<worn as a badge> the badge of the Raveners (magic) [87%]
<worn on head> the helm of armageddon
<worn on eyes> a decorated leather eyepatch [superior] (magic)
<worn in ear> a skin-wrapped adamantium earring [89%]
<worn on face> a mask of earth and stone (magic)
<worn around neck> a shiny mithril torque
<worn around neck> a collar of green mist [superior] [89%]
<worn on body> gleaming platemail of beveled dragonbone [superior]
<worn about body> a cloak of Mendes [superior] (magic)
<worn as quiver> a hunters quiver [superior]
<worn about waist> a mithril belt encrusted with aquamarines [poor]
<worn around wrist> a twined sapphire bracelet from The Underworld
<worn around wrist> a twisted electrum bracer from Shairak and Smokeveil Forest
<worn on hands> some masterly-crafted steel gauntlets
<worn on finger> a shimmering dragonscale band
<worn on finger> a ring of invisibility [superior] (magic)
<primary weapon> the great claymore 'Mist' [poor] (magic) [81%]
<secondary weapon> a bloody flail of demons (magic) (humming)
<worn on feet> some flaming dragonscale boots from Zalkapfaan, City of the Headless Horde [80%]
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
*An agitated commoner walks the road.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A small diseased rat is crawling on the ground here.
A small diseased rat is crawling on the ground here.
Obeen enters from the north.
Nib enters from the north.
Bryken enters from the north.
Washu enters from the north.
< 1659h/1659H 125v/127V Pos: standing >
Noz leaves east riding on a winged hellhound.
You follow Laz.
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East -South -West
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
*An agitated commoner walks the road.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
Obeen enters from the west.
Nib enters from the west.
Bryken enters from the west.
Washu enters from the west.
< 1659h/1659H 124v/127V Pos: standing >
Noz leaves south riding on a winged hellhound.
You follow Laz.
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs. There is a ladder here that leads up to the
second level of the tower.
Obvious exits: -North -East -South -West -Up
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.
*An agitated commoner walks the road.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
Obeen enters from the north.
Nib enters from the north.
Bryken enters from the north.
Washu enters from the north.
< 1659h/1659H 125v/127V Pos: standing >
< 1659h/1659H 127v/127V Pos: standing >
Noz dismounts a winged hellhound.
< 1659h/1659H 127v/127V Pos: standing >
< 1659h/1659H 127v/127V Pos: standing >
< 1659h/1659H 127v/127V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Washu.
< 1659h/1659H 127v/127V Pos: standing >
You quickly scan the area.
An irate slave who is not far off to your north.
A diseased rat who is close by to your east.
An undead royal maid who is close by to your east.
An irate slave who is close by to your south.
A werewolf who is a brief walk away to your south.
A cruel wight who is a brief walk away to your south.
An irate slave who is close by to your west.
< 1659h/1659H 127v/127V Pos: standing >
Noz leaves up.
A winged hellhound leaves up.
You follow Laz.
A Tower of Undead Minions
This is the second level of the tower. The tower is very nicely
constructed. The walls are made of light gray stone that has been smoothed
down. This tower was once populated by a well respected society of nobles and
their slaves. Now the tower has been taken over by a deadly disease that has
now diminished the population and itself. The tower is decorated with big
rugs on the walls. Each of the rugs has large symbols on it that has its own
significance. The whole inside of the tower is engulfed in spider webs.
There is a ladder here that leads down to the first level of the tower.
Obvious exits: -North -East -South -West -Down
*A winged beast from hell stands here reeking with malevolence. (minion)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
*An agitated commoner walks the road.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A strong undead mercenary stands here.
Obeen enters from below.
Nib enters from below.
Bryken enters from below.
Washu enters from below.
< 1659h/1659H 126v/127V Pos: standing >
< 1659h/1659H 126v/127V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!
You quickly scan the area.
An undead royal soldier who is close by to your north.
An undead royal soldier who is not far off to your north.
An undead mercenary who is close by to your east.
An undead mercenary who is close by to your south.
An undead mercenary who is close by to your west.
An undead royal soldier who is close by to your west.
An undead mercenary who is not far off to your west.
< 1659h/1659H 126v/127V Pos: standing >
Nom starts casting a spell.
< 1659h/1659H 127v/127V Pos: standing >
< 1659h/1659H 127v/127V Pos: standing >
A Tower of Undead Minions
Obvious exits: -North -East -South -West -Down
*Nom (Orc)(medium) stands in mid-air here. (casting)
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.
*Bryken La Resistance (Minotaur)(huge) stands in mid-air here.
*Nib La Resistance (Orc)(medium) stands in mid-air here.
*Obeen La Resistance (Kobold)(tiny) stands here.
*A winged beast from hell stands here reeking with malevolence. (minion)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
*An agitated commoner walks the road.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 1659h/1659H 127v/127V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your north.
An undead royal soldier who is not far off to your north.
An undead royal soldier who is not far off to your north.
An undead mercenary who is close by to your east.
A diseased rat who is close by to your west.
An undead mercenary who is close by to your west.
An undead royal soldier who is close by to your west.
An undead mercenary who is not far off to your west.
< 1659h/1659H 127v/127V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your north.
An undead royal soldier who is not far off to your north.
An undead royal soldier who is not far off to your north.
An undead mercenary who is close by to your east.
A diseased rat who is close by to your west.
An undead mercenary who is close by to your west.
An undead royal soldier who is close by to your west.
< 1659h/1659H 127v/127V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your north.
An undead royal soldier who is close by to your north.
An undead royal soldier who is not far off to your north.
An undead royal soldier who is not far off to your north.
An undead mercenary who is close by to your east.
A diseased rat who is close by to your west.
An undead mercenary who is not far off to your west.
< 1659h/1659H 127v/127V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!
Nom completes his spell...
Nom utters the words 'xarr ay ghaiz'
You quickly scan the area.
An undead mercenary who is close by to your north.
An undead royal soldier who is close by to your north.
An undead royal soldier who is not far off to your north.
An undead royal soldier who is not far off to your north.
An undead mercenary who is close by to your east.
A diseased rat who is close by to your west.
An undead mercenary who is close by to your west.
An undead royal soldier who is close by to your west.
An undead mercenary who is not far off to your west.
< 1659h/1659H 127v/127V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your north.
An undead royal soldier who is close by to your north.
An undead royal soldier who is not far off to your north.
An undead royal soldier who is not far off to your north.
An undead mercenary who is close by to your east.
A diseased rat who is close by to your west.
An undead mercenary who is close by to your west.
An undead royal soldier who is close by to your west.
An undead mercenary who is not far off to your west.
< 1659h/1659H 127v/127V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your north.
An undead royal soldier who is close by to your north.
An undead royal soldier who is not far off to your north.
An undead royal soldier who is not far off to your north.
An undead mercenary who is close by to your east.
A diseased rat who is close by to your west.
An undead mercenary who is close by to your west.
An undead royal soldier who is close by to your west.
An undead mercenary who is not far off to your west.
< 1659h/1659H 127v/127V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your north.
An undead royal soldier who is close by to your north.
An undead royal soldier who is not far off to your north.
An undead royal soldier who is not far off to your north.
An undead mercenary who is close by to your east.
An undead royal soldier who is close by to your west.
An undead mercenary who is not far off to your west.
< 1659h/1659H 127v/127V Pos: standing >
< 1659h/1659H 127v/127V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your north.
An undead royal soldier who is close by to your north.
An undead royal soldier who is not far off to your north.
An undead royal soldier who is not far off to your north.
An undead mercenary who is close by to your east.
An undead royal soldier who is close by to your west.
A diseased rat who is close by to your west.
< 1659h/1659H 127v/127V Pos: standing >
Score information for Rolsek
Level: 42 Race: Ogre Class: Warrior / Swordsman Sex: Male
Hit points: 1659(1659) Moves: 127(127)
Coins carried: 10 platinum 20 gold 0 silver 0 copper
Coins in bank: 1382 platinum 7107 gold 1767 silver 157 copper
Playing time: 1 days / 12 hours/ 3 minutes
Received data: 0.4725 MB this session.
Send data: 0.0069 MB this session.
Compression ratio: 86%
Title: La Resistance
Group Leader: Nib
Status: Standing.
Epic points(total): 1496(1492)
Epic Bonus: Experience Bonus (1.46%)
Frags: +0.10 Deaths: 5
Consenting: Nom
Detecting: Invisible Magic
Protected from: Evil Good Fire Cold Lightning
Enchantments: Ultravision Fly Armor Aware Haste Invisibility
Bartender Quests Remaining: 4
Combat Pulse: 19 Spell Pulse: 1.60
Leaderboard Points: 438
Active Spells:
--------------
vitality (10 minutes)
war cry (less than a minute remaining)
improved invisibility (24 minutes)
armor (4 minutes)
thornskin (7 minutes)
bless (8 minutes)
fly (52 minutes)
detect invisibility (less than a minute remaining)
< 1659h/1659H 127v/127V Pos: standing >
Nom nods.
< 1659h/1659H 127v/127V Pos: standing >
An undead royal soldier enters from the west.
Noz leaves north.
A winged hellhound leaves north.
You follow Laz.
A Tower of Undead Minions
This is the second level of the tower. The tower is very nicely
constructed. The walls are made of light gray stone that has been smoothed
down. This tower was once populated by a well respected society of nobles and
their slaves. Now the tower has been taken over by a deadly disease that has
now diminished the population and itself. The tower is decorated with big
rugs on the walls. Each of the rugs has large symbols on it that has its own
significance. The whole inside of the tower is engulfed in spider webs.
Obvious exits: -North -East -South -West
*A winged beast from hell stands here reeking with malevolence. (minion)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
*An agitated commoner walks the road.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A royal undead soldier stands here.
Obeen enters from the south.
Nib enters from the south.
Bryken enters from the south.
Washu enters from the south.
< 1659h/1659H 126v/127V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!
< 1659h/1659H 126v/127V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your north.
An undead royal soldier who is close by to your north.
An undead royal soldier who is close by to your north.
An undead royal soldier who is close by to your south.
An undead mercenary who is close by to your south.
An undead mercenary who is close by to your west.
An undead mercenary who is close by to your west.
< 1659h/1659H 126v/127V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your north.
An undead royal soldier who is close by to your north.
An undead royal soldier who is close by to your south.
An undead mercenary who is close by to your south.
An undead royal soldier who is not far off to your west.
Noz leaves west.
A winged hellhound leaves west.
You follow Laz.
A Tower of Undead Minions
This is the second level of the tower. The tower is very nicely
constructed. The walls are made of light gray stone that has been smoothed
down. This tower was once populated by a well respected society of nobles and
their slaves. Now the tower has been taken over by a deadly disease that has
now diminished the population and itself. The tower is decorated with big
rugs on the walls. Each of the rugs has large symbols on it that has its own
significance. The whole inside of the tower is engulfed in spider webs.
There is a ladder here that leads up to the third level of the tower.
Obvious exits: -North -East -South -West -Up
*A winged beast from hell stands here reeking with malevolence. (minion)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
*An agitated commoner walks the road.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A strong undead mercenary stands here.
Obeen enters from the east.
Nib enters from the east.
Bryken enters from the east.
Washu enters from the east.
< 1659h/1659H 126v/127V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your north.
An undead royal soldier who is close by to your north.
An undead royal soldier who is close by to your east.
An undead mercenary who is close by to your south.
An undead royal soldier who is close by to your south.
A diseased rat who is close by to your south.
An undead royal soldier who is close by above you.
< 1659h/1659H 126v/127V Pos: standing >
Noz leaves up.
A winged hellhound leaves up.
You follow Laz.
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs. To the west is a grand balcony. There is a
ladder here that leads down to the second level of the tower.
Obvious exits: -East -South -West -Down
*A winged beast from hell stands here reeking with malevolence. (minion)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
*An agitated commoner walks the road.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A royal undead soldier stands here.
Obeen enters from below.
Nib enters from below.
Bryken enters from below.
Washu enters from below.
< 1659h/1659H 125v/127V Pos: standing >
< 1659h/1659H 125v/127V Pos: standing >
< 1659h/1659H 125v/127V Pos: standing >
You quickly scan the area.
An undead royal soldier who is close by to your east.
An undead royal soldier who is close by to your south.
A Dwarf who is close by to your west.
A Grey Elf who is close by to your west.
The wraith of a cadaver who is close by to your west.
The wraith of a cadaver who is close by to your west.
The wraith of a cadaver who is close by to your west.
A Gnome who is close by to your west.
A Gnome who is close by to your west.
An undead mercenary who is close by below you.
< 1659h/1659H 127v/127V Pos: standing >
Noz leaves west.
A winged hellhound leaves west.
You follow Laz.
A Grand Balcony
This is the balcony of the tower. From here it's easy to see the towers
once grand construction. The walls are made of light gray stone that has been
smoothed down. This tower was once populated by a well respected society of
nobles and their slaves. Now the tower has been taken over by a deadly
disease that has now diminished the population and itself. The whole inside
of the tower is engulfed in spider webs. The balcony has a metal rail that
is nicely designed. There is a lot of walking room on the balcony. To the
east is a small entranceway back into the tower.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
[5] The corpse of a stone gargoyle is lying here.
*A winged beast from hell stands here reeking with malevolence. (minion)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
*An agitated commoner walks the road.
*Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A Dwarf (medium) stands, floating here.
A Grey Elf (medium) stands here.
*The wraith of a cadaver stands here. (minion)
*The wraith of a cadaver stands here. (minion)
*The wraith of a cadaver stands here. (minion)
A Gnome (small) Legionary of The Empire sits resting.
A Gnome (small) Legionary of The Empire sits resting.
Obeen enters from the east.
Nib enters from the east.
Bryken enters from the east.
Washu enters from the east.
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Grey Elf is knocked to the ground by Noz's mighty bash!
< 1659h/1659H 126v/127V Pos: standing >
Obeen starts casting an offensive spell.
Obeen snaps into visibility.
< 1659h/1659H 126v/127V Pos: standing >
You snap into visibility.
[Damage: 28 ] -=[Your powerful slash strikes a Grey Elf hard.]=-
Your spirit suffers from contact with a Grey Elf's aura!
< 1653h/1659H 126v/127V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Washu starts casting an offensive spell.
Washu snaps into visibility.
Nib snaps into visibility.
A dark shroud encases Nib as he charges into battle.
A Dwarf is knocked to the ground by Nib's mighty bash!
< 1653h/1659H 126v/127V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
A Gnome opens a spellbook and begins studying it intently.
Bryken charges through the room and crashes into a Dwarf! You hear the sound of breaking bones!
Bryken snaps into visibility.
Bryken charges wildly into a Dwarf!
< 1653h/1659H 126v/127V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Small tendrils of smoke seep out of Noz's mouth behind the mask.
Obeen completes his spell...
Obeen utters the words 'buoblg qrunsoqpze yugh'
Obeen's fist beats the life out of a Grey Elf, blood pours from her body!
< 1653h/1659H 126v/127V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: awful >
Nom starts casting an offensive spell.
Nom snaps into visibility.
A Gnome clambers to his feet.
A Gnome, looking very frustrated, packs up his holy symbol.
Laz starts casting a spell.
Laz snaps into visibility.
< 1653h/1659H 126v/127V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sit EP: awful >
Washu completes her spell...
Washu utters the words 'yrawz ghfutz'
Washu calls down a flamestrike on a Grey Elf, who turns into a pile of ash!
A Grey Elf's light bloodmail melted from the intense heat!
A Grey Elf's long flowing girth of spidersilk melted from the intense heat!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The last gasps of a Grey Elf cause a sickening chill to run up your spine.
A Grey Elf stops following a Gnome.
Nom stops invoking abruptly!
< 1653h/1659H 126v/127V Pos: standing >
An agitated minotaur starts casting an offensive spell.
An agitated minotaur snaps into visibility.
< 1653h/1659H 126v/127V Pos: standing >
Nom sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Nom's soothing song!
Nom finishes his song.
< 1655h/1659H 126v/127V Pos: standing >
An agitated minotaur snaps into visibility.
An agitated minotaur completes his spell...
An agitated minotaur utters the words 'ghjiilla zuguaig'
An agitated minotaur's stunning visions seem to mesmerize a Gnome!
A Gnome is stunned!
< 1655h/1659H 126v/127V Pos: standing >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Gnome seems to be blinded!
A Gnome begins to dry and wilt.
< 1655h/1659H 126v/127V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves north.
< 1656h/1659H 127v/127V Pos: standing >
Nib's powerful slash strikes a Dwarf hard.
Nib's impressive slash strikes a Dwarf.
Nib's slash strikes a Dwarf.
A Gnome clambers to his feet.
A Gnome, looking very frustrated, packs up his book.
An agitated minotaur starts casting an offensive spell.
An agitated minotaur snaps into visibility.
< 1656h/1659H 127v/127V Pos: standing >
Nib parries a Dwarf's lunge at him.
Nib parries a Dwarf's lunge at him.
< 1656h/1659H 127v/127V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves east.
The wraith of a cadaver leaves east.
The wraith of a cadaver leaves east.
The wraith of a cadaver leaves east.
< 1657h/1659H 127v/127V Pos: standing >
Laz gets an embroidered illithid-hide backsheath from the corpse of Chilli.
Laz gets a royal badge of Arcium [poor] from the corpse of Chilli.
Laz gets an earring of rotting flesh from the corpse of Chilli.
Laz gets a hummingbird-feather brooch from the corpse of Chilli.
Laz gets a frogskin mask [poor] from the corpse of Chilli.
Laz gets a glimmering silver glaive from the corpse of Chilli.
Laz gets a cloak of rotting flesh from the corpse of Chilli.
Laz gets a bunch of stuff from the corpse of Chilli.
< 1657h/1659H 127v/127V Pos: standing >
An agitated minotaur stops invoking abruptly!
< 1657h/1659H 127v/127V Pos: standing >
Bryken's decent bludgeon strikes a Dwarf.
Bryken's fine crush strikes a Dwarf.
Bryken's bludgeon strikes a Dwarf.
Bryken's impressive bludgeon strikes a Dwarf hard.
< 1658h/1659H 127v/127V Pos: standing >
Slay whom?
< 1659h/1659H 127v/127V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 1659h/1659H 127v/127V Pos: standing >
A Grand Balcony
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
[5] The corpse of a stone gargoyle is lying here.
Nom (Orc)(medium) stands in mid-air here.
Washu La Resistance (Drow Elf)(medium) stands in mid-air here.
Bryken La Resistance (Minotaur)(huge) stands in mid-air here, fighting a Dwarf.
Nib La Resistance (Orc)(medium) stands in mid-air here, fighting a Dwarf.
Obeen La Resistance (Kobold)(tiny) stands here.
*A winged beast from hell stands here reeking with malevolence. (minion)
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
*An agitated commoner walks the road.
Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A Dwarf (medium) sits, floating here, fighting Nib.
< 1659h/1659H 127v/127V Pos: standing >
A Grand Balcony
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.
[5] The corpse of a stone gargoyle is lying here.
Nom (Orc)(medium) stands in mid-air here.
Washu La Resistance (Drow Elf)(medium) stands in mid-air here.
Bryken La Resistance (Minotaur)(huge) stands in mid-air here, fighting a Dwarf.
Nib La Resistance (Orc)(medium) stands in mid-air here, fighting a Dwarf.
Obeen La Resistance (Kobold)(tiny) stands here.
*A winged beast from hell stands here reeking with malevolence. (minion)
Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
*An agitated commoner walks the road.
Laz La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A Dwarf (medium) sits, floating here, fighting Nib.
< 1659h/1659H 127v/127V Pos: standing >
[Damage: 25 ] -=[Your powerful slash strikes a Dwarf very hard.]=-
< 1659h/1659H 127v/127V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
Nib's impressive slash seriously wounds a Dwarf.
Nib's impressive slash strikes a Dwarf very hard.
Nib's slash seriously wounds a Dwarf.
Obeen starts casting an offensive spell.
< 1659h/1659H 127v/127V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
Nom starts casting an offensive spell.
< 1659h/1659H 127v/127V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
Nib parries a Dwarf's lunge at him.
Nib parries a Dwarf's lunge at him.
< 1659h/1659H 127v/127V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Dwarf sit EP: pretty hurt >
Obeen completes his spell...
Obeen utters the words 'buoblg qrunsoqpze yugh'
Obeen's magic fist punches a Dwarf into so much pulp!
A Dwarf's unique gold chainmail from Bandit Camp was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Dwarf's last actions in this world.
Nom stops invoking abruptly!
< 1659h/1659H 127v/127V Pos: standing >
Noz leaves east.
A winged hellhound leaves east.
Obeen leaves east.
Washu leaves east.
< 1659h/1659H 127v/127V Pos: standing >
Bryken gets something from the corpse of Porc.
< 1659h/1659H 127v/127V Pos: standing >
Nib leaves east.
< 1659h/1659H 127v/127V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A stone gargoyle who is close by to your north.
Nib who is close by to your east.
An undead royal soldier who is close by to your east.
A diseased rat who is not far off to your east.
An undead royal soldier who is not far off to your east.
An undead archer who is close by to your south.
A stone gargoyle who is not far off to your south.
A stone gargoyle who is not far off to your south.
A stone gargoyle who is not far off to your south.
< 1659h/1659H 127v/127V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A Gnome who is close by to your north.
Nom who is close by to your east.
Nib who is close by to your east.
An undead royal soldier who is close by to your east.
A diseased rat who is not far off to your east.
An undead royal soldier who is not far off to your east.
An undead archer who is close by to your south.
A stone gargoyle who is not far off to your south.
A stone gargoyle who is not far off to your south.
< 1659h/1659H 127v/127V Pos: standing >
A Gnome enters from the north.
< 1659h/1659H 127v/127V Pos: standing >
A Grand Balcony
This is a bend in the grand balcony of the tower. From here it's easy to
see the towers once grand construction. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The whole inside of the tower is engulfed in spider webs. The balcony has a
metal rail that is nicely designed. There is a lot of walking room on the
balcony.
Obvious exits: -East -South
An agitated commoner walks the road. (casting)
A stone gargoyle sits here watching over the kingdom of Arcium.
< 1659h/1659H 126v/127V Pos: standing >
An agitated minotaur stops invoking abruptly!
A Gnome enters from the south.
< 1659h/1659H 126v/127V Pos: standing >
[Damage: 19 ] -=[Your slash strikes a Gnome hard.]=-
< 1659h/1659H 126v/127V Pos: standing >
< T: Rolsek TP: sta TC:excellent E: A Gnome sta EP: few wounds >
An agitated minotaur starts casting an offensive spell.
An agitated minotaur snaps into visibility.
< 1659h/1659H 127v/127V Pos: standing >
< T: Rolsek TP: sta TC:excellent E: A Gnome sta EP: few wounds >
An agitated minotaur completes his spell...
An agitated minotaur utters the words 'ghjiilla zuguaig'
An agitated minotaur's stunning visions seem to mesmerize a Gnome!
A Gnome is stunned!
< 1659h/1659H 127v/127V Pos: standing >
<A Gnome stops following a Gnome.
< 1659h/1659H 127v/127V Pos: standing >
<An agitated minotaur starts casting an offensive spell.
An agitated minotaur snaps into visibility.
< 1659h/1659H 127v/127V Pos: standing >
<An agitated minotaur completes his spell...
An agitated minotaur utters the word 'pawwzf'
An agitated minotaur creates a hammer out of thin air that smashes into a Gnome, bits of flesh and bone fly everywhere!
[Damage: 21 ] -=[Your impressive slash seriously wounds a Gnome.]=-
You miss a Gnome.
[Damage: 22 ] -=[Your impressive slash enshrouds a Gnome in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 73 ] You beautifully slash a Gnome into two parts - both dead.
A Gnome's unearthly dragonscale band from Harrow -the Gnome Village was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.