This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 23h/247H 95v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Fresh blood splatters cover the area.
< 23h/247H 94v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
< 24h/247H 93v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a Human is lying here.
< 24h/247H 91v/112V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
An unnatural darkness fills this area.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
< 24h/247H 90v/112V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
< 24h/247H 89v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 24h/247H 88v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Fresh blood covers everything in the area.
< 24h/247H 87v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood splatters cover the area.
< 24h/247H 86v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 24h/247H 85v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
A homeless peasant is here, looking lost and hungry.
< 24h/247H 83v/112V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/247H 84v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Fresh blood splatters cover the area.
A small rune-covered stone protrudes from the ground here.
An odd little man, with a shaved head and an orange robe, hums something.
< 24h/247H 82v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling outside the gates.
< 24h/247H 80v/112V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling outside the gates.
A prong-horned antelope stands here.
< 24h/247H 79v/112V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[2] A spellbook has been tossed aside here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 25h/247H 77v/112V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 25h/247H 78v/112V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A peasant farmer who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A prong-horned antelope who is not far off to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
A street sweeper who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 25h/247H 80v/112V Pos: standing >
You currently have the following spell slots available:
1st circle: 0 of 10 ( 40 seconds)
2nd circle: 0 of 9 ( 51 seconds)
3rd circle: 0 of 8 ( 56 seconds)
4th circle: 0 of 7 ( 56 seconds)
5th circle: 1 of 6 ( 45 seconds)
6th circle: 4 of 4
7th circle: 3 of 3
< 26h/247H 83v/112V Pos: standing >
A militia guard leaves south.
< 26h/247H 84v/112V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 26h/247H 86v/112V Pos: standing >
You don't know that spell!
< 28h/247H 93v/112V Pos: standing >
A stray cat leaves north.
< 28h/247H 95v/112V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 28h/247H 96v/112V Pos: standing >
You start chanting...
< 28h/247H 97v/112V Pos: standing >
Casting: natures touch
< 29h/247H 98v/112V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 29h/247H 99v/112V Pos: standing >
You start chanting...
< 61h/247H 100v/112V Pos: standing >
Casting: natures touch
< 86h/247H 102v/112V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 86h/247H 103v/112V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 112h/247H 104v/112V Pos: standing >
You start chanting...
< 118h/247H 104v/112V Pos: standing >
Casting: natures touch
< 144h/247H 105v/112V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 144h/247H 106v/112V Pos: standing >
You must commune with nature more before invoking its power.
< 201h/247H 109v/112V Pos: standing >
You start chanting...
< 202h/247H 110v/112V Pos: standing >
Casting: mielikki vitality **
< 202h/247H 112v/112V Pos: standing >
A militia guard enters from the south.
Casting: mielikki vitality *
< 202h/247H 112v/112V Pos: standing >
Casting: mielikki vitality
< 202h/247H 112v/112V Pos: standing >
You complete your spell...
You feel the warm breath of the Goddess Mielikki.
< 202h/247H 112v/112V Pos: standing >
You must commune with nature more before invoking its power.
< 318h/362H 145v/145V Pos: standing >
A tharnadian thief-hunter leaves north.
You feel nature's energy flow into your 7th circle of knowledge.
< 318h/362H 145v/145V Pos: standing >
A stray cat enters from the north.
< 318h/362H 145v/145V Pos: standing >
You can't find it!
< 318h/362H 145v/145V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 319h/362H 145v/145V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 319h/362H 145v/145V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A prong-horned antelope who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
< 319h/362H 145v/145V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 319h/362H 145v/145V Pos: standing >
You quickly scan the area.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A prong-horned antelope who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A homeless peasant who is rather far off to your east.
A religious zealot who is rather far off to your east.
< 320h/362H 145v/145V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
< 320h/362H 144v/145V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
< 320h/362H 143v/145V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[3] &+A roasted duck has been dropped here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 320h/362H 142v/145V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Alas, you cannot go that way. . . .
< 320h/362H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 320h/362H 143v/145V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
< 320h/362H 142v/145V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
< 320h/362H 141v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 321h/362H 142v/145V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
< 321h/362H 142v/145V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
< 321h/362H 142v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 321h/362H 143v/145V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
< 321h/362H 143v/145V Pos: standing >
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
< 321h/362H 142v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 321h/362H 142v/145V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
< 322h/362H 142v/145V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
< 322h/362H 141v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 322h/362H 142v/145V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
< 322h/362H 142v/145V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
< 322h/362H 142v/145V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A peasant farmer is here from his farmstead, probably on business.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 322h/362H 141v/145V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 322h/362H 141v/145V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[2] A spellbook has been tossed aside here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 322h/362H 142v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling outside the gates.
A prong-horned antelope stands here.
< 322h/362H 140v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
An odd little man, with a shaved head and an orange robe, hums something.
< 323h/362H 138v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
A small rune-covered stone protrudes from the ground here.
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.
< 323h/362H 137v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood covers everything in the area.
< 323h/362H 136v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 323h/362H 134v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few drops of fresh blood are scattered around the area.
< 323h/362H 132v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 323h/362H 132v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
< 324h/362H 135v/145V Pos: standing >
The sun rises over the northern horizon.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 324h/362H 133v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
< 324h/362H 131v/145V Pos: standing >
You can't carry any more.
< 324h/362H 131v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 324h/362H 131v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
< 324h/362H 129v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/362H 129v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 324h/362H 130v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few drops of fresh blood are scattered around the area.
< 325h/362H 129v/145V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
You are carrying: (24/11)
a small wooden mace
a steel long sword
a steel short sword
a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
a small leather-bound book
a small leather bag
[2] a large wooden torch
a thin leather belt
a hard leather cloak
a pair of bark sleeves
a pair of bark leggings
a pair of bark lined boots
a bark and leaf cap
a suit of bark coated armor
a hardwood cudgel
[5] a small bandage
< 325h/362H 131v/145V Pos: standing >
You drop a steel long sword.
< 325h/362H 133v/145V Pos: standing >
You drop a steel short sword.
< 325h/362H 134v/145V Pos: standing >
You drop a two-handed sword.
< 325h/362H 134v/145V Pos: standing >
You drop a thin steel dagger.
< 326h/362H 135v/145V Pos: standing >
You do not have that item.
< 326h/362H 136v/145V Pos: standing >
You do not have that item.
< 326h/362H 136v/145V Pos: standing >
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 205h/362H 137v/145V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 205h/362H 138v/145V Pos: standing >
You drop a small leather-bound book.
< 205h/362H 138v/145V Pos: standing >
A small leather-bound book crumbles to dust and blows away.
< 205h/362H 139v/145V Pos: standing >
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
< 97h/362H 139v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 97h/362H 137v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood covers everything in the area.
A homeless peasant is here, looking lost and hungry.
< 97h/362H 135v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
A small rune-covered stone protrudes from the ground here.
A young man in leather armor seems to be patrolling outside the gates.
< 98h/362H 135v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
An odd little man, with a shaved head and an orange robe, hums something.
< 98h/362H 133v/145V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling outside the gates.
A prong-horned antelope stands here.
< 98h/362H 132v/145V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[2] A spellbook has been tossed aside here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 98h/362H 131v/145V Pos: standing >
A tharnadian illusionist suddenly attacks a winged hellhound!
A tharnadian illusionist's feeble punch grazes a winged hellhound.
< 99h/362H 136v/145V Pos: standing >
A winged hellhound completes his spell...
A winged hellhound utters the word 'pawwzf'
A winged hellhound's massive hammer is the last thing you ever see.