The death of [54 Visionary] Sgan (Human)

in A Jungle Trail

from the perspective of [46 Shadowmage] Opi La Resistance (Kobold)

<worn as a badge>    an angelic stone badge
<worn on head>       a boreal granite helm from Shairak and Smokeveil Forest
<worn on eyes>       a glowing bronze visor
<worn on face>       a sparkling leather veil
<worn around neck>   a legendary flesh gorget
<worn around neck>   a glittering marble medallion
<worn on body>       an imperceptable shroud of stars (invis) (glowing) (humming)
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a dented bone belt buckle from Bloodstone Keep
<worn on arms>       some stylish crystal sleeves from The Temple of Blibdoolpoolp
<worn around wrist>  a cracked gem bracer from Shairak and Smokeveil Forest
<worn on hands>      some jeweled obsidian mitts from Bloodstone Keep
<worn on finger>     a tarnished dragonscale ring
<worn on finger>     a misshaped crystal band
<held>               a shriveled and rotting human head [superior]
<held>               the writhing soul of a demon lord (humming)
<worn on legs>       some fanged steel leggings [superior] [84%]             
<worn on feet>       some soft leather boots [superior]


< 272h/272H 145v/145V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 272h/272H 145v/145V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A pigeon, trained by animal empathists, flutters about.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A pigeon who is close by to your north.
A high elf citizen who is close by to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A whitetiger who is a brief walk away to your north.
A half-orc commoner who is a brief walk away to your north.
A minotaur townsperson who is rather far off to your north.
A myrabolan commoner who is rather far off to your north.
A black panther who is rather far off to your north.
A myrabolan hunter guard who is rather far off to your north.
A celestial white dragon who is in the distance to your north.

< 272h/272H 145v/145V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A Half-Orc, born and raised in the city, loiters here.
A pigeon, trained by animal empathists, flutters about.
A self-righteous High Elf citizen travels the town.

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A myrabolan hunter guard who is not far off to your north.
A whitetiger who is not far off to your north.
A half-orc commoner who is not far off to your north.
A minotaur townsperson who is a brief walk away to your north.
A myrabolan commoner who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A celestial white dragon who is rather far off to your north.
A visiting grey elf who is in the distance to your north.
A pigeon who is not far off to your east.
A pigeon who is close by to your south.
A veteran pikeman who is close by to your south.
A pretty woman who is not far off to your west.
A half-orc commoner who is not far off to your west.
A pretty woman who is a brief walk away to your west.
A pretty woman who is rather far off to your west.
A half-orc commoner who is in the distance to your west.

< 272h/272H 145v/145V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 272h/272H 145v/145V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A myrabolan hunter guard, floating sits atop a whitetiger.
A Half-Orc, born and raised in the city, loiters here.

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your north.
A myrabolan commoner who is close by to your north.
A black panther who is close by to your north.
A myrabolan hunter guard who is close by to your north.
A celestial white dragon who is not far off to your north.
A visiting grey elf who is a brief walk away to your north.
A half-orc commoner who is rather far off to your north.
A monkey hunter who is rather far off to your north.
A pretty woman who is in the distance to your north.
A pigeon who is in the distance to your north.
A myrabolan commoner who is in the distance to your east.
A half-orc commoner who is not far off to your south.
A pigeon who is not far off to your south.
A high elf citizen who is not far off to your south.
A pigeon who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A halfling trickster who is a brief walk away to your west.

< 272h/272H 145v/145V Pos: standing >
Market Road West
Obvious exits: -N -E -W

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A myrabolan hunter guard who is close by to your east.
A whitetiger who is close by to your east.
A half-orc commoner who is close by to your east.
A halfling trickster who is not far off to your west.

< 272h/272H 145v/145V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 272h/272H 145v/145V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A halfling trickster who is close by to your west.
A soldier of fortune who is close by to your west.
A myrabolan hunter guard who is not far off to your west.
A young warlock who is not far off to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A visiting grey elf who is a brief walk away to your west.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.

< 272h/272H 145v/145V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
This Halfling spends his days playing pranks on visitors.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 272h/272H 145v/145V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
A standard Myrabolan hunter guard keeps peace in the city.
A young warlock wanders the city.

< 272h/272H 145v/145V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A Grey Elf from Charing, wanders the city.

< 272h/272H 145v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 272h/272H 145v/145V Pos: standing >
Ok.

< 272h/272H 145v/145V Pos: standing >
The door is open.
You extend your sights northward.
A Rented Room
Obvious exits: -S

< 272h/272H 145v/145V Pos: standing >
Ok.

< 272h/272H 145v/145V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
A standard Myrabolan hunter guard keeps peace in the city.
A young warlock wanders the city.

< 272h/272H 145v/145V Pos: standing >
Ok.

< 272h/272H 145v/145V Pos: standing >
The door is open.
You extend your sights northward.
A Rented Room
Obvious exits: -S

< 272h/272H 145v/145V Pos: standing >
Ok.

< 272h/272H 145v/145V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
This Halfling spends his days playing pranks on visitors.
A mercenary from the Soldiers of Fortune stands here looking lost.

< 272h/272H 145v/145V Pos: standing >
Ok.

< 272h/272H 145v/145V Pos: standing >
The door is open.
You extend your sights northward.
A Rented Room
Obvious exits: -S

< 272h/272H 145v/145V Pos: standing >
Ok.

< 272h/272H 145v/145V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D

< 272h/272H 145v/145V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 272h/272H 145v/145V Pos: standing >
Market Road West
Obvious exits: -N -E -W

< 272h/272H 145v/145V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A Half-Orc, born and raised in the city, loiters here.

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your north.
A myrabolan commoner who is close by to your north.
A black panther who is close by to your north.
A myrabolan hunter guard who is close by to your north.
A celestial white dragon who is not far off to your north.
A visiting grey elf who is a brief walk away to your north.
A half-orc commoner who is rather far off to your north.
A pretty woman who is in the distance to your north.
A pigeon who is in the distance to your north.
A whitetiger who is close by to your east.
A myrabolan hunter guard who is close by to your east.
A myrabolan commoner who is in the distance to your east.
A half-orc commoner who is not far off to your south.
A pigeon who is not far off to your south.
A high elf citizen who is not far off to your south.
A pigeon who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A halfling trickster who is a brief walk away to your west.

< 272h/272H 145v/145V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 272h/272H 145v/145V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A pigeon, trained by animal empathists, flutters about.
A self-righteous High Elf citizen travels the town.

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A half-orc commoner who is not far off to your north.
A minotaur townsperson who is a brief walk away to your north.
A myrabolan commoner who is a brief walk away to your north.
A black panther who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A celestial white dragon who is rather far off to your north.
A visiting grey elf who is in the distance to your north.
A pigeon who is not far off to your east.
A half-orc commoner who is close by to your south.
A pigeon who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A half-orc commoner who is not far off to your west.
A pretty woman who is a brief walk away to your west.
A pretty woman who is rather far off to your west.
A half-orc commoner who is in the distance to your west.

< 272h/272H 145v/145V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A Half-Orc, born and raised in the city, loiters here.
A pigeon, trained by animal empathists, flutters about.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A high elf citizen who is close by to your north.
A half-orc commoner who is a brief walk away to your north.
A minotaur townsperson who is rather far off to your north.
A myrabolan commoner who is rather far off to your north.
A black panther who is rather far off to your north.
A myrabolan hunter guard who is rather far off to your north.
A celestial white dragon who is in the distance to your north.

< 272h/272H 145v/145V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A pigeon who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A pigeon who is not far off to your north.
A high elf citizen who is not far off to your north.
A half-orc commoner who is rather far off to your north.
A minotaur townsperson who is in the distance to your north.
A myrabolan commoner who is in the distance to your north.
A black panther who is in the distance to your north.
A small doe who is close by to your east.
A myrabolan commoner who is not far off to your east.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.

< 272h/272H 145v/145V Pos: standing >
 
                  
              M   
             MMM  
  MMMMMS^  MMMM^  
 MMMM^..@.MMM^^^  
 MM..^M.^^MMM^^.  
 ..^....^MMM^...  
  M...^**MMM^^M   
   ^..*^*MM^^*    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A half-orc commoner who is not far off to your north.
A pigeon who is not far off to your north.
A veteran pikeman who is not far off to your north.
An elite guard who is not far off to your north.
A pigeon who is a brief walk away to your north.
A high elf citizen who is a brief walk away to your north.
A half-orc commoner who is in the distance to your north.

< 272h/272H 145v/145V Pos: standing >
 
                  
             MM   
  MMMMMS^  MMMM^  
 MMMM^....MMM^^^  
 MM..^M.@^MMM^^.  
 ..^....^MMM^...  
 .M...^**MMM^^..  
  .^..*^*MM^^**   
   ^M****M^*^*    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 272h/272H 145v/145V Pos: standing >
 
             M    
  MMMMMS^  MMMM   
 MMMM^....MMM^^^  
 MM..^M.^^MMM^^.  
 ..^....@MMM^...  
 .M...^**MMM^^..  
 ..^..*^*MM^^***  
  .^M****M^*^**   
   ^^^^*MM^***    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 272h/272H 145v/145V Pos: standing >
 
                  
   MMMMMS^  MMM   
 MMMMM^....MMM^^  
 MMM..^M.^^MMM^^  
 ...^...@^MMM^..  
 ..M...^**MMM^^.  
 ...^..*^*MM^^**  
  ..^M****M^*^*   
   ^^^^^*MM^**    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 272h/272H 145v/145V Pos: standing >
 
                  
    MMMMMS^  MM   
 MMMMMM^....MMM^  
 MMMM..^M.^^MMM^  
 ^...^..@.^MMM^.  
 ...M...^**MMM^^  
 ....^..*^*MM^^*  
  ^..^M****M^*^   
   ^^^^^^*MM^*    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 272h/272H 145v/145V Pos: standing >
 
    MMMMMS^  M    
  MMMMM^....MMM   
 MMMM..^M.^^MMM^  
 ^...^....^MMM^.  
 ...M...@**MMM^^  
 ....^..*^*MM^^*  
 .^..^M****M^*^*  
  ^^^^^^^*MM^**   
   MMMMMMMMMM.    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 272h/272H 145v/145V Pos: standing >
 
 ..^**  
 ..@^*  
 M*M**  
A Dark Jungle
Obvious exits: -N -E -S -W

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A hippogryph who is a brief walk away to your north.
A su-monster who is a brief walk away to your east.
A su-monster who is a brief walk away to your east.
An elven guard who is close by to your south.

< 272h/272H 145v/145V Pos: standing >
A Path Through a Jungle
Obvious exits: -E -W

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A su-monster who is not far off to your east.
A su-monster who is not far off to your east.

< 272h/272H 145v/145V Pos: standing >
Deeper Into the Jungle
Obvious exits: -E -W

< 272h/272H 145v/145V Pos: standing >
A Tribal Path
Obvious exits: -E -W
A su-monster stands here.
A su-monster stands here.
A su-monster stands here.

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A su-monster who is not far off to your east.

< 272h/272H 145v/145V Pos: standing >
A Tribal Path
Obvious exits: -E -W

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your west.
A su-monster who is close by to your west.
A su-monster who is close by to your west.

< 272h/272H 145v/145V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W
A su-monster stands here.

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A su-monster who is a brief walk away to your north.
A su-monster who is close by to your south.
A su-monster who is not far off to your west.
A su-monster who is not far off to your west.
A su-monster who is not far off to your west.

< 272h/272H 145v/145V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A su-monster who is not far off to your north.
A su-monster who is close by to your east.
A su-monster who is close by to your south.
A su-monster who is not far off to your south.

< 272h/272H 145v/145V Pos: standing >
A Su-Monster's Lair
Obvious exits: -D
A su-monster stands here.

< 272h/272H 145v/145V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U

< 272h/272H 145v/145V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
A su-monster who is not far off to your south.
A wild horse who is close by above you.

< 272h/272H 145v/145V Pos: standing >
A Look Out Nest
Obvious exits: -D
Fresh blood splatters cover the area.
[4] The corpse of a su-monster is lying here.
A wild horse of the sylvan woodlands trots about here briskly.
A Human (medium) stands here.

< 272h/272H 145v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 272h/272H 145v/145V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U

< 272h/272H 145v/145V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 272h/272H 145v/145V Pos: standing >
A Look Out Nest
Obvious exits: -D
Fresh blood splatters cover the area.
[4] The corpse of a su-monster is lying here.
A wild horse of the sylvan woodlands trots about here briskly.
A Human (medium) stands here.

< 272h/272H 145v/145V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 272h/272H 145v/145V Pos: standing >
You dismount a wild horse.

< 272h/272H 145v/145V Pos: standing >
You start chanting...

< 272h/272H 145v/145V Pos: standing >
You complete your spell...
[Damage: 181 ] Your giant fist of force causes a Human to stagger in agony!

< 272h/272H 145v/145V Pos: standing >
You start chanting...

< 272h/272H 145v/145V Pos: standing >
Casting: bigbys clenched fist *

< 272h/272H 145v/145V Pos: standing >
A Human attempts to flee.

< 272h/272H 145v/145V Pos: standing >
You abort your spell before it's done!
You failed.

< 272h/272H 145v/145V Pos: standing >

< 272h/272H 145v/145V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A Human (medium) stands here.

< 272h/272H 143v/145V Pos: standing >
Slay whom?

< 272h/272H 143v/145V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
Fresh blood splatters cover the area.

< 272h/272H 141v/145V Pos: standing >
Slay whom?

< 272h/272H 141v/145V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A su-monster stands here.

< 272h/272H 139v/145V Pos: standing >
Slay whom?

< 272h/272H 139v/145V Pos: standing >
You quickly scan the area.
A su-monster who is a brief walk away to your north.
A Human who is close by to your south.
A su-monster who is close by to your south.
A su-monster who is not far off to your west.
A su-monster who is not far off to your west.
A su-monster who is not far off to your west.

< 272h/272H 139v/145V Pos: standing >
A Tribal Path
Obvious exits: -E -W

< 272h/272H 138v/145V Pos: standing >
Slay whom?

< 272h/272H 139v/145V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A su-monster stands here.

< 272h/272H 137v/145V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
A Human (medium) stands here.
A su-monster stands here.

< 272h/272H 135v/145V Pos: standing >
You miss a Human.

< 272h/272H 136v/145V Pos: standing >
< T: Opi TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 272h/272H 136v/145V Pos: standing >
< T: Opi TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 272h/272H 136v/145V Pos: standing >
< T: Opi TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human parries your futile lunge at him.
A Human parries your futile lunge at him.

< 272h/272H 136v/145V Pos: standing >
< T: Opi TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human misses you.
A Human misses you.
You dodge a Human's vicious attack.

< 272h/272H 136v/145V Pos: standing >
< T: Opi TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 272h/272H 136v/145V Pos: standing >
< T: Opi TP: sta TC:excellent E: A Human sta EP:  awful >
 You start chanting...

< 272h/272H 136v/145V Pos: standing >
< T: Opi TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 272h/272H 136v/145V Pos: standing >
< T: Opi TP: sta TC:excellent E: A Human sta EP:  awful >
 You complete your spell...
[Damage: 186 ] Your mighty fist smashes into a Human's body, killing him instantly!
A Human's gleaming longsword [poor] was completely destroyed by the massive blow!
A Human's pair of chainmail leggings was completely destroyed by the massive blow!
A Human's boots of smashing [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!