<floating about head>a bright purple ioun stone[229h 50m 5s]
<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> a crown of stars [poor] (magic) (glowing) (humming)
<worn on eyes> a diamond eyepiece [superior] (magic) [65%]
<worn in ear> a dwarven earring (magic)
<worn in ear> a fine diamond stud from The Temple of Blibdoolpoolp
<worn on face> a grotesque quasit-skin mask (magic)
<worn around neck> a drow-made diamond torque
<worn around neck> a spiked dragonscale amulet from Faerie Realm
<worn on body> the platemail of the Dragon Horde (magic) (glowing)[229h 50m 5s]
<worn as quiver> a quiver smeared with blood [85%]
<worn about waist> a sinister flesh girth from Cloud Giant Kingdom
<worn on arms> sleeves smeared with blood [89%]
<held as shield> the dark heart of Dreggan Wood (magic) (glowing)[229h 50m 5s]
<worn around wrist> an exquisite dragonscale wristguard
<worn on hands> the talons of the raven [superior] (magic)
<worn on finger> an ancient ring of liquid rock [poor]
<worn on finger> a glowing electrum ring [poor] (magic) (illuminating)
<held> a decaying chunk of beholder flesh [poor] (magic)
<worn on legs> leggings smeared with blood [81%]
<worn on feet> a pair of faded skullstone boots [superior] (magic)
< 556h/556H 224v/224V Pos: standing >
Small tendrils of smoke seep out of Noz's mouth behind the mask.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
A bright light fills this area.
Obvious exits: -North -South
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
Bands of magic armor wrap around you!
You suddenly feel blessed!
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
Character attributes for Nil
Level: 52 Race: Drow Elf Class: Psionicist / Pyrokinetic
Age: 106 yrs / 12 mths Height: 69 inches Weight: 136 lbs Size: medium
Actual (Base) Actual (Base)
Str: 92 (102) Pow: 139 (126)
Dex: 97 ( 88) Int: 110 ( 91)
Agi: 130 (100) Wis: 92 ( 80)
Con: 122 (135) Cha: 72 ( 80) Luc: 88 ( 88)
Equipped Items: 21 Carried weight: 72
Armor Points: -376 Reduces melee damage taken by 37.6%
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 154%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 7 Damroll: 11
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[-2] FEA[13]
BRE[21] SPE[-94]
Load carried: Light
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
A playful squirrel leaves north.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
Noz recites a chant and a blood-red glow radiates from his finger tips.
You are surrounded by a blood-red glow.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A playful squirrel who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A playful squirrel who is a brief walk away to your south.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
Balance starts casting a spell.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
Balance completes his spell...
Balance utters the word 'brjf'
Balance becomes a BLUR of speed!
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A playful squirrel who is a brief walk away to your south.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A playful squirrel who is a brief walk away to your south.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
A bright light fills this area.
Obvious exits: -North -South
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
A bright light fills this area.
Obvious exits: -North -South
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
A bright light fills this area.
Obvious exits: -North -South
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
A bright light fills this area.
Obvious exits: -North -South
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
A bright light fills this area.
Obvious exits: -North -South
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
A bright light fills this area.
Obvious exits: -North -South
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
A bright light fills this area.
Obvious exits: -North -South
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
A bright light fills this area.
Obvious exits: -North -South
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 224v/224V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
The dock master who is close by to your north.
A wandering half-elf who is close by to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
You begin to focus your will...
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole ************
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole ***********
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole **********
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole *********
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole ********
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole *******
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole ******
< 556h/556H 224v/224V Pos: standing >
Noz intones a solemn prayer to the Holy Hand Grenade.
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole *****
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole ****
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole ***
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole **
< 556h/556H 224v/224V Pos: standing >
Casting: wormhole *
< 556h/556H 224v/224V Pos: standing >
Noz leaves north.
Fer leaves north.
Pilt leaves north.
Nazz leaves north.
A winged hellhound leaves north.
< 556h/556H 224v/224V Pos: standing >
< 556h/556H 224v/224V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.
< 556h/556H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
A bright light fills this area.
Obvious exits: -North -South
The Corvette *-* Good Will *-* floats here.
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
A winged hellhound stands in mid-air here, fighting a Gnome. (minion) (Red Aura)
Nazz La Resistance (Duergar)(medium) crouches in mid-air here, fighting a Gnome.(Red Aura)
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Fer La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
Noz La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
A Gnome (small) Magister Equitum of The Empire sits in mid-air here, fighting Nazz.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 224v/224V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
A bright light fills this area.
Obvious exits: -North -South
The Corvette *-* Good Will *-* floats here.
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
*a swarm of insects stands, apparently asleep.(Red Aura)
A winged hellhound stands in mid-air here, fighting a Gnome. (minion) (Red Aura)
Nazz La Resistance (Duergar)(medium) crouches in mid-air here, fighting a Gnome.(Red Aura)
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Fer La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
Noz La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
A Gnome (small) Magister Equitum of The Empire sits in mid-air here, fighting Nazz.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 224v/224V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Corvette *-* Good Will *-* floats here.
The Ketch (Red Aura) floats here.
The Sloop ThE pOrKcHoP eXpReSs floats here.
The Sloop Moar Woar floats here.
The Ketch ThereAndBackAgain floats here.
The Sloop T1N floats here.
The Sloop The Cunning Linguist floats here.
The Sloop *Gelda* floats here.
*a swarm of insects is stretched out, sound asleep.(Red Aura)
A winged hellhound stands in mid-air here, fighting a Gnome. (minion) (Red Aura)
Nazz La Resistance (Duergar)(medium) crouches in mid-air here, fighting a Gnome.(Red Aura)
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Fer La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
Noz La Resistance (Drow Elf)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
A Gnome (small) Magister Equitum of The Empire sits in mid-air here, fighting Nazz.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A playful squirrel hops down the road here.
The dock master of Myrabolus stands here gazing out at sea.
< 556h/556H 223v/224V Pos: standing >
You begin to focus your will...
< 556h/556H 223v/224V Pos: standing >
Pilt completes his spell...
Pilt utters the words 'paffue xurhuio'
A Gnome seems to be blinded!
A Gnome begins to dry and wilt.
< 556h/556H 223v/224V Pos: standing >
You snap into visibility.
Casting: pyrokinesis *
A Gnome misses Nazz.
< 556h/556H 223v/224V Pos: standing >
Pilt starts casting an offensive spell.
< 556h/556H 223v/224V Pos: standing >
An air elemental suddenly attacks Nazz!
An air elemental snaps into visibility.
An air elemental's impressive slash wounds Nazz.
< 556h/556H 224v/224V Pos: standing >
Your mental manipulations become a reality...
[Damage: 98 ] You set a Gnome's whole body ablaze, leaving nothing but scorched remains.
A Gnome's silvery staff of the githyanki arch-mage [poor] shattered in bits as the tortured body spasms and quivers!
A Gnome makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Gnome.
A Gnome makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Gnome.
A Gnome makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.