The death of [56 Brigand] Jixan (Minotaur)

in A Filthy Kitchen

from the perspective of [56 Brigand] Jixan (Minotaur)

<primary weapon>     a thin steel dagger

 MMM^^@....*  
 ^MM^^S^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 85h/763H 161v/170V Pos: standing >
 
  MM^^.M^.*   
 MMM^.....**  
 MM^^.....**  
 MM^^.@...**  
 MM^^S^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 85h/763H 159v/170V Pos: standing >
 
  M^^.M^.**   
 MM^.....***  
 M^^.....***  
 M^^..@..***  
 M^^S^^.****  
 MM^..^^****  
  M^^******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 85h/763H 157v/170V Pos: standing >
 
  ^^.M^.***   
 M^.....****  
 ^^.....****  
 ^^...@.****  
 ^^^^^.*****  
 M^S.^^*****  
  ^^*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 85h/763H 156v/170V Pos: standing >
 
  ^.....***   
 ^^.....****  
 ^^.....****  
 ^^^^^@*****  
 M^S.^^*****  
 M^^********  
  ^^^******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 85h/763H 154v/170V Pos: standing >
 
  ^.....***   
 ^^.....****  
 ^^^^^.*****  
 M^S.^@*****  
 M^^********  
 M^^^*******  
  M^^^*****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 85h/763H 152v/170V Pos: standing >
 
  ^^.....**   
 M^^.....***  
 M^^^^^.****  
 MM^.S@^****  
 MM^^*******  
 MM^^^******  
  MM^^^****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 85h/763H 151v/170V Pos: standing >
 
  M^^.....*   
 MM^^.....**  
 MM^^^^^.***  
 MMM^.@^^***  
 MMM^^******  
 ^MM^^^*****  
  MMM^^^***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
The Dreadnought Cyric's Revenge floats here. (above you)

< 85h/763H 149v/170V Pos: standing >
 
  MM^^.....   
 MMM^^.....*  
 ^MM^^^^^.**  
 ^MMM^@S^^**  
 ^MMM^^*****  
 ^^MM^^^****  
  ^MMM^^^**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 85h/763H 147v/170V Pos: standing >
 
  MM^^.....   
 ^MM^^^^^.**  
 ^MMM^.S^^**  
 ^MMM^@*****  
 ^^MM^^^****  
 ^^MMM^^^***  
  M^MMM^^^^   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 85h/763H 146v/170V Pos: standing >
 
 ^.S^^  
 ^^@**  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 85h/763H 145v/170V Pos: standing >
 
  M^^^^^.**   
 MMM^..^^***  
 MMM^^******  
 ^MM^^@*****  
 ^MMM^^^****  
 M^MMM^^^^**  
  ^^^MMMM..   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 85h/763H 143v/170V Pos: standing >
 
  MM^..^^**   
 MMM^^******  
 ^MM^^^*****  
 ^MMM^@^****  
 M^MMM^^^^**  
 ^^^^MMMM...  
  .^^^^..^.   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 86h/763H 140v/170V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -East -Down

< 86h/763H 138v/170V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A few drops of fresh blood are scattered around the area.
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path

< 86h/763H 139v/170V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A few drops of fresh blood are scattered around the area.
A ragged black squirrel shuffles slowly through the grass.

< 86h/763H 138v/170V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -Up
Fresh blood covers everything in the area.
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path

< 86h/763H 137v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 86h/763H 138v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 86h/763H 138v/170V Pos: standing >
Entrance of a Small Abandoned Settlement
   The trail abruptly stops at the edge of a clearing.  Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
Fresh blood splatters cover the area.
a broken wooden gate lies to the side here.
The skeleton of a red-tailed hawk somehow soars overhead.
A ragged black squirrel shuffles slowly through the grass.

< 86h/763H 136v/170V Pos: standing >
Pitted Path Leading to the Village
   This path is pocked and pitted with old ruts.  The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A bushy-tailed fox shambles down the path

< 86h/763H 136v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 86h/763H 137v/170V Pos: standing >
Entrance of a Small Abandoned Settlement
   The trail abruptly stops at the edge of a clearing.  Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
a broken wooden gate lies to the side here.
The skeleton of a red-tailed hawk somehow soars overhead.
A ragged black squirrel shuffles slowly through the grass.

< 86h/763H 136v/170V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -Up
A few drops of fresh blood are scattered around the area.
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path

< 87h/763H 136v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 87h/763H 136v/170V Pos: standing >
Entrance of a Small Abandoned Settlement
   The trail abruptly stops at the edge of a clearing.  Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
a broken wooden gate lies to the side here.
The skeleton of a red-tailed hawk somehow soars overhead.
A ragged black squirrel shuffles slowly through the grass.

< 87h/763H 135v/170V Pos: standing >
Pitted Path Leading to the Village
   This path is pocked and pitted with old ruts.  The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A bushy-tailed fox shambles down the path

< 87h/763H 134v/170V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A tiny bony chipmunk darts around with tail aflicker.

< 87h/763H 134v/170V Pos: standing >
The Abandoned House of Elders
   This house appears to have been abandoned after the attacks of whatever
it was that destroyed most of the town.  The previous tenants had
obviously left in a hurry because there still remains many personal
items and furnishings, including a couch, chairs, tapestries on the walls
even dishes on the dining table.  A little black mouse scurries out
from under your feet.
The only exits are to the east, south and back the way you came to the
west.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.
A small black mouse scurries over the floor, continuing as tho still alive.
A small black mouse scurries over the floor, continuing as tho still alive.

< 87h/763H 133v/170V Pos: standing >
A Filthy Kitchen
   This room is a Mess!  There are dishes everywhere, food
caked on the hearth, washbasin, floor, counters, everywhere!
Dishes lay in heaps all over the place as well, covering the counters
wherever there is room.
Obvious exits: -North
Fresh blood splatters cover the area.
A tiny bony chipmunk darts around with tail aflicker.

< 87h/763H 133v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 87h/763H 134v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 88h/763H 134v/170V Pos: standing >
You find a rusty carving knife!

< 88h/763H 135v/170V Pos: standing >
You can't carry any more.

< 89h/763H 141v/170V Pos: standing >
The Abandoned House of Elders
   This house appears to have been abandoned after the attacks of whatever
it was that destroyed most of the town.  The previous tenants had
obviously left in a hurry because there still remains many personal
items and furnishings, including a couch, chairs, tapestries on the walls
even dishes on the dining table.  A little black mouse scurries out
from under your feet.
The only exits are to the east, south and back the way you came to the
west.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.
A small black mouse scurries over the floor, continuing as tho still alive.
A small black mouse scurries over the floor, continuing as tho still alive.

< 89h/763H 140v/170V Pos: standing >
You wield a thin steel dagger.

< 89h/763H 140v/170V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A tiny bony chipmunk darts around with tail aflicker.

< 89h/763H 140v/170V Pos: standing >
A Broken-down Shack
   This one roomed shack once must have been the home of a transient
field worker, but now it is totally ruined.  The walls are half-
broken down, the floor is nothing but dirt and the roof resembles
nothing more than girders with elderly strands of hay fluttering in
the faint breeze.  There is a broken table in the corner behind which
you can hear faint whimpering sounds.
The only exit out is to the east.
Obvious exits: -East
an old broken table rests against the wall. [50%]             

< 89h/763H 139v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 89h/763H 139v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 89h/763H 140v/170V Pos: standing >

< 90h/763H 143v/170V Pos: standing >
Ok.

< 90h/763H 144v/170V Pos: standing >
A Tiny Little Alcove
   This tiny darkly lit alcove has been hidden by the table for
quite a while.  There is a nest of tattered blankets and furs
in the corner.
Obvious exits: None!
Fresh blood covers everything in the area.
an old broken table rests against the wall. [50%]             
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A whimpering puppy cries pitifully for its mother.
A mangy snarling bitch glares at you with dull eyes.

< 90h/763H 143v/170V Pos: standing >
A mangy snarling bitch suddenly attacks YOU!
A mangy snarling bitch's decent bite strikes you.
You wish that your wounds would stop BLEEDING so much!

< 87h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP: excellent >
 A mangy snarling bitch laughs at your feeble attempt to kick her from behind.

< 87h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP: excellent >
 
< 87h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP: excellent >
 [Damage:  2 ] Your decent pierce strikes a mangy snarling bitch.
[Damage:  3 ] Your decent pierce strikes a mangy snarling bitch.

< 87h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP:  small wounds >
 You parry a mangy snarling bitch's lunge at you.

< 87h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP:  small wounds >
 [Damage:  2 ] Your decent pierce strikes a mangy snarling bitch.
[Damage:  1 ] Your weak pierce wounds a mangy snarling bitch.

< 87h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP:  small wounds >
 You parry a mangy snarling bitch's lunge at you.
You parry a mangy snarling bitch's lunge at you.
You dodge a mangy snarling bitch's feeble leg sweep.

< 87h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP:  small wounds >
 [Damage: 13 ] You nail a mangy snarling bitch from behind, sending her reeling.

< 87h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP:  nasty wounds >
 [Damage:  2 ] Your decent pierce strikes a mangy snarling bitch.
[Damage:  1 ] Your weak pierce strikes a mangy snarling bitch.

< 87h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP:  nasty wounds >
 You parry a mangy snarling bitch's lunge at you.

< 87h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP:  nasty wounds >
 [Damage:  1 ] Your weak pierce strikes a mangy snarling bitch.
[Damage:  1 ] Your weak pierce strikes a mangy snarling bitch.

< 87h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP:  nasty wounds >
 A mangy snarling bitch's decent bite strikes you.
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!

< 84h/763H 144v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: dog sta EP:  nasty wounds >
 [Damage:  2 ] Your decent pierce strikes a mangy snarling bitch hard.
[Damage:  2 ] Your decent pierce strikes a mangy snarling bitch hard.
[Damage: 14 ] You kick a mangy snarling bitch in the stomach, winding her.
A mangy snarling bitch is mortally wounded, and will die soon, if not aided.
A mangy snarling bitch cannot respond to your attack!
You score a CRITICAL HIT!!!!!
[Damage:  8 ] Your stab cuts a vital artery and causes a mangy snarling bitch to fall before your feet.
A mangy snarling bitch is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a mangy snarling bitch's gurgling and choking signals her demise.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.
A whimpering puppy stops following a mangy snarling bitch.

< 275h/954H 144v/170V Pos: standing >

< 275h/954H 144v/170V Pos: standing >
You are already standing.

< 275h/954H 144v/170V Pos: standing >
Pardon?

< 275h/954H 144v/170V Pos: standing >
You can't carry any more.

< 275h/954H 144v/170V Pos: standing >
I see no adsf here.

< 275h/954H 144v/170V Pos: standing >
You don't find anything you didn't see before.

< 275h/954H 144v/170V Pos: standing >
I see nothing suitable there.

< 276h/954H 149v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 276h/954H 150v/170V Pos: standing >

< 276h/954H 150v/170V Pos: standing >
It's already open!

< 276h/954H 150v/170V Pos: standing >
A Broken-down Shack
   This one roomed shack once must have been the home of a transient
field worker, but now it is totally ruined.  The walls are half-
broken down, the floor is nothing but dirt and the roof resembles
nothing more than girders with elderly strands of hay fluttering in
the faint breeze.  There is a broken table in the corner behind which
you can hear faint whimpering sounds.
The only exit out is to the east.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
an old broken table rests against the wall. [50%]             

< 276h/954H 149v/170V Pos: standing >
That's impossible, I'm afraid.

< 276h/954H 150v/170V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.

< 276h/954H 149v/170V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Smirk. I don't believe you could sneak behind to stab it.

< 276h/954H 149v/170V Pos: standing >
Market Square
   This is the small square where the villagers used to ply their wares.
But, alas, with the coming of troubles, the market benches are scattered
in broken heaps around the area, rotted husks and produce petrified on
the ground.  Under one cart you can see white bones gleaming in the
dim light.  In the center is a dried up well.  The exits you see are
to the North towards the undamaged building, to the west to a shack, and
to the east to another shack, as well as south to exit the village.
Obvious exits: -North -East -South -West
an old well has dried up here.

< 276h/954H 149v/170V Pos: standing >
A Bend in the Village Path
   The path takes a turn here, going either to the east towards several
old battered houses, or to the north to the startlingly unharmed
building.  The air here is quite still, and the silence is foreboding.
Exits are to the North, East or South.
Obvious exits: -North -East -South

< 276h/954H 149v/170V Pos: standing >
A Totally Unharmed Shop.
   This shop has managed somehow to remain completely unharmed by whatever
it was that destroyed most of the rest of the town.  Here, you see tubs
of pickles, bolts of cloth, stacks of sacks of grain, almost all the
items in total disarray due to neglect and lack of customers.  The
shopkeeper Anguinel looks up in near shock at your entry.
Obvious exits: -South
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.

< 276h/954H 148v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 276h/954H 148v/170V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Smirk. I don't believe you could sneak behind to stab it.
Alas, you cannot go that way. . . .

< 277h/954H 148v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 277h/954H 149v/170V Pos: standing >
You sit down.

< 277h/954H 149v/170V Pos: sitting >
You are carrying: (27/10)
[4] a small bandage
a long steel sword
a suit of spiked leather armor
a bronze skull cap
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a small ivory totem
a small limestone totem
a small pinewood raven totem
a small bag made from rabbit skin
a brass nose ring
a thin batwing cloak
a thick leather belt
[2] a large wooden torch
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 277h/954H 150v/170V Pos: sitting >
The shopkeeper Anguinel says in common 'You don't seem to have that item, Jixan.'

< 277h/954H 153v/170V Pos: sitting >
A Drow Elf rides in on a winged hellhound from the south.

< 278h/954H 155v/170V Pos: sitting >
The shopkeeper Anguinel says in common 'You don't seem to have that item, Jixan.'

< 278h/954H 156v/170V Pos: sitting >
Your blood cools, and you no longer see targets everywhere.

< 87h/763H 157v/170V Pos: sitting >
You are briefly surrounded by a red aura!
A winged hellhound's hooves crash into you with a stunning force!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 39h/763H 157v/170V Pos: sitting >
< T: Jixan TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 
< 39h/763H 157v/170V Pos: sitting >
< T: Jixan TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 You clamber to your feet.

< 39h/763H 157v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 
< 39h/763H 157v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 A Drow Elf's decent slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!
A Drow Elf's crude slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Drow Elf's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
You are already standing.

< 13h/763H 157v/170V Pos: standing >
< T: Jixan TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 You attempt to flee...
A Bend in the Village Path
   The path takes a turn here, going either to the east towards several
old battered houses, or to the north to the startlingly unharmed
building.  The air here is quite still, and the silence is foreboding.
Exits are to the North, East or South.
Obvious exits: -North -East -South
You flee southward!

< 197h/947H 127v/170V Pos: standing >
The red aura around you flashes blue and is gone.
Market Square
   This is the small square where the villagers used to ply their wares.
But, alas, with the coming of troubles, the market benches are scattered
in broken heaps around the area, rotted husks and produce petrified on
the ground.  Under one cart you can see white bones gleaming in the
dim light.  In the center is a dried up well.  The exits you see are
to the North towards the undamaged building, to the west to a shack, and
to the east to another shack, as well as south to exit the village.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
an old well has dried up here.
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.

< 197h/947H 126v/170V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Smirk. I don't believe you could sneak behind to stab it.
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A tiny bony chipmunk darts around with tail aflicker.

< 197h/947H 126v/170V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Smirk. I don't believe you could sneak behind to stab it.
The Abandoned House of Elders
   This house appears to have been abandoned after the attacks of whatever
it was that destroyed most of the town.  The previous tenants had
obviously left in a hurry because there still remains many personal
items and furnishings, including a couch, chairs, tapestries on the walls
even dishes on the dining table.  A little black mouse scurries out
from under your feet.
The only exits are to the east, south and back the way you came to the
west.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A tiny bony chipmunk darts around with tail aflicker.
A small black mouse scurries over the floor, continuing as tho still alive.
A small black mouse scurries over the floor, continuing as tho still alive.

< 197h/947H 126v/170V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Smirk. I don't believe you could sneak behind to stab it.
A Filthy Kitchen
   This room is a Mess!  There are dishes everywhere, food
caked on the hearth, washbasin, floor, counters, everywhere!
Dishes lay in heaps all over the place as well, covering the counters
wherever there is room.
Obvious exits: -North
Puddles of fresh blood cover the ground.
a rusty carving knife has been dropped on the floor.

< 197h/947H 127v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/947H 127v/170V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a long steel sword.
You drop a suit of spiked leather armor.
You drop a bronze skull cap.
You drop some thick leather gloves.
You drop a pair of studded leather boots.
You drop a pair of studded leather leggings.
You drop a pair of studded leather sleeves.
You drop a small ivory totem.
You drop a small limestone totem.
You drop a small pinewood raven totem.
You drop a small bag made from rabbit skin.
You drop a brass nose ring.
You drop a thin batwing cloak.
You drop a thick leather belt.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 198h/947H 129v/170V Pos: standing >
A suit of spiked leather armor crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A small bag made from rabbit skin crumbles to dust and blows away.
A brass nose ring crumbles to dust and blows away.
A thin batwing cloak crumbles to dust and blows away.
A thick leather belt crumbles to dust and blows away.

< 198h/947H 129v/170V Pos: standing >
You attempt to hide yourself.

< 198h/947H 131v/170V Pos: standing >

< 201h/947H 146v/170V Pos: standing >

< 201h/947H 147v/170V Pos: standing >

< 201h/947H 147v/170V Pos: standing >
Your blood cools, and you no longer see targets everywhere.

< 18h/763H 153v/170V Pos: standing >

< 18h/763H 153v/170V Pos: standing >

< 18h/763H 153v/170V Pos: standing >
Autosaving...
A squirrel completes his spell...
A squirrel utters the word 'pawwzf'
A squirrel's massive hammer is the last thing you ever see.