<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about waist> a duergar skin belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a stout oaken cudgel
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 23h/23H 106v/106V Pos: standing >
Saving Jixag.
< 23h/23H 106v/106V Pos: standing >
Pardon?
< 23h/23H 106v/106V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a duergar skin belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You wear a boar skin cloak about your body.
You wield a long steel sword.
You wield a stout oaken cudgel.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.
< 23h/23H 106v/106V Pos: standing >
You are carrying: (16/11)
[5] a small bandage
[2] a large wooden torch
a large burlap sack
a piece of rune covered granite
a steel warhammer
a two-handed sword
[2] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 23h/23H 106v/106V Pos: standing >
You drop 2 torch(s).
< 23h/23H 106v/106V Pos: standing >
You drop a piece of rune covered granite.
< 23h/23H 106v/106V Pos: standing >
A piece of rune covered granite crumbles to dust and blows away.
< 23h/23H 106v/106V Pos: standing >
You drop a two-handed sword.
< 23h/23H 106v/106V Pos: standing >
You drop a small wooden mace.
< 23h/23H 106v/106V Pos: standing >
You do not have that item.
< 23h/23H 106v/106V Pos: standing >
You are carrying: (11/11)
[5] a small bandage
a large burlap sack
a steel warhammer
[2] a thin steel dagger
a steel short sword
a steel long sword
< 23h/23H 106v/106V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a boar skin cloak
<worn about waist> a duergar skin belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a stout oaken cudgel
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 23h/23H 106v/106V Pos: standing >
You are not using it.
< 23h/23H 106v/106V Pos: standing >
You are not using it.
< 23h/23H 106v/106V Pos: standing >
You are carrying: (11/11)
[5] a small bandage
a large burlap sack
a steel warhammer
[2] a thin steel dagger
a steel short sword
a steel long sword
< 23h/23H 106v/106V Pos: standing >
You put 5 bandage(s) into a large burlap sack.
< 23h/23H 106v/106V Pos: standing >
Pardon?
< 23h/23H 106v/106V Pos: standing >
Mountain dwarf
=========================================
Preferring to dwell in fortresses built into huge mountain ranges,
mountain dwarves are a mining race known for their fine craftsmanship of
weapons and armor. They are good-natured, sturdy, fearsome warriors who
possess, due to extremely dense muscle and bone structure, high endurance.
Stronger and wiser than humans, mountain dwarves tend to live to be
hundreds of years old and often acquire great wisdom with their age. This
accumulation of intense wisdom frequently induces many of this race to
become mentors later in life. Mountain dwarves are born with natural
infravision, which allows them to maneuver quite skillfully in the dark.
They are well respected among most of the other races, and often trade
among the general colonies. Mountain dwarves hold a deep abhorrence for the
races of the Underdark, particularly their evil cousins, the gray dwarves,
more commonly known as Duergar.
Dwarves can complete an in-game quest to become a Berserker.
==Strengths==
Mountain Dwarves and Duergar Dwarves have survived long against magic. Thus,
the dwarves have developed a damage reduction innate towards the most general
magic.
==See also==
* Infravision
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Paladin : Crusader, Cavalier
* Cleric : Zealot, Healer, Holyman
* Druid : Forest Druid, Storm Druid
* Rogue : Assassin, Thief
* Mercenary : Brigand, Bounty Hunter
* BeRSeRKeR : MaUleR, RaGeloRd
==Racial Statistics==
Strength : 135
Agility : 85
Dexterity : 95
Constitution: 120
Power : 90
Intelligence: 85
Wisdom : 125
Charisma : 80
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : poor
Spell Pulse : good
==Innate abilities==
strength
*infravision
*hammer master (obtained at level 31)
*axe master (obtained at level 11)
*hatred (obtained at level 21)
*magical reduction
*giant avoidance
'*' Designates passive ability.
Mountain dwarf
=========================================
Preferring to dwell in fortresses built into huge mountain ranges,
mountain dwarves are a mining race known for their fine craftsmanship of
weapons and armor. They are good-natured, sturdy, fearsome warriors who
possess, due to extremely dense muscle and bone structure, high endurance.
Stronger and wiser than humans, mountain dwarves tend to live to be
hundreds of years old and often acquire great wisdom with their age. This
accumulation of intense wisdom frequently induces many of this race to
become mentors later in life. Mountain dwarves are born with natural
infravision, which allows them to maneuver quite skillfully in the dark.
They are well respected among most of the other races, and often trade
among the general colonies. Mountain dwarves hold a deep abhorrence for the
races of the Underdark, particularly their evil cousins, the gray dwarves,
more commonly known as Duergar.
Dwarves can complete an in-game quest to become a Berserker.
==Strengths==
Mountain Dwarves and Duergar Dwarves have survived long against magic. Thus,
the dwarves have developed a damage reduction innate towards the most general
magic.
==See also==
* Infravision
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Paladin : Crusader, Cavalier
* Cleric : Zealot, Healer, Holyman
* Druid : Forest Druid, Storm Druid
* Rogue : Assassin, Thief
* Mercenary : Brigand, Bounty Hunter
* BeRSeRKeR : MaUleR, RaGeloRd
==Racial Statistics==
Strength : 135
Agility : 85
Dexterity : 95
Constitution: 120
Power : 90
Intelligence: 85
Wisdom : 125
Charisma : 80
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : poor
Spell Pulse : good
==Innate abilities==
strength
*infravision
*hammer master (obtained at level 31)
*axe master (obtained at level 11)
*hatred (obtained at level 21)
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
A dwarven commoner enters from above.
A dwarven commoner leaves up.
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's weak sting strikes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting strikes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting strikes you very hard.
OUCH! That really did HURT!
< 16h/23H 106v/106V Pos: standing >
< T: Jixag TP: sta TC: few wounds E: insects sta EP: excellent >
A swarm of insects starts casting an offensive spell.
< 16h/23H 106v/106V Pos: standing >
< T: Jixag TP: sta TC: few wounds E: insects sta EP: excellent >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects's massive hammer is the last thing you ever see.
Your boar skin cloak was completely destroyed by the massive blow!