<worn on head> a holy priest cap
<worn in ear> a long beast-shaped earring
<worn around neck> an unholy symbol (glowing)
<worn around neck> an unholy symbol [superior] (glowing)
<worn on body> a thin priest gown
<worn about body> a long flowing robe of the damned [superior]
<worn on back> a large leather backpack
<worn about waist> a diabolical steel girth
<worn on arms> a pair of thin cloth sleeves
<worn around wrist> some heavy mithril bracers
<worn on finger> a ring of the EarthMother
<primary weapon> a large stone warhammer
<held> a spirit totem of Railyn (glowing)
<worn on legs> a pair of thin cloth pants
<worn on feet> a pair of wormskin boots
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the east.
Noz enters from the east.
Iruzl enters from the east.
< 332h/332H 136v/139V Pos: standing >
Laz leaves west.
You follow Laz.
Shaiennar Road
Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street. The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor. To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards. The street
itself continues both east and west.
Obvious exits: -North# -East -West
Laz (Orc)(medium) stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
Saif enters from the east.
Noz enters from the east.
Iruzl enters from the east.
< 332h/332H 136v/139V Pos: standing >
< 332h/332H 137v/139V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Laz.
< 332h/332H 138v/139V Pos: standing >
Laz opens the door.
< 332h/332H 138v/139V Pos: standing >
Laz leaves north.
You follow Laz.
An Abandoned Shop
This shop looks just recently abandoned, boxes and crates
still stacked here and there. With business down lately it's
understandable. Dust has begun to settle on everything
around here, the large windows now difficult to see out of.
A creaking wooden door leads back out onto the street.
Obvious exits: -South
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the south.
Noz enters from the south.
Iruzl enters from the south.
< 332h/332H 138v/139V Pos: standing >
Laz leaves south.
You follow Laz.
Shaiennar Road
Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street. The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor. To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards. The street
itself continues both east and west.
Obvious exits: -North -East -West
Laz (Orc)(medium) stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
Saif enters from the north.
Noz enters from the north.
Iruzl enters from the north.
< 332h/332H 137v/139V Pos: standing >
Laz closes the door.
< 332h/332H 137v/139V Pos: standing >
Laz leaves west.
You follow Laz.
Shaiennar Road
The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward. The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears. A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the east.
Noz enters from the east.
Iruzl enters from the east.
< 332h/332H 136v/139V Pos: standing >
< 332h/332H 138v/139V Pos: standing >
Laz leaves south.
You follow Laz.
Torrok's Shop of Necessity
A large assortment of supplies and necessities are cluttered upon
the shelves in disarray. Anything you could possibly want that the
other shops in town fail to offer can certainly be found here. The
large store is filled with people roaming about looking for what they
need, and even those things they don't need. The street lies back to
the north, while a set of stairs lead down to a small room.
Obvious exits: -North -Down
Laz (Orc)(medium) stands in mid-air here.
A young barbarian watches over the shop.
Saif enters from the north.
Noz enters from the north.
Iruzl enters from the north.
< 332h/332H 137v/139V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 332h/332H 139v/139V Pos: standing >
Laz leaves north.
You follow Laz.
Shaiennar Road
The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward. The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears. A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the south.
Noz enters from the south.
Iruzl enters from the south.
< 332h/332H 138v/139V Pos: standing >
Laz leaves west.
You follow Laz.
Before The Docks
Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city. The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal. Shaiennar Road
leads east from here and the docks are west. To the north is a small
path leading towards the beach.
Obvious exits: -North -East -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the east.
Noz enters from the east.
Iruzl enters from the east.
< 332h/332H 137v/139V Pos: standing >
Laz leaves north.
You follow Laz.
A Rocky Path
This path is well used, marking the travel of several villagers
and travellers to and from the beach and streets. A steep incline
leads downwards towards the beach, cluttered by loose rocks and gravel,
making the trip down slightly difficult. From here, the ocean is
visible, stretching out westwards towards the horizon, while a long
pier reaches across the waters not too far north. The path continues
both up and down.
Obvious exits: -South -Down
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the south.
Noz enters from the south.
Iruzl enters from the south.
< 332h/332H 136v/139V Pos: standing >
Laz leaves down.
You follow Laz.
A Rocky Path
The steep incline ends abruptly here, the land flattened by years
of high tides and weather. Seashells, gravel, crabs, and other small
creatures have found their way onto the beach, causing one to watch
closely where they step. When the sun shines high in the sky it warms
the sand, burning bare feet, while a cool breeze blows in from the sea.
The beach continues northwards towards the pier which extends out over
the water, while a sloping path leads back up to the street.
Obvious exits: -North -Up
Laz (Orc)(medium) stands in mid-air here.
Saif enters from above.
Noz enters from above.
Iruzl floats in from above.
< 332h/332H 135v/139V Pos: standing >
Laz leaves north.
You follow Laz.
A Rocky Beach
The sand is hot against bare feet when the sun is high in the sky,
comforted only by the cool breeze that drifts by here. A rocky wall
begins to extend upwards on the east side of the beach, allowing for
only a few dozen feet of sand to extend from the water. The sand isn't
quite as smooth and soft as one might expect, though, cluttered with
broken seashells and gravel washed up by the slow waves. A long pier
reaches out over the waters to the north of here, fishermen lining it
in hopes of a good catch. Towards the south a sloping path leads
upwards onto the street.
Obvious exits: -North -South
Laz (Orc)(medium) stands in mid-air here.
A seagull flies down low over the beach here.
Saif enters from the south.
Noz enters from the south.
Iruzl enters from the south.
< 332h/332H 131v/139V Pos: standing >
Laz leaves north.
You follow Laz.
A Rocky Beach
The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun. Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea. The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south. A pile of loose rocks are in a pile here.
Obvious exits: -North -South
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the south.
Noz enters from the south.
Iruzl enters from the south.
< 332h/332H 126v/139V Pos: standing >
Laz leaves north.
You follow Laz.
A Rocky Beach
The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun. Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea. The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.
Obvious exits: -North -South
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the south.
Noz enters from the south.
Iruzl enters from the south.
< 332h/332H 122v/139V Pos: standing >
Laz leaves north.
You follow Laz.
A Rocky Beach
The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun. Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea. The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.
Obvious exits: -North -East -South
Laz (Orc)(medium) stands in mid-air here.
A seagull flies down low over the beach here.
Saif enters from the south.
Noz enters from the south.
Iruzl enters from the south.
< 332h/332H 118v/139V Pos: standing >
Laz leaves north.
You follow Laz.
A Rocky Path Towards the Pier
The beach comes to an end here, ending on a wooden platform that
marks the beginning of the pier. This area is crowded at all times
of the day, but even more so in the middle of the afternoons and the
sun is high in the sky. The smell of freshly caught fish drying on
the pier becomes very strong here, mingled in with the salty scent of
the sea that drifts by with the breeze. The pier itself extends out
to the west, while the beach continues on southward.
Obvious exits: -South -West
Laz (Orc)(medium) stands in mid-air here.
A seagull flies down low over the beach here.
Saif enters from the south.
Noz enters from the south.
Iruzl enters from the south.
< 332h/332H 116v/139V Pos: standing >
Laz leaves south.
You follow Laz.
A Rocky Beach
The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun. Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea. The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.
Obvious exits: -North -East -South
Laz (Orc)(medium) stands in mid-air here.
A seagull flies down low over the beach here.
Saif enters from the north.
Noz enters from the north.
Iruzl enters from the north.
< 332h/332H 115v/139V Pos: standing >
A seagull leaves east.
< 332h/332H 117v/139V Pos: standing >
Laz leaves south.
You follow Laz.
A Rocky Beach
The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun. Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea. The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.
Obvious exits: -North -South
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the north.
Noz enters from the north.
Iruzl enters from the north.
< 332h/332H 113v/139V Pos: standing >
Laz leaves south.
You follow Laz.
A Rocky Beach
The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun. Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea. The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south. A pile of loose rocks are in a pile here.
Obvious exits: -North -South
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the north.
Noz enters from the north.
Iruzl enters from the north.
< 332h/332H 109v/139V Pos: standing >
Noz blighter
Laz leaves south.
You follow Laz.
A Rocky Beach
The sand is hot against bare feet when the sun is high in the sky,
comforted only by the cool breeze that drifts by here. A rocky wall
begins to extend upwards on the east side of the beach, allowing for
only a few dozen feet of sand to extend from the water. The sand isn't
quite as smooth and soft as one might expect, though, cluttered with
broken seashells and gravel washed up by the slow waves. A long pier
reaches out over the waters to the north of here, fishermen lining it
in hopes of a good catch. Towards the south a sloping path leads
upwards onto the street.
Obvious exits: -North -South
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the north.
Noz enters from the north.
Iruzl enters from the north.
You quickly scan the area.
A seagull who is rather far off to your north.
A seagull who is close by to your south.
< 332h/332H 104v/139V Pos: standing >
Laz leaves south.
You follow Laz.
A Rocky Path
The steep incline ends abruptly here, the land flattened by years
of high tides and weather. Seashells, gravel, crabs, and other small
creatures have found their way onto the beach, causing one to watch
closely where they step. When the sun shines high in the sky it warms
the sand, burning bare feet, while a cool breeze blows in from the sea.
The beach continues northwards towards the pier which extends out over
the water, while a sloping path leads back up to the street.
Obvious exits: -North -Up
Laz (Orc)(medium) stands in mid-air here.
A seagull flies down low over the beach here.
Saif enters from the north.
Noz enters from the north.
Iruzl enters from the north.
< 332h/332H 100v/139V Pos: standing >
A seagull leaves north.
< 332h/332H 100v/139V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A seagull who is in the distance to your north.
< 332h/332H 101v/139V Pos: standing >
Zone Name: City of Torrhan
Warning, some mobs in this zone may be very hazardous for you! Travel with care!
Warning, some mobs in this zone may be very hazardous for you! Travel with care!
< 332h/332H 104v/139V Pos: standing >
Laz leaves up.
You follow Laz.
A Rocky Path
This path is well used, marking the travel of several villagers
and travellers to and from the beach and streets. A steep incline
leads downwards towards the beach, cluttered by loose rocks and gravel,
making the trip down slightly difficult. From here, the ocean is
visible, stretching out westwards towards the horizon, while a long
pier reaches across the waters not too far north. The path continues
both up and down.
Obvious exits: -South -Down
Laz (Orc)(medium) stands in mid-air here.
Saif enters from below.
Noz enters from below.
Iruzl floats in from below.
< 332h/332H 100v/139V Pos: standing >
Laz leaves south.
You follow Laz.
Before The Docks
Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city. The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal. Shaiennar Road
leads east from here and the docks are west. To the north is a small
path leading towards the beach.
Obvious exits: -North -East -West
Laz (Orc)(medium) stands in mid-air here.
An old sailor looks uneasy on land here.
Saif enters from the north.
Noz enters from the north.
Iruzl enters from the north.
< 332h/332H 100v/139V Pos: standing >
Laz leaves east.
You follow Laz.
Shaiennar Road
The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward. The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears. A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 101v/139V Pos: standing >
Laz leaves east.
You follow Laz.
Shaiennar Road
Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street. The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor. To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards. The street
itself continues both east and west.
Obvious exits: -North# -East -West
Laz (Orc)(medium) stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 100v/139V Pos: standing >
Laz leaves east.
You follow Laz.
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 100v/139V Pos: standing >
Laz leaves east.
You follow Laz.
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West
Laz (Orc)(medium) stands in mid-air here.
An elven woman shops around town here.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 99v/139V Pos: standing >
Laz leaves east.
You follow Laz.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
The corpse of a retired sailor is lying here.
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 98v/139V Pos: standing >
Laz leaves east.
You follow Laz.
Shaiennar Road
This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal. Street lamps line the streets, their cases
designed into transparent glass seashells. A few shops and other
tourist attractions are nearby here. To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 98v/139V Pos: standing >
Laz leaves east.
You follow Laz.
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
Laz (Orc)(medium) stands in mid-air here.
An elite member of the city guard patrols the streets.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 97v/139V Pos: standing >
Laz leaves east.
You follow Laz.
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
Laz (Orc)(medium) stands in mid-air here.
A young member of the city guard strolls by here.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 97v/139V Pos: standing >
Laz leaves east.
You follow Laz.
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 96v/139V Pos: standing >
Laz leaves east.
You follow Laz.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 96v/139V Pos: standing >
Laz leaves east.
You follow Laz.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 96v/139V Pos: standing >
Laz leaves east.
You follow Laz.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -East -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
< 332h/332H 95v/139V Pos: standing >
Laz leaves west.
You follow Laz.
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the east.
Noz enters from the east.
Iruzl enters from the east.
< 332h/332H 95v/139V Pos: standing >
Laz opens the doors.
< 332h/332H 97v/139V Pos: standing >
Laz leaves north.
You follow Laz.
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the south.
Noz enters from the south.
Iruzl enters from the south.
< 332h/332H 96v/139V Pos: standing >
Laz closes the doors.
< 332h/332H 97v/139V Pos: standing >
You quickly scan the area.
Plaron who is close by to your east.
A green dracolich who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.
< 332h/332H 99v/139V Pos: standing >
Laz leaves north.
You follow Laz.
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the south.
Noz enters from the south.
Iruzl enters from the south.
< 332h/332H 98v/139V Pos: standing >
< 332h/332H 99v/139V Pos: standing >
< 332h/332H 99v/139V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 332h/332H 100v/139V Pos: standing >
< 332h/332H 100v/139V Pos: standing >
Laz leaves south.
You follow Laz.
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the north.
Noz enters from the north.
Iruzl enters from the north.
< 332h/332H 99v/139V Pos: standing >
< 332h/332H 99v/139V Pos: standing >
< 332h/332H 100v/139V Pos: standing >
< 332h/332H 100v/139V Pos: standing >
Laz nods.
< 332h/332H 102v/139V Pos: standing >
Slay whom?
< 332h/332H 105v/139V Pos: standing >
Laz leaves north.
You follow Laz.
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
Laz (Orc)(medium) stands in mid-air here.
Saif enters from the south.
Noz enters from the south.
Iruzl enters from the south.
< 332h/332H 107v/139V Pos: standing >
Laz leaves east.
You follow Laz.
The Room of Mercenaries
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
Fresh blood splatters cover the area.
The corpse of Xilarin is lying here.
Laz (Orc)(medium) stands in mid-air here.
A Gnome (small) stands, floating here.
A Minotaur (huge) Legionary of The Empire stands, floating here.
A Grey Elf (medium) stands in mid-air here.
A Grey Elf (medium) Magister Equitum of The Empire stands in mid-air here.
A Gnome (small) Legionary of The Empire sits resting.
Saif enters from the west.
Noz enters from the west.
Iruzl enters from the west.
A Gnome avoids being bashed by Iruzl, who loses his balance and falls.
< 332h/332H 107v/139V Pos: standing >
Laz starts casting an offensive spell.
< 332h/332H 107v/139V Pos: standing >
A Gnome avoids being bashed by Noz, who loses his balance and falls.
A dark shroud encases Noz as he charges into battle.
A Gnome gives an order to his followers.
< 332h/332H 107v/139V Pos: standing >
Saif starts casting an offensive spell called 'hammer'.
< 332h/332H 108v/139V Pos: standing >
A Gnome misses Noz.
< 332h/332H 109v/139V Pos: standing >
You miss a Grey Elf.
< 332h/332H 109v/139V Pos: standing >
< T: Railyn TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
Saif completes his spell...
Saif utters the word 'pawwzf'
Saif creates a hammer out of thin air that smashes into a Gnome, bits of flesh and bone fly everywhere!
< 332h/332H 109v/139V Pos: standing >
< T: Railyn TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
Laz completes his spell...
Laz utters the words 'xazzg ay yahuojz'
A Gnome looks really tired.
A Gnome clambers to his feet.
A Gnome, looking very frustrated, packs up his holy symbol.
< 332h/332H 109v/139V Pos: standing >
< T: Railyn TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
A Gnome leaves west.
A Grey Elf leaves west.
A Minotaur leaves west.
< 332h/332H 109v/139V Pos: standing >
< T: Railyn TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
Saif starts casting an offensive spell.
A Grey Elf attempts to flee.
A Grey Elf leaves west.
< 332h/332H 109v/139V Pos: standing >
Laz starts casting a spell.
< 332h/332H 109v/139V Pos: standing >
Saif completes his spell...
Saif utters the word 'pawwzf'
Saif creates a hammer out of thin air that smashes into a Gnome, bits of flesh and bone fly everywhere!
< 332h/332H 109v/139V Pos: standing >
Saif starts casting an offensive spell.
< 332h/332H 109v/139V Pos: standing >
A Gnome misses Noz.
< 332h/332H 109v/139V Pos: standing >
Laz completes his spell...
Laz utters the words 'aque bragh'
Laz blasts a Gnome with acid, you cringe.
A Gnome's quiver smeared with blood was corroded by acid.
< 332h/332H 109v/139V Pos: standing >
Saif completes his spell...
Saif utters the word 'pawwzf'
Saif's hammer strikes a Gnome smashing him into the ground!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!