The death of [50 Elementalist] Absu AnGEr Of The Honoured (Gnome)

in An Old Tavern

from the perspective of [50 Elementalist] Absu AnGEr Of The Honoured (Gnome)

<worn on head>       a fine ruby hat
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a masterly-crafted granite tunic
<worn about body>    a thin batwing cloak
<worn on back>       an ermineskin backpack
<worn as quiver>     a sparkling granite quiver
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some legendary stone vambraces
<worn around wrist>  a silver band with blue stones
<worn around wrist>  a silver band with blue stones
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<held>               a marbled quartz totem (magic)
<worn on feet>       some legendary flesh shoes


< 143h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: madam sta EP:  small wounds >
 You complete your spell...
You point at madam Oakencrest.
[Damage: 118 ] Your blast of molten spray slams into madam Oakencrest, burning holes into her flesh.

< 143h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: madam sta EP:  few wounds >
 You start chanting...

< 143h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: madam sta EP:  few wounds >
 You complete your spell...
You point at madam Oakencrest.
[Damage: 96 ] Your blast of molten spray slams into madam Oakencrest, burning holes into her flesh.

< 143h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: madam sta EP:  few wounds >
 Madam Oakencrest's crude punch strikes you.
Madam Oakencrest's impressive punch enshrouds you in a mist of blood.
OUCH!  That really did HURT!
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 91h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: madam sta EP:  few wounds >
 You start chanting...

< 91h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: madam sta EP:  few wounds >
 You complete your spell...
You point at madam Oakencrest.
[Damage: 88 ] Your blast of molten spray slams into madam Oakencrest, burning holes into her flesh.

< 91h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: madam sta EP:  nasty wounds >
 You miss madam Oakencrest.

< 91h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: madam sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 91h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: madam sta EP:  nasty wounds >
 You attempt to flee...
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North# -East# -South -West
You flee eastward!

< 91h/193H 98v/122V Pos: standing >
You start chanting...

< 91h/193H 100v/122V Pos: standing >
You complete your spell...
Absu shudders as an immense rush of life flows into his body!

< 193h/193H 101v/122V Pos: standing >
You sit down and relax.

< 193h/193H 103v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
               1 - greater mending
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               4 - mending
( 3rd circle)  7 - scalding blast
( 2nd circle)  7 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) molten spray
   25 seconds:  ( 5th) molten spray
   38 seconds:  ( 5th) molten spray
   51 seconds:  ( 5th) molten spray
   63 seconds:  ( 5th) molten spray
   77 seconds:  ( 6th) greater mending

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 193h/193H 103v/122V Pos: sitting >
You start meditating...

< 193h/193H 104v/122V Pos: sitting >
You have finished memorizing molten spray.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 193h/193H 122v/122V Pos: sitting >
You clamber to your feet.

< 193h/193H 122v/122V Pos: standing >
The Second Floor
Obvious exits: -North# -East# -South -West

< 193h/193H 122v/122V Pos: standing >
A Balcony
   This balcony is rather large, capable of holding almost a dozen men without
becoming too crowded. The railings are carved with delicate skill, little
leaves of ivy engraved into the dark wood. Several chairs are scattered about
the tiled balcony, allowing the Oakencrest family to enjoy the view of Valois,
when they're not busy with military training. The glass top of a small table
holds a huge picture, and several mugs. This vantage point provides an
excellent view of the city, including all of Imperial Road and some of the
western section of the commerce sector.
Obvious exits: -East
Madam Oakencrest scowers the room.(Gold Aura)

< 193h/193H 121v/122V Pos: standing >
Madam Oakencrest suddenly attacks YOU!
Madam Oakencrest's decent punch strikes you.

< 182h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC:few scratches E: madam sta EP:  nasty wounds >
 You start chanting...

< 182h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC:few scratches E: madam sta EP:  nasty wounds >
 You complete your spell...
You point at madam Oakencrest.
[Damage: 79 ] Your blast of molten spray slams into madam Oakencrest, burning holes into her flesh.

< 182h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC:few scratches E: madam sta EP:  nasty wounds >
 You start chanting...

< 182h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC:few scratches E: madam sta EP:  nasty wounds >
 You complete your spell...
You point at madam Oakencrest.
[Damage: 110 ] Your blast of molten spray slams into madam Oakencrest, burning holes into her flesh.

< 182h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC:few scratches E: madam sta EP: pretty hurt >
 Madam Oakencrest's crude punch strikes you.
Madam Oakencrest's fine punch strikes you very hard.
OUCH!  That really did HURT!
Madam Oakencrest's kick parts your hair but does little else.

< 154h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: madam sta EP: pretty hurt >
 You start chanting...

< 154h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: madam sta EP: pretty hurt >
 You complete your spell...
You point at madam Oakencrest.
[Damage: 104 ] Your blast of molten spray slams into madam Oakencrest, burning holes into her flesh.
Madam Oakencrest dodges your futile attack.

< 154h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: madam sta EP: pretty hurt >
 You start chanting...

< 154h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: madam sta EP: pretty hurt >
 Madam Oakencrest's fine punch strikes you hard.
Madam Oakencrest's punch strikes you very hard.

< 118h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: madam sta EP: pretty hurt >
 You complete your spell...
You point at madam Oakencrest.
[Damage: 90 ] Your blast of molten spray slams into madam Oakencrest, burning holes into her flesh.

< 118h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: madam sta EP:  awful >
 Madam Oakencrest dodges your futile attack.

< 118h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: madam sta EP:  awful >
 You start chanting...

< 118h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: madam sta EP:  awful >
 Madam Oakencrest's fine punch strikes you hard.
Madam Oakencrest's powerful punch enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 58h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: madam sta EP:  awful >
 You complete your spell...
Absu shudders as an immense rush of life flows into his body!

< 108h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: madam sta EP:  awful >
 You start chanting...

< 108h/193H 121v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: madam sta EP:  awful >
 You complete your spell...
You point at madam Oakencrest.
[Damage: 99 ] Your molten spray melts what remains of madam Oakencrest into a puddle of liquid flesh.
Madam Oakencrest is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are madam Oakencrest's last actions in this world.

< 108h/193H 121v/122V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 108h/193H 121v/122V Pos: standing >
You get a few coins from the corpse of madam Oakencrest.
There were: 3 platinum coins, 17 gold coins. 

< 108h/193H 122v/122V Pos: standing >
You are still a very long way from your next level.

< 108h/193H 122v/122V Pos: standing >
You start chanting...

< 108h/193H 122v/122V Pos: standing >
You complete your spell...
Absu is surrounded by a glowing green aura!

< 178h/193H 122v/122V Pos: standing >
You sit down and relax.

< 178h/193H 122v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
               1 - greater mending
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               3 - mending
( 3rd circle)  7 - scalding blast
( 2nd circle)  7 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) molten spray
   25 seconds:  ( 5th) molten spray
   38 seconds:  ( 5th) molten spray
   51 seconds:  ( 5th) molten spray
   65 seconds:  ( 6th) greater mending
   77 seconds:  ( 5th) molten spray
   89 seconds:  ( 4th) mending

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 178h/193H 122v/122V Pos: sitting >
You start meditating...

< 178h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 180h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 183h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 186h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 190h/193H 122v/122V Pos: sitting >
You have finished memorizing greater mending.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 193h/193H 122v/122V Pos: sitting >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing mending.
You snap out of your meditative trance, memorization complete.

< 193h/193H 122v/122V Pos: sitting >
You clamber to your feet.

< 193h/193H 122v/122V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North# -East# -South -West

< 193h/193H 121v/122V Pos: standing >
The Second Floor
   A deep hunter green rug runs along the wooden floor throughout this hallway,
creating an effect similar to thick plush grass. A golden border lines this
rug, defining a line between the dark green of the carpet and brilliant yellow
of the light wooden floor below. Several small tables have been placed along
this hallway, some holding vases and other artifacts while others being bare,
except for a simple cloth. The occasional window allows a slight breeze to
enter, carrying the scent of fresh plants from the courtyard outside.
Obvious exits: -North -East -Down

< 193h/193H 120v/122V Pos: standing >

< 193h/193H 121v/122V Pos: standing >
A Solid Wooden Stairway
   This wooden staircase leads up to the second floor of the Oakencrest
mansion. Its solid frame is quite impressive, probably designed by one of the
more famous carpenters within Valois. A thick railing leads the way up to the
second floor, preventing anyone frame falling to their death. Several small
paintings hang from the walls here, each one of a passed member of the
Oakencrest family. Oakencrest is a valuable general. He is like a brother to the
king and is treated as such. His advice is valuable and his patronage even so.
Obvious exits: -East -Up

< 193h/193H 120v/122V Pos: standing >
The Entrance to the Oakencrest Mansion
   The vaulted entryway into the Oakencrest Mansion is is quite large,
stretching well over fifty feet across. Several different hallways stretch
in every direction, leading towards different parts of the mansion. The floor
here is covered with simple tiles, decorated with a pattern of dark hunter
green and white diamonds. Several tapestries hang from the walls, accenting
the floor with their green dies and golden borders. The occasional portrait of
an Oakencrest family member can be seen hanging from the walls, usually a
memorial to someone who has fallen with honor in battle.
Obvious exits: -North -East -South# -West
A servant scurries along on an errand.(Gold Aura)

< 193h/193H 119v/122V Pos: standing >
You start chanting...

< 193h/193H 122v/122V Pos: standing >
Casting: molten spray 

< 193h/193H 122v/122V Pos: standing >
You complete your spell...
You point at a servant.
[Damage: 112 ] Your blast of molten spray slams into a servant, burning holes into his flesh.
A servant misses you.

< 193h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC:excellent E: servant sta EP:  few wounds >
 [Damage:  1 ] Your crude punch grazes a servant.

< 193h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC:excellent E: servant sta EP:  few wounds >
 You start chanting...

< 193h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC:excellent E: servant sta EP:  few wounds >
 Casting: molten spray 

< 193h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC:excellent E: servant sta EP:  few wounds >
 You complete your spell...
You point at a servant.
[Damage: 88 ] Your blast of molten spray slams into a servant, burning holes into his flesh.

< 193h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC:excellent E: servant sta EP: pretty hurt >
 You start chanting...

< 193h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC:excellent E: servant sta EP: pretty hurt >
 You dodge a servant's vicious attack.

< 193h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC:excellent E: servant sta EP: pretty hurt >
 Casting: molten spray 

< 193h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC:excellent E: servant sta EP: pretty hurt >
 You complete your spell...
You point at a servant.
[Damage: 92 ] Your molten spray melts what remains of a servant into a puddle of liquid flesh.
A servant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a servant's last actions in this world.

< 193h/193H 122v/122V Pos: standing >
You sit down and relax.

< 193h/193H 122v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
               2 - greater mending
( 5th circle)  2 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               4 - mending
( 3rd circle)  7 - scalding blast
( 2nd circle)  7 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) molten spray
   25 seconds:  ( 5th) molten spray
   38 seconds:  ( 5th) molten spray

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 193h/193H 122v/122V Pos: sitting >
You start meditating...

< 193h/193H 122v/122V Pos: sitting >

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 193h/193H 122v/122V Pos: sitting >
You clamber to your feet.

< 193h/193H 122v/122V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -North -East -South# -West
A few drops of fresh blood are scattered around the area.
The corpse of a servant is lying here.

< 193h/193H 122v/122V Pos: standing >
The door seems to be closed.

< 193h/193H 122v/122V Pos: standing >
Ok.

< 193h/193H 122v/122V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North -East -West
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.

< 193h/193H 121v/122V Pos: standing >
Ok.

< 193h/193H 121v/122V Pos: standing >
A Walled Sparring Field
   This is land east of the massive courtyard that has been cleared of all its
foliage, leaving only a bear field for sparring in. The walls are higher here
giving even more privacy for those working out or practicing their skills
within the field. The Oakencest family is known as one of the leaders of the
Valoisian Rangers, an orginization geared towards providing protection and
information to the royal family. There is nothing that one of these Rangers
wouldn't do, including taking an arrow for those under their protection.
Because of this, the Oakencrest family spends much of its time preparing for
combat.
Obvious exits: -West
A highly trained warrior practices a parry.(Gold Aura)
A highly trained warrior practices a parry.(Gold Aura)

< 193h/193H 120v/122V Pos: standing >
What do you want your epitaph to say?!?

< 193h/193H 121v/122V Pos: standing >
A Circular Fountain in a Lush Courtyard
   The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East -West
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.

< 193h/193H 121v/122V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West

< 193h/193H 120v/122V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West

< 193h/193H 119v/122V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 193h/193H 120v/122V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South

< 193h/193H 121v/122V Pos: standing >
The door seems to be closed.

< 193h/193H 121v/122V Pos: standing >
Ok.

< 193h/193H 121v/122V Pos: standing >
Inside the Royal Stables
   This room smells horribly of dung. It is amazing that this Stable Jock is
still in business for his customers must endure much in order to purchase
mounts that readily stink. A mixture of ponies, stallions, and war horses
remain behind closed cages wondering when they'll be released from this hell
hole. The ground is covered in hay for some strange reason. Oat buckets are
ever present within range of all the horses reach for they have to eat too.
Water buckets are lacking for each pin however, and the only source of fresh
water within the vicinity is the pale hanging on the western wall near the exit
of the stables. A small table stands off in the corner and obviously has and
still is being used for business purposes for Licub.
Obvious exits: -South
A horse eats some oats.
A horse eats some oats.
A horse eats some oats.
A horse eats some oats.
Licub the stable master tends to the horses.(Gold Aura)

< 193h/193H 120v/122V Pos: standing >
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North -East -South

< 193h/193H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 193h/193H 121v/122V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
Hugo, the war cleric, prepares the guard for combat.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)

< 193h/193H 120v/122V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West

< 193h/193H 119v/122V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 193h/193H 119v/122V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West

< 193h/193H 119v/122V Pos: standing >
The door seems to be closed.

< 193h/193H 119v/122V Pos: standing >
Ok.

< 193h/193H 119v/122V Pos: standing >
An Old Tavern
   This tavern has been here for quite some time. It was built along with
other temples and businesses a long time ago when the kingdom was first born.
It was owned by one of the king's retainers but sold. The new owner didn't
take a liking to the business so he employed a manager and gave him a meager
salary to run the place. The place looks run down and not been cared for.
There are old stains on the floor and a small odor. There are a few chairs
missing legs and some very few tables left standing. Perhaps there were a lot
of fights in this pub. The bartender goes about his day solemnly. Despite the
location there aren't a great deal of customers who come here. The king has
even considered closing the place down because it is unsightly and everyone
who visits the kingdom must pass by this place first. This pub has seen better
days. The only exit is to the south. The cooks kitchen is behind the counter.
Obvious exits: -South
A patron of the bar drinks some brew.
A patron of the bar drinks some brew.
Stokely, the bartender, stands behind the counter.

< 193h/193H 119v/122V Pos: standing >
You ARE mad!

< 193h/193H 121v/122V Pos: standing >
You start chanting...

< 193h/193H 122v/122V Pos: standing >
You complete your spell...
You point at a patron.
[Damage: 90 ] Your blast of molten spray slams into a patron, burning holes into his flesh.
A patron's decent punch strikes you.
A patron's decent punch strikes you.
A patron's kick parts your hair but does little else.

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  small wounds >
 You start chanting...

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  small wounds >
 You complete your spell...
You point at a patron.
[Damage: 101 ] Your blast of molten spray slams into a patron, burning holes into his flesh.

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  few wounds >
 You miss a patron.

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  few wounds >
 You start chanting...

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  few wounds >
 Casting: molten spray 

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  few wounds >
 A patron misses you.
A patron misses you.

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  few wounds >
 You complete your spell...
You point at a patron.
[Damage: 96 ] Your blast of molten spray slams into a patron, burning holes into his flesh.

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  nasty wounds >
 You start chanting...

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  nasty wounds >
 Casting: molten spray 

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  nasty wounds >
 You complete your spell...
You point at a patron.
[Damage: 85 ] Your blast of molten spray slams into a patron, burning holes into his flesh.

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP: pretty hurt >
 You start chanting...

< 172h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP: pretty hurt >
 A patron misses you.
A patron's fine punch strikes you very hard.
OUCH!  That really did HURT!

< 150h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP: pretty hurt >
 You complete your spell...
You point at a patron.
[Damage: 118 ] Your blast of molten spray slams into a patron, burning holes into his flesh.

< 150h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  awful >
 You start chanting...

< 150h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  awful >
 Casting: scalding blast 

< 150h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: small wounds E: patron sta EP:  awful >
 You complete your spell...
You point at a patron.
[Damage: 80 ] Your scalding column of acid fatally dissolves a patron's hide.
A patron is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A patron's death cry reverberates in your head as he falls to the ground.

< 150h/193H 122v/122V Pos: standing >
You get a few coins from the corpse of a patron.
There were: 3 platinum coins, 12 gold coins. 

< 150h/193H 122v/122V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 150h/193H 122v/122V Pos: standing >
Ok.

< 150h/193H 122v/122V Pos: standing >
You sit down and relax.

< 150h/193H 122v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
               2 - greater mending
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
( 2nd circle)  7 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) molten spray
   25 seconds:  ( 5th) molten spray
   38 seconds:  ( 5th) molten spray
   51 seconds:  ( 5th) molten spray
   63 seconds:  ( 5th) molten spray
   73 seconds:  ( 3rd) scalding blast

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 150h/193H 122v/122V Pos: sitting >
You start meditating...

< 150h/193H 122v/122V Pos: sitting >
Autosaving...

< 152h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 153h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 157h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 160h/193H 122v/122V Pos: sitting >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 163h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 163h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 167h/193H 122v/122V Pos: sitting >
You have finished memorizing scalding blast.
You snap out of your meditative trance, memorization complete.

< 169h/193H 122v/122V Pos: sitting >
You clamber to your feet.

< 169h/193H 122v/122V Pos: standing >
An Old Tavern
Obvious exits: -South#
Fresh blood covers everything in the area.
The corpse of a patron is lying here.
A patron of the bar drinks some brew.
Stokely, the bartender, stands behind the counter.

< 170h/193H 122v/122V Pos: standing >
An Old Tavern
Obvious exits: -South#
Fresh blood covers everything in the area.
The corpse of a patron is lying here.
A patron of the bar drinks some brew.
Stokely, the bartender, stands behind the counter.

< 170h/193H 122v/122V Pos: standing >
You start chanting...

< 170h/193H 122v/122V Pos: standing >
You complete your spell...
You point at a patron.
[Damage: 81 ] Your blast of molten spray slams into a patron, burning holes into his flesh.
A patron's impressive punch seriously wounds you.
OUCH!  That really did HURT!
A patron misses you.

< 127h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  small wounds >
 You miss a patron.

< 127h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  small wounds >
 You start chanting...

< 127h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  small wounds >
 Casting: molten spray 

< 127h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  small wounds >
 You complete your spell...
You point at a patron.
[Damage: 115 ] Your blast of molten spray slams into a patron, burning holes into his flesh.

< 127h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  few wounds >
 You start chanting...

< 127h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  few wounds >
 A patron's fine punch strikes you very hard.
A patron's decent punch strikes you hard.
You suddenly see a patron's foot in your chest.

< 90h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: patron sta EP:  few wounds >
 You complete your spell...
You point at a patron.
[Damage: 112 ] Your blast of molten spray slams into a patron, burning holes into his flesh.

< 90h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: patron sta EP:  nasty wounds >
 You start chanting...

< 90h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: patron sta EP:  nasty wounds >
 Casting: greater mending *

< 90h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: patron sta EP:  nasty wounds >
 You complete your spell...
Absu shudders as an immense rush of life flows into his body!

< 187h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC:few scratches E: patron sta EP:  nasty wounds >
 A patron's fine punch strikes you hard.
A patron's punch seriously wounds you.
OUCH!  That really did HURT!

< 129h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  nasty wounds >
 You start chanting...

< 129h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  nasty wounds >
 You complete your spell...
You point at a patron.
[Damage: 92 ] Your blast of molten spray slams into a patron, burning holes into his flesh.

< 129h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP: pretty hurt >
 You start chanting...

< 129h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP: pretty hurt >
 A patron's decent punch strikes you hard.
A patron's crude punch strikes you.

< 110h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP: pretty hurt >
 You complete your spell...
You point at a patron.
[Damage: 90 ] Your blast of molten spray slams into a patron, burning holes into his flesh.

< 110h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  awful >
 A patron dodges your futile attack.

< 110h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  awful >
 You bounce around with excitement!

< 110h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  awful >
 You start chanting...

< 110h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  awful >
 Casting: scalding blast 

< 110h/193H 122v/122V Pos: standing >
< T: Absu TP: sta TC: few wounds E: patron sta EP:  awful >
 You complete your spell...
You point at a patron.
[Damage: 49 ] Your scalding column of acid fatally dissolves a patron's hide.
A patron is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a patron's last actions in this world.

< 110h/193H 122v/122V Pos: standing >
You start chanting...

< 110h/193H 122v/122V Pos: standing >
You complete your spell...
Absu shudders as an immense rush of life flows into his body!

< 193h/193H 122v/122V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 193h/193H 122v/122V Pos: standing >
You get a few coins from the corpse of a patron.
There were: 3 platinum coins, 17 gold coins. 

< 193h/193H 122v/122V Pos: standing >
You sit down and relax.

< 193h/193H 122v/122V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - spirit sight
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
( 2nd circle)  7 - flameburst
( 1st circle)  7 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) molten spray
   25 seconds:  ( 5th) molten spray
   38 seconds:  ( 5th) molten spray
   52 seconds:  ( 6th) greater mending
   65 seconds:  ( 5th) molten spray
   77 seconds:  ( 5th) molten spray
   87 seconds:  ( 3rd) scalding blast
  101 seconds:  ( 6th) greater mending

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 193h/193H 122v/122V Pos: sitting >
You start meditating...

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 193h/193H 122v/122V Pos: sitting >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing molten spray.

< 193h/193H 122v/122V Pos: sitting >
You have finished memorizing greater mending.

< 193h/193H 122v/122V Pos: sitting >
A Drow Elf snaps into visibility.

< 193h/193H 122v/122V Pos: sitting >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!

< 95h/193H 122v/122V Pos: sitting >
Pardon?

< 95h/193H 122v/122V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.

< 95h/193H 122v/122V Pos: standing >
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your squat obsidian totem shattered in bits as the tortured body spasms and quivers!