The death of [54 Skald] Zij (Orc)

in a Well Traveled Path

from the perspective of [54 Skald] Zij (Orc)

<worn as a badge>    a royal badge of Arcium [superior]
<worn on eyes>       a black leather studded eyepatch [poor]
<worn in ear>        a silver tooth earring [superior]
<worn in ear>        a silver tooth earring
<worn on face>       a steel soldiers mask
<worn around neck>   a red amulet of the phlan [superior] (magic) (glowing)
<worn around neck>   a studded stone collar
<worn about body>    a cloak of Mendes [superior] (magic)
<worn as quiver>     a soldiers quiver
<worn about waist>   a belt bearing the symbol of Baphomet [superior] (magic)
<worn on arms>       sleeves of rotting flesh
<worn around wrist>  a metal wrist guard [superior]
<worn around wrist>  a metal wrist guard [superior]
<worn on hands>      a pair of spiked bloody talons
<worn on finger>     a jeweled stone ring [superior] (magic)
<worn on finger>     a jeweled stone ring [superior] (magic)
<primary weapon>     the wondrous mace of the Sea (magic)[207h 26m 59s]
<held>               the orb of elemental fire (magic) (glowing)[210h 6m 59s]
<worn on legs>       some shimmering platinum leg plates
<worn on feet>       some frost-rimed dragonscale moccasins


< 487h/487H 113v/113V Pos: standing >
You get a rugged adventurers satchel.

< 487h/487H 113v/113V Pos: standing >
You get a soldiers quiver from a rugged adventurers satchel.
You get a royal badge of Arcium [superior] from a rugged adventurers satchel.
You get sleeves of rotting flesh from a rugged adventurers satchel.
You get a cloak of Mendes [superior] from a rugged adventurers satchel.
You get a belt bearing the symbol of Baphomet [superior] from a rugged adventurers satchel.
You get a metal wrist guard [superior] from a rugged adventurers satchel.
You get a metal wrist guard [superior] from a rugged adventurers satchel.
You get a sparkling blue dagger [superior] from a rugged adventurers satchel.
You get a sparkling blue dagger [superior] from a rugged adventurers satchel.
You get a black leather studded eyepatch [poor] from a rugged adventurers satchel.
You can't carry any more.

< 487h/487H 113v/113V Pos: standing >
You cover your arms with sleeves of rotting flesh.
You clasp a belt bearing the symbol of Baphomet [superior] around your waist.
You place a metal wrist guard [superior] around your left wrist.
You place a metal wrist guard [superior] around your right wrist.
You don the guild insignia of a royal badge of Arcium [superior].
You slide a black leather studded eyepatch [poor] over your eyes.
You wear a cloak of Mendes [superior] about your body.
You strap a soldiers quiver onto your back.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You attach a rugged adventurers satchel to your belt.

< 487h/487H 113v/113V Pos: standing >
You stop using a rugged adventurers satchel.

< 492h/492H 113v/113V Pos: standing >
You get a steel soldiers mask from a rugged adventurers satchel.
You get a silver tooth earring [superior] from a rugged adventurers satchel.
You get a silver tooth earring from a rugged adventurers satchel.
You get a jeweled stone ring [superior] from a rugged adventurers satchel.
You get a jeweled stone ring [superior] from a rugged adventurers satchel.
You get a studded stone collar from a rugged adventurers satchel.
You get a red amulet of the phlan [superior] from a rugged adventurers satchel.
You get a beautiful gem tunic from Alatorin - the Forge City from a rugged adventurers satchel.
You can't carry any more.

< 492h/492H 113v/113V Pos: standing >
You shrug into a beautiful gem tunic from Alatorin - the Forge City.
You place a jeweled stone ring [superior] on your left ring finger.
You place a jeweled stone ring [superior] on your right ring finger.
You wear a silver tooth earring on your left ear.
You wear a silver tooth earring [superior] on your right ear.
You duck your head and place a red amulet of the phlan [superior] around your neck.
You duck your head and place a studded stone collar around your neck.
You cover your face with a steel soldiers mask.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You attach a rugged adventurers satchel to your belt.

< 492h/492H 113v/113V Pos: standing >
You stop using a rugged adventurers satchel.

< 508h/508H 113v/113V Pos: standing >
You get an angelic hide circlet from a rugged adventurers satchel.
You get some shimmering platinum leg plates from a rugged adventurers satchel.
You get some frost-rimed dragonscale moccasins from a rugged adventurers satchel.
You get a pair of spiked bloody talons from a rugged adventurers satchel.
You get a gauze tourniquet bandage from a rugged adventurers satchel.
You get a gauze tourniquet bandage from a rugged adventurers satchel.
You get a gauze tourniquet bandage from a rugged adventurers satchel.
You get a gauze tourniquet bandage from a rugged adventurers satchel.
You can't carry any more.

< 508h/508H 113v/113V Pos: standing >
You slide your legs into some shimmering platinum leg plates.
You pull a pair of spiked bloody talons onto your hands.
You place some frost-rimed dragonscale moccasins on your feet.
You don an angelic hide circlet on your head.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You attach a rugged adventurers satchel to your belt.

< 508h/508H 113v/113V Pos: standing >
You stop using a rugged adventurers satchel.

< 508h/508H 113v/113V Pos: standing >
You get a gauze tourniquet bandage from a rugged adventurers satchel.
You get a gauze tourniquet bandage from a rugged adventurers satchel.
You get a gauze tourniquet bandage from a rugged adventurers satchel.
You get a gauze tourniquet bandage from a rugged adventurers satchel.
You can't carry any more.

< 508h/508H 113v/113V Pos: standing >
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You attach a rugged adventurers satchel to your belt.

< 508h/508H 113v/113V Pos: standing >
You stop using a rugged adventurers satchel.

< 508h/508H 113v/113V Pos: standing >
You are carrying: (11/11)
a rugged adventurers satchel (magic)
[8] a gauze tourniquet bandage
[2] a sparkling blue dagger [superior] (magic)

< 508h/508H 113v/113V Pos: standing >
You are using:
<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       an angelic hide circlet
<worn on eyes>       a black leather studded eyepatch [poor]
<worn in ear>        a silver tooth earring [superior]
<worn in ear>        a silver tooth earring
<worn on face>       a steel soldiers mask
<worn around neck>   a red amulet of the phlan [superior] (magic) (glowing)
<worn around neck>   a studded stone collar
<worn on body>       a beautiful gem tunic from Alatorin - the Forge City
<worn about body>    a cloak of Mendes [superior] (magic)
<worn as quiver>     a soldiers quiver
<worn about waist>   a belt bearing the symbol of Baphomet [superior] (magic)
<worn on arms>       sleeves of rotting flesh
<worn around wrist>  a metal wrist guard [superior]
<worn around wrist>  a metal wrist guard [superior]
<worn on hands>      a pair of spiked bloody talons
<worn on finger>     a jeweled stone ring [superior] (magic)
<worn on finger>     a jeweled stone ring [superior] (magic)
<primary weapon>     the wondrous mace of the Sea (magic)[207h 27m 52s]
<held>               the orb of elemental fire (magic) (glowing)[210h 7m 52s]
<worn on legs>       some shimmering platinum leg plates
<worn on feet>       some frost-rimed dragonscale moccasins

< 508h/508H 113v/113V Pos: standing >
You put 10 items into a rugged adventurers satchel.

< 508h/508H 113v/113V Pos: standing >
[2] a sparkling blue dagger [superior] (magic)
[21] a gauze tourniquet bandage
[82] a slab of beef
a cyan colored potion

< 508h/508H 113v/113V Pos: standing >

		Character attributes for Zij

Level: 33   Race: Orc   Class: Cleric Bard 
Age: 20 yrs / 9 mths  Height: 64 inches Weight: 180 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 125 (104)    Pow:  80 ( 80)
Dex:  90 ( 90)    Int:  76 ( 80)   
Agi:  82 ( 86)    Wis:  97 (107)
Con: 125 (100)    Cha:  68 ( 80)   Luc:  80 ( 80)
Equipped Items:  22     Carried weight:   45

Armor Points: -198  Reduces melee damage taken by 19.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 21   Damroll: 38
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[12]  FEA[47]
               BRE[48]  SPE[18]

Load carried: Not a problem

< 508h/508H 113v/113V Pos: standing >
You do not see or have the bag.

< 508h/508H 113v/113V Pos: standing >
You can't find it!

< 508h/508H 113v/113V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
[2] Some padded leather armor is on the ground here gathering dust.
A crude adamantium badge lies here on the ground.
A boreal sapphire chainmail lies here on the ground.
[3] A hand axe is on the ground here collecting dust.
[3] A spiked suit of splint mail is on the ground here.
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 508h/508H 112v/113V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 35 ] Your mighty bludgeon strikes a wandering merchant hard.

< 508h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:excellent E: merchant sta EP:  small wounds >
 The snow is coming down faster now.

< 508h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:excellent E: merchant sta EP:  small wounds >
 [Damage: 14 ] Your impressive bludgeon strikes a wandering merchant.
[Damage:  6 ] Your bludgeon wounds a wandering merchant.

< 508h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You parry a wandering merchant's lunge at you.
You parry a wandering merchant's lunge at you.
A wandering merchant's kick parts your hair but does little else.

< 508h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:excellent E: merchant sta EP:  small wounds >
 
< 508h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:excellent E: merchant sta EP:  small wounds >
 [Damage:  5 ] Your fine bludgeon wounds a wandering merchant.
[Damage:  5 ] Your fine bludgeon wounds a wandering merchant.

< 508h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You parry a wandering merchant's lunge at you.

< 508h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:excellent E: merchant sta EP:  small wounds >
 A wandering merchant dodges your futile attack.
A wandering merchant dodges your futile attack.

< 508h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:excellent E: merchant sta EP:  small wounds >
 A wandering merchant misses you.
A wandering merchant's weak punch grazes you.
[Damage:  1 ] A wandering merchant suffers from contact with the aura about you.

< 505h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 [Damage: 16 ] Your impressive bludgeon strikes a wandering merchant.
[Damage:  7 ] Your fine bludgeon wounds a wandering merchant.

< 505h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A small villager enters from the south.

< 505h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You parry a wandering merchant's lunge at you.
A wandering merchant's kick parts your hair but does little else.

< 505h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Someone gives an order to his followers.
The lich of a mountaineer snaps into visibility.
The lich of a mountaineer snaps into visibility.
The lich of a mountaineer snaps into visibility.

< 505h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 [Damage: 18 ] Your bludgeon strikes a wandering merchant.
[Damage: 18 ] Your powerful bludgeon strikes a wandering merchant.

< 505h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 The lich of a mountaineer completes its spell...
The lich of a mountaineer utters the words 'buoblg qrunsoqpze yugh'
The lich of a mountaineer's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of a mountaineer completes its spell...
The lich of a mountaineer utters the words 'bigbys clenched fist'
The lich of a mountaineer's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of a mountaineer completes its spell...
The lich of a mountaineer utters the words 'buoblg qrunsoqpze yugh'
The lich of a mountaineer's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 277h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You parry a wandering merchant's lunge at you.
You parry a wandering merchant's lunge at you.

< 277h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 [Damage: 11 ] Your bludgeon strikes a wandering merchant.
[Damage:  4 ] Your decent bludgeon wounds a wandering merchant.

< 277h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Someone gives an order to his followers.
The lich of a mountaineer starts casting an offensive spell.
The lich of a mountaineer starts casting an offensive spell.
The lich of a mountaineer starts casting an offensive spell.

< 277h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 The lich of a mountaineer completes its spell...
The lich of a mountaineer utters the words 'bigbys clenched fist'
The lich of a mountaineer's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of a mountaineer completes its spell...
The lich of a mountaineer utters the words 'bigbys clenched fist'
The lich of a mountaineer's mighty magic fist slams into you!
OUCH!  That really did HURT!
Your jeweled stone ring [superior] was damaged from the massive blow!
The lich of a mountaineer completes its spell...
The lich of a mountaineer utters the words 'buoblg qrunsoqpze yugh'
The lich of a mountaineer's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 104h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:pretty hurt E: merchant sta EP:  few wounds >
 You parry a wandering merchant's lunge at you.

< 104h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:pretty hurt E: merchant sta EP:  few wounds >
 [Damage:  9 ] Your impressive bludgeon strikes a wandering merchant.

< 104h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:pretty hurt E: merchant sta EP:  few wounds >
 Someone gives an order to his followers.
The lich of a mountaineer starts casting an offensive spell.
The lich of a mountaineer starts casting an offensive spell.
The lich of a mountaineer starts casting an offensive spell called 'bigbys clenched fist'.

< 104h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC:pretty hurt E: merchant sta EP:  few wounds >
 The lich of a mountaineer completes its spell...
The lich of a mountaineer utters the words 'bigbys clenched fist'
The lich of a mountaineer's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 47h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC: awful E: merchant sta EP:  few wounds >
 You parry a wandering merchant's lunge at you.
You parry a wandering merchant's lunge at you.
You suddenly see a wandering merchant's foot in your chest.
You wish that your wounds would stop BLEEDING so much!
Your sleeves of rotting flesh was damaged from the massive blow!
[Damage:  1 ] A wandering merchant suffers from contact with the aura about you.

< 39h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC: awful E: merchant sta EP:  few wounds >
 [Damage: 15 ] Your impressive bludgeon strikes a wandering merchant.
[Damage:  6 ] Your fine bludgeon strikes a wandering merchant.

< 39h/508H 112v/113V Pos: standing >
< T: Zij TP: sta TC: awful E: merchant sta EP:  nasty wounds >
 The lich of a mountaineer completes its spell...
The lich of a mountaineer utters the words 'buoblg qrunsoqpze yugh'
The lich of a mountaineer's giant fist of force is the last thing you ever see.
Your beautiful gem tunic from Alatorin - the Forge City was completely destroyed by the massive blow!
Your angelic hide circlet was completely destroyed by the massive blow!