The death of [21 Necromancer] Huran (Gnome)

in A Riverside Road

from the perspective of [21 Necromancer] Huran (Gnome)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       an ashen marble cap from Vella's Bordello
<worn in ear>        a diamond earring
<worn on face>       a leather bag with two little eye holes
<worn around neck>   a wicked looking collar
<worn around neck>   a wicked looking collar
<worn on body>       a frost-rimed glass chestplate
<worn about body>    a flaming hardwood bodycloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a quill
<worn on arms>       a pair of leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  an orcskin forearm guard
<worn around wrist>  a bronze-colored bracer
<held>               death skull
<worn on legs>       some misshaped emerald greaves from Bandit Camp
<worn on feet>       a pair of rugged outdoors boots [superior]

 ^..^*  
 ..@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 119h/119H 25v/107V Pos: standing >
 
  MMMM^^^^^   
 MM^^^^^^...  
 M^^^.....**  
 ^^.^.@^****  
 ^^...******  
 M.^.*******  
  ...******   
Northern Valley of Myrabolus
Obvious exits: -North -South -West

< 119h/119H 26v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 119h/119H 26v/107V Pos: standing >
 
    MMMMMM^   
  MMMM^^^^^^  
 MM^^^^^^...  
 M^^^.@...**  
 ^^.^..^****  
 ^^...******  
  .^.******   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 119h/119H 27v/107V Pos: standing >
 
   MMMMMM^^   
 MMMM^^^^^^.  
 M^^^^^^....  
 ^^^..@..***  
 ^.^..^*****  
 ^...*******  
  ^.*******   
Northern Valley of Myrabolus
Obvious exits: -North -East -West

< 119h/119H 27v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 119h/119H 28v/107V Pos: standing >
 
  MMMMMM^^^   
 MMM^^^^^^..  
 ^^^^^^....*  
 ^^...@.****  
 .^..^******  
 ...********  
  .*******.   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 119h/119H 29v/107V Pos: standing >
 
 ....*  
 .^@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 119h/119H 29v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East -South -West

< 119h/119H 30v/107V Pos: standing >
 
 ..^**  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 119h/119H 32v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East -South -West

< 119h/119H 34v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East

< 119h/119H 35v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 119h/119H 36v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
An evil looking black crow sits here.

< 119h/119H 37v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 119h/119H 39v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East -South

< 119h/119H 40v/107V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West
An evil looking black crow sits here.

< 119h/119H 41v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 119h/119H 41v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 119h/119H 42v/107V Pos: standing >
Easy.

< 119h/119H 44v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East

< 119h/119H 44v/107V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West
An evil looking black crow sits here.

< 119h/119H 46v/107V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 119h/119H 47v/107V Pos: standing >
You dismount a deer.

< 119h/119H 49v/107V Pos: standing >
You start chanting...

< 119h/119H 50v/107V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a black crow!
[Damage: 20 ] [Damage: 20 ] The shadowy hand slashes a black crow viciously.
A black crow's kick parts your hair but does little else.
A black crow attacks you. [0 hits]

< 119h/119H 51v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: crow sta EP:  nasty wounds >
 You start chanting...

< 119h/119H 51v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: crow sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a black crow!
[Damage: 25 ] A black crow is stunned!
[Damage: 25 ] The shadowy hand tears away the remaining life of a black crow.
A black crow is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a black crow's gurgling and choking signals its demise.

< 119h/119H 51v/107V Pos: standing >
the corpse of a black crow appears to be empty.

< 119h/119H 51v/107V Pos: standing >
You don't have anything to put in it.

< 119h/119H 51v/107V Pos: standing >
Into what?

< 119h/119H 51v/107V Pos: standing >
You are carrying: (2/11)
a spellbook
a large leather backpack

< 119h/119H 52v/107V Pos: standing >
A Bend in the Trail
Obvious exits: -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a black crow is lying here.
A deer stands here, grazing on some grass.

< 119h/119H 52v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East

< 119h/119H 51v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West

< 119h/119H 50v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South -West

< 119h/119H 50v/107V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West

< 119h/119H 50v/107V Pos: standing >
The snow is coming down faster now.

< 119h/119H 50v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -West

< 119h/119H 49v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East -West
A tiny repulsive lizard lies here ready to attack.

< 119h/119H 48v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -West

< 119h/119H 47v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East -West
A tiny repulsive lizard lies here ready to attack.

< 119h/119H 47v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -West

< 119h/119H 45v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.
A tiny repulsive lizard lies here ready to attack.

< 119h/119H 43v/107V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -South

< 119h/119H 42v/107V Pos: standing >
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West

< 119h/119H 40v/107V Pos: standing >
A Dead End
   Numerous trees block the south exit here.  The trail is completely dark
from the shrouding trees which totally block out the sun.  It is hard to make
out much of anything that is here.  There is a strange sound that can be heard
from the nearby bushes.  The sound is very odd and hard to identify.  The
ground does not seem to be solid.  It continues to shift as if the ground was
covered by a pile of sticks or bones.  There is also a very strong odor that
resembles rotting corpses.  All energy in the room pulls towards the pool.
Obvious exits: -West
A strange circular pool of liquid lies hovering against the wall.

< 119h/119H 39v/107V Pos: standing >
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
A rabid raccoon stands here in attack stance.
A rabid raccoon stands here in attack stance.

< 119h/119H 44v/107V Pos: standing >
You dodge a bash from a rabid raccoon, who loses its balance and falls.

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP: excellent >
 You start chanting...

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a rabid raccoon!
[Damage: 17 ] [Damage: 17 ] The shadowy hand slashes a rabid raccoon viciously.

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  few wounds >
 You attack a rabid raccoon. [0 hits]

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  few wounds >
 You start chanting...

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  few wounds >
 A rabid raccoon attacks you. [0 hits]

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a rabid raccoon!
[Damage:  8 ] [Damage:  8 ] The shadowy hand slashes a rabid raccoon viciously.

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  few wounds >
 You start chanting...

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  few wounds >
 Casting: chill touch 

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  few wounds >
 You complete your spell...
[Damage: 22 ] You chill a rabid raccoon.

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP: pretty hurt >
 You start chanting...

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP: pretty hurt >
 A rabid raccoon attacks you. [0 hits]

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP: pretty hurt >
 You complete your spell...
[Damage: 21 ] You chill a rabid raccoon.

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  awful >
 You attack a rabid raccoon. [0 hits]

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  awful >
 The perfect match!

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  awful >
 A rabid raccoon suddenly attacks YOU!

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  awful >
 You start chanting...

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon kne EP:  awful >
 A rabid raccoon rises to its feet.

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  awful >
 A rabid raccoon attacks you. [0 hits]

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  awful >
 Autosaving...

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  awful >
 You complete your spell...
[Damage: 34 ] A rabid raccoon apparently has no more life to leech!
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 119h/119H 44v/107V Pos: standing >
the corpse of a rabid raccoon appears to be empty.

< 119h/119H 44v/107V Pos: standing >
A rabid raccoon attacks you. [0 hits]
Sorry, you aren't allowed to do that in combat.

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 You start chanting...

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 You complete your spell...
[Damage: 35 ] You reach out and touch a rabid raccoon, leeching some of its's lifeforce.

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  few wounds >
 You start chanting...
You feel your skill in quick chant improving.

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  few wounds >
 You are knocked to the ground by a rabid raccoon's mighty bash!
A rabid raccoon attacks you. [0 hits]

< 118h/119H 44v/107V Pos: sitting >
< T: Huran TP: sit TC:few scratches E: raccoon sta EP:  few wounds >
 You can't do this sitting!
You abort your spell before it's done!

< 118h/119H 44v/107V Pos: sitting >
< T: Huran TP: sit TC:few scratches E: raccoon sta EP:  few wounds >
 You attack a rabid raccoon. [0 hits]

< 118h/119H 44v/107V Pos: sitting >
< T: Huran TP: sit TC:few scratches E: raccoon sta EP:  few wounds >
 A rabid raccoon attacks you. [0 hits]

< 118h/119H 44v/107V Pos: sitting >
< T: Huran TP: sit TC:few scratches E: raccoon sta EP:  few wounds >
 [Damage:  4 ] You attack a rabid raccoon. [1 hits]

< 118h/119H 44v/107V Pos: sitting >
< T: Huran TP: sit TC:few scratches E: raccoon sta EP:  few wounds >
 A rabid raccoon attacks you. [0 hits]

< 118h/119H 44v/107V Pos: sitting >
< T: Huran TP: sit TC:few scratches E: raccoon sta EP:  few wounds >
 You attack a rabid raccoon. [0 hits]

< 118h/119H 44v/107V Pos: sitting >
< T: Huran TP: sit TC:few scratches E: raccoon sta EP:  few wounds >
 You clamber to your feet.

< 118h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 You start chanting...

< 118h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 You complete your spell...
[Damage: 31 ] You reach out and touch a rabid raccoon, leeching some of its's lifeforce.

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 [Damage:  1 ] You attack a rabid raccoon. [1 hits]

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: pretty hurt >
 You start chanting...

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: pretty hurt >
 A rabid raccoon's kick parts your hair but does little else.
A rabid raccoon attacks you. [0 hits]

< 119h/119H 44v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: pretty hurt >
 You complete your spell...
[Damage: 43 ] You chill a rabid raccoon.  Remember to put flowers on its grave.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 119h/119H 44v/107V Pos: standing >
the corpse of a rabid raccoon appears to be empty.

< 119h/119H 44v/107V Pos: standing >
You don't have anything to put in it.

< 119h/119H 44v/107V Pos: standing >
Into what?

< 119h/119H 44v/107V Pos: standing >
You sit down and relax.

< 119h/119H 45v/107V Pos: sitting >
You have memorized the following spells:
( 4th circle)  2 - life leech
( 3rd circle)  1 - animate dead
               3 - dispel magic
               2 - embalm
( 2nd circle)  2 - chill touch
               1 - sleep
               1 - vampiric touch
( 1st circle)  4 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) slashing darkness
   14 seconds:  ( 1st) slashing darkness
   21 seconds:  ( 1st) slashing darkness
   28 seconds:  ( 1st) slashing darkness
   38 seconds:  ( 2nd) chill touch
   48 seconds:  ( 2nd) chill touch
   62 seconds:  ( 4th) life leech
   76 seconds:  ( 4th) life leech
   90 seconds:  ( 4th) life leech
  100 seconds:  ( 2nd) chill touch

You can memorize no more spells.
You continue your study.

< 119h/119H 45v/107V Pos: sitting >
You start meditating...

< 119h/119H 46v/107V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 119h/119H 62v/107V Pos: sitting >
You have finished memorizing slashing darkness.

< 119h/119H 67v/107V Pos: sitting >

< 119h/119H 77v/107V Pos: sitting >
You have finished memorizing slashing darkness.

< 119h/119H 78v/107V Pos: sitting >
You have finished memorizing slashing darkness.

< 119h/119H 99v/107V Pos: sitting >
You have finished memorizing slashing darkness.

< 119h/119H 107v/107V Pos: sitting >
You have finished memorizing chill touch.

< 119h/119H 107v/107V Pos: sitting >
You have finished memorizing chill touch.

< 119h/119H 107v/107V Pos: sitting >
You have finished memorizing life leech.

< 119h/119H 107v/107V Pos: sitting >
You have finished memorizing life leech.

< 119h/119H 107v/107V Pos: sitting >

		Character attributes for Huran

Level: 20   Race: Gnome   Class: Necromancer 
Age: 95 yrs / 4 mths  Height: 43 inches Weight: 51 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  68 ( 80)    Pow:  97 ( 92)
Dex:  92 ( 80)    Int: 120 ( 92)   
Agi: 106 ( 88)    Wis:  76 ( 80)
Con:  86 ( 95)    Cha:  76 ( 80)   Luc:  83 ( 83)
Equipped Items:  18     Carried weight:   20

Armor Points: -122  Reduces melee damage taken by 12.2% 
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: better than average	Damroll: average
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[slightly below average]

Load carried: Very Light

< 119h/119H 107v/107V Pos: sitting >
You have finished memorizing life leech.

< 119h/119H 107v/107V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 119h/119H 107v/107V Pos: sitting >
You clamber to your feet.

< 119h/119H 107v/107V Pos: standing >
A Forest Opening
Obvious exits: -East
[2] The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.

< 119h/119H 107v/107V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West

< 119h/119H 105v/107V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
A rabid raccoon stands here in attack stance.
A rabid raccoon stands here in attack stance.

< 119h/119H 103v/107V Pos: standing >
A rabid raccoon suddenly attacks YOU!

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 A rabid raccoon suddenly attacks YOU!

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 You start chanting...

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 Casting: chill touch 

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 You complete your spell...
[Damage: 23 ] You chill a rabid raccoon.
A rabid raccoon's kick parts your hair but does little else.
A rabid raccoon attacks you. [0 hits]

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  small wounds >
 A rabid raccoon's kick parts your hair but does little else.
A rabid raccoon attacks you. [0 hits]

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  small wounds >
 You start chanting...

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  small wounds >
 You complete your spell...
[Damage: 41 ] You chill a rabid raccoon.
The chilling cold causes a rabid raccoon to stammer, apparently weakened.
You attack a rabid raccoon. [0 hits]

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 You start chanting...

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 A rabid raccoon attacks you. [0 hits]

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 A rabid raccoon attacks you. [0 hits]

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  nasty wounds >
 You complete your spell...
[Damage: 32 ] You reach out and touch a rabid raccoon, leeching some of its's lifeforce.
[Damage:  1 ] You attack a rabid raccoon. [1 hits]

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  awful >
 You start chanting...

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a rabid raccoon!
[Damage: 38 ] [Damage: 38 ] The shadowy hand tears away the remaining life of a rabid raccoon.
A rabid raccoon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 119h/119H 103v/107V Pos: standing >
A rabid raccoon attacks you. [0 hits]
You're too busy fighting to be pulling things out of bags!

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 You attack a rabid raccoon. [0 hits]

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 You start chanting...

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP: excellent >
 You complete your spell...
[Damage: 20 ] You chill a rabid raccoon.

< 119h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:excellent E: raccoon sta EP:  small wounds >
 You suddenly see a rabid raccoon's foot in your chest.
Your orcskin forearm guard was damaged from the massive blow!
A rabid raccoon attacks you. [0 hits]
You start chanting...

< 114h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:few scratches E: raccoon sta EP:  small wounds >
 You complete your spell...
[Damage: 45 ] You chill a rabid raccoon.
The chilling cold causes a rabid raccoon to stammer, apparently weakened.

< 114h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:few scratches E: raccoon sta EP:  nasty wounds >
 You start chanting...

< 114h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:few scratches E: raccoon sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a rabid raccoon!
[Damage: 18 ] [Damage: 18 ] The shadowy hand slashes a rabid raccoon viciously.
A rabid raccoon is stunned!

< 114h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:few scratches E: raccoon sta EP:  bleeding, close to death >
 [Damage:  1 ] You attack a rabid raccoon. [1 hits]

< 114h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:few scratches E: raccoon sta EP:  bleeding, close to death >
 A rabid raccoon attacks you. [0 hits]

< 114h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:few scratches E: raccoon sta EP:  bleeding, close to death >
 You start chanting...

< 114h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:few scratches E: raccoon sta EP:  bleeding, close to death >
 A rabid raccoon attacks you. [0 hits]

< 114h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:few scratches E: raccoon sta EP:  bleeding, close to death >
 You complete your spell...
Your hands start to glow RED as blood..

< 114h/119H 103v/107V Pos: standing >
< T: Huran TP: sta TC:few scratches E: raccoon sta EP:  bleeding, close to death >
 [Damage:  1 ] A rabid raccoon is incapacitated and will slowly die, if not aided.
You attack a rabid raccoon. [1 hits]

< 115h/119H 103v/107V Pos: standing >
You touch a rabid raccoon with your bare hands, draining its life force.
[Damage: 50 ] A rabid raccoon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a rabid raccoon's gurgling and choking signals its demise.

< 130h/119H 103v/107V Pos: standing >
the corpse of a rabid raccoon appears to be empty.

< 130h/119H 107v/107V Pos: standing >
You don't have anything to put in it.

< 130h/119H 107v/107V Pos: standing >
Into what?

< 130h/119H 107v/107V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 130h/119H 107v/107V Pos: standing >
You quickly scan the area.
You see nothing.

< 130h/119H 107v/107V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West

< 130h/119H 105v/107V Pos: standing >
You quickly scan the area.
An infant dragon who is close by to your east.

< 130h/119H 105v/107V Pos: standing >
You sit down and relax.

< 130h/119H 105v/107V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               3 - dispel magic
               2 - embalm
( 2nd circle)  1 - chill touch
               1 - sleep
( 1st circle)  6 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 2nd) chill touch
   20 seconds:  ( 2nd) chill touch
   34 seconds:  ( 4th) life leech
   41 seconds:  ( 1st) slashing darkness
   51 seconds:  ( 2nd) chill touch
   61 seconds:  ( 2nd) chill touch
   68 seconds:  ( 1st) slashing darkness
   78 seconds:  ( 2nd) vampiric touch

You can memorize no more spells.
You continue your study.

< 130h/119H 105v/107V Pos: sitting >
You start meditating...

< 130h/119H 105v/107V Pos: sitting >
You have finished memorizing chill touch.

< 130h/119H 107v/107V Pos: sitting >
An Orc completes his spell...
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 3h/119H 107v/107V Pos: sitting >
Someone suddenly attacks YOU!
You abandon your studies.

< 3h/119H 107v/107V Pos: sitting >
< T: Huran TP: sit TC: awful E: raccoon sta EP: excellent >
 You clamber to your feet.

< 3h/119H 107v/107V Pos: standing >
< T: Huran TP: sta TC: awful E: raccoon sta EP: excellent >
 You sigh loudly.

< 3h/119H 107v/107V Pos: standing >
< T: Huran TP: sta TC: awful E: raccoon sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'aque ghcandusaw'
An Orc sends a stream of acid at you, coating your entire body! You don't feel so good.