<worn as a badge> a royal badge of Arcium (illuminating)
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> a pair of golden spectacles (magic)
<worn in ear> a silver hoop earring (magic) (glowing) [85%]
<worn in ear> an earring of Cerberus [88%]
<worn on face> a ghastly bone mask from Pine Hollow
<worn around neck> a necklace of dancing shadows (magic)
<worn around neck> a spiked bamboo collar [75%]
<worn on body> an ancient suit of spiked stone platemail (magic)
<worn about body> the silvery mantle of giants power
<worn as quiver> a burnt leather quiver from Pine Hollow
<worn about waist> the belt of the blood warriors (magic)
<worn on belt buckle>a twined emerald belt buckle
<worn on arms> some spiked arm plates of adamantite (magic)
<worn around wrist> a whitestone bracer (magic)
<worn around wrist> a polished silver bracelet (magic) [88%]
<worn on hands> some gauntlets of rending (magic)
<worn on finger> a troglodyte spiked ring (glowing)
<worn on finger> a lustrous blood-red ring
<wielding twohanded> a great axe named 'Frostbite' (magic) [74%]
<worn on legs> a pair of spiked fire leggings (magic)
<worn on feet> some fragile softwood moccasins from Woodseer [84%]
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte female prowls through the caves here.(Red Aura)
< 747h/747H 96v/106V Pos: standing >
Corae leaves south.
Moxo leaves south.
A troglodyte berserker leaves south.
Soldon leaves south.
You follow Liels.
In the Dark Troglodyte Caves
These dark caves are filled with the entire troglodyte settlement. The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat. The night is the only time these creatures can come out
of hiding and when they do they search for human flesh. The cave itself is a
natural formation, the stone still in its crude natural state. There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone. The air is very musty, a smell only
found with large colonies of lizards or troglodytes. The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world. The
caves twist and turn as they travel through this underground labrynth. One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
*Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Red Aura)
< 747h/747H 94v/106V Pos: standing >
A troglodyte female enters from the north.
< 747h/747H 95v/106V Pos: standing >
< 747h/747H 95v/106V Pos: standing >
Corae leaves south.
Moxo leaves south.
A troglodyte berserker leaves south.
Soldon leaves south.
You follow Liels.
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
*Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
A troglodyte female prowls through the caves here.(Red Aura)
< 747h/747H 94v/106V Pos: standing >
Corae leaves west.
Moxo leaves west.
A troglodyte berserker leaves west.
Soldon leaves west.
You follow Liels.
A Small Sleeping Area in the Troglodyte Caves
This large room is devoid of any semblance of furniture. The room is part
of a large and naturally formed cave. There are a few thread-bare rugs and
blankets spread out on the floor. The room appears to be a sleeping room, a
place for mother's to tend to their children. The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women. The air here is very dank smelling, like a hot cellar. The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render. This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young. One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East
Shattered bits of ice are scattered about the area.
[2] The corpse of a troglodyte mother is lying here.
*Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) La Resistance stands in mid-air here. (casting) (Red Aura)
A troglodyte female prowls through the caves here.(Red Aura)
A troglodyte mother watches over her nest here.(Red Aura)
Choron Legionary of The Empire (Gnome)(small) stands in mid-air here, fighting an Orc.(Gold Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
< 747h/747H 92v/106V Pos: standing >
Corae starts casting an offensive spell.
< 747h/747H 92v/106V Pos: standing >
< 747h/747H 92v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Choron starts casting a spell.
< 747h/747H 93v/106V Pos: standing >
A troglodyte berserker starts casting an offensive spell.
A troglodyte berserker snaps into visibility.
< 747h/747H 94v/106V Pos: standing >
Soldon starts casting an offensive spell.
Soldon snaps into visibility.
< 747h/747H 94v/106V Pos: standing >
Choron completes his spell...
Choron utters the words 'yjrr pzar'
A torrent of divine energy flows from Choron into Choron's body, and his wounds begin to heal!
Corae completes her spell...
Corae utters the words 'buoblg qfjgpuio paie'
An Orc is encircled by a huge fist sent by Corae, which begins to crush his body.
< 747h/747H 94v/106V Pos: standing >
A troglodyte berserker completes his spell...
A troglodyte berserker utters the words 'stunning visions'
A troglodyte berserker's stunning visions seem to slightly mesmerize an Orc!
An Orc is stunned!
An Orc stops invoking abruptly!
An Orc leaves east.
< 747h/747H 95v/106V Pos: standing >
You feel the hatred in your heart subside.
An Orc enters from the east.
< 747h/747H 95v/106V Pos: standing >
Soldon completes his spell...
Soldon utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Soldon.
Choron starts casting an offensive spell.
< 747h/747H 95v/106V Pos: standing >
Liels has fallen asleep on his feet, this should be fun.
Corae starts casting an offensive spell.
< 747h/747H 96v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 747h/747H 96v/106V Pos: standing >
Soldon starts casting an offensive spell.
< 747h/747H 96v/106V Pos: standing >
Choron completes his spell...
Choron utters the word 'gurunsoqz'
< 747h/747H 96v/106V Pos: standing >
A troglodyte berserker starts casting an offensive spell.
< 747h/747H 97v/106V Pos: standing >
Choron's weak whip grazes an Orc.
Choron misses an Orc.
Choron's weak whip grazes an Orc.
An Orc attempts to flee.
An Orc leaves east.
< 747h/747H 97v/106V Pos: standing >
A troglodyte berserker stops invoking abruptly!
Soldon stops invoking abruptly!
Corae stops invoking abruptly!
< 747h/747H 97v/106V Pos: standing >
Bash who?
< 747h/747H 98v/106V Pos: standing >
Bash who?
< 747h/747H 98v/106V Pos: standing >
You feel the hatred in your heart subside.
Liels awakens.
< 747h/747H 98v/106V Pos: standing >
Teru trots in from the east.
Bash who?
< 747h/747H 99v/106V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
A troglodyte assassin sneaks through the tunnels here.(Red Aura)
A troglodyte female prowls through the caves here.(Red Aura)
Corae enters from the west.
< 747h/747H 97v/106V Pos: standing >
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A troglodyte berserker charges through the tunnels here.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
Corae enters from the north.
< 747h/747H 95v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 747h/747H 96v/106V Pos: standing >
Bash who?
< 747h/747H 96v/106V Pos: standing >
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
Obvious exits: -East -Down
A huge rat scurries along here, whiskers wiggling.
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
< 747h/747H 95v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 747h/747H 95v/106V Pos: standing >
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
A HUGE stone golem stands here protecting the passageway.(Red Aura)
< 747h/747H 93v/106V Pos: standing >
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
Corae swims in from the north.
Choron swims in from the north.
< 747h/747H 92v/106V Pos: standing >
Teru swims in from the north.
Moxo swims in from the north.
A troglodyte berserker swims in from the north.
Soldon swims in from the north.
< 747h/747H 92v/106V Pos: standing >
A troglodyte berserker swims south.
Soldon swims south.
Underwater in the Clean Pool
The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy. The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms. A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place. One may travel to the north or up from this point.
Obvious exits: -North -Up
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
Teru swims in from the north.
Corae swims in from the north.
Choron swims in from the north.
Moxo swims in from the north.
< 747h/747H 90v/106V Pos: standing >
You begin to hold your breath...
Soldon gives an order to his followers.
Alas, you cannot go that way. . . .
< 747h/747H 90v/106V Pos: standing >
The Site of a Watering Hole
The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water. The pool is only a few feet deep but over
twenty feet wide. All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie. The
trails all seem to lead here and travel in many random directions. The pools
surface is calm and undisturbed. The Black Dog Mountains loom in the distance
to the north and east. One may travel to the west or south.
Obvious exits: -South -West
The watering hole is filled with cool water.
A killer mosquito flies through the air here.
Teru trots in from elsewhere.
Choron enters from elsewhere.
Choron leaves south.
< 747h/747H 88v/106V Pos: standing >
Soldon gives an order to his followers.
< 747h/747H 88v/106V Pos: standing >
Teru trots south.
You follow Liels.
Surrounded by Miles Of Open Prairie
There are many miles of open prairie in every direction from this point.
The high soaring eagles would view this place as a huge field of unchanging
grasses stretching from horizon to horizon. To the creatures that travel upon
this wide plain, the ground changes and is not nearly as uniform as it appears
from above. The field is an entirely different ecosystem than the surrounding
areas. The large Black Dog Mountains provide a great deal of protection from
the harsh north-eastern winds that would lower the temperature of this place
several degrees. Many creatures call this place their home. One may travel in
any direction from this point.
Obvious exits: -North -East -South -West
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A large and very shaggy buffalo grazes on the prairie.
A half-elf explorer surveys the Field of Endolin, looking for something.(Gold Aura)
A large and very shaggy buffalo grazes on the prairie.
A large and very shaggy buffalo grazes on the prairie.
A sinewy cheetah slinks through the grasses, waiting to strike.
< 747h/747H 86v/106V Pos: standing >
Soldon gives an order to his followers.
Teru trots south.
You follow Liels.
On the Field of Endolin
The Field of Endolin is a place of legend, a place of mystery and a place
of wonderment. There has been speculation that this prairie had some kind of
mystical power or dangerous secret. Many travelers have come to this prairie
in search of a dangerous secret or a glorious treasure hoard. The adventurers
always left the fertile plains frustrated and bored out of their minds. There
is little to do on such a great expanse of grass and prairie dogs. Others that
have come here are amazed by the natural beauty and purity of the place. One
may travel in any direction.
Obvious exits: -North -East -South -West
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Choron Legionary of The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
A small rabbit bounds over the prairie here.
< 747h/747H 84v/106V Pos: standing >
Soldon gives an order to his followers.
Bash who?
< 747h/747H 84v/106V Pos: standing >
A small rabbit leaves east.
Bash who?
Teru trots west.
Choron leaves west.
You follow Liels.
Surrounded by The Fertile Plains
The ground here is very fertile. The tall green grasses completely
block out any other weeds or grasses that would have tried to gain a foot-hold
on the Field of Endolin. The grasses lie mostly bent over from a recent
storm, looking very much like a criss-cross pattern on a quilt. There are
many faint trails leading in many directions here, most likely from the small
animals that run about the plain. There are also many signs of the large
buffalo that roam here. Their large beds are evident from when they bedded
down for the night, large areas of flattened grasses. One may travel in any
direction.
Obvious exits: -North -East -South -West
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Choron Legionary of The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A field mouse scurries through the grass here.
A sparrow hops about the ground here.
A sparrow hops about the ground here.
< 747h/747H 82v/106V Pos: standing >
Bash who?
Teru trots south.
Choron leaves south.
You follow Liels.
On The Grassy Range
This natural field is inhabited by many different species of animals. The
grasses that grow here are both hearty and resilient, surviving both harsh
winters and intense heat. The animals that live here eat the grasses almost
exclusively, for little else grows here. One may travel for miles without ever
seeing another non-animal. The Field of Endolin is just that vast. One may
travel in any direction.
Obvious exits: -North -East -South -West
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Choron Legionary of The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A golden prairie dog sits here looking at your queerly.
< 747h/747H 80v/106V Pos: standing >
Soldon gives an order to his followers.
Bash who?
Teru trots south.
Choron leaves south.
You follow Liels.
The Endless Fields of Grass
The plain stretches far and wide. The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it. It seems
that this part of the world has been without water for a few weeks. There are
many signs of animals here on the plain as one can see many game trails. The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips. One may travel in any direction.
Obvious exits: -North -East -South -West
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Choron Legionary of The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A starving looking black wolf prowls the prairie here.
< 747h/747H 79v/106V Pos: standing >
Soldon gives an order to his followers.
Bash who?
Teru trots west.
Choron leaves west.
You follow Liels.
Surrounded By Miles and Miles of Open Prairie
The miles and miles of lush green grass stretched in every direction. It
is as if this part of the field is the exact center of a huge, green disk. The
amount of grass here is staggering. There are several small prairie dog holes
that have been recently dug. Small piles of dirt surround each hole. The sky
is wide open above your head. There are some game trails heading off to the
north. One may travel in any direction from this point.
Obvious exits: -North -East -South -West
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Choron Legionary of The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A large and very shaggy buffalo grazes on the prairie.
< 747h/747H 77v/106V Pos: standing >
Soldon gives an order to his followers.
Bash who?
< 747h/747H 77v/106V Pos: standing >
Bash who?
< 747h/747H 77v/106V Pos: standing >
Soldon gives an order to his followers.
Bash who?
< 747h/747H 78v/106V Pos: standing >
Bash who?
Teru trots south.
Choron leaves south.
You follow Liels.
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Choron Legionary of The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A large and very shaggy buffalo grazes on the prairie.
A sparrow hops about the ground here.
A small rabbit bounds over the prairie here.
A sparrow hops about the ground here.
A large and very shaggy buffalo grazes on the prairie.
< 747h/747H 76v/106V Pos: standing >
Soldon gives an order to his followers.
Bash who?
Teru trots south.
Choron leaves south.
You follow Liels.
The Edge of a Great Wide Plain
A large and spacious field opens up before you here. The field is long and
very wide. There are many tufts of lush green grass that can be seen even at
a very great distance. The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north. One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Choron Legionary of The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 747h/747H 74v/106V Pos: standing >
Bash who?
< 747h/747H 74v/106V Pos: standing >
Soldon gives an order to his followers.
Bash who?
< 747h/747H 75v/106V Pos: standing >
Bash who?
< 747h/747H 75v/106V Pos: standing >
Soldon gives an order to his followers.
Bash who?
Teru trots south.
Choron leaves south.
You follow Liels.
On the Vast Grassy Plain of Tentro
This grassy plain seems to go on forever. To the north the plain seems
to dip down into a depression, a bowl shaped area. The region is normally
filled with wild animals, from buffalo to wild horses. Most animals stay clear
of the city of Tentro for fear of being hunted. Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt. The city wall is still visible from
here, a large and impressive structure. No trees grow on this vast prairie,
the sod is too thick to let any new plants come in. There are some thin trails
leading to the north. One may travel to the north or west from this point.
Obvious exits: -North -West
Soldon Pontifex Maximus of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Gold Aura)
*Moxo Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Choron Legionary of The Empire (Gnome)(small) stands in mid-air here.(Gold Aura)
Corae Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Teru Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 747h/747H 73v/106V Pos: standing >
Bash who?
< 747h/747H 74v/106V Pos: standing >
Soldon gives an order to his followers.
Bash who?
< 747h/747H 74v/106V Pos: standing >
Soldon gives an order to his followers.
Bash who?
< 747h/747H 74v/106V Pos: standing >
An Orc enters from the west.
Teru snaps into visibility.
An Orc snaps into visibility.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
An Orc is knocked to the ground by Teru's skillful bash!
You snap into visibility.
As an Orc avoids your bash, you topple over and fall to the ground.
Choron leaves west.
< 747h/747H 74v/106V Pos: sitting >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 747h/747H 75v/106V Pos: sitting >
< 747h/747H 75v/106V Pos: sitting >
< 747h/747H 76v/106V Pos: sitting >
< 747h/747H 76v/106V Pos: sitting >
Teru's powerful bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's crude bludgeon grazes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's fine bludgeon wounds an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's rod of Dispator summons the power of hellfire at an Orc.
Teru calls down a roaring flamestrike at an Orc who starts to melt!
Teru smirks as his fireball explodes into the face of an Orc.
Teru smirks as his fireball explodes into the face of an Orc.
An Orc's superior stone earring from the Outcasts Tower is burned from the blast!
Teru smirks as his fireball explodes into the face of an Orc.
Teru calls down a roaring flamestrike at an Orc who starts to melt!
An Orc's copper-plated mask [superior] is burned from the blast!
Teru's fine bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
< 747h/747H 77v/106V Pos: sitting >
An Orc misses Teru.
Teru parries an Orc's lunge at him.
An Orc snaps into visibility.
< 747h/747H 78v/106V Pos: sitting >
Choron enters from the west.
Corae suddenly attacks an Orc!
Corae misses an Orc.
Moxo suddenly attacks an Orc!
Moxo snaps into visibility.
An Orc snaps into visibility.
Moxo's weak crush grazes an Orc.
< 747h/747H 78v/106V Pos: sitting >
Soldon suddenly attacks an Orc!
Soldon misses an Orc.
Choron leaves west.
< 747h/747H 79v/106V Pos: sitting >
An Orc raises the oaken staff of the woodlands overhead as it covers him with its healing magic.
An Orc looks much better.
< 747h/747H 81v/106V Pos: sitting >
An Orc snaps into visibility.
Teru's fine bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's fine bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Choron enters from the west.
< 747h/747H 83v/106V Pos: sitting >
Moxo misses an Orc.
Moxo misses an Orc.
An Orc snaps into visibility.
Corae misses an Orc.
Corae misses an Orc.
An Orc snaps into visibility.
Teru blocks an Orc's lunge at him.
An Orc misses Teru.
An Orc snaps into visibility.
Choron suddenly attacks an Orc!
< 747h/747H 84v/106V Pos: sitting >
Soldon misses an Orc.
Soldon misses an Orc.
An Orc snaps into visibility.
< 747h/747H 85v/106V Pos: sitting >
Soldon starts casting an offensive spell.
< 747h/747H 86v/106V Pos: sitting >
Moxo starts casting an offensive spell.
< 747h/747H 87v/106V Pos: sitting >
Soldon completes his spell...
Soldon utters the words 'zrzqhfuqar znzjudihuai'
An Orc snaps into visibility.
An Orc is engulfed by a shower of arcing electricity sent by Soldon.
Maybe you should get on your feet first?
< 747h/747H 88v/106V Pos: sitting >
Maybe you should get on your feet first?
< 747h/747H 89v/106V Pos: sitting >
A faint hum can be heard from the holy mace of the efreeti carried by Liels.
Maybe you should get on your feet first?
< 747h/747H 89v/106V Pos: sitting >
Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Moxo.
Maybe you should get on your feet first?
< 747h/747H 89v/106V Pos: sitting >
An Orc snaps into visibility.
Teru's bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's bludgeon strikes an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Teru's crude bludgeon wounds an Orc.
As Teru strikes an Orc, he smiles as Teru tears his flesh!
Maybe you should get on your feet first?
Liels starts casting an offensive spell.
Liels snaps into visibility.
< 747h/747H 90v/106V Pos: sitting >
A troglodyte berserker starts casting an offensive spell.
Maybe you should get on your feet first?
< 747h/747H 90v/106V Pos: sitting >
An Orc raises the oaken staff of the woodlands overhead as it covers him with its healing magic.
An Orc looks much better.
You clamber to your feet.
< 747h/747H 90v/106V Pos: standing >
Moxo misses an Orc.
An Orc snaps into visibility.
Moxo's weak crush grazes an Orc.
As Moxo strikes an Orc, he smiles as Moxo tears his flesh!
Corae misses an Orc.
Corae misses an Orc.
An Orc snaps into visibility.
As an Orc avoids your bash, you topple over and fall to the ground.
Moxo starts casting an offensive spell.
< 747h/747H 91v/106V Pos: sitting >
Soldon misses an Orc.
Soldon misses an Orc.
An Orc snaps into visibility.
Teru parries an Orc's lunge at him.
Teru parries an Orc's lunge at him.
An Orc snaps into visibility.
< 747h/747H 91v/106V Pos: sitting >
A troglodyte berserker completes his spell...
A troglodyte berserker utters the words 'ghjiilla zuguaig'
A troglodyte berserker's stunning visions seem to slightly mesmerize an Orc!
An Orc is stunned!
< 747h/747H 91v/106V Pos: sitting >
An Orc snaps into visibility.
Electrical arcs continue to blacken and pincushion an Orc.
< 747h/747H 91v/106V Pos: sitting >
Liels completes his spell...
Liels utters the word 'gurunsoqz'
An Orc is suddenly at a slight loss for words.
An Orc seems to be trying to shake off his woozy feeling.
Corae starts casting an offensive spell.
< 747h/747H 92v/106V Pos: sitting >
Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Moxo.
An Orc seems to be trying to shake off his woozy feeling.
Choron suddenly attacks an Orc!
< 747h/747H 92v/106V Pos: sitting >
An Orc snaps into visibility.
Electrical arcs continue to blacken and pincushion an Orc.
< 747h/747H 93v/106V Pos: sitting >
Moxo starts casting an offensive spell.
< 747h/747H 94v/106V Pos: sitting >
A troglodyte berserker starts casting an offensive spell.
< 747h/747H 94v/106V Pos: sitting >
An Orc snaps into visibility.
Electrical arcs continue to blacken and pincushion an Orc.
Corae completes her spell...
Corae utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Corae.
< 747h/747H 95v/106V Pos: sitting >
Moxo completes his spell...
Moxo utters the words 'zrzqhfuqar znzjudihuai'
An Orc is engulfed by a shower of arcing electricity sent by Moxo.
An Orc is stunned!
Soldon starts casting an offensive spell.
< 747h/747H 95v/106V Pos: sitting >
An Orc's body smokes as him body is consumed by the electric arcs.
An Orc's symbol of domination exploded spreading charges of electrical energy!
An Orc's ablazed gold ring of fire exploded spreading charges of electrical energy!
An Orc's superior stone earring from the Outcasts Tower exploded spreading charges of electrical energy!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!