The death of [33 Gypsy] Roryan The Empire (Human)

in Reception Room

from the perspective of [52 Assassin] Yzari La Resistance (Duergar)

<worn as a badge>    a royal badge of Arcium [poor] (illuminating) [65%]             
<worn on head>       a ram horned helm of demonic allegiance of agility (humming)
<worn on eyes>       a hydra-scale gorget [46%]             
<worn in ear>        a bone pick [superior] [83%]             
<worn in ear>        a mithril and gold earring [superior]
<worn on face>       the mask of armageddon [77%]             
<worn around neck>   the chaotic necklace [superior]
<worn around neck>   an amulet of creation (humming)
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    a tangle of magical vine (humming) [76%]             
<worn as quiver>     a quiver smeared with blood
<worn about waist>   the enchanted adamantium belt of vitality (glowing)
<worn on belt buckle>a sacrificial blood dagger of Kvasir
<attached to belt>   a gleaming skull of a Minotaur [86%]             
<attached to belt>   a disguise kit
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bowman's adamantium wristband
<worn around wrist>  a brilliant adamantium bracer (glowing) [76%]             
<worn on hands>      a pair of mailed dragoon gloves
<worn on finger>     an obsidian circle [poor]
<worn on finger>     an obsidian circle [superior]
<primary weapon>     Tiamat's poison tail stinger[239h 2m 32s]
<secondary weapon>   a mithril dagger
<worn on legs>       a haze of swirling green vapor (glowing)[239h 2m 32s]
<worn on feet>       the boots of the war giant Torg (humming)

Saving Yzari.

< 883h/883H 115v/282V Pos: standing >
A lich warlock appears to be Lich and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He has little gills in his neck!

<worn as a badge>    a royal badge of Arcium [poor] (illuminating) [65%]             
<worn on head>       a ram horned helm of demonic allegiance of agility (humming)
<worn on eyes>       a hydra-scale gorget [46%]             
<worn in ear>        a bone pick [superior] [83%]             
<worn in ear>        a mithril and gold earring [superior]
<worn on face>       the mask of armageddon [77%]             
<worn around neck>   the chaotic necklace [superior]
<worn around neck>   an amulet of creation (humming)
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    a tangle of magical vine (humming) [76%]             
<worn as quiver>     a quiver smeared with blood
<worn about waist>   the enchanted adamantium belt of vitality (glowing)
<worn on belt buckle>a sacrificial blood dagger of Kvasir
<attached to belt>   a gleaming skull of a Minotaur [86%]             
<attached to belt>   a disguise kit
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bowman's adamantium wristband
<worn around wrist>  a brilliant adamantium bracer (glowing) [76%]             
<worn on hands>      a pair of mailed dragoon gloves
<worn on finger>     an obsidian circle [poor]
<worn on finger>     an obsidian circle [superior]
<primary weapon>     Tiamat's poison tail stinger
<secondary weapon>   a mithril dagger
<worn on legs>       a haze of swirling green vapor (glowing)
<worn on feet>       the boots of the war giant Torg (humming)

< 883h/883H 118v/282V Pos: standing >

< 883h/883H 120v/282V Pos: standing >

		Score information for Yzari

Level: 52   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 883(883)  Moves: 121(282)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1417 platinum  20612 gold    70 silver    16 copper
Playing time: 4 days / 6 hours/ 10 minutes
Received data: 2.3110 MB this session.
Send data:     0.0252 MB this session.
Compression ratio: 86%
Title: La Resistance
Group Leader: Jov
Status:  Standing.
Epic points(total): 5077(10218) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (34.19%)
Frags:   +2.87   Deaths:   22
Disguised as: a lich warlock (Excellent)
Detecting:       Invisible
Protected from:  All but High Circle Spells
Protected by:    Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Stat Pool timeout: 43:07:25
Bartender Quests Remaining: 6
Combat Pulse:   16 Spell Pulse:  0.85 
Leaderboard Points:  885 

Active Spells:
--------------
accelerated healing (40 minutes)
lionrage (12 minutes)
hawkvision (11 minutes)
elephantstrength (32 minutes)
armor (11 minutes)
bless (16 minutes)
vitality (3 minutes)


< 883h/883H 121v/282V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 883h/883H 122v/282V Pos: standing >
I see no gates here.

< 883h/883H 123v/282V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 883h/883H 123v/282V Pos: standing >
Ok.

< 883h/883H 123v/282V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 883h/883H 123v/282V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^M  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^^^MMMMM  
 +M+^MMMMMMM^MMMMM  
 +^^^MMM^DMM^MMMMM  
  ^^.^^MMMMMMMMMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 883h/883H 122v/282V Pos: standing >
 
    ^^^^.......     
   M^MM^^^^^....    
  MMMMM^M^^.^^^^.   
 MMMMMMMMMM^M^M^M.  
 MMMMMMMMMM^MMMM^.  
 MMMMMM^^@^^MMMMMM  
 M+^MMMMMMM^MMMMMM  
 ^^^MMM^DMM^MMMMMM  
  ^.^^MMMMMMMMMMM   
   .^^.^MM^^^MMM    
    ..^^^^^^^MM     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 883h/883H 121v/282V Pos: standing >
Saving Yzari.

< 883h/883H 122v/282V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^M  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^^^MMMMM  
 +M+^MMMMMMM^MMMMM  
 +^^^MMM^DMM^MMMMM  
  ^^.^^MMMMMMMMMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 883h/883H 121v/282V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 883h/883H 119v/282V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 883h/883H 119v/282V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 883h/883H 118v/282V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 883h/883H 118v/282V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 883h/883H 117v/282V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
An elite dwarven guard of Kimordril is here.

< 883h/883H 117v/282V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 118v/282V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down

< 883h/883H 117v/282V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 883h/883H 117v/282V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.

< 883h/883H 116v/282V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 883h/883H 116v/282V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A gully dwarf who is rather far off to your west.

< 883h/883H 116v/282V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 883h/883H 118v/282V Pos: standing >
You quickly scan the area.
A young male dwarf who is not far off to your north.
A young female dwarf who is not far off to your north.
A shopping commoner who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A gully dwarf who is a brief walk away to your west.
A patrolling guard who is in the distance to your west.
A deer who is in the distance to your west.

< 883h/883H 118v/282V Pos: standing >

< 883h/883H 121v/282V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 883h/883H 121v/282V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up

< 883h/883H 123v/282V Pos: standing >
You quickly scan the area.
A young male dwarf who is rather far off to your north.
A young female dwarf who is rather far off to your north.
A shopping commoner who is rather far off to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.

< 883h/883H 125v/282V Pos: standing >

< 883h/883H 126v/282V Pos: standing >

< 883h/883H 127v/282V Pos: standing >

< 883h/883H 130v/282V Pos: standing >

< 883h/883H 133v/282V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 883h/883H 135v/282V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 883h/883H 135v/282V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 883h/883H 134v/282V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A brutish bartender serves drinks to his patrons here.

< 883h/883H 134v/282V Pos: standing >
Alas, you cannot go that way. . . .

< 883h/883H 135v/282V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A gully dwarf who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 883h/883H 135v/282V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A small limestone totem lies here.
A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A gully dwarf wanders around, collecting garbage.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 883h/883H 138v/282V Pos: standing >
The Postal Center of Kimordril
  This small room is cluttered with piles of mail scattered about,
awaiting delivery. The room is rather plain, with a few shelves along the
east wall and a desk in the corner.
Obvious exits: -West
A Dwarven postal clerk awaits the next shipment of mail.

< 883h/883H 139v/282V Pos: standing >
You quickly scan the area.
A young male dwarf who is close by to your west.
A young female dwarf who is close by to your west.
A shopping commoner who is close by to your west.
A brutish bartender who is close by to your west.

< 883h/883H 139v/282V Pos: standing >
You sit down and relax.

< 883h/883H 141v/282V Pos: sitting >
You nod off.

< 883h/883H 143v/282V Pos: sitting >

< 883h/883H 149v/282V Pos: sitting >

< 883h/883H 152v/282V Pos: sitting >

< 883h/883H 156v/282V Pos: sitting >

< 883h/883H 161v/282V Pos: sitting >

< 883h/883H 166v/282V Pos: sitting >

< 883h/883H 168v/282V Pos: sitting >

< 883h/883H 173v/282V Pos: sitting >

< 883h/883H 178v/282V Pos: sitting >

< 883h/883H 183v/282V Pos: sitting >

< 883h/883H 185v/282V Pos: sitting >

< 883h/883H 190v/282V Pos: sitting >

< 883h/883H 195v/282V Pos: sitting >

< 883h/883H 197v/282V Pos: sitting >

< 883h/883H 202v/282V Pos: sitting >

< 883h/883H 206v/282V Pos: sitting >

< 883h/883H 209v/282V Pos: sitting >

< 883h/883H 214v/282V Pos: sitting >

< 883h/883H 216v/282V Pos: sitting >

< 883h/883H 218v/282V Pos: sitting >

< 883h/883H 223v/282V Pos: sitting >

< 883h/883H 226v/282V Pos: sitting >

< 883h/883H 228v/282V Pos: sitting >

< 883h/883H 233v/282V Pos: sitting >

< 883h/883H 235v/282V Pos: sitting >

< 883h/883H 240v/282V Pos: sitting >

< 883h/883H 242v/282V Pos: sitting >
You wake up.

< 883h/883H 247v/282V Pos: sitting >
The Postal Center of Kimordril
Obvious exits: -West
A Dwarven postal clerk awaits the next shipment of mail.

< 883h/883H 249v/282V Pos: sitting >
The Postal Center of Kimordril
Obvious exits: -West
A Dwarven postal clerk awaits the next shipment of mail.

< 883h/883H 251v/282V Pos: sitting >
You clamber to your feet.

< 883h/883H 254v/282V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A fire elemental is here blazing with heat! (minion) 
A Human (medium) Legionary of The Empire stands in mid-air here.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A brutish bartender serves drinks to his patrons here.

< 883h/883H 255v/282V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven commoner who is not far off to your south.
A gully dwarf who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 883h/883H 255v/282V Pos: standing >
A brutish bartender says in dwarven 'Abandon what quest, hmmmm!'
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 883h/883H 257v/282V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 883h/883H 260v/282V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A fire elemental is here blazing with heat! (minion) 
A Human (medium) Legionary of The Empire stands in mid-air here.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A brutish bartender serves drinks to his patrons here.

< 883h/883H 263v/282V Pos: standing >
You snap into visibility.
[Damage: 149 ] A Human makes a strange sound as you place Tiamat's poison tail stinger in his back.
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 61 ] A Human makes a strange sound as you place Tiamat's poison tail stinger in his back.
[Damage: 63 ] A Human makes a strange sound as you place a mithril dagger in his back.
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 61 ] A Human makes a strange sound as you place a mithril dagger in his back.

< 883h/883H 264v/282V Pos: standing >
< T: a lich warlock TP: sta TC:excellent E: A Human sta EP:  awful >
 A brutish bartender says in dwarven 'OH NO, you've cost me alot of time and money, but toss me 8 platinum, 8 gold, 9 silver, and 4 copper and I'll take care of your task!'

< 883h/883H 264v/282V Pos: standing >
< T: a lich warlock TP: sta TC:excellent E: A Human sta EP:  awful >
 A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 gold, and 6 silver.'
A brutish bartender says in dwarven 'Remember, you can always type 'quest' to see your current quest.'

< 883h/883H 264v/282V Pos: standing >
< T: a lich warlock TP: sta TC:excellent E: A Human sta EP:  awful >
 You attempt to flee...
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A small limestone totem lies here.
A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A gully dwarf wanders around, collecting garbage.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
You flee upward!

< 883h/883H 255v/282V Pos: standing >
A Human enters from below.
A fire elemental enters from below.

< 883h/883H 255v/282V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
Fresh blood splatters cover the area.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[15] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A brutish bartender serves drinks to his patrons here.

< 883h/883H 256v/282V Pos: standing >
Backstab who?

< 883h/883H 256v/282V Pos: standing >
Reception Room
   A large desk is here with a large open book atop it for guests to be
recorded in. A long hallway leads into the side of a hill to the north,
lined with doors on each side, leading to different rooms for rent. A
stairway leads to the tavern below.
Obvious exits: -Down
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A small limestone totem lies here.
A small ivory totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
A fire elemental is here blazing with heat! (minion) 
A Human (medium) Legionary of The Empire stands in mid-air here.
A gully dwarf wanders around, collecting garbage.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 883h/883H 256v/282V Pos: standing >
You snap into visibility.
[Damage: 150 ] A Human makes a strange sound but is suddenly very silent as you place Tiamat's poison tail stinger in his back.
A Human's mithril tiara was completely destroyed by the massive blow!
A Human's symbol of Baphomet was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.