<worn on head> a sinister marble circlet
<worn on face> a leather bag with two little eye holes
<worn on body> a bloody marble tunic
<worn about body> a hard leather cloak
<worn about waist> a tigerskin belt
<worn on arms> sleeves of pleated seal-skin [superior]
<worn on finger> a misshaped silver signet from Darkfall Forest
<primary weapon> a heavy oaken shillelagh [poor]
<worn on legs> a pair of cotton-weave greaves [superior]
<worn on feet> a pair of dark ostriche-hide boots
A black dracolich who is not far off to your north.
A blue dracolich who is not far off to your north.
A black dracolich who is not far off to your north.
An Orc who is not far off to your north.
A Drow Elf who is not far off to your north.
A winged hellhound who is not far off to your north.
An Orc who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is close by to your east.
A tharnadian thief-hunter who is rather far off to your east.
A stray cat who is rather far off to your east.
Kann who is in the distance to your east.
A militia guard who is in the distance to your east.
A young cleric who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 411h/408H 148v/148V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Morrigu who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
A Kobold who is not far off to your north.
A Duergar who is not far off to your north.
A Troll who is not far off to your north.
An Orc who is not far off to your north.
A black dracolich who is not far off to your north.
A blue dracolich who is not far off to your north.
A black dracolich who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
An Orc who is not far off to your north.
A winged hellhound who is not far off to your north.
An Orc who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A large rat who is close by to your east.
A tharnadian thief-hunter who is rather far off to your east.
A stray cat who is rather far off to your east.
A militia guard who is in the distance to your east.
A young cleric who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 411h/408H 148v/148V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 411h/408H 147v/148V Pos: standing >
That's impossible, I'm afraid.
< 411h/408H 147v/148V Pos: standing >
Ok.
< 411h/408H 147v/148V Pos: standing >
Kylara's Pet Shoppe
Several rows of cages are stacked up against the walls of this pet shop,
filled with the smells of animals. A small metal counter at the back of the
shop serves as the room's only furniture, and an glass door leads out of the
shop to the east.
There is a large sign posted on the west wall.
Obvious exits: -East
Kylara sits behind the counter, tending to her animals.
< 411h/408H 146v/148V Pos: standing >
Ok.
< 411h/408H 146v/148V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 411h/408H 148v/148V Pos: standing >
< 411h/408H 148v/148V Pos: standing >
You feel a blast of heat!
< 411h/408H 148v/148V Pos: standing >
Alarm bells sound, signalling an invasion!
< 411h/408H 148v/148V Pos: standing >
< 411h/408H 148v/148V Pos: standing >
< 411h/408H 148v/148V Pos: standing >
< 411h/408H 148v/148V Pos: standing >
Kylara's Pet Shoppe
Obvious exits: -East#
Kylara sits behind the counter, tending to her animals.
< 411h/408H 148v/148V Pos: standing >
< 411h/408H 148v/148V Pos: standing >
< 411h/408H 148v/148V Pos: standing >
< 411h/408H 148v/148V Pos: standing >
Ok.
< 411h/408H 148v/148V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West
A young cleric is standing here, smiling at you warmly.
< 411h/408H 147v/148V Pos: standing >
Ok.
< 410h/408H 147v/148V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
You quickly scan the area.
A stray dog who is close by to your north.
A large rat who is not far off to your north.
A stray dog who is not far off to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A large rat who is a brief walk away to your east.
A stray cat who is rather far off to your east.
A tharnadian thief-hunter who is in the distance to your east.
< 410h/408H 147v/148V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
A bright light fills this area.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 410h/408H 146v/148V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
A Kobold who is not far off to your north.
A Troll who is not far off to your north.
An Orc who is not far off to your north.
A black dracolich who is not far off to your north.
A blue dracolich who is not far off to your north.
A black dracolich who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
An Orc who is not far off to your north.
A Drow Elf who is not far off to your north.
A winged hellhound who is not far off to your north.
An Orc who is not far off to your north.
Morrigu who is not far off to your east.
A large rat who is not far off to your east.
A stray cat who is a brief walk away to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia guard who is in the distance to your east.
A young cleric who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 410h/408H 147v/148V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
A Kobold who is not far off to your north.
A Duergar who is not far off to your north.
A Troll who is not far off to your north.
An Orc who is not far off to your north.
A black dracolich who is not far off to your north.
A blue dracolich who is not far off to your north.
A black dracolich who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
A large rat who is not far off to your east.
Morrigu who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia guard who is in the distance to your east.
A young cleric who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 410h/408H 148v/148V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
A young cleric is standing here, smiling at you warmly.
< 410h/408H 147v/148V Pos: standing >
A young cleric starts casting a spell.
< 410h/408H 147v/148V Pos: standing >
The glass seems to be closed.
< 410h/408H 147v/148V Pos: standing >
< 410h/408H 148v/148V Pos: standing >
A young cleric completes her spell...
A young cleric utters the word 'bless'
< 410h/408H 148v/148V Pos: standing >
< 410h/408H 148v/148V Pos: standing >
< 410h/408H 148v/148V Pos: standing >
A young cleric leaves east.
< 410h/408H 148v/148V Pos: standing >
< 410h/408H 148v/148V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
A young cleric who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A large rat who is a brief walk away to your east.
A stray cat who is rather far off to your east.
A tharnadian thief-hunter who is in the distance to your east.
< 410h/408H 148v/148V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
A bright light fills this area.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 410h/408H 147v/148V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
An elite guard who is close by to your north.
A controller who is close by to your north.
A tharnadian illusionist who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Morrigu who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A large rat who is not far off to your east.
A stray cat who is a brief walk away to your east.
A tharnadian thief-hunter who is in the distance to your east.
A militia guard who is in the distance to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 410h/408H 147v/148V Pos: standing >
A militia guard leaves north.
< 410h/408H 147v/148V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
< 410h/408H 146v/148V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
Morrigu who is close by to your east.
A militia guard who is close by to your east.
A large rat who is a brief walk away to your east.
A stray cat who is rather far off to your east.
< 410h/408H 147v/148V Pos: standing >
< 410h/408H 148v/148V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
Morrigu who is close by to your east.
A militia guard who is close by to your east.
A large rat who is a brief walk away to your east.
A stray cat who is rather far off to your east.
< 410h/408H 148v/148V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
A tharnadian illusionist who is close by to your east.
Morrigu who is close by to your east.
A militia guard who is close by to your east.
A large rat who is a brief walk away to your east.
A stray cat who is rather far off to your east.
< 410h/408H 148v/148V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
A bright light fills this area.
Obvious exits: -North -East -West -Up
A tharnadian illusionist stands in mid-air here, fighting Morrigu.
Morrigu Pontifex Maximus of The Empire (Halfling)(tiny) stands in mid-air here, fighting a tharnadian illusionist.
A young man in leather armor seems to be patrolling the area.
< 410h/408H 147v/148V Pos: standing >
Morrigu attempts to flee.
Morrigu leaves east.
< 410h/408H 147v/148V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
An elite guard who is close by to your north.
A controller who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Morrigu who is close by to your east.
A large rat who is not far off to your east.
A stray cat who is a brief walk away to your east.
A tharnadian thief-hunter who is in the distance to your east.
A militia guard who is in the distance to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 410h/408H 147v/148V Pos: standing >
Morrigu enters from the east.
< 410h/408H 147v/148V Pos: standing >
Morrigu leaves north.
< 410h/408H 147v/148V Pos: standing >
A tharnadian illusionist leaves north.
< 410h/408H 147v/148V Pos: standing >
Morrigu enters from the north.
< 410h/408H 147v/148V Pos: standing >
A tharnadian illusionist enters from the north.
< 410h/408H 147v/148V Pos: standing >
Morrigu leaves north.
< 410h/408H 147v/148V Pos: standing >
< 410h/408H 147v/148V Pos: standing >
A tharnadian illusionist leaves north.
< 410h/408H 147v/148V Pos: standing >
Morrigu enters from the north.
< 410h/408H 147v/148V Pos: standing >
A tharnadian illusionist enters from the north.
Morrigu appears to be Halfling and has quite a few wounds.
He's tiny in size.
He is in the front rank.
< 410h/408H 147v/148V Pos: standing >
Morrigu leaves north.
< 410h/408H 147v/148V Pos: standing >
< 410h/408H 147v/148V Pos: standing >
A militia guard leaves north.
A tharnadian illusionist leaves north.
< 410h/408H 147v/148V Pos: standing >
You failed.
< 410h/408H 147v/148V Pos: standing >
< 410h/408H 147v/148V Pos: standing >
< 410h/408H 147v/148V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
An elite guard who is close by to your north.
A controller who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Morrigu who is not far off to your north.
A Drow Elf who is not far off to your north.
A Kobold who is not far off to your north.
A Duergar who is not far off to your north.
An Orc who is not far off to your north.
A black dracolich who is not far off to your north.
A blue dracolich who is not far off to your north.
A black dracolich who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
A winged hellhound who is not far off to your north.
A large rat who is not far off to your east.
A stray cat who is a brief walk away to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 410h/408H 147v/148V Pos: standing >
< 410h/408H 147v/148V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
An elite guard who is close by to your north.
A controller who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Morrigu who is not far off to your north.
A Drow Elf who is not far off to your north.
A Kobold who is not far off to your north.
An Orc who is not far off to your north.
A black dracolich who is not far off to your north.
A black dracolich who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
A winged hellhound who is not far off to your north.
An Orc who is not far off to your north.
Mook who is not far off to your east.
A large rat who is not far off to your east.
A stray cat who is a brief walk away to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 410h/408H 147v/148V Pos: standing >
An elite guard enters from the north.
An elite guard enters from the north.
An elite guard enters from the north.
An elite guard enters from the north.
A tharnadian illusionist enters from the north.
A controller enters from the north.
An elite guard enters from the north.
< 410h/408H 147v/148V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
< 410h/408H 146v/148V Pos: standing >
< 410h/408H 148v/148V Pos: standing >
< 410h/408H 148v/148V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A stray dog who is not far off to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A large rat who is a brief walk away to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A stray cat who is rather far off to your east.
A magnificent heavy warhorse who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
< 410h/408H 148v/148V Pos: standing >
< 410h/408H 148v/148V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
A bright light fills this area.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 410h/408H 147v/148V Pos: standing >
A militia guard leaves west.
< 410h/408H 147v/148V Pos: standing >
< 410h/408H 147v/148V Pos: standing >
< 410h/408H 147v/148V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A young cleric is standing here, smiling at you warmly.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 410h/408H 146v/148V Pos: standing >
Pardon?
< 410h/408H 146v/148V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian thief-hunter is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Drow Elf (medium) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here.
A Kobold (small) La Resistance stands in mid-air here.
A Duergar (medium) La Resistance stands in mid-air here.
A Troll (large) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.
A black dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A black dracolich is here, with flesh hanging off its rotting bones. (minion)
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.
A Drow Elf (small) La Resistance in mid-air sits atop a winged hellhound.
An Orc (medium) La Resistance stands in mid-air here.
A Troll misses you with his clumsy kick at your chest.
< 410h/408H 146v/148V Pos: standing >
< T: Tinnel TP: sta TC:excellent E: A Troll sta EP: excellent >
A Troll parries your futile lunge at him.
-=[A Troll's bludgeon strikes you.]=-
You dodge a Troll's vicious attack.
-=[A Troll's impressive bludgeon strikes you.]=-
-=[A Troll's impressive bludgeon strikes you.]=-
Pardon?
< 349h/408H 147v/148V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: A Troll sta EP: excellent >
< 349h/408H 147v/148V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: A Troll sta EP: excellent >
You attempt to flee...
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
You flee northward!
< 349h/408H 121v/148V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a tharnadian thief-hunter is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Drow Elf (medium) La Resistance stands in mid-air here.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here.
A Kobold (small) La Resistance stands in mid-air here.
A Duergar (medium) La Resistance stands in mid-air here.
A Troll (large) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.
A black dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A black dracolich is here, with flesh hanging off its rotting bones. (minion)
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.
A Drow Elf (small) La Resistance in mid-air sits atop a winged hellhound.
An Orc (medium) La Resistance stands in mid-air here.
A Kobold suddenly attacks YOU!
A Kobold misses you.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
< 348h/408H 121v/148V Pos: sitting >
< T: Tinnel TP: sit TC: small wounds E: A Kobold sta EP: excellent >
A Drow Elf suddenly attacks YOU!
-=[A Drow Elf's fine slash wounds you.]=-
Searing bolts of black lightning flow forth from a Drow Elf's icy longsword dubbed 'Rising Frost', striking you soundly!
A Duergar leaves north.
< 339h/408H 121v/148V Pos: sitting >
< T: Tinnel TP: sit TC: small wounds E: A Kobold sta EP: excellent >
< 339h/408H 121v/148V Pos: sitting >
< T: Tinnel TP: sit TC: small wounds E: A Kobold sta EP: excellent >
A Drow Elf starts casting an offensive spell.
An Orc starts casting a spell.
< 339h/408H 121v/148V Pos: sitting >
< T: Tinnel TP: sit TC: small wounds E: A Kobold sta EP: excellent >
A Drow Elf looks at you.
An Orc suddenly attacks YOU!
-=[An Orc's impressive slash strikes you.]=-
A winged hellhound's hooves crash into you with a stunning force!
OUCH! That really did HURT!
< 268h/408H 121v/148V Pos: sitting >
< T: Tinnel TP: sit TC: few wounds E: A Kobold sta EP: excellent >
A Duergar enters from the north.
Alarm bells sound, signalling an invasion!
< 268h/408H 121v/148V Pos: sitting >
< T: Tinnel TP: sit TC: few wounds E: A Kobold sta EP: excellent >
A Drow Elf completes her spell...
A Drow Elf utters the words 'yrawz ghfutz'
A Drow Elf calls down a roaring flamestrike which hits you dead on!
< 192h/408H 121v/148V Pos: sitting >
< T: Tinnel TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone gives an order to his followers.
Someone's sweep catches you in the side and you almost stumble.
You wish that your wounds would stop BLEEDING so much!
Someone's kick hits you in your side.
You wish that your wounds would stop BLEEDING so much!
Someone's kick hits you in your side.
You wish that your wounds would stop BLEEDING so much!
< 3h/408H 121v/148V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
-=[Someone's crude punch strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
< 2h/408H 121v/148V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
Someone completes her spell...
Someone utters the words 'yrawz ghfutz'
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your body turns to ash as someone calls down a flamestrike on you!
Your something melted from the intense heat!