The death of [56 Forest Druid] Dywer (Halfling)

in A Su-Monster Lair

from the perspective of [56 Forest Druid] Dywer (Halfling)

<worn as a badge>    a dark shadowy circle [superior]
<worn on eyes>       the bloody battle goggles
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   a goblin unholy symbol (glowing)
<worn on body>       a patched ivory chainmail
<worn about waist>   a black leather belt fastened by golden buckles
<worn on belt buckle>a potion named 'Wild' (glowing)
<worn on arms>       some burnt bone arm plates
<held as shield>     a legendary marble tower shield
<worn around wrist>  a bracelet of the earth [superior]
<worn on finger>     a ring of the hierophant
<primary weapon>     a flaming sabre (glowing)
<worn on legs>       some masterly-crafted cured leather leggings

-=[Your impressive slash strikes a su-monster.]=-

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  few wounds >
 You start chanting...

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  few wounds >
 Casting: earthen maul 

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  few wounds >
 You complete your spell...
[Damage: 174 ] You cause the EARTH to reach up and maul your opponent!

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP: pretty hurt >
 A su-monster dodges your futile attack.
[Damage:  4 ] -=[Your slash strikes a su-monster.]=-

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP: pretty hurt >
 You dodge a su-monster's vicious attack.

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP: pretty hurt >
 You start chanting...

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP: pretty hurt >
 You complete your spell...
[Damage: 109 ] Your lightning bolt shatters a su-monster to pieces.
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a su-monster cause a sickening chill to run up your spine.

< 214h/239H 101v/101V Pos: standing >
the corpse of a su-monster appears to be empty.

< 214h/239H 101v/101V Pos: standing >
It appears to be the corpse of a su-monster.
some extremely-thick raw leather

< 214h/239H 101v/101V Pos: standing >
You don't have anything to put in it.

< 214h/239H 101v/101V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (   5 seconds)
  2nd circle:  4 of  8   (  16 seconds)
  3rd circle:  7 of  7
  4th circle:  1 of  6   (  28 seconds)
  5th circle:  5 of  5
  6th circle:  0 of  2   (  14 seconds)

< 215h/239H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 217h/239H 101v/101V Pos: standing >

< 220h/239H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 231h/239H 101v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 234h/239H 101v/101V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 238h/239H 101v/101V Pos: standing >
a su-monster swoops from one tree branch to another with great speed.


< 239h/239H 101v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 239h/239H 101v/101V Pos: standing >

< 239h/239H 101v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 239h/239H 101v/101V Pos: standing >
a su-monster snorts loudly and shows its teeth as it peers around.


< 239h/239H 101v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 239h/239H 101v/101V Pos: standing >

< 239h/239H 101v/101V Pos: standing >
a su-monster swoops from one tree branch to another with great speed.


< 239h/239H 101v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 239h/239H 101v/101V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 239h/239H 101v/101V Pos: standing >

< 239h/239H 101v/101V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 239h/239H 101v/101V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 239h/239H 101v/101V Pos: standing >

< 239h/239H 101v/101V Pos: standing >
A Su-Monster's Lair
Obvious exits: -E
Puddles of fresh blood cover the ground.
[2] The corpse of a su-monster is lying here.
A su-monster stands here.

< 239h/239H 101v/101V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 239h/239H 101v/101V Pos: standing >
You start chanting...
A su-monster suddenly attacks YOU!
-=[A su-monster's impressive punch strikes you hard.]=-
OUCH!  That really did HURT!

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP: excellent >
 Casting: earthen maul 

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP: excellent >
 You complete your spell...
[Damage: 177 ] You cause the EARTH to reach up and maul your opponent!

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 You start chanting...

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 The first hint of daylight can be seen on the northern horizon.

< 214h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 Casting: earthen maul 
A su-monster misses you.
A su-monster misses you.
You suddenly see a su-monster's foot in your chest.

< 210h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 You complete your spell...
[Damage: 92 ] You cause the EARTH to reach up and maul your opponent!

< 210h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP: pretty hurt >
 You start chanting...

< 210h/239H 101v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP: pretty hurt >
 You complete your spell...
[Damage: 72 ] The lightning bolt hits a su-monster with full impact.
A su-monster is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] You beautifully slash a su-monster into two parts - both dead.
A su-monster is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a su-monster's last actions in this world.

< 215h/244H 101v/101V Pos: standing >
the corpse of a su-monster appears to be empty.

< 216h/244H 101v/101V Pos: standing >
It appears to be the corpse of a su-monster.
Nothing.

< 217h/244H 101v/101V Pos: standing >
You don't have anything to put in it.

< 217h/244H 101v/101V Pos: standing >
A Su-Monster's Lair
Obvious exits: -E
Fresh blood covers everything in the area.
[3] The corpse of a su-monster is lying here.

< 218h/244H 101v/101V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (   5 seconds)
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  5 of  6   (   5 seconds)
  5th circle:  5 of  5
  6th circle:  0 of  3   (  20 seconds)

< 220h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 221h/244H 101v/101V Pos: standing >
Saving Dywer.

< 222h/244H 101v/101V Pos: standing >

< 222h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 230h/244H 101v/101V Pos: standing >

< 240h/244H 101v/101V Pos: standing >
You stop regenerating.
Your endurance fades away.
You no longer feel safe from animals.

< 241h/244H 101v/101V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
A Su-Monster's Lair
Obvious exits: -E
Fresh blood covers everything in the area.
[3] The corpse of a su-monster is lying here.

< 242h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 242h/244H 101v/101V Pos: standing >
You can only cast this spell upon yourself.

< 242h/244H 101v/101V Pos: standing >
You start chanting...

< 242h/244H 101v/101V Pos: standing >
Casting: endurance 

< 243h/244H 101v/101V Pos: standing >
You complete your spell...
You feel energy begin to surge through your limbs.

< 243h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 243h/244H 101v/101V Pos: standing >
You start chanting...

< 243h/244H 101v/101V Pos: standing >
You complete your spell...
You feel protected from the animals of the world!

< 243h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 244h/244H 101v/101V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 244h/244H 101v/101V Pos: standing >
Autosaving...
You start chanting...

< 244h/244H 101v/101V Pos: standing >
Casting: regeneration 

< 244h/244H 101v/101V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 244h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 244h/244H 101v/101V Pos: standing >
Saving Dywer.

< 244h/244H 101v/101V Pos: standing >
A Su-Monster's Lair
Obvious exits: -E
Fresh blood covers everything in the area.
[3] The corpse of a su-monster is lying here.

< 244h/244H 101v/101V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (   5 seconds)
  2nd circle:  8 of  8
  3rd circle:  6 of  7   (   4 seconds)
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  3 of  3

< 244h/244H 101v/101V Pos: standing >

< 244h/244H 101v/101V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A su-monster stands here.

< 244h/244H 99v/101V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 244h/244H 99v/101V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
You start chanting...

< 244h/244H 99v/101V Pos: standing >
Casting: earthen maul 

< 244h/244H 99v/101V Pos: standing >
You complete your spell...
[Damage: 102 ] You cause the EARTH to reach up and maul your opponent!
A su-monster misses you.
-=[A su-monster's punch wounds you.]=-
You suddenly see a su-monster's foot in your chest.

< 236h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  few wounds >
 
< 236h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  few wounds >
 You start chanting...

< 236h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  few wounds >
 Casting: earthen maul 

< 236h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  few wounds >
 
< 236h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  few wounds >
 You complete your spell...
[Damage: 106 ] You cause the EARTH to reach up and maul your opponent!

< 236h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 You feel your skill in 1h slashing improving.
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your slash strikes a su-monster.]=-
[Damage:  1 ] -=[Your weak slash grazes a su-monster.]=-

< 236h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 A su-monster misses you.
-=[A su-monster's decent punch strikes you.]=-

< 226h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 A su-monster enters from above.

< 226h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 A su-monster dodges your futile attack.
A su-monster dodges your futile attack.

< 226h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 -=[A su-monster's punch strikes you.]=-
A su-monster misses you.

< 216h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 A su-monster dodges your futile attack.
[Damage:  3 ] -=[Your decent slash wounds a su-monster.]=-

< 216h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 A su-monster leaves up.

< 216h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 A su-monster misses you.
-=[A su-monster's decent punch strikes you.]=-

< 206h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 A su-monster dodges your futile attack.

< 206h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 A su-monster misses you.

< 206h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 [Damage:  3 ] -=[Your decent slash wounds a su-monster.]=-

< 206h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 The Path of the Su
Obvious exits: -N -E -S -W -U
A su-monster stands here, fighting YOU!

< 206h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: small wounds E: su sta EP:  nasty wounds >
 You miss a su-monster.
You miss a su-monster.
-=[A su-monster's fine punch strikes you hard.]=-
You dodge a su-monster's vicious attack.
You suddenly see a su-monster's foot in your chest.

< 179h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: su sta EP:  nasty wounds >
 
< 179h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: su sta EP:  nasty wounds >
 A su-monster enters from above.

< 179h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: su sta EP:  nasty wounds >
 You start chanting...

< 179h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: su sta EP:  nasty wounds >
 You dodge a su-monster's vicious attack.
-=[A su-monster's decent punch strikes you.]=-

< 171h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: su sta EP:  nasty wounds >
 Casting: natures touch 

< 171h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: su sta EP:  nasty wounds >
 You complete your spell...
The warmth of nature fills your body.

< 171h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: su sta EP:  nasty wounds >
 The first rays of sunlight signal that day is approaching.

< 182h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC: few wounds E: su sta EP:  nasty wounds >
 A su-monster dodges your futile attack.

< 249h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:excellent E: su sta EP:  nasty wounds >
 A su-monster enters from the south.
You start chanting...
You dodge a bash from a su-monster, who loses his balance and falls.

< 249h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:excellent E: su sta EP:  nasty wounds >
 A su-monster misses you.

< 249h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:excellent E: su sta EP:  nasty wounds >
 -=[A su-monster's crude punch wounds you.]=-

< 243h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 Casting: earthen maul 

< 243h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 You complete your spell...
[Damage: 188 ] You cause the EARTH to reach up and maul your opponent!

< 243h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your impressive slash strikes a su-monster hard.]=-
You miss a su-monster.

< 243h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP: pretty hurt >
 You start chanting...

< 243h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP: pretty hurt >
 You complete your spell...
[Damage: 79 ] The lightning bolt hits a su-monster with full impact.

< 243h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP: pretty hurt >
 A su-monster misses you.

< 243h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP: pretty hurt >
 You dodge a su-monster's vicious attack.
-=[A su-monster's impressive punch strikes you hard.]=-

< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP: pretty hurt >
 A su-monster enters from the north.

< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP: pretty hurt >
 [Damage:  2 ] -=[Your slash wounds a su-monster.]=-
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive slash strikes a su-monster hard.]=-

< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP: pretty hurt >
 You start chanting...

< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP: pretty hurt >
 You complete your spell...
[Damage: 64 ] The lightning bolt hits a su-monster with full impact.

< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP: pretty hurt >
 A su-monster misses you.

< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP: pretty hurt >
 A su-monster misses you.
You start chanting...

< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP: pretty hurt >
 You complete your spell...
[Damage: 80 ] The lightning bolt hits a su-monster with full impact.

< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  awful >
 You start chanting...

< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  awful >
 A su-monster enters from above.

< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su sta EP:  awful >
 You complete your spell...
[Damage: 95 ] Your lightning bolt shatters a su-monster to pieces.
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a su-monster's last actions in this world.

< 221h/244H 99v/101V Pos: standing >
A su-monster misses you.

< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su ass EP:  awful >
 a su-monster swoops from one tree branch to another with great speed.


< 221h/244H 99v/101V Pos: standing >
< T: Dywer TP: sta TC:few scratches E: su ass EP:  awful >
 [Damage:  2 ] -=[Your slash seriously wounds a su-monster.]=-
A su-monster is stunned!
[Damage:  4 ] -=[Your decent slash enshrouds a su-monster in a mist of blood.]=-
A su-monster is incapacitated and will slowly die, if not aided.
You're too busy fighting to be pulling things out of bags!

< 221h/244H 99v/101V Pos: standing >
<It appears to be the corpse of a su-monster.
Nothing.

< 221h/244H 99v/101V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 221h/244H 99v/101V Pos: standing >
<The Path of the Su
Obvious exits: -N -E -S -W -U
Fresh blood splatters cover the area.
The corpse of a su-monster is lying here.
A su-monster stands here.
A su-monster stands here.
A su-monster stands here.
A su-monster is lying here, incapacitated.

< 221h/244H 99v/101V Pos: standing >
<a su-monster snorts loudly and shows its teeth as it peers around.


< 221h/244H 99v/101V Pos: standing >
<[Damage:  5 ] -=[Your fine slash critically injures a su-monster.]=-
A su-monster is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] Your final slash sends a su-monster's head bouncing along the ground.
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a su-monster's last actions in this world.

< 221h/244H 99v/101V Pos: standing >
the corpse of a su-monster appears to be empty.

< 221h/244H 99v/101V Pos: standing >
A su-monster leaves east.
It appears to be the corpse of a su-monster.
Nothing.

< 221h/244H 99v/101V Pos: standing >
You don't have anything to put in it.

< 221h/244H 99v/101V Pos: standing >
A Su-Monster's Lair
Obvious exits: -E
[3] The corpse of a su-monster is lying here.

< 223h/244H 99v/101V Pos: standing >
You have just begun the trek to your next level!

< 224h/244H 99v/101V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 224h/244H 99v/101V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
Fresh blood covers everything in the area.
[2] The corpse of a su-monster is lying here.
A su-monster stands here.
A su-monster stands here.

< 225h/244H 97v/101V Pos: standing >
A Su-Monster Lair
Obvious exits: -W
[2] The corpse of a su-monster is lying here.
A su-monster stands here.

< 225h/244H 96v/101V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  9   (   2 seconds)
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  2 of  6   (  22 seconds)
  5th circle:  4 of  5   (   6 seconds)
  6th circle:  0 of  3   (  20 seconds)

< 227h/244H 99v/101V Pos: standing >

< 228h/244H 101v/101V Pos: standing >

< 231h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 232h/244H 101v/101V Pos: standing >

< 239h/244H 101v/101V Pos: standing >
a su-monster swoops from one tree branch to another with great speed.


< 239h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 244h/244H 101v/101V Pos: standing >
A Su-Monster Lair
Obvious exits: -W
[2] The corpse of a su-monster is lying here.
A su-monster stands here.

< 244h/244H 101v/101V Pos: standing >

< 244h/244H 101v/101V Pos: standing >
A Su-Monster Lair
Obvious exits: -W
[2] The corpse of a su-monster is lying here.
A su-monster stands here.

< 244h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 244h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 244h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 244h/244H 101v/101V Pos: standing >

< 244h/244H 101v/101V Pos: standing >
a su-monster swoops from one tree branch to another with great speed.


< 244h/244H 101v/101V Pos: standing >

< 244h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 244h/244H 101v/101V Pos: standing >

< 244h/244H 101v/101V Pos: standing >
With a quick turn of its head, a su-monster looks towards you and lets out a scream.


< 244h/244H 101v/101V Pos: standing >

< 244h/244H 101v/101V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 244h/244H 101v/101V Pos: standing >
A swarm of insects enters from the west.
An Orc enters from the west.

< 244h/244H 101v/101V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
An Orc grins as he skewers you with his Illesarus, Sword of Sharpness.
OUCH!  That really did HURT!

< 194h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: small wounds E: An Orc sta EP: excellent >
 A swarm of insects starts casting an offensive spell.

< 194h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: small wounds E: An Orc sta EP: excellent >
 a su-monster snorts loudly and shows its teeth as it peers around.


< 194h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: small wounds E: An Orc sta EP: excellent >
 
< 194h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: small wounds E: An Orc sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'insects'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's weak sting wounds you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-

< 189h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: small wounds E: An Orc sta EP: excellent >
 A swarm of insects starts casting an offensive spell.

< 189h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: small wounds E: An Orc sta EP: excellent >
 An Orc parries your futile lunge at him.

< 189h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: small wounds E: An Orc sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'hammer'
A swarm of insects creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
-=[An Orc's slash strikes you hard.]=-
-=[An Orc's impressive slash seriously wounds you.]=-
-=[An Orc's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!

< 26h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: awful E: An Orc sta EP: excellent >
 -=[A swarm of insects's feeble sting wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's sting wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's weak sting strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
A swarm of insects misses you.
-=[A swarm of insects's feeble sting strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
A swarm of insects misses you.
-=[A swarm of insects's feeble sting strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's weak sting strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's feeble sting strikes you.]=-
You wish that your wounds would stop BLEEDING so much!

< 17h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: awful E: An Orc sta EP: excellent >
 A swarm of insects starts casting an offensive spell.

< 17h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: awful E: An Orc sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the words 'stunning visions'
A swarm of insects causes visions to dance before your eyes, causing you to fall into a trance!.
The world starts spinning, and your ears are ringing!

< 17h/244H 101v/101V Pos: sitting >
A swarm of insects starts casting an offensive spell.

< 18h/244H 101v/101V Pos: sitting >
-=[A swarm of insects's weak sting strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's weak sting strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
A swarm of insects misses you.
-=[A swarm of insects's feeble sting strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's sting strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's sting strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A swarm of insects's feeble sting strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
A swarm of insects misses you.
-=[A swarm of insects's weak sting strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!

< 7h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: awful E: insects sta EP: excellent >
 a su-monster swoops from one tree branch to another with great speed.


< 7h/244H 101v/101V Pos: sitting >
< T: Dywer TP: sit TC: awful E: insects sta EP: excellent >
 A swarm of insects dodges your futile attack.
-=[An Orc's impressive slash hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...