigate. There is several
catapults bolted to the deck here, where the ship turns when it engages
the enemy. The crewmen of the frigate spend extra time working on
the catapults, making sure nothing will freeze up when a battle begins.
Obvious exits: -East
The corpse of an orc crewman is lying here.
< 80h/99H 103v/106V Pos: standing >
You sit down and relax.
< 80h/99H 104v/106V Pos: sitting >
You currently have the following spell slots available:
1st circle: 8 of 8
2nd circle: 3 of 7 ( 50 seconds)
3rd circle: 1 of 5 ( 61 seconds)
4th circle: 0 of 1 ( 17 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 80h/99H 104v/106V Pos: sitting >
You start meditating...
< 81h/99H 105v/106V Pos: sitting >
You have just passed the half-way point on the way towards your next level.
< 82h/99H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 83h/99H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 88h/99H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 94h/99H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 98h/99H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 99h/99H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 99h/99H 106v/106V Pos: sitting >
A shrill horn blows, alerting passengers to disembark.
A strange voice announces, 'Now arrived at Storm Port.'
< 99h/99H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 99h/99H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 99h/99H 106v/106V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 99h/99H 106v/106V Pos: sitting >
The moon casts a little bit of light on the ground.
< 99h/99H 106v/106V Pos: sitting >
< 99h/99H 106v/106V Pos: sitting >
< 99h/99H 106v/106V Pos: sitting >
< 99h/99H 106v/106V Pos: sitting >
< 99h/99H 106v/106V Pos: sitting >
A bell rings, announcing final boarding call for SeaStalker
A strange voice announces, 'All aboard! Now departing for Khomeni Khan.'
< 99h/99H 106v/106V Pos: sitting >
< 99h/99H 106v/106V Pos: sitting >
Autosaving...
< 99h/99H 106v/106V Pos: sitting >
You clamber to your feet.
< 99h/99H 106v/106V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 99h/99H 106v/106V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
The first mate who is not far off to your east.
The juggernaught captain who is not far off to your east.
< 99h/99H 106v/106V Pos: standing >
Boarding Deck of the SeaStalker
This is the deck onboard the frigate. The bridge is just to the
east of here, while the stern is to the west. Three tall masts have
been built up from the deck here, ready to unfurl huge sails once out
on the ocean. There is a rope ladder here, leading back down to the
pier.
Obvious exits: -East -West
An Orc (medium) stands in mid-air here.
< 99h/99H 105v/106V Pos: standing >
You start chanting...
The magic gathers, then fades away.
< 99h/99H 105v/106V Pos: standing >
You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
He has little gills in his neck!
<worn as a badge> an exquisite brass badge
<worn on head> golden crown of the frost giant kings
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a glittering ivory veil from The Savannah of Broken Trusts
<worn around neck> a mermaid scale necklace (illuminating)
<worn around neck> an unique brass choker from The Savannah of Broken Trusts
<worn on body> a long robe of starbursts (glowing)
<worn about body> a scarlet cavalier's cloak
<worn on back> a large leather backpack
<worn as quiver> a quiver smeared with blood
<worn about waist> a soft leather belt
<worn on belt buckle>lucky alchemist sack
<attached to belt> a rugged adventurers satchel [85%]
<worn on arms> sleeves smeared with blood
<held as shield> a drow-made softwood tower shield from Tharnadia - City of Humans
<worn around wrist> a rusty copper bracer from Shairak and Smokeveil Forest
<worn on hands> some disease covered spiked talons [superior]
<worn on finger> a tiny diamond ring [superior]
<worn on finger> a knight's granite signet
<held> the stinger of the manta ray [poor] (humming)
<worn on legs> a pleated red and yellow kilt
<worn on feet> a pair of bear-hide mountain boots
< 99h/99H 105v/106V Pos: standing >
What do you want your epitaph to say?!?
< 99h/99H 105v/106V Pos: standing >
The SeaStalker departs for Khomeni Khan.
< 99h/99H 105v/106V Pos: standing >
The Stern of the SeaStalker
This is the back end, or stern of the frigate. There is several
catapults bolted to the deck here, where the ship turns when it engages
the enemy. The crewmen of the frigate spend extra time working on
the catapults, making sure nothing will freeze up when a battle begins.
Obvious exits: -East
The corpse of an orc crewman is lying here.
< 99h/99H 104v/106V Pos: standing >
The Automated Ticket System punches your ticket for the journey.
< 99h/99H 104v/106V Pos: standing >
< 99h/99H 105v/106V Pos: standing >
< 99h/99H 106v/106V Pos: standing >
An Orc enters from the east.
< 99h/99H 106v/106V Pos: standing >
You tell an Orc that you're sorry and beg for forgiveness.
< 99h/99H 106v/106V Pos: standing >
< 99h/99H 106v/106V Pos: standing >
An Orc's pupils dialate and return to normal.
< 99h/99H 106v/106V Pos: standing >
An Orc looks at you.
< 99h/99H 106v/106V Pos: standing >
You are using:
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a deerskin cloak
<worn about waist> a deerskin belt
<held as shield> a small round wooden shield
<worn on hands> some pitted glass gloves
<primary weapon> a slender sword of vapor (glowing)
<worn on legs> some doeskin pants
<worn on feet> a pair of rugged outdoors boots
< 99h/99H 106v/106V Pos: standing >
< 99h/99H 106v/106V Pos: standing >
< 99h/99H 106v/106V Pos: standing >
An Orc starts casting an offensive spell.
< 99h/99H 106v/106V Pos: standing >
Boarding Deck of the SeaStalker
This is the deck onboard the frigate. The bridge is just to the
east of here, while the stern is to the west. Three tall masts have
been built up from the deck here, ready to unfurl huge sails once out
on the ocean. There is a rope ladder here, leading back down to the
pier.
Obvious exits: -East -West
< 99h/99H 105v/106V Pos: standing >
You are enveloped in flames from a fireball sent by an Orc - OUCH!
YIKES! Another hit like that, and you've had it!!
< 33h/99H 105v/106V Pos: standing >
< 33h/99H 105v/106V Pos: standing >
An Orc grins evilly as you burst into flames and die.