<worn as a badge> a royal badge of Arcium [poor] (illuminating)
<worn on head> the icecrown of the frost revenants (magic) (glowing)[238h 25m 51s]
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic) [83%]
<worn in ear> a birdfeather earring (magic)
<worn in ear> a snakes eye earring (glowing)
<worn on face> the mask of hatred [superior] [86%]
<worn around neck> a scarf of enhanced stealth [superior] (magic) [88%]
<worn around neck> an elvish hunter medallion (magic)
<worn on body> a breastplate of gold-trimmed mithril [superior]
<worn about body> a despair cloak of Vadatorn [poor]
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a pitch-black sash of the Bloodhawk gang
<worn on arms> the vambraces of the vampire lords (magic) (humming) [86%]
<worn around wrist> the bloody eyeballs on a sinew [superior]
<worn around wrist> a bracelet of purple mist [superior]
<worn on hands> gloves of sapphire-encrusted brass [superior] (magic)
<worn on finger> Zorobabi's circular stone ring [superior] [82%]
<worn on finger> a shiny crimson ring (invis) (magic)
<primary weapon> the sword of fire and flame (magic) (glowing) (flaming)[238h 25m 51s]
<secondary weapon> a longsword called 'Flame of the North' (magic) (illuminating) [86%]
<worn on legs> a pair of blued steel greaves (magic)
<worn on feet> the boots of the war giant Torg [superior] (magic) (humming)
Sorry, you aren't allowed to do that in combat.
< 725h/913H 86v/140V Pos: standing >
< T: Daeros TP: sta TC: small wounds E: black sta EP: excellent >
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
< 726h/913H 86v/140V Pos: standing >
< T: Daeros TP: sta TC: small wounds E: black sta EP: excellent >
Orthyn leaves west.
Orthyn leaves west.
Orthyn leaves west.
Orthyn leaves west.
Orthyn leaves west.
< 727h/913H 86v/140V Pos: standing >
< T: Daeros TP: sta TC: small wounds E: black sta EP: excellent >
You attempt to flee...
M^**^*.^
*******.
*M+**^**
^++P++M
*@D*^*.*
M^L*****.
MMMMP***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a tharnadian highway marshall is lying here.
Orthyn (Grey Elf)(medium) stands here.(Gold Aura)
Orthyn (Grey Elf)(medium) stands here.(Gold Aura)
Orthyn (Grey Elf)(medium) stands here.(Gold Aura)
Orthyn (Grey Elf)(medium) stands here.(Gold Aura)
Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Jevad (Human)(medium) stands in mid-air here.
Praxel (Dwarf)(medium) stands here.(Gold Aura)
Kann (Human)(medium) stands in mid-air here.(Gold Aura)
You flee westward!
< 727h/913H 58v/140V Pos: standing >
The earth trembles and shivers to the south!
Praxel is now a member of Kann's group.
Orthyn leaves south.
Orthyn leaves south.
Orthyn leaves south.
Orthyn leaves south.
Orthyn leaves south.
< 729h/913H 58v/140V Pos: standing >
Kann leaves east.
< 730h/913H 59v/140V Pos: standing >
Outside the Southern City Gates
Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 731h/913H 58v/140V Pos: standing >
[Damage: 1 ]
< 739h/913H 62v/140V Pos: standing >
Your group consists of (11/30):
( Head) Kann
(Front) Jevad
(Front) Liels
(Front) Morrigu
(Front) 610/627 hit, 129/160 move Aktosh
(Front) Orthyn
(Front) Kaene
(Front) Rasenth
(Front) 741/913 hit, 63/140 move Daeros
(Front) Xanan
(Front) Praxel
< 741h/913H 63v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
< 744h/913H 64v/140V Pos: standing >
You start chanting...
< 749h/913H 66v/140V Pos: standing >
Casting: invigorate *
< 754h/913H 69v/140V Pos: standing >
Casting: invigorate
< 758h/913H 70v/140V Pos: standing >
[Damage: 2 ] You complete your spell...
You invigorate Daeros with renewed energy.
< 759h/913H 134v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -North -East
< 763h/913H 134v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 765h/913H 135v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -South -West
< 767h/913H 134v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -North -South
< 769h/913H 133v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -West
< 771h/913H 132v/140V Pos: standing >
< 772h/913H 133v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -East -South
< 777h/913H 133v/140V Pos: standing >
[Damage: 1 ]
< 778h/913H 134v/140V Pos: standing >
< 779h/913H 134v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
Aktosh (Lich)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
< 780h/913H 133v/140V Pos: standing >
Looks like an exit.
You extend your sights southward.
Something seems to be blocking your line of sight.
< 784h/913H 135v/140V Pos: standing >
You stop following Kaene.
Aktosh stops following Kaene.
< 789h/913H 137v/140V Pos: standing >
You feel infused by 5th circle DARK powers!
< 794h/913H 139v/140V Pos: standing >
You feel infused by 5th circle DARK powers!
Your communion with nature is now complete...
M^**^*.^
*******.
*M+**^**
^P++++M
*@D*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of a tharnadian highway marshall is lying here.
Jevad (Human)(medium) stands in mid-air here.
Xanan (Dwarf)(medium) stands in mid-air here.(Gold Aura)
< 796h/913H 138v/140V Pos: standing >
Jevad leaves east.
< 797h/913H 138v/140V Pos: standing >
Looks like an exit.
You extend your sights southward.
M^**^*.^
*******.
*M+**^**
^P++++M
*@D*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Dark Forest with Tall Evergreens
A bright light fills this area.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[2] The corpse of a Mountain Dwarf is lying here.
[3] The corpse of a tharnadian highway marshall is lying here.
[3] The corpse of an orc warrior is lying here.
The corpse of an elite highwayman is lying here.
The corpse of an orc warrior is lying here.
Morrigu (Halfling)(tiny) stands in mid-air here.
A Kobold (small) La Resistance stands in mid-air here.(Red Aura)
*A Kobold (small) La Resistance crouches in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Kobold's head.
A Duergar (medium) La Resistance crouches in mid-air here.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Goblin (small) La Resistance stands in mid-air here.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
A Drow Elf (medium) La Resistance in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
A Troll (large) La Resistance stands in mid-air here.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
A Drow Elf (medium) La Resistance stands in mid-air here.(Red Aura)
*A Drow Elf (medium) La Resistance crouches in mid-air here.(Red Aura)
A Drow Elf (medium) La Resistance sits in mid-air here.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
Morrigu enters from the south.
< 799h/913H 138v/140V Pos: standing >
< 803h/913H 138v/140V Pos: standing >
Xanan drags the corpse of Kaene along behind him.
< 805h/913H 138v/140V Pos: standing >
< 811h/913H 138v/140V Pos: standing >
A Duergar enters from the south.
< 814h/913H 138v/140V Pos: standing >
A Duergar fills with BLooDLuST and makes a ferocious leap at Xanan!
A Duergar knocks Xanan down with a mighty blow!
< 815h/913H 138v/140V Pos: standing >
An Orc enters from the south.
< 821h/913H 138v/140V Pos: standing >
Outside the Southern City Gates
Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Liels (Grey Elf)(medium) sits resting.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
You drag the corpse of Kaene along behind you.
< 822h/913H 132v/140V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Liels.
< 831h/913H 132v/140V Pos: standing >
< 839h/913H 132v/140V Pos: standing >
Liels clambers to his feet.
Liels, looking very frustrated, packs up his holy symbol.
< 840h/913H 132v/140V Pos: standing >
Liels gets a suit of platinum plate bearing the crest of Pelor [superior] from the corpse of Kaene.
Liels gets a slaadi necklace of Chaos from the corpse of Kaene.
Liels gets a ring of the weretor [poor] from the corpse of Kaene.
Liels gets a ring of the weretor [superior] from the corpse of Kaene.
Liels gets a ring of invisibility [superior] from the corpse of Kaene.
Liels gets some stuff from the corpse of Kaene.
< 841h/913H 132v/140V Pos: standing >
Xanan enters from elsewhere.
< 842h/913H 132v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
< 843h/913H 131v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -North -East
< 849h/913H 129v/140V Pos: standing >
Your communion with nature is now complete...
Alas, you cannot go that way. . . .
< 850h/913H 129v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -South -West
< 854h/913H 127v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -North -South
< 856h/913H 125v/140V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -West
< 860h/913H 125v/140V Pos: standing >
Your group consists of ( 9/30):
( Head) Kann
(Front) Jevad
(Front) Liels
(Front) Morrigu
(Front) Aktosh
(Front) Orthyn
(Front) Rasenth
(Front) 862/913 hit, 125/140 move Daeros
(Front) Xanan
< 862h/913H 125v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 868h/913H 125v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -South -West
< 876h/913H 123v/140V Pos: standing >
Morrigu enters from the west.
< 879h/902H 129v/140V Pos: standing >
Morrigu leaves south.
< 879h/902H 129v/140V Pos: standing >
< 882h/902H 130v/140V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 885h/902H 131v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 889h/902H 133v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
This area seems to be devoid of magic!
Obvious exits: -North -East
< 890h/902H 132v/140V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
< 892h/902H 131v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 894h/902H 131v/140V Pos: standing >
< 895h/902H 132v/140V Pos: standing >
Outside the Southern City Gates
Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
The corpse of a Mountain Dwarf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Kann (Human)(medium) stands in mid-air here.(Gold Aura)
Xanan (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Aktosh (Lich)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 896h/902H 130v/140V Pos: standing >
< 900h/902H 132v/140V Pos: standing >
It appears to be the corpse of Kaene.
Nothing.
< 902h/902H 133v/140V Pos: standing >
Liels sneaks in from the north.
< 902h/902H 135v/140V Pos: standing >
< 902h/902H 137v/140V Pos: standing >
< 902h/902H 139v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Aktosh.
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Xanan.
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
Kann starts casting a spell.
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
Kann completes his spell...
Kann utters the word 'candusgjfcandusqh'
An aura of intensely bright light surrounds Kaene for a moment.
Kaene comes to life again! Taking a deep breath, Kaene opens his eyes!
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
Morrigu enters from elsewhere.
< 902h/902H 140v/140V Pos: standing >
Morrigu leaves south.
< 902h/902H 140v/140V Pos: standing >
In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
The flames cause your skin to smoke!
You snap into visibility.
[Damage: 17 ]
< 885h/902H 140v/140V Pos: standing >
Kaene clambers to his feet.
Kaene, looking very frustrated, packs up his holy symbol.
< 892h/902H 140v/140V Pos: standing >
Kaene sits down in a comfortable spot.
< 897h/902H 140v/140V Pos: standing >
Kaene takes out his holy symbol and begins praying intently.
< 898h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
Morrigu enters from elsewhere.
< 902h/902H 140v/140V Pos: standing >
Kann starts casting a spell called 'invigorate'.
< 902h/902H 140v/140V Pos: standing >
Morrigu leaves north.
< 902h/902H 140v/140V Pos: standing >
Kann completes his spell...
Kann utters the word 'invigorate'
Kann appears invigorated.
< 902h/902H 140v/140V Pos: standing >
Morrigu enters from the north.
< 902h/902H 140v/140V Pos: standing >
A tharnadian illusionist starts casting a spell.
Morrigu leaves south.
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
< 902h/902H 140v/140V Pos: standing >
Morrigu enters from elsewhere.
< 902h/902H 140v/140V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Morrigu.
< 902h/902H 140v/140V Pos: standing >
Morrigu leaves south.
< 902h/902H 140v/140V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
A Drow Elf enters from elsewhere.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
A black dracolich enters from elsewhere.
A blue dracolich enters from elsewhere.
A black dracolich enters from elsewhere.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Drow Elf enters from elsewhere.
Alarm bells sound, signalling an invasion!
An Orc enters from elsewhere.
Alarm bells sound, signalling an invasion!
A Troll enters from elsewhere.
Alarm bells sound, signalling an invasion!
A Duergar enters from elsewhere.
Alarm bells sound, signalling an invasion!
A Kobold enters from elsewhere.
Alarm bells sound, signalling an invasion!
An Orc enters from elsewhere.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Drow Elf rides in on a winged hellhound from elsewhere.
Alarm bells sound, signalling an invasion!
A Goblin enters from elsewhere.
Militia forces muster to bolster the town's defenses against the invaders!!!
An Orc enters from elsewhere.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 902h/902H 140v/140V Pos: standing >
An elite guard suddenly attacks a Drow Elf!
An elite guard is shocked as he hits a Drow Elf.
A controller suddenly attacks a Drow Elf!
An elite guard suddenly attacks an Orc!
A dark shroud encases an Orc as he charges into battle.
An elite guard suddenly attacks an Orc!
A Duergar avoids being bashed by a tharnadian illusionist, who loses his balance and falls.
< 902h/902H 140v/140V Pos: standing >
A Kobold avoids being bashed by an elite guard, who loses his balance and falls.
An elite guard suddenly attacks an Orc!
As an elite guard strikes an Orc, he smiles as an elite guard tears his flesh!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
An Orc starts casting an offensive spell.
You are briefly surrounded by a red aura!
You snap into visibility.
A winged hellhound's hooves crash into you with a stunning force!
You are knocked to the ground by an Orc's mighty bash!
A Goblin starts casting an offensive spell called 'molten spray'.
Aktosh snaps into visibility.
A Troll fills with BLooDLuST and makes a ferocious leap at Aktosh!
Aktosh avoids a Troll's ferocious maul, and down he goes!
< 877h/902H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
A Kobold gives an order to his followers.
A black dracolich kicks Aktosh causing parts of Aktosh to cave in!
A blue dracolich kicks Aktosh causing parts of Aktosh to cave in!
A black dracolich kicks Aktosh causing parts of Aktosh to cave in!
A black dracolich's mighty kick sends Aktosh crashing into the wall!
A Kobold starts casting an offensive spell.
An Orc starts casting a spell.
< 877h/902H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
/\ /\
\ \ / /
| \ /\_/\ / |
\ \/ _ \/ /
| \_/^\_/ |
/ \ ^ / \
\ (\ ^ /) /
\ \) ^ (/ /
/\ ^ /\
||\/\ ^ /\/||
||v\\. .//v||
|| v\___/v ||
|| vVVVv ||
\\n \ / n//
\\n ||| n//
\\n\|/n// The Spirit of bahamut leaps at you
\\nnn// and sucks your vitality away!
\___/
< 677h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
A Goblin completes his spell...
A Goblin utters the words 'molten spray'
A Goblin points at Aktosh.
A blast of molten spray sent by a Goblin coats Aktosh with searing agony.
You snap into visibility.
-=[a Drow Elf attacks you.]=- [3 hits]
Kaene clambers to his feet.
Kaene, looking very frustrated, packs up his holy symbol.
< 656h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
An Orc completes her spell...
An Orc utters the words 'molten spray'
An Orc points at Aktosh.
A blast of molten spray sent by an Orc coats Aktosh with searing agony.
You snap into visibility.
-=[a winged hellhound attacks you.]=- [2 hits]
< 649h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
A faint hum can be heard from the Totem of Mastery carried by a Goblin.
A Duergar attacks a tharnadian illusionist. [3 hits]
< 649h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
A Kobold's fist beats the life out of Aktosh, blood pours from his body!
A black dracolich attacks Aktosh. [1 hits]
< 649h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
A Drow Elf completes her spell...
A Drow Elf utters the words 'oculoghfal jioculoae'
Aktosh wavers in agony, as the positive energies sent by a Drow Elf purge her essence!
Aktosh wavers under the onslaught caused by a Drow Elf's deity's power!
Aktosh attacks a Goblin. [1 hits]
A Goblin starts casting an offensive spell.
< 650h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
An Orc starts casting an offensive spell called 'molten spray'.
< 650h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
Aktosh snaps into visibility.
< 650h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
A Kobold attacks an elite guard. [0 hits]
Liels starts casting a spell.
A Kobold starts casting an offensive spell.
< 651h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
Aktosh suddenly clutches their head, as if trying to shrug off some unknown malady.
Aktosh's eyes briefly cloud over as his body is painfully ripped apart from within.
You snap into visibility.
[Damage: 1 ] Nooo! The holy power of a Drow Elf is almost too much...
Your spirit suffers from contact with a Drow Elf's aura!
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 1 ] -=[You attack a Drow Elf.]=- [1 hits]
An Orc starts casting an offensive spell.
< 650h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
An Orc completes her spell...
An Orc utters the words 'warhunso gsfal'
An Orc points at Aktosh.
A blast of molten spray sent by an Orc coats Aktosh with searing agony.
Aktosh snaps into visibility.
A black dracolich attacks Aktosh. [2 hits]
An elite guard attacks a Kobold. [1 hits]
< 650h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
A Goblin completes his spell...
A Goblin utters the words 'molten spray'
A Goblin points at Aktosh.
A blast of molten spray sent by a Goblin coats Aktosh with searing agony.
Aktosh is stunned!
An Orc suddenly attacks Kaene!
A halo of white light settles over Kaene as he charges into battle.
< 651h/702H 140v/140V Pos: sitting >
< T: Daeros TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
Aktosh snaps into visibility.
A final fearsome swipe of a claw from a blue dracolich kills Aktosh quickly.
Aktosh's great helm of mysticism of wisdom was completely destroyed by the massive blow!
Aktosh is dead! R.I.P.