<worn as a badge> a badge of rotten flesh [poor]
<worn on head> the helm of light
<worn on eyes> a foggy visor
<worn in ear> a flaming mithril stud from Dragonnia [83%]
<worn in ear> the living essence of Dranum [superior] (magic)
<worn on face> the mask of the plague [superior]
<worn around neck> a hardened dragonscale collar
<worn around neck> the wooden amulet of the ancient tree spirit [89%]
<worn on body> a suit of flame-wreathed platemail
<worn about body> the cloak of Arachdrathos of constitution (magic)
<worn as quiver> an angelic stone quiver
<worn about waist> a beer soaked belt [superior]
<worn on belt buckle>the mandolin of sight
<attached to belt> the epic lyre of healing and harming (magic)
<worn on arms> some glowing sleeves made of devil skin [poor] (magic) (glowing)
<worn around wrist> a glowing gypsy bracelet (magic)
<worn around wrist> a bracelet of twisted roots [superior] (glowing)
<worn on hands> some twisted dragonscale claws
<worn on finger> a spider-shaped diorite ring [superior] (magic)
<worn on finger> a heavy square-cut emerald set in a circlet of gold
<primary weapon> the dagger of ages [poor] (magic) (glowing) (humming)
<held> a rough wooden lyre
<worn on legs> some moss-covered leggings (glowing)
<worn on feet> some ghastly dragonscale boots
< 1008h/1008H 126v/132V Pos: standing >
****.^.^^
+***.^..^MM
^+***.M.^MMMM
*+***.M^^MMMM
*+***^@^MMMMM
*+**.^.^MMMM^
*+**..^MMMMM^
.* M^^MMMM^
* ^ MMMMM
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 1008h/1008H 128v/132V Pos: standing >
M****.^.^
^+***.^..^M
^^+***.M.^MMM
^*+***.M^^MMM
**+***@.^MMMM
**+**.^.^MMMM
**+**..^MMMMM
*.* M^^MMMM
.* ^ MMMM
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1008h/1008H 128v/132V Pos: standing >
***.M
**@^.
**.^.
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1008h/1008H 128v/132V Pos: standing >
+***.
+*@*^
+**.^
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1008h/1008H 128v/132V Pos: standing >
*+***
M+@**
*+**.
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1008h/1008H 128v/132V Pos: standing >
MMMMM****
MMMM^+***.^
MMMM^^+***.M.
MMMM^*+***.M^
MMM^**@***^.^
MM^***+**.^.^
^*^***+**..^M
*****.* M^^
****.* ^
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 1008h/1008H 130v/132V Pos: standing >
M^*+*
^*@+*
M**+*
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
A forest ettercap looks for a place to spin a trap.(Red Aura)
< 1008h/1008H 129v/132V Pos: standing >
MM^*+
M^@M+
^M**+
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1008h/1008H 127v/132V Pos: standing >
MMMMMMMM*
^MMMMMM^+**
MMMMMMM^^+***
MMMMMMM^*+***
MMMMMM@**+***
MMMMM^***+**.
^^^^*^***+**.
^^******.*
*******.*
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 1008h/1008H 127v/132V Pos: standing >
MM^*M
M^@**
M^***
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
A hungry ettercap lumbers throughout the surround countryside.(Red Aura)
< 1008h/1008H 127v/132V Pos: standing >
M^M**
M^@**
**M**
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1008h/1008H 127v/132V Pos: standing >
M^***
**@**
*****
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
A forest ettercap looks for a place to spin a trap.(Red Aura)
< 1008h/1008H 127v/132V Pos: standing >
You sing a song to lift the spirits high.
a forest ettercap flies through the air, free as a bird!
**M**
**@**
*****
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1008h/1008H 130v/132V Pos: standing >
*****
**@**
*****
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1008h/1008H 128v/132V Pos: standing >
*****
**@**
++.++
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 1008h/1008H 130v/132V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 1008h/1008H 130v/132V Pos: standing >
< 1008h/1008H 130v/132V Pos: standing >
You sing a song to lift the spirits high.
< 1008h/1008H 130v/132V Pos: standing >
You start chanting...
< 1008h/1008H 130v/132V Pos: standing >
Casting: plane shift
< 1008h/1008H 130v/132V Pos: standing >
You complete your spell...
You materialize in the air plane!
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D
< 1008h/1008H 130v/132V Pos: standing >
You start chanting...
< 1008h/1008H 130v/132V Pos: standing >
You sing a song to lift the spirits high.
< 1008h/1008H 130v/132V Pos: standing >
Casting: plane shift
< 1008h/1008H 130v/132V Pos: standing >
You complete your spell...
You materialize in the prime plane!
M^**^
*@**
*MM
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 1008h/1008H 130v/132V Pos: standing >
< 1008h/1008H 130v/132V Pos: standing >
MM^**
M^@*^
****
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1008h/1008H 128v/132V Pos: standing >
You sing a song to lift the spirits high.
< 1008h/1008H 132v/132V Pos: standing >
You purge 'plane shift' from your thoughts.
< 1008h/1008H 132v/132V Pos: standing >
You purge 'plane shift' from your thoughts.
< 1008h/1008H 132v/132V Pos: standing >
You sit down and relax.
< 1008h/1008H 132v/132V Pos: sitting >
You are praying for bigbys clenched fist, which will take about 4 seconds.
< 1008h/1008H 132v/132V Pos: sitting >
You are praying for bigbys clenched fist, which will take about 4 seconds.
< 1008h/1008H 132v/132V Pos: sitting >
You start meditating...
< 1008h/1008H 132v/132V Pos: sitting >
< 1008h/1008H 132v/132V Pos: sitting >
You have finished praying for bigbys clenched fist.
< 1008h/1008H 132v/132V Pos: sitting >
< 1008h/1008H 132v/132V Pos: sitting >
You sing a song to lift the spirits high.
< 1008h/1008H 132v/132V Pos: sitting >
You have finished praying for bigbys clenched fist.
Your prayers are complete.
< 1008h/1008H 132v/132V Pos: sitting >
You clamber to your feet.
< 1008h/1008H 132v/132V Pos: standing >
You have memorized the following spells:
(10th circle) 3 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
4 - bigbys clenched fist
( 8th circle) 1 - dimension door
1 - dispel magic
3 - mass heal
( 7th circle) 6 - full heal
( 6th circle) 7 - flame strike
( 5th circle) 1 - vitality
7 - destroy undead
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
1 - self comprehension
5 - invigorate
( 3rd circle) 4 - cure blind
1 - earthquake
1 - remove poison
1 - sense life
2 - mirror image
( 2nd circle) 5 - blindness
5 - word of command
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
You can pray no more spells.
< 1008h/1008H 132v/132V Pos: standing >
But you are a member of no group?!
< 1008h/1008H 132v/132V Pos: standing >
MM^**
M^@*^
****
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1008h/1008H 132v/132V Pos: standing >
Score information for Zij
Level: 50 Race: Orc Class: Cleric Bard Sex: Male
Hit points: 1008(1008) Moves: 132(132)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 2441 platinum 6 gold 14 silver 24 copper
Playing time: 5 days / 12 hours/ 22 minutes
Received data: 0.3099 MB this session.
Send data: 0.0019 MB this session.
Compression ratio: none
Title: La Resistance
Status: Standing.
Singing
Epic points(total): 4503(5236) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (26.45%)
Frags: +1.30 Deaths: 9
Consenting: Zij
Detecting: Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Armor Aware Haste Listen Sneaking
Songs: Song of Flight
Bartender Quests Remaining: 4
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 667
Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
protection from acid (14 minutes)
protection from gas (14 minutes)
protection from lightning (14 minutes)
protection from cold (14 minutes)
protection from fire (14 minutes)
haste (2 minutes)
detect magic (42 minutes)
detect good (42 minutes)
comprehend languages (92 minutes)
vitality (10 minutes)
armor (12 minutes)
bless (17 minutes)
accelerated healing (18 minutes)
< 1008h/1008H 132v/132V Pos: standing >
You have memorized the following spells:
(10th circle) 3 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
4 - bigbys clenched fist
( 8th circle) 1 - dimension door
1 - dispel magic
3 - mass heal
( 7th circle) 6 - full heal
( 6th circle) 7 - flame strike
( 5th circle) 1 - vitality
7 - destroy undead
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
1 - self comprehension
5 - invigorate
( 3rd circle) 4 - cure blind
1 - earthquake
1 - remove poison
1 - sense life
2 - mirror image
( 2nd circle) 5 - blindness
5 - word of command
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
You can pray no more spells.
< 1008h/1008H 132v/132V Pos: standing >
You sing a song to lift the spirits high.
< 1008h/1008H 132v/132V Pos: standing >
You sing a song to lift the spirits high.
< 1008h/1008H 132v/132V Pos: standing >
You purge 'mass heal' from your thoughts.
< 1008h/1008H 132v/132V Pos: standing >
You purge 'mass heal' from your thoughts.
< 1008h/1008H 132v/132V Pos: standing >
You purge 'mass heal' from your thoughts.
< 1008h/1008H 132v/132V Pos: standing >
You sit down and relax.
< 1008h/1008H 132v/132V Pos: sitting >
You are praying for fireball, which will take about 4 seconds.
< 1008h/1008H 132v/132V Pos: sitting >
You are praying for fireball, which will take about 4 seconds.
< 1008h/1008H 132v/132V Pos: sitting >
You are praying for fireball, which will take about 4 seconds.
< 1008h/1008H 132v/132V Pos: sitting >
You start meditating...
< 1008h/1008H 132v/132V Pos: sitting >
You have finished praying for fireball.
< 1008h/1008H 132v/132V Pos: sitting >
You sing a song to lift the spirits high.
< 1008h/1008H 132v/132V Pos: sitting >
You have finished praying for fireball.
< 1008h/1008H 132v/132V Pos: sitting >
Score information for Zij
Level: 50 Race: Orc Class: Cleric Bard Sex: Male
Hit points: 1008(1008) Moves: 132(132)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 2441 platinum 6 gold 14 silver 24 copper
Playing time: 5 days / 12 hours/ 22 minutes
Received data: 0.3159 MB this session.
Send data: 0.0020 MB this session.
Compression ratio: none
Title: La Resistance
Status: Sitting around, resting.
Singing Praying Meditating
Epic points(total): 4503(5236) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (26.45%)
Frags: +1.30 Deaths: 9
Consenting: Zij
Detecting: Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Enchantments: Ultravision Farsee Fly Armor Aware Haste Listen Sneaking
Songs: Song of Flight
Bartender Quests Remaining: 4
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 667
Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
protection from acid (14 minutes)
protection from gas (14 minutes)
protection from lightning (14 minutes)
protection from cold (14 minutes)
protection from fire (14 minutes)
haste (2 minutes)
detect magic (42 minutes)
detect good (42 minutes)
comprehend languages (92 minutes)
vitality (10 minutes)
armor (12 minutes)
bless (17 minutes)
accelerated healing (18 minutes)
< 1008h/1008H 132v/132V Pos: sitting >
You have finished praying for fireball.
Your prayers are complete.
< 1008h/1008H 132v/132V Pos: sitting >
You clamber to your feet.
< 1008h/1008H 132v/132V Pos: standing >
You have memorized the following spells:
(10th circle) 3 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
4 - bigbys clenched fist
( 8th circle) 3 - fireball
1 - dimension door
1 - dispel magic
( 7th circle) 6 - full heal
( 6th circle) 7 - flame strike
( 5th circle) 1 - vitality
7 - destroy undead
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
1 - self comprehension
5 - invigorate
( 3rd circle) 4 - cure blind
1 - earthquake
1 - remove poison
1 - sense life
2 - mirror image
( 2nd circle) 5 - blindness
5 - word of command
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
You can pray no more spells.
< 1008h/1008H 132v/132V Pos: standing >
But you are a member of no group?!
< 1008h/1008H 132v/132V Pos: standing >
MM^**
M^@*^
****
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1008h/1008H 132v/132V Pos: standing >
A Halfling enters from the east.
< 1008h/1008H 132v/132V Pos: standing >
M^**^
*@**
*M+
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 1008h/1008H 130v/132V Pos: standing >
You sing a song to lift the spirits high.
a reddish colored squirrel flies through the air, free as a bird!
< 1008h/1008H 130v/132V Pos: standing >
MM^**
M^@*^
****
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A Halfling (small) Pontifex Maximus of The Empire stands here.
< 1008h/1008H 130v/132V Pos: standing >
A Halfling looks at you.
< 1008h/1008H 130v/132V Pos: standing >
[Damage: 24 ] A Halfling makes a strange sound as you place the dagger of ages [poor] in his back.
< 1008h/1008H 130v/132V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Halfling sta EP: few scratches >
You start chanting...
< 1008h/1008H 130v/132V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 1008h/1008H 130v/132V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Halfling sta EP: few scratches >
Casting: bigbys clenched fist **
< 1008h/1008H 130v/132V Pos: standing >
< T: Zij TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 891h/1008H 130v/132V Pos: standing >
< T: Zij TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
Casting: bigbys clenched fist *
< 891h/1008H 130v/132V Pos: standing >
< T: Zij TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
You sing a song to lift the spirits high.
A Halfling flies through the air, free as a bird!
< 891h/1008H 130v/132V Pos: standing >
< T: Zij TP: sta TC: small wounds E: A Halfling sta EP: few scratches >
You complete your spell...
[Damage: 125 ] Your giant fist of force causes a Halfling to stagger in agony!
< 891h/1008H 130v/132V Pos: standing >
< T: Zij TP: sta TC: small wounds E: A Halfling sta EP: few wounds >
A Halfling attempts to flee.
A Halfling leaves north.
< 891h/1008H 130v/132V Pos: standing >
A Halfling enters from the north.
< 891h/1008H 130v/132V Pos: standing >
A Halfling leaves south.
< 891h/1008H 130v/132V Pos: standing >
You stop your song.
< 892h/1008H 132v/132V Pos: standing >
You stop using an ugly green horn [superior].
< 893h/1008H 132v/132V Pos: standing >
You hold a rough wooden lyre.
< 893h/1008H 132v/132V Pos: standing >
You start playing your rough wooden lyre and singing aloud.
< 894h/1008H 132v/132V Pos: standing >
M^**^
*@**
*M+
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 898h/1008H 130v/132V Pos: standing >
****
@M+
^+
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 901h/1008H 128v/132V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 902h/1008H 128v/132V Pos: standing >
MMM^***..
M^**^*.^^
*******.
*@+**^*
^+++++
*++*^*.
MM*****
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 904h/1008H 129v/132V Pos: standing >
A Town Guardian suddenly attacks YOU!
A Town Guardian's punch grazes you.
You are knocked to the ground by a Town Guardian's skillful bash!
A Town Guardian's punch grazes you.
A Town Guardian's decent punch wounds you.
A Town Guardian's fine punch wounds you.
A Town Guardian's powerful punch strikes you.
Your badge of rotten flesh [poor] was damaged from the massive blow!
< 820h/1008H 129v/132V Pos: sitting >
< T: Zij TP: sit TC: small wounds E: guard sta EP: excellent >
A Town Guardian assists a Town Guardian heroically.
A Town Guardian suddenly attacks YOU!
A Town Guardian's decent punch wounds you.
You dodge a bash from a Town Guardian, who loses its balance and falls.
A Town Guardian suddenly attacks YOU!
A Town Guardian's fine punch wounds you.
< 797h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: small wounds E: guard sta EP: excellent >
You dodge a bash from a Town Guardian, who loses its balance and falls.
A Town Guardian suddenly attacks YOU!
A Town Guardian's punch wounds you.
< 780h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: small wounds E: guard sta EP: excellent >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Town Guardian suddenly attacks YOU!
A Town Guardian's fine punch wounds you.
< 838h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: small wounds E: guard sta EP: excellent >
A Halfling enters from the west.
< 838h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: small wounds E: guard sta EP: excellent >
A Halfling starts casting an offensive spell.
< 838h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: small wounds E: guard sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
< 739h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: few wounds E: guard sta EP: excellent >
[Damage: 2 ] Your pierce grazes a Town Guardian.
< 739h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: few wounds E: guard sta EP: few scratches >
A Town Guardian's decent punch wounds you.
A Town Guardian's fine punch wounds you.
A Town Guardian's punch wounds you.
A Town Guardian's punch wounds you.
A Town Guardian starts casting an offensive spell called 'dispel magic'.
< 685h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: few wounds E: guard sta EP: few scratches >
A Town Guardian's decent punch wounds you.
A Town Guardian's decent punch wounds you.
A Town Guardian's impressive punch strikes you.
A Town Guardian's decent punch wounds you.
A Town Guardian's punch wounds you.
A Town Guardian's decent punch wounds you.
A Town Guardian's punch wounds you.
A Town Guardian's fine punch wounds you.
A Town Guardian's fine punch wounds you.
A Town Guardian's fine punch wounds you.
< 560h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: few wounds E: guard sta EP: few scratches >
A Town Guardian's punch wounds you.
A Town Guardian's crude punch wounds you.
A Halfling starts casting a spell.
< 536h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: few wounds E: guard sta EP: few scratches >
A Town Guardian's impressive punch strikes you.
A Town Guardian's fine punch strikes you.
A Town Guardian's decent punch wounds you.
A Town Guardian's impressive punch strikes you.
A Town Guardian starts casting an offensive spell.
< 464h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: nasty wounds E: guard sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 356h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: nasty wounds E: guard sta EP: few scratches >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Town Guardian completes its spell...
A Town Guardian utters the words 'dispel magic'
A Town Guardian tries to dispel your magic!
< 428h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: nasty wounds E: guard sta EP: few scratches >
A Town Guardian completes its spell...
A Town Guardian utters the words 'yjrr pabraw'
a Town Guardian calls down a holy blast of might at you, ouch!
< 376h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: nasty wounds E: guard sta EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 5 ] Your fine pierce grazes a Town Guardian.
< 376h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: nasty wounds E: guard sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 376h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: nasty wounds E: guard sta EP: few scratches >
A Town Guardian's crude punch wounds you.
A Town Guardian's impressive punch strikes you.
A Town Guardian's punch strikes you.
A Town Guardian's fine punch strikes you.
< 312h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: nasty wounds E: guard sta EP: few scratches >
A Town Guardian's decent punch strikes you.
A Town Guardian's punch strikes you.
A Town Guardian's decent punch strikes you.
A Town Guardian's weak punch wounds you.
A Town Guardian's fine punch strikes you.
A Town Guardian's decent punch strikes you.
A Town Guardian starts casting an offensive spell.
A Town Guardian's decent punch strikes you.
A Town Guardian's punch strikes you.
A Town Guardian's punch strikes you.
A Town Guardian's punch strikes you.
< 199h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC:pretty hurt E: guard sta EP: few scratches >
A Town Guardian's fine punch strikes you.
A Town Guardian's punch strikes you hard.
< 167h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC:pretty hurt E: guard sta EP: few scratches >
A Town Guardian's fine punch strikes you hard.
A Town Guardian's decent punch strikes you.
A Town Guardian's fine punch strikes you hard.
A Town Guardian's decent punch strikes you.
You wish that your wounds would stop BLEEDING so much!
A Town Guardian starts casting an offensive spell.
< 122h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: awful E: guard sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 7h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: awful E: guard sta EP: few scratches >
A Town Guardian clambers to its feet.
< 7h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: awful E: guard sta EP: few scratches >
A Town Guardian completes its spell...
A Town Guardian utters the words 'yjrr pabraw'
a Town Guardian calls down a holy blast of might at you, ouch!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Halfling starts casting an offensive spell.
< 1h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: awful E: guard sta EP: few scratches >
A Town Guardian completes its spell...
A Town Guardian utters the words 'yjrr pabraw'
a Town Guardian calls down a holy blast of might at you, ouch!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You score a CRITICAL HIT!!!!!
[Damage: 8 ] Your pierce grazes a Town Guardian.
< 1h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: awful E: guard sta EP: few scratches >
The first rays of sunlight signal that day is approaching.
< 1h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: awful E: guard sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 1h/1008H 130v/132V Pos: sitting >
< T: Zij TP: sit TC: awful E: guard sta EP: few scratches >
You stagger about, then fall to your knees!
< 1h/1008H 130v/132V Pos: kneeling >
< T: Zij TP: kne TC: awful E: guard sta EP: few scratches >
A Town Guardian clambers to its feet.
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You see a fatally blinding light!