The death of [35 Thief] Prax The Empire (Halfling)

in A Massive Bakery

from the perspective of [48 Decay Priest] Jov La Resistance (Orc)

<worn as a badge>    a gleaming dragonscale badge from City of Torrhan
<worn on head>       a black devil-hide headband [superior] (magic) [48%]             
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[236h 19m 9s]
<worn in ear>        a superior stone earring from The Outcasts Tower [78%]             
<worn in ear>        a snake fang earring [superior] [82%]             
<worn on face>       a copper-plated mask [superior] (magic)
<worn around neck>   amulet of Wind and Fire (invis) (magic)
<worn around neck>   a symbol of domination (magic) (humming)
<worn on body>       a suit of soulstone plate (magic)
<worn about body>    a cloak of swirling mist [poor] (invis) [82%]             
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a pitted sapphire girth from The Transparent Tower [89%]             
<worn on belt buckle>a four-leaf clover [superior] [76%]             
<worn on arms>       some soldier's electrum arm plates from The Shadow Forest
<worn around wrist>  a ceremonial brass bracelet [poor] (magic)
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     an ablazed gold ring of fire
<worn on finger>     a sun ring [superior] (magic) (glowing) [77%]             
<held>               a gem of reflection [superior] (magic)
<worn on legs>       some twined electrum greaves from Ruined Temple of Tezcatlipoca
<worn on feet>       the winged boots of angelic movement (magic) [73%]             

 ..........M      
 ........^^^      
  ^......^        
    ^^^^          
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W

< 868h/868H 140v/153V Pos: standing >
 
   MMMMMM...^M    
  ^^MMM.....^M    
 ^^^.M......MM    
 MM^.......^M     
 .M.....@.^       
 .........M       
 .......^^^       
  ......^         
   ^^^^           
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W

< 868h/868H 139v/153V Pos: standing >
 
   MMMMM...^M     
  ^MMM.....^M     
 ^^.M......MM     
 M^.......^M      
 M......@^        
 ........M        
 ......^^^        
  .....^          
   ^^^            
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W

< 868h/868H 138v/153V Pos: standing >
Outside a Fortified Gate
Obvious exits: -E -S -W
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)
A gate guard inspects visitors as they enter city limits.(Red Aura)

< 868h/868H 137v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -E -S -W
A large scorpion searches for prey.(Red Aura)

< 868h/868H 137v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -E -S -W
A large scorpion searches for prey.(Red Aura)
A large scorpion searches for prey.(Red Aura)

< 868h/868H 136v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A large scorpion searches for prey.(Red Aura)

< 868h/868H 136v/153V Pos: standing >
A large scorpion enters from the north.
A large scorpion suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 868h/868H 137v/153V Pos: standing >
< T: Jov TP: sta TC:excellent E: large sta EP: excellent >
 A large scorpion enters from the north.
A large scorpion suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 868h/868H 138v/153V Pos: standing >
< T: Jov TP: sta TC:excellent E: large sta EP: excellent >
 A large scorpion suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 868h/868H 138v/153V Pos: standing >
< T: Jov TP: sta TC:excellent E: large sta EP: excellent >
 You hold a gem of reflection [superior].

< 868h/868H 138v/153V Pos: standing >
< T: Jov TP: sta TC:excellent E: large sta EP: excellent >
 You snap into visibility.
[Damage:  1 ] [Damage:  1 ] -=[You attack a large scorpion.]=- [2 hits]
A large scorpion's kick parts your hair but does little else.
-=[a large scorpion attacks you.]=- [0 hits]

< 869h/869H 138v/153V Pos: standing >
< T: Jov TP: sta TC:excellent E: large sta EP: few scratches >
 You snap into visibility.
-=[a large scorpion attacks you.]=- [0 hits]

< 869h/869H 138v/153V Pos: standing >
< T: Jov TP: sta TC:excellent E: large sta EP: few scratches >
 You suddenly see a large scorpion's foot in your chest.
[Damage:  1 ] As a large scorpion strikes you, you smile as it tears its flesh!
-=[a large scorpion attacks you.]=- [0 hits]

		Score information for Jov

Level: 48   Race: Orc   Class: Blighter Cleric Sex: Male
Hit points: 866(869)  Moves: 138(153)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 2130 platinum  1431 gold   115 silver   139 copper
Playing time: 3 days / 15 hours/ 25 minutes
Received data: 3.8111 MB this session.
Send data:     0.0143 MB this session.
Compression ratio: none
Title: La Resistance
Status:  Standing, fighting a large scorpion.
Epic points(total): 6087(7076) Current task: find runestone of Bloodstone Keep
Epic Bonus: Epic Points Bonus (25.55%)
Frags:   +1.78   Deaths:   4
Detecting:       Illusions Invisible Evil Good Magic Life Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Undead
Protected by:    Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Levitation
Bartender Quests Remaining: 4
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  673 

Active Spells:
--------------
sap nature (4 minutes)
spirit armor (15 minutes)
bless (2 minutes)
barkskin (2 minutes)
vitality (9 minutes)
thornskin (less than a minute remaining)
protection from good (26 minutes)
protection from acid (less than a minute remaining)


< 866h/869H 138v/153V Pos: standing >
< T: Jov TP: sta TC:few scratches E: large sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 866h/869H 138v/153V Pos: standing >
< T: Jov TP: sta TC:few scratches E: large sta EP: few scratches >
 You attempt to flee...
In the Heart of the Open Desert
Obvious exits: -N -S -W
A small scorpion tries to hide under the sand.(Red Aura)
A tiny desert spider devours some prey.(Red Aura)
You flee eastward!

< 866h/869H 113v/153V Pos: standing >
Saving Jov.

< 866h/869H 113v/153V Pos: standing >
Saving Jov.

< 866h/869H 114v/153V Pos: standing >
Saving Jov.

< 866h/869H 115v/153V Pos: standing >
Saving Jov.

< 866h/869H 116v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -S -W

< 866h/869H 118v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -W
A scarab burrows into the sand.(Red Aura)

< 866h/869H 117v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 866h/869H 118v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 866h/869H 119v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 866h/869H 120v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 866h/869H 121v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W

< 866h/869H 121v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -S -W
A tiny desert spider devours some prey.(Red Aura)

< 866h/869H 120v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -S -W

< 866h/869H 119v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E
A small scorpion tries to hide under the sand.(Red Aura)

< 866h/869H 118v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 866h/869H 119v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 866h/869H 120v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -E -W
A small scorpion tries to hide under the sand.(Red Aura)

< 866h/869H 121v/153V Pos: standing >
An Encampment of the Sultan's Guard
Obvious exits: -E -S -W
An oasis is here for all to drink.
A sandy desert soldier stands at attention.(Red Aura)
A sandy desert soldier stands at attention.(Red Aura)
A sandy desert soldier stands at attention.(Red Aura)
A sandy desert soldier stands at attention.(Red Aura)
The captain of the brigade issues orders to his men.(Red Aura)

< 867h/869H 120v/153V Pos: standing >
An Entrance to a Large Tent
Obvious exits: -N -S#
A large sign is here.

< 867h/869H 119v/153V Pos: standing >
The door seems to be closed.

< 867h/869H 120v/153V Pos: standing >
Ok.

< 867h/869H 123v/153V Pos: standing >
The door is open.
You extend your sights southward.
The Reception Area of the Lone Desert Star
Obvious exits: -N -S# -W#
Nogglin, the great adventurer, prepares himself.(Red Aura)
Varrgle, the treasure hunter, prepares to raid the mine.(Red Aura)
(Q)The celebrated hunter Goranon prepares for a hunt.(Red Aura)
A wandering druid sits at the bar.
(Q)An evil wizard shrouded in a darkness stands here.(Red Aura)
Nox, the innkeeper of the Desert Star, scribbles on a pad.(Red Aura)

< 867h/869H 126v/153V Pos: standing >
Ok.

< 867h/869H 129v/153V Pos: standing >
An Encampment of the Sultan's Guard
Obvious exits: -E -S -W
An oasis is here for all to drink.
A sandy desert soldier stands at attention.(Red Aura)
A sandy desert soldier stands at attention.(Red Aura)
A sandy desert soldier stands at attention.(Red Aura)
A sandy desert soldier stands at attention.(Red Aura)
The captain of the brigade issues orders to his men.(Red Aura)

< 867h/869H 132v/153V Pos: standing >
You quickly scan the area.
A small spider who is a brief walk away to your east.
A small scorpion who is close by to your west.
A small scorpion who is not far off to your west.

< 867h/869H 135v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W

< 867h/869H 136v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W
A few coins lie scattered here.

< 867h/869H 135v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/869H 138v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/869H 139v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/869H 140v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/869H 141v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W
A small spider searches for something to eat.

< 868h/869H 140v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/869H 141v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/869H 143v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/869H 144v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/869H 145v/153V Pos: standing >
You quickly scan the area.
A small spider who is close by to your north.
A large tarantula who is not far off to your north.
A small spider who is not far off to your north.
A large tarantula who is not far off to your north.
A desert arachnid who is rather far off to your north.
A tiny desert spider who is a brief walk away to your east.
A desert soldier who is a brief walk away to your west.
A desert soldier who is a brief walk away to your west.
A desert soldier who is a brief walk away to your west.
A desert soldier who is a brief walk away to your west.
Onvon who is a brief walk away to your west.
A small scorpion who is rather far off to your west.
A small scorpion who is in the distance to your west.

< 868h/869H 146v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W

< 868h/869H 145v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S

< 868h/869H 145v/153V Pos: standing >
You quickly scan the area.
A large tarantula who is a brief walk away to your north.
A small spider who is close by to your east.
A tiny desert spider who is close by to your east.
A scarab who is not far off to your south.

< 868h/869H 146v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S

< 868h/869H 145v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E
A scarab burrows into the sand.(Red Aura)

< 868h/869H 144v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/869H 145v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 868h/869H 146v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A large tarantula devours something.

< 868h/869H 147v/153V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -SW

< 869h/869H 146v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 147v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 148v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 149v/153V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A tinker sits on a stool next to the wagon.

< 869h/869H 150v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 151v/153V Pos: standing >
A Narrow Cobblestone Road
Obvious exits: -E -W

< 869h/869H 151v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 152v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 153v/153V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A tinker sits on a stool next to the wagon.

< 869h/869H 152v/153V Pos: standing >
A Desert Dune
Obvious exits: -N -S

< 869h/869H 151v/153V Pos: standing >
A Desert Dune
Obvious exits: -N -W

< 869h/869H 150v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 151v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 152v/153V Pos: standing >
You quickly scan the area.
A tinker who is not far off to your north.
A wretched vagabond who is close by to your west.

< 869h/869H 153v/153V Pos: standing >
A wretched vagabond enters from the west.
A Desert Dune
Obvious exits: -N# -E -S

< 869h/869H 152v/153V Pos: standing >
A Desert Dune
Obvious exits: -N -S# -W

< 869h/869H 151v/153V Pos: standing >
The flap seems to be closed.

< 869h/869H 151v/153V Pos: standing >
The flap seems to be closed.

< 869h/869H 152v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 153v/153V Pos: standing >
The flap seems to be closed.

< 869h/869H 153v/153V Pos: standing >
A Desert Dune
Obvious exits: -E -W

< 869h/869H 152v/153V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#

< 869h/869H 151v/153V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A wretched vagabond begs for some food.(Red Aura)

< 869h/869H 150v/153V Pos: standing >
Near an Oasis
Obvious exits: -N -S

< 869h/869H 150v/153V Pos: standing >
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)

< 869h/869H 150v/153V Pos: standing >
Before the Sultan's Palace
Obvious exits: -N -S# -SW#
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.(Red Aura)
A desert beastmaster commands his beasts.(Red Aura)

< 869h/869H 150v/153V Pos: standing >
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)

< 869h/869H 152v/153V Pos: standing >
Near an Oasis
Obvious exits: -E -W
An ordinary peasant is here.(Red Aura)

< 869h/869H 151v/153V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -W

< 869h/869H 150v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 151v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 152v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 153v/153V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A desert vagabond humps, barely noticed.
A ragged peddler rides his overloaded donkey.

< 869h/869H 152v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 152v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 152v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 152v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 152v/153V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -S

< 869h/869H 151v/153V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
A desert vagabond humps, barely noticed.

< 869h/869H 150v/153V Pos: standing >
You quickly scan the area.
A small child who is close by to your east.
Eriic who is a brief walk away to your east.
Ruffus who is rather far off to your east.
A brown dog who is in the distance to your east.
A shady dealer who is in the distance to your east.
A filthy peasant who is in the distance to your east.
An elderly peasant who is in the distance to your east.

< 869h/869H 151v/153V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
A small child plays in the sand.

< 869h/869H 152v/153V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W

< 869h/869H 151v/153V Pos: standing >
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -S

< 869h/869H 150v/153V Pos: standing >
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -W

< 869h/869H 152v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 152v/153V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -N -E
A Halfling (small) Legionary of The Empire stands here.
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(holy)(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)

< 869h/869H 151v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 151v/153V Pos: standing >
A mysterious white robed figure starts casting a spell.
A mysterious white robed figure completes his spell...
A mysterious white robed figure utters the word 'zuharuhl'
A drinking patron looks vitalized.
Alas, you cannot go that way. . . .

< 869h/869H 152v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 153v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 869h/869H 153v/153V Pos: standing >
You quickly scan the area.
Grumor who is close by to your north.
A Halfling who is rather far off to your east.
A camel who is rather far off to your east.
A keeper of the peace who is rather far off to your east.
A fat merchant lord who is in the distance to your east.

< 869h/869H 153v/153V Pos: standing >
You failed.

< 869h/869H 153v/153V Pos: standing >
A Massive Bakery
Obvious exits: -S
Grumor, the baker, prepares some food.

< 869h/869H 152v/153V Pos: standing >
You failed.

< 869h/869H 152v/153V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -N -E
A Halfling (small) Legionary of The Empire stands here.
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(holy)(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)

< 869h/869H 151v/153V Pos: standing >
You start chanting...
You snap into visibility.

< 869h/869H 152v/153V Pos: standing >
Casting: horrid wilting 

< 869h/869H 153v/153V Pos: standing >
You complete your spell...
A Halfling seems to be blinded!
[Damage: 177 ] A Halfling begins to dry and wilt.

< 869h/869H 153v/153V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves north.

< 869h/869H 153v/153V Pos: standing >
You failed.

< 869h/869H 153v/153V Pos: standing >
A Massive Bakery
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
A Halfling (small) Legionary of The Empire stands here.
Grumor, the baker, prepares some food.

< 869h/869H 152v/153V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves south.
You failed.

< 869h/869H 152v/153V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -N -E
Fresh blood covers everything in the area.
A Halfling (small) Legionary of The Empire stands here.
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(holy)(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)

< 869h/869H 151v/153V Pos: standing >
A Halfling leaves north.

< 869h/869H 153v/153V Pos: standing >
Slay whom?

< 869h/869H 153v/153V Pos: standing >
Slay whom?

< 869h/869H 153v/153V Pos: standing >
A Massive Bakery
Obvious exits: -S
Fresh blood covers everything in the area.
A Halfling (small) Legionary of The Empire stands here.
Grumor, the baker, prepares some food.

< 869h/869H 152v/153V Pos: standing >
Slay whom?

< 869h/869H 152v/153V Pos: standing >
You start chanting...
You snap into visibility.

< 869h/869H 152v/153V Pos: standing >
Casting: horrid wilting 

< 869h/869H 152v/153V Pos: standing >
You complete your spell...
[Damage: 155 ] You suck all the water from a Halfling.
A Halfling's Belialian tunic [superior] melted corroded by the acid.
A Halfling's beautiful crystal leg plates melted corroded by the acid.
A Halfling's shimmering sapphire visor from Plane of Fire melted corroded by the acid.
A Halfling is dead! R.I.P.
You receive your share of experience.