The death of [35 Necromancer] Ulunn (Kobold)

in At a Break in the Road

from the perspective of [35 Necromancer] Ulunn (Kobold)

<worn on head>       a human-made crystal skullcap from Shairak and Smokeveil Forest
<worn on eyes>       a bugbear-skin eyepatch [superior]
<worn in ear>        an earring of megwandir [poor] (magic)
<worn on face>       a well-crafted ruby veil from Shairak and Smokeveil Forest
<worn around neck>   an icy marble medallion from Shairak and Smokeveil Forest
<worn around neck>   an unholy symbol [superior] (glowing)
<worn on body>       a dark black robe
<worn on back>       a large leather backpack
<worn about waist>   a belt bearing the crest of Darkuul [superior] (magic)
<held as shield>     a sparkling electrum tower shield
<worn around wrist>  a golden bracelet encrusted with diamonds (magic)
<worn around wrist>  some strange bracers [superior] (magic)
<worn on hands>      some fanged limestone talons from Bugentolen
<worn on finger>     a silvery ring studded with gems [superior] (magic)
<worn on finger>     a dark blue ring [superior] (magic)
<primary weapon>     a long-bladed dagger [superior]
<worn on feet>       a pair of troll-skin boots of wisdom


Obvious exits: -N -SW
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 14v/146V Pos: standing >
Trail in an Ogre Camp
Obvious exits: -NW -NE
The wraith of a green hydralisk enters from the northeast.
The wraith of a wandering merchant enters from the northeast.
The wraith of a wandering merchant enters from the northeast.

< 261h/261H 11v/146V Pos: standing >
Trail in an Ogre Camp
Obvious exits: -S -W -SE
An ogre warrior moshes through the camp.
An ogre warrior moshes through the camp.
The wraith of a green hydralisk enters from the southeast.
The wraith of a wandering merchant enters from the southeast.
The wraith of a wandering merchant enters from the southeast.

< 261h/261H 9v/146V Pos: standing >
Trail in an Ogre Camp
Obvious exits: -E -S -W
An ogre warrior moshes through the camp.
A black-coated dire wolf stands, apparently asleep.
The wraith of a green hydralisk enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.

< 261h/261H 7v/146V Pos: standing >
Trail in an Ogre Camp
Obvious exits: -E -W
An ogre warrior moshes through the camp.
The wraith of a green hydralisk enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.

< 261h/261H 6v/146V Pos: standing >
Trail in an Ogre Camp
Obvious exits: -E -S -W
The wraith of a green hydralisk enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.

< 261h/261H 3v/146V Pos: standing >
Trail in an Ogre Camp
Obvious exits: -N -S
An ogre warrior moshes through the camp.
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 1v/146V Pos: standing >
The night has begun.

< 261h/261H 2v/146V Pos: standing >
You sit down and relax.

< 261h/261H 3v/146V Pos: sitting >
You stop sitting around and lay down.

< 261h/261H 4v/146V Pos: on your ass >
You drift off to sleep.

< 261h/261H 6v/146V Pos: on your ass >

< 261h/261H 9v/146V Pos: on your ass >

< 261h/261H 28v/146V Pos: on your ass >

< 261h/261H 34v/146V Pos: on your ass >

< 261h/261H 45v/146V Pos: on your ass >

< 261h/261H 58v/146V Pos: on your ass >

< 261h/261H 64v/146V Pos: on your ass >

< 261h/261H 70v/146V Pos: on your ass >

< 261h/261H 79v/146V Pos: on your ass >

< 261h/261H 91v/146V Pos: on your ass >

< 261h/261H 144v/146V Pos: on your ass >
You wake up.

< 261h/261H 146v/146V Pos: on your ass >
You clamber to your feet.

< 261h/261H 146v/146V Pos: standing >
You are already about as tense as you can get.

< 261h/261H 146v/146V Pos: standing >
Your group consists of ( 4/30):
( Head)   261/261   hit,  146/146  move Ulunn
(Front)   368/346   hit,   86/148  move the wraith of a wandering merchant
(Front)   361/338   hit,   91/153  move the wraith of a wandering merchant
(Front)   333/314   hit,   89/151  move the wraith of a green hydralisk

< 261h/261H 146v/146V Pos: standing >
Trail in an Ogre Camp
Obvious exits: -N -S
An ogre warrior moshes through the camp.
*The wraith of a wandering merchant stands here. (minion) 
*The wraith of a wandering merchant stands here. (minion) 
*The wraith of a green hydralisk stands here. (minion) 

< 261h/261H 146v/146V Pos: standing >
Alas, you cannot go that way. . . .

< 261h/261H 146v/146V Pos: standing >
Trail in an Ogre Camp
Obvious exits: -E -S -W
The wraith of a green hydralisk enters from the south.
The wraith of a wandering merchant enters from the south.
The wraith of a wandering merchant enters from the south.

< 261h/261H 142v/146V Pos: standing >
The taste of blood slowly fades from your body.
Trail in an Ogre Camp
Obvious exits: -E -W
The wraith of a green hydralisk enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.

< 261h/261H 138v/146V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 261h/261H 138v/146V Pos: standing >
Trail in an Ogre Camp
Obvious exits: -E -W
The wraith of a green hydralisk enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.

< 261h/261H 135v/146V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 66% complete.
You have 5:57 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 0%
You have 0:00 left.

< 261h/261H 136v/146V Pos: standing >
 
  *^MMMMMM^   
 ***^^MMMMM^  
 ****^^MMMMM  
 ****^@^MMM^  
 ****^MMMMMM  
 ***^..MMMMM  
  *^^..^MM^   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.

< 261h/261H 134v/146V Pos: standing >
 
  ^*^MMMMMM   
 ^***^^MMMMM  
 *****^^MMMM  
 *****@M^MMM  
 *****^MMMMM  
 ****^..MMMM  
  **^^..^MM   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the east.
The wraith of a wandering merchant enters from the east.
The wraith of a wandering merchant enters from the east.

< 261h/261H 132v/146V Pos: standing >
 
  ***^^MMMM   
 *****^^MMMM  
 *****M^^MMM  
 *****@MMMMM  
 ****^..MMMM  
 ***^^..^MM^  
  ***M...**   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 130v/146V Pos: standing >
 
  ****^^MMM   
 *****^^^MMM  
 *****MMMMMM  
 ****^@.MMMM  
 ***^^..^MM^  
 ****M...***  
  **......*   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 128v/146V Pos: standing >
 
  ****^^^MM   
 *****^MMMMM  
 ****^M.MMMM  
 ***^^@.^MM^  
 ****M...***  
 ***......**  
  **.......   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 127v/146V Pos: standing >
 
  ****^MMMM   
 ****^..MMMM  
 ***^^M.^MM^  
 ****M@..***  
 ***......**  
 ***.......*  
  **M.....M   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 125v/146V Pos: standing >
 
  ***^..MMM   
 ***^^..^MM^  
 ****MM..***  
 ***..@...**  
 ***.......*  
 ***M.....M.  
  **.M.....   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 124v/146V Pos: standing >
 
  **^^..^MM   
 ****M...***  
 ***..M...**  
 ***..@....*  
 ***M.....M.  
 ***.M......  
  ***......   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 122v/146V Pos: standing >
Autosaving...
 
  ***M...**   
 ***......**  
 ***..M....*  
 ***M.@...M.  
 ***.M......  
 ****......^  
  ***......   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 120v/146V Pos: standing >
 
  **......*   
 ***.......*  
 ***M.M...MM  
 ***.M@.....  
 ****......^  
 ****.......  
  ****.....   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 119v/146V Pos: standing >
 
  **.......   
 ***M.....MM  
 ***.MM.....  
 ****.@....^  
 ****.......  
 *****.....M  
  *****...M   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 117v/146V Pos: standing >
 
  **M.....M   
 ***.M......  
 ****.M....^  
 ****.@.....  
 *****.....M  
 ******...M.  
  *********   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 116v/146V Pos: standing >
 
  **.M.....   
 ****......^  
 ****.M.....  
 *****@....M  
 ******...M.  
 **********.  
  ********.   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 114v/146V Pos: standing >
 
 **M..  
 **@..  
 *****  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 113v/146V Pos: standing >
 
 **M..  
 **@**  
 *****  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 112v/146V Pos: standing >
 
 **M**  
 **@**  
 ***.^  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 110v/146V Pos: standing >
 
 **M**  
 **@.^  
 *.^^.  
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 109v/146V Pos: standing >
 
  ****.....   
 *********.M  
 ********.^^  
 *****@^^^M^  
 ***.^^.^^^^  
 **M^.M^^MMM  
  .^^.^^^^M   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the west.
The wraith of a wandering merchant enters from the west.
The wraith of a wandering merchant enters from the west.

< 261h/261H 108v/146V Pos: standing >
 
  ********.   
 ********.^^  
 *****M^^^M^  
 ***.^@.^^^^  
 **M^.M^^MMM  
 *.^^.^^^^MM  
  ^..^MMMMM   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 107v/146V Pos: standing >
 
  *******.M   
 *******.^^^  
 ****.^^^M^M  
 **.^M@^^^^M  
 *M^.M^^MMMM  
 .^^.^^^^MMM  
  ..^MMMMMM   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the west.
The wraith of a wandering merchant enters from the west.
The wraith of a wandering merchant enters from the west.

< 261h/261H 106v/146V Pos: standing >
 
  ******.^^   
 ****.^^^M^M  
 **.^^M^^^^M  
 *M^.M@^MMMM  
 .^^.^^^^MMM  
 ^..^MMMMMMM  
  .^MMMMMMM   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 105v/146V Pos: standing >
 
  ***.^^^M^   
 **.P^.^^^^M  
 *M^.MM^MMMM  
 .^^.^@^^MMM  
 ^..^MMMMMMM  
 ^.^MMMMMMMM  
  ^^MM^MMMM   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the north.
The wraith of a wandering merchant enters from the north.
The wraith of a wandering merchant enters from the north.

< 261h/261H 102v/146V Pos: standing >
 
  **.^^^^MM   
 *.^^P^^^^MM  
 M^..M^MMMMM  
 ^^.^M@^MMMM  
 ..^MMMMMMMM  
 .^MMMMMMMMM  
  ^MM^MMMMM   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
The wraith of a green hydralisk enters from the west.
The wraith of a wandering merchant enters from the west.
The wraith of a wandering merchant enters from the west.

< 261h/261H 100v/146V Pos: standing >
On the Road of the Dead
Obvious exits: -E -W
The wraith of a green hydralisk enters from the west.
The wraith of a wandering merchant enters from the west.
The wraith of a wandering merchant enters from the west.

< 261h/261H 99v/146V Pos: standing >
A Grey Elf enters from the west.

< 261h/261H 100v/146V Pos: standing >
A Grey Elf leaves east.

< 261h/261H 101v/146V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.

< 261h/261H 101v/146V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.

< 261h/261H 101v/146V Pos: standing >
A Grey Elf enters from the east.

< 261h/261H 103v/146V Pos: standing >
A Grey Elf starts casting an offensive spell called 'electrical execution'.
A Grey Elf snaps into visibility.

< 261h/261H 104v/146V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'electrical execution'
You snap into visibility.
A huge shower of arcing electricity from a Grey Elf engulfs you.
OUCH!  That really did HURT!
Ok.

< 210h/261H 105v/146V Pos: standing >
< T: Ulunn TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf starts casting an offensive spell called 'electrical execution'.

< 210h/261H 105v/146V Pos: standing >
< T: Ulunn TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 You are already standing.

< 210h/261H 105v/146V Pos: standing >
< T: Ulunn TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 The wraith of a wandering merchant suddenly attacks a Grey Elf!
The wraith of a wandering merchant snaps into visibility.
The wraith of a wandering merchant's feeble punch grazes a Grey Elf.

< 210h/261H 105v/146V Pos: standing >
< T: Ulunn TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 The wraith of a green hydralisk suddenly attacks a Grey Elf!
The wraith of a green hydralisk snaps into visibility.
The wraith of a green hydralisk misses a Grey Elf.

< 210h/261H 105v/146V Pos: standing >
< T: Ulunn TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
OUCH!  That really did HURT!

< 177h/261H 105v/146V Pos: standing >
< T: Ulunn TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
 The wraith of a wandering merchant suddenly attacks a Grey Elf!
You miss a Grey Elf.
You miss a Grey Elf.
You attempt to flee...
On the Road of the Dead
Obvious exits: -E -W
You flee eastward!

< 177h/261H 81v/146V Pos: standing >
You start chanting...

< 177h/261H 81v/146V Pos: standing >
A Grey Elf sneaks in from the west.

< 177h/261H 82v/146V Pos: standing >
The electrical arcs turn your exposed flesh black!
You complete your spell...
You feel the powers of darkness strengthen you!
A Grey Elf starts casting an offensive spell called 'electrical execution'.

< 261h/261H 82v/146V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 261h/261H 82v/146V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
OUCH!  That really did HURT!

< 202h/261H 82v/146V Pos: standing >
< T: Ulunn TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 202h/261H 82v/146V Pos: standing >
< T: Ulunn TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 193h/261H 82v/146V Pos: standing >
< T: Ulunn TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak pierce grazes a Grey Elf.
You miss a Grey Elf.
You attempt to flee...
On the Road of the Dead
Obvious exits: -E -W
*The wraith of a wandering merchant stands here. (minion) 
The wraith of a wandering merchant stands here. (minion) 
The wraith of a green hydralisk stands here. (minion) 
You flee westward!

< 193h/261H 57v/146V Pos: standing >
The electrical arcs turn your exposed flesh black!
OUCH!  That really did HURT!

< 160h/261H 57v/146V Pos: standing >
The wraith of a green hydralisk fades from your mortal viewing...
A Grey Elf enters from the east.

< 160h/261H 58v/146V Pos: standing >
The wraith of a wandering merchant fades from your mortal viewing...
The electrical arcs turn your exposed flesh black!

< 149h/261H 58v/146V Pos: standing >
<A Grey Elf starts casting an offensive spell.

< 149h/261H 58v/146V Pos: standing >
<The wraith of a wandering merchant suddenly attacks a Grey Elf!
The wraith of a wandering merchant snaps into visibility.
The wraith of a wandering merchant misses a Grey Elf.

< 149h/261H 58v/146V Pos: standing >
< T: undead TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 135h/261H 58v/146V Pos: standing >
< T: undead TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
OUCH!  That really did HURT!

< 82h/261H 58v/146V Pos: standing >
< T: undead TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 82h/261H 58v/146V Pos: standing >
< T: undead TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 71h/261H 58v/146V Pos: standing >
< T: undead TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You start chanting...

< 71h/261H 58v/146V Pos: standing >
< T: undead TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 71h/261H 58v/146V Pos: standing >
< T: undead TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You complete your spell...
Inside the Guard's Academy.
Obvious exits: -N -W

< 71h/261H 58v/146V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 54h/261H 58v/146V Pos: standing >
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 19h/261H 58v/146V Pos: standing >
The arcs of electricty surrounding you ground out!

< 19h/261H 58v/146V Pos: standing >
Inside the Guard's Academy.
Obvious exits: -N -W

< 19h/261H 58v/146V Pos: standing >
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 8h/261H 58v/146V Pos: standing >
The electrical arcs turn your exposed flesh black!
You feel your pulse begin to slow and you realize you are mortally wounded...

< -9h/261H 58v/146V Pos: standing >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -9h/261H 58v/146V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -9h/261H 58v/146V Pos: on your ass >