<worn as a badge> badge of the Darvanu
<worn on head> a golden crown set with diamonds (invis) (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a long gemstone earring [superior] (magic) (glowing)
<worn in ear> an earring of hope and enlightenment (magic) (glowing)
<worn on face> a mask of hades [poor] (magic) (glowing)
<worn around neck> a charm made of dwarf bone [superior]
<worn around neck> a necklace of flowing mist [poor] (magic)
<worn on body> a long flowing black robe
<worn on back> a large leather backpack
<worn as quiver> a static granite quiver
<worn on arms> the sleeves of the swamp troll [poor] [82%]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a glowing emerald bracelet [superior] (glowing) (humming)
<worn around wrist> a bracelet of influence [poor] (magic)
<worn on hands> the gloves of randomness (magic)
<worn on finger> a yellow ring of chrysoberyl (magic)
<worn on finger> a yellow ring of chrysoberyl [poor] (magic)
<held> a wizard's staff (humming) (illuminating)
<worn on feet> some tarnished leather moccasins from Alatorin - the Forge City
The orc gate guard's impressive slash grazes the lich of a yuan-ti merchant.
The orc gate guard shivers as he hits the lich of a yuan-ti merchant.
The orc gate guard's weak slash grazes the lich of a yuan-ti merchant.
The orc gate guard's weak slash grazes the lich of a yuan-ti merchant.
< 328h/299H 120v/100V Pos: standing >
The lich of a hooded dwarf completes its spell...
The lich of a hooded dwarf utters the words 'buoblg qrunsoqpze yugh'
The lich of a hooded dwarf's magic fist punches the orc gate guard into so much pulp!
The orc gate guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the orc gate guard's last actions in this world.
< 328h/299H 120v/100V Pos: standing >
Ok.
The lich of a hooded dwarf says in common 'I have 694 (560) hits, and 150 (150) movement points.'
The lich of a yuan-ti guard says in common 'I have 852 (557) hits, and 151 (151) movement points.'
The lich of a yuan-ti merchant says in common 'I have 656 (485) hits, and 150 (151) movement points.'
< 328h/299H 120v/100V Pos: standing >
You quickly scan the area.
You see nothing.
< 328h/299H 120v/100V Pos: standing >
You quickly scan the area.
Khazar, the jeweler who is not far off to your east.
< 328h/299H 120v/100V Pos: standing >
You quickly scan the area.
Khazar, the jeweler who is not far off to your east.
< 328h/299H 120v/100V Pos: standing >
You quickly scan the area.
Khazar, the jeweler who is not far off to your east.
< 328h/299H 120v/100V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The lich of a yuan-ti merchant enters from the west.
The lich of a yuan-ti guard enters from the west.
The lich of a hooded dwarf enters from the west.
< 328h/299H 119v/100V Pos: standing >
You quickly scan the area.
An orcish thief who is close by to your north.
An orcish merchant who is not far off to your north.
A baby orc who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
Khazar, the jeweler who is close by to your east.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
< 328h/299H 100v/100V Pos: standing >
You quickly scan the area.
An orcish thief who is close by to your north.
An orcish merchant who is not far off to your north.
A baby orc who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
Khazar, the jeweler who is close by to your east.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
< 328h/299H 100v/100V Pos: standing >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
< 328h/299H 100v/100V Pos: standing >
An orcish thief misses you.
< 328h/299H 100v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: small wounds >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
< 328h/299H 100v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: small wounds >
The lich of a yuan-ti guard says in common 'I must assist my master!'
The lich of a yuan-ti guard suddenly attacks an orcish thief!
The lich of a yuan-ti guard's decent punch strikes an orcish thief very hard.
< 328h/299H 100v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: few wounds >
[Damage: 1 ] Your crude punch wounds an orcish thief.
[Damage: 1 ] Your crude punch wounds an orcish thief.
You don't have that spell memorized.
< 328h/299H 100v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: few wounds >
The lich of a hooded dwarf says in common 'Today is a good day to die!'
The lich of a hooded dwarf suddenly attacks an orcish thief!
The lich of a hooded dwarf's punch strikes an orcish thief.
< 328h/299H 100v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: few wounds >
You start chanting...
< 328h/299H 100v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: few wounds >
Casting: negative concussion blast
An orcish thief misses you.
An orcish thief misses you.
An orcish thief attempts to flee.
An orcish thief tries to flee, but can't make it out of here!
< 328h/299H 100v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: orcish sta EP: few wounds >
You complete your spell...
[Damage: 109 ] Your blast shatters an orcish thief into a million pieces!
An orcish thief is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an orcish thief.
< 328h/299H 100v/100V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 328h/299H 100v/100V Pos: standing >
The Entry to the Barracks of the Black Order
A large barracks is located just ahead. The structure appears large
and constructed of stone slabs and mortar. Around the large iron gates,
there are inscriptions in an old cryptic language. There are also reliefs
showing the life and achievements of the Black Order. The structure
ahead is the training ground for many of the initiates and experienced of
the Black Order. The barracks here also house the jail and other related
items. The sounds of swords clashing can be hears emanating from the
practice ground ahead. There are two exits leading in and away from the
barracks.
Obvious exits: -East -West#
Puddles of fresh blood cover the ground.
The corpse of the orc gate guard is lying here.
The corpse of an orcish elite is lying here.
The lich of a yuan-ti merchant enters from the east.
< 328h/299H 99v/100V Pos: standing >
You sit down and relax.
< 328h/299H 99v/100V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - raise lich
1 - mass embalm
( 9th circle) 1 - dimension door
( 8th circle) 1 - detect invisibility
3 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 4 - cone of cold
3 - vitalize undead
( 5th circle) 2 - teleport
1 - levitate
4 - heal undead
( 4th circle) 1 - strength
1 - wither
6 - life leech
( 3rd circle) 7 - dispel magic
2 - embalm
( 2nd circle) 7 - sleep
1 - protection from cold
1 - vampiric touch
1 - protection from living
( 1st circle) 2 - minor creation
9 - slashing darkness
And you are currently memorizing the following spells:
4 seconds: ( 9th) energy drain
8 seconds: ( 9th) energy drain
12 seconds: ( 9th) energy drain
15 seconds: ( 8th) negative concussion blast
You can memorize no more spells.
You continue your study.
< 328h/299H 99v/100V Pos: sitting >
You start meditating...
< 328h/299H 99v/100V Pos: sitting >
You have finished memorizing energy drain.
< 328h/299H 100v/100V Pos: sitting >
You have finished memorizing energy drain.
< 328h/299H 100v/100V Pos: sitting >
< 328h/299H 100v/100V Pos: sitting >
< 328h/299H 100v/100V Pos: sitting >
< 328h/299H 100v/100V Pos: sitting >
You have finished memorizing energy drain.
< 328h/299H 100v/100V Pos: sitting >
< 328h/299H 100v/100V Pos: sitting >
You have finished memorizing negative concussion blast.
Your studies are complete.
< 328h/299H 100v/100V Pos: sitting >
You clamber to your feet.
< 328h/299H 100v/100V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an orcish thief is lying here.
The lich of a hooded dwarf stands here. (minion)
The lich of a yuan-ti guard stands here. (minion)
The lich of a yuan-ti merchant enters from the west.
< 328h/299H 99v/100V Pos: standing >
You quickly scan the area.
A baby orc who is not far off to your north.
An orcish merchant who is not far off to your north.
A baby orc who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
An orcish warrior who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
< 328h/299H 99v/100V Pos: standing >
The day has begun.
< 327h/299H 99v/100V Pos: standing >
You quickly scan the area.
A baby orc who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
Khazar, the jeweler who is close by to your east.
An orcish warrior who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
< 327h/299H 99v/100V Pos: standing >
< 327h/299H 99v/100V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
< 327h/299H 99v/100V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
The lich of a yuan-ti merchant enters from the south.
The lich of a yuan-ti guard enters from the south.
The lich of a hooded dwarf enters from the south.
< 327h/299H 98v/100V Pos: standing >
You quickly scan the area.
A baby orc who is not far off to your north.
An orcish street sweeper who is not far off to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
A baby orc who is a brief walk away to your south.
< 327h/299H 98v/100V Pos: standing >
< 327h/299H 99v/100V Pos: standing >
< 327h/299H 100v/100V Pos: standing >
< 327h/299H 100v/100V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an orcish merchant is lying here.
The corpse of a drunken orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish guard is lying here.
The corpse of an old orcish woman is lying here.
An orcish merchant is lying here, mortally wounded.
< 327h/299H 100v/100V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an orcish merchant is lying here.
The corpse of a drunken orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish guard is lying here.
The corpse of an old orcish woman is lying here.
An orcish merchant is lying here, mortally wounded.
The lich of a yuan-ti merchant enters from the south.
The lich of a yuan-ti guard enters from the south.
The lich of a hooded dwarf enters from the south.
< 327h/299H 99v/100V Pos: standing >
The alley to the inn is west from the pathway.
You extend your sights westward.
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
Crawling about, this baby orc is crying loudly.
The grinning bobcat hungrily peers through the area.
< 327h/299H 99v/100V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
Crawling about, this baby orc is crying loudly.
The grinning bobcat hungrily peers through the area.
The lich of a yuan-ti merchant enters from the east.
The lich of a yuan-ti guard enters from the east.
The lich of a hooded dwarf enters from the east.
< 327h/299H 98v/100V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your east.
Meinar, the old baker who is not far off to your east.
A black skunk who is close by to your west.
An orcish shaman who is close by to your west.
< 327h/299H 98v/100V Pos: standing >
The grinning bobcat suddenly attacks YOU!
The grinning bobcat misses you.
Sorry, you aren't allowed to do that in combat.
< 327h/299H 98v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: grinning sta EP: excellent >
The lich of a yuan-ti merchant says in common 'I must assist my master!'
The lich of a yuan-ti merchant suddenly attacks the grinning bobcat!
The lich of a yuan-ti merchant's fine punch strikes the grinning bobcat very hard.
You start chanting...
< 327h/299H 98v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: grinning sta EP: small wounds >
You complete your spell...
[Damage: 143 ] The grinning bobcat crumples as you kill him by draining his energy.
The grinning bobcat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the grinning bobcat's gurgling and choking signals his demise.
< 328h/299H 111v/100V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Fresh blood splatters cover the area.
A small black skunk peers wearily at you.
An orcish shaman is here practicing a new spell.
The lich of a yuan-ti guard enters from the east.
The lich of a hooded dwarf enters from the east.
< 328h/299H 110v/100V Pos: standing >
You quickly scan the area.
The lich of a yuan-ti merchant who is close by to your east.
A baby orc who is close by to your east.
An orcish merchant who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
Ixie who is close by above you.
A dancing elven girl who is close by above you.
< 328h/299H 110v/100V Pos: standing >
An orcish shaman suddenly attacks YOU!
An orcish shaman misses you.
< 328h/299H 110v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: shaman sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 328h/299H 110v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: shaman sta EP: excellent >
The lich of a hooded dwarf says in common 'Prepare to fight me, too!'
The lich of a hooded dwarf suddenly attacks an orcish shaman!
The lich of a hooded dwarf's punch wounds an orcish shaman.
< 328h/299H 110v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: shaman sta EP: few scratches >
You start chanting...
< 328h/299H 110v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: shaman sta EP: few scratches >
You complete your spell...
[Damage: 107 ] You drain an orcish shaman of some of his energy.
< 328h/299H 122v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: shaman sta EP: few wounds >
An orcish shaman dodges your futile attack.
An orcish shaman dodges your futile attack.
Sorry, you aren't allowed to do that in combat.
< 328h/299H 122v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: shaman sta EP: few wounds >
You dodge an orcish shaman's vicious attack.
You dodge an orcish shaman's vicious attack.
An orcish shaman starts casting an offensive spell called 'greater soul disturbance'.
< 328h/299H 122v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: shaman sta EP: few wounds >
The lich of a hooded dwarf's fine punch strikes an orcish shaman.
The lich of a hooded dwarf's crude punch wounds an orcish shaman.
< 328h/299H 122v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: shaman sta EP: few wounds >
Ok.
The lich of a hooded dwarf seems a bit busy at the moment, try later.
The lich of a yuan-ti guard starts casting an offensive spell called 'bigbys clenched fist'.
< 328h/299H 122v/100V Pos: standing >
< T: Zlo TP: sta TC:excellent E: shaman sta EP: few wounds >
An orcish shaman completes his spell...
An orcish shaman utters the words 'ofzahzf gajr eughjfbaiqz'
An orcish shaman points at you.
Your soul is engulfed by unbearable pain as an orcish shaman finishes incanting his spell.
OUCH! That really did HURT!
< 248h/299H 122v/100V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: shaman sta EP: few wounds >
The lich of a yuan-ti guard completes its spell...
The lich of a yuan-ti guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a yuan-ti guard's magic fist punches an orcish shaman into so much pulp!
An orcish shaman is dead! R.I.P.
You receive your share of experience.
An orcish shaman's death cry reverberates in your head as he falls to the ground.
< 248h/299H 122v/100V Pos: standing >
Your globe shimmers and fades into thin air.
Unseen things vanish from your sight.
< 248h/299H 122v/100V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of the grinning bobcat is lying here.
The lich of a yuan-ti merchant stands here. (minion)
Crawling about, this baby orc is crying loudly.
The lich of a yuan-ti guard enters from the west.
The lich of a hooded dwarf enters from the west.
< 248h/299H 121v/100V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Fresh blood splatters cover the area.
The corpse of an orcish shaman is lying here.
A small black skunk peers wearily at you.
The lich of a yuan-ti merchant enters from the east.
The lich of a yuan-ti guard enters from the east.
The lich of a hooded dwarf enters from the east.
< 248h/299H 120v/100V Pos: standing >
Pardon?
< 248h/299H 120v/100V Pos: standing >
Ok.
The lich of a hooded dwarf starts casting a spell.
The lich of a yuan-ti guard starts casting a spell called 'detect invisibility'.
The lich of a yuan-ti merchant starts casting a spell.
< 248h/299H 120v/100V Pos: standing >
The lich of a hooded dwarf completes its spell...
The lich of a hooded dwarf utters the words 'oculoinfra uizuguburuhl'
Your eyes tingle.
The lich of a yuan-ti guard completes its spell...
The lich of a yuan-ti guard utters the words 'oculoinfra uizuguburuhl'
The lich of a yuan-ti merchant completes its spell...
The lich of a yuan-ti merchant utters the words 'oculoinfra uizuguburuhl'
< 249h/299H 120v/100V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your east.
An orcish merchant who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
Ixie who is close by above you.
A dancing elven girl who is close by above you.
< 249h/299H 120v/100V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your east.
An orcish merchant who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
A dancing elven girl who is close by above you.
< 249h/299H 120v/100V Pos: standing >
You start chanting...
< 249h/299H 120v/100V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 300h/299H 120v/100V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of the grinning bobcat is lying here.
Crawling about, this baby orc is crying loudly.
The lich of a yuan-ti merchant enters from the west.
The lich of a yuan-ti guard enters from the west.
The lich of a hooded dwarf enters from the west.
< 300h/299H 119v/100V Pos: standing >
Ok.
The lich of a hooded dwarf starts casting a spell.
The lich of a yuan-ti guard starts casting a spell.
The lich of a yuan-ti merchant starts casting a spell.
< 300h/299H 119v/100V Pos: standing >
The lich of a hooded dwarf completes its spell...
The lich of a hooded dwarf utters the words 'xarr ay ghaiz'
The lich of a yuan-ti guard completes its spell...
The lich of a yuan-ti guard utters the words 'xarr ay ghaiz'
The lich of a yuan-ti merchant completes its spell...
The lich of a yuan-ti merchant utters the words 'xarr ay ghaiz'
< 300h/299H 119v/100V Pos: standing >
< 300h/299H 100v/100V Pos: standing >
< 300h/299H 100v/100V Pos: standing >
< 300h/299H 100v/100V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Fresh blood splatters cover the area.
The corpse of an orcish shaman is lying here.
A small black skunk peers wearily at you.
The lich of a yuan-ti merchant enters from the east.
The lich of a yuan-ti guard enters from the east.
The lich of a hooded dwarf enters from the east.
< 300h/299H 99v/100V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
The lich of a yuan-ti merchant enters from below.
The lich of a yuan-ti guard enters from below.
The lich of a hooded dwarf enters from below.
< 300h/299H 98v/100V Pos: standing >
Ok.
The lich of a hooded dwarf starts casting an offensive spell.
A dancing elven girl suddenly attacks the lich of a hooded dwarf!
A dancing elven girl misses the lich of a hooded dwarf.
The lich of a yuan-ti guard starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a yuan-ti merchant starts casting an offensive spell.
< 300h/299H 98v/100V Pos: standing >
The lich of a hooded dwarf completes its spell...
The lich of a hooded dwarf utters the words 'buoblg qrunsoqpze yugh'
The lich of a hooded dwarf's magic fist punches a dancing elven girl into so much pulp!
A dancing elven girl is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a dancing elven girl dies in agony.
The lich of a yuan-ti merchant stops invoking abruptly!
The lich of a yuan-ti guard stops invoking abruptly!
< 300h/299H 99v/100V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A winged hellhound who is close by to your north.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
A black skunk who is close by below you.
< 300h/299H 100v/100V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A winged hellhound who is close by to your north.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
A black skunk who is close by below you.
< 300h/299H 100v/100V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A winged hellhound who is close by to your north.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
A black skunk who is close by below you.
< 300h/299H 100v/100V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A winged hellhound who is close by to your north.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
A black skunk who is close by below you.
< 300h/299H 100v/100V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An Orc (medium) La Resistance stands here.
A winged beast from hell stands here reeking with malevolence.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 300h/299H 100v/100V Pos: standing >
A black skunk enters from below.
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An Orc (medium) La Resistance stands here.
A winged beast from hell stands here reeking with malevolence.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 300h/299H 100v/100V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An Orc (medium) La Resistance stands here.
A winged beast from hell stands here reeking with malevolence.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 300h/299H 100v/100V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An Orc (medium) La Resistance stands here.
A winged beast from hell stands here reeking with malevolence.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 300h/299H 100v/100V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An Orc (medium) La Resistance stands here.
A winged beast from hell stands here reeking with malevolence.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 300h/299H 100v/100V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An Orc (medium) La Resistance stands here.
A winged beast from hell stands here reeking with malevolence.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 300h/299H 100v/100V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An Orc (medium) La Resistance stands here.
A winged beast from hell stands here reeking with malevolence.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 300h/299H 100v/100V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An Orc (medium) La Resistance stands here.
A winged beast from hell stands here reeking with malevolence.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 300h/299H 100v/100V Pos: standing >
Ok.
The lich of a hooded dwarf starts casting an offensive spell called 'fireball'.
The lich of a yuan-ti guard starts casting an offensive spell called 'fireball'.
The lich of a yuan-ti merchant starts casting an offensive spell called 'fireball'.
< 300h/299H 100v/100V Pos: standing >
The lich of a yuan-ti guard completes its spell...
The lich of a yuan-ti guard utters the word 'yufzbarr'
You receive your share of experience.