The death of [35 Mercenary] Thal (Kobold)

in Tvlar Street

from the perspective of [35 Mercenary] Thal (Kobold)

<worn on head>       a rusty dragonscale skullcap
<worn on eyes>       a black, leather eyepatch [superior]
<worn in ear>        a dangling crimson earring of endurance
<worn in ear>        a dangling crimson earring
<worn on face>       a bronze mask
<worn around neck>   a cracked bone pendant from BogenTok
<worn on body>       a revolting orange and yellow cloak [poor] [83%]             
<worn about body>    a humming crystal cloak from BogenTok
<worn on back>       a large leather backpack
<worn on tail>       a fragile ivory tail protector
<worn about waist>   a shimmering electrum belt from BogenTok
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some skin-wrapped softwood arm plates from The Town of Moregeeth
<worn around wrist>  a shiny mithril bracelet
<worn around wrist>  a durithalite bracelet of sight [superior] made by Om
<worn on hands>      the skinned hands of a troll [superior]
<worn on finger>     a small black ring [poor]
<worn on finger>     a static steel band from BogenTok
<primary weapon>     a jagged sword
<secondary weapon>   a bloodstained serrated shark tooth
<worn on legs>       some pitted ivory pants
<worn on feet>       a pair of dwarf-hide boots [poor]

An orc warrior is dead! R.I.P.
You receive your share of experience.
An orc warrior's death cry reverberates in your head as he falls to the ground.

< 315h/330H 117v/119V Pos: standing >
Headbutt requires you to be able to reach his head!

< 315h/330H 117v/119V Pos: standing >
You get a small pile of coins from the corpse of an orc warrior.
There were: 1 platinum coin, 5 gold coins, 10 silver coins, 20 copper coins. 
You get an unique obsidian tiara from the corpse of an orc warrior.

< 315h/330H 117v/119V Pos: standing >
You get a small pile of coins from the corpse of an orc warrior.
There were: 6 gold coins, 14 silver coins, 13 copper coins. 

< 315h/330H 117v/119V Pos: standing >
[Damage: 160 ] An orc warrior makes a strange sound as you place a bloodstained serrated shark tooth in his back.
An orc warrior has a RUDE awakening!

< 315h/330H 117v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc ass EP: pretty hurt >
 You parry an orc warrior's lunge at you.
An orc warrior clambers to his feet.
You dodge a bash from an orc warrior, who loses his balance and falls.

< 315h/330H 118v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc ass EP: pretty hurt >
 A Quiet Barracks
Obvious exits: -East -West#
Puddles of fresh blood cover the ground.
[3] The corpse of an orc warrior is lying here.
You sense a lifeform nearby.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, fighting YOU!

< 315h/330H 118v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: orc ass EP: pretty hurt >
 [Damage: 38 ] Your mighty slash grievously wounds an orc warrior.
[Damage: 17 ] Your pierce critically injures an orc warrior.
An orc warrior is incapacitated and will slowly die, if not aided.

< 315h/330H 118v/119V Pos: standing >
Headbutt requires you to be able to reach his head!

< 315h/330H 118v/119V Pos: standing >
Someone completes his spell...
Someone utters the words 'xahqpuio xarr'

< 315h/330H 118v/119V Pos: standing >
A Quiet Barracks
Obvious exits: -East -West#
A massive stone wall embedded with eyes is here to the east.
Puddles of fresh blood cover the ground.
[3] The corpse of an orc warrior is lying here.
You sense a lifeform nearby.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, incapacitated.

< 315h/330H 118v/119V Pos: standing >
A Quiet Barracks
Obvious exits: -East -West#
A massive stone wall embedded with eyes is here to the east.
Puddles of fresh blood cover the ground.
[3] The corpse of an orc warrior is lying here.
You sense a lifeform nearby.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, incapacitated.

< 315h/330H 118v/119V Pos: standing >
An ogre mercenary snaps into visibility.

< 315h/330H 118v/119V Pos: standing >
You place a wicked grin on your face.

< 315h/330H 118v/119V Pos: standing >
Ok.

< 316h/330H 118v/119V Pos: standing >
A Sergeant's Quarters
    The sergeant of each barracks is given a relative set of quarters
at the end of each barracks.  Each barracks, containing just each
race ends with the highest skilled member of that race.  The quarters
are quite nice, being the end of the barracks, there is a small door
before the sergeant's quarters.  Once inside the quarters, the trophies
and full sets of weapons and armor are fully visible.
Obvious exits: -East
An orc sergeant relaxes before the next drill session.

< 317h/330H 116v/119V Pos: standing >
An ogre mercenary enters from the east.

< 319h/330H 119v/119V Pos: standing >
An ogre mercenary closes the door.

< 319h/330H 119v/119V Pos: standing >
An ogre mercenary starts casting an offensive spell.

< 319h/330H 119v/119V Pos: standing >
[Damage: 50 ] You leave a huge, red swollen lump on an ogre mercenary's temple.

< 320h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC:few scratches E: an ogre mercenary sta EP:  small wounds >
 An ogre mercenary completes his spell...
An ogre mercenary utters the word 'pawwzf'
An ogre mercenary creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 You parry an ogre mercenary's lunge at you.
An ogre mercenary misses you.

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 You miss an ogre mercenary.
An ogre mercenary dodges your futile attack.
[Damage:  5 ] Your fine slash wounds an ogre mercenary.

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 An ogre mercenary starts casting an offensive spell.

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 [Damage:  8 ] Your fine slash wounds an ogre mercenary.
[Damage:  2 ] Your weak pierce grazes an ogre mercenary.
An ogre mercenary dodges your futile attack.

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 You're still spinning in circles from your last headbutt.

< 213h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: few wounds E: an ogre mercenary sta EP:  small wounds >
 An ogre mercenary completes his spell...
An ogre mercenary utters the word 'pawwzf'
An ogre mercenary creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 112h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: nasty wounds E: an ogre mercenary sta EP:  small wounds >
 You're still spinning in circles from your last headbutt.
An ogre mercenary starts casting an offensive spell.

< 112h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: nasty wounds E: an ogre mercenary sta EP:  small wounds >
 [Damage:  7 ] Your fine slash wounds an ogre mercenary.
[Damage:  6 ] Your fine pierce wounds an ogre mercenary.
[Damage:  6 ] Your slash wounds an ogre mercenary.

< 112h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: nasty wounds E: an ogre mercenary sta EP:  small wounds >
 An ogre mercenary completes his spell...
An ogre mercenary utters the word 'pawwzf'
An ogre mercenary creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...
PANIC!  You couldn't escape!

< 5h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: an ogre mercenary sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 5h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: an ogre mercenary sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 5h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: an ogre mercenary sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!
An ogre mercenary starts casting an offensive spell.

< 5h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: an ogre mercenary sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your impressive slash strikes an ogre mercenary.
An ogre mercenary's ancestral bracelet of Sevenoaks was damaged from the massive blow!
You miss an ogre mercenary.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your slash strikes an ogre mercenary.
The illusion surrounding a Githzerai fades apart!
You attempt to flee...
PANIC!  You couldn't escape!

< 5h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP:  few wounds >
 [Damage: 49 ] You leave a huge, red swollen lump on a Githzerai's temple.
A Githzerai stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 5h/330H 119v/119V Pos: standing >
A Githzerai stops invoking abruptly!

< 5h/330H 119v/119V Pos: standing >
A Sergeant's Quarters
Obvious exits: -East#
A Githzerai (medium) Legionary of The Empire is lying unconscious in mid-air here.
An orc sergeant relaxes before the next drill session.

< 12h/330H 119v/119V Pos: standing >
[Damage: 80 ] A Githzerai makes a strange sound as you place a bloodstained serrated shark tooth in his back.

< 13h/330H 119v/119V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 80 ] A Githzerai makes a strange sound as you place a bloodstained serrated shark tooth in his back.

< 14h/330H 119v/119V Pos: standing >
A Githzerai seems to have come back to his senses.

< 15h/330H 119v/119V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  5 ] A Githzerai makes a strange sound as you place a bloodstained serrated shark tooth in his back.
A Githzerai clambers to his feet.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 You play with a Githzerai before lunging into an offensive routine!
[Damage:  4 ] Your slash strikes a Githzerai.
You miss a Githzerai.
You parry a Githzerai's lunge at you.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.
A Githzerai starts casting an offensive spell.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 [Damage:  5 ] Your fine slash strikes a Githzerai.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your impressive pierce strikes a Githzerai very hard.
You miss a Githzerai.
Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 15h/330H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Githzerai sta EP: pretty hurt >
 [Damage: 49 ] You leave a huge, red swollen lump on a Githzerai's temple.
A Githzerai stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 15h/330H 119v/119V Pos: standing >
A Githzerai stops invoking abruptly!

< 15h/330H 119v/119V Pos: standing >
[Damage: 80 ] A Githzerai makes a strange sound but is suddenly very silent as you place a bloodstained serrated shark tooth in his back.
A Githzerai's pair of red-worm boots was completely destroyed by the massive blow!
A Githzerai's a silver cinch cord was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 1.20 frags!
You have gained 158 epic points.
The last gasps of a Githzerai cause a sickening chill to run up your spine.

< 22h/330H 119v/119V Pos: standing >
Backstab who?

< 24h/330H 119v/119V Pos: standing >
Backstab who?

< 24h/330H 119v/119V Pos: standing >

< 34h/330H 119v/119V Pos: standing >

< 46h/330H 119v/119V Pos: standing >

< 50h/330H 119v/119V Pos: standing >

< 56h/330H 119v/119V Pos: standing >

< 58h/330H 119v/119V Pos: standing >
A Sergeant's Quarters
Obvious exits: -East#
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
An orc sergeant relaxes before the next drill session.

< 60h/330H 119v/119V Pos: standing >
The door seems to be closed.

< 62h/330H 119v/119V Pos: standing >
Ok.

< 63h/330H 119v/119V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A massive stone wall embedded with eyes is here to the east.
[3] The corpse of an orc warrior is lying here.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, incapacitated.

< 64h/330H 117v/119V Pos: standing >

< 64h/330H 117v/119V Pos: standing >
A Sergeant's Quarters
    The sergeant of each barracks is given a relative set of quarters
at the end of each barracks.  Each barracks, containing just each
race ends with the highest skilled member of that race.  The quarters
are quite nice, being the end of the barracks, there is a small door
before the sergeant's quarters.  Once inside the quarters, the trophies
and full sets of weapons and armor are fully visible.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
An orc sergeant relaxes before the next drill session.

< 66h/330H 115v/119V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A massive stone wall embedded with eyes is here to the east.
[3] The corpse of an orc warrior is lying here.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, incapacitated.
You drag the corpse of Ishta along behind you.

< 67h/330H 109v/119V Pos: standing >

< 68h/330H 111v/119V Pos: standing >

< 69h/330H 114v/119V Pos: standing >
Ok.

< 72h/330H 119v/119V Pos: standing >

< 76h/330H 119v/119V Pos: standing >

< 80h/330H 119v/119V Pos: standing >

< 83h/330H 119v/119V Pos: standing >

< 88h/330H 119v/119V Pos: standing >

< 90h/330H 119v/119V Pos: standing >

< 91h/330H 119v/119V Pos: standing >
A Quiet Barracks
Obvious exits: -East -West#
Fresh blood covers everything in the area.
A massive stone wall embedded with eyes is here to the east.
The corpse of a Githzerai is lying here.
[3] The corpse of an orc warrior is lying here.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, incapacitated.

< 96h/330H 119v/119V Pos: standing >
It appears to be the corpse of Ishta.
a midnight blue tome with silver bindings (glowing)
a sapphire earring (glowing)
the skull of the Magi [superior]
a mask made of leaves
a set of metal eye protectors
a beholder stalk [superior] [85%]             
a satanic bracelet [superior]
the ancestral bracelet of Sevenoaks [86%]             
a scale from the elder golden wyrm
some platinum linked sleeves of life
some steel carving gauntlets [86%]             
a pair of flayed illithid hide leggings [poor] (glowing)
a helm of gnome scalps [superior]
a set of snakeskin holy garments [poor] (glowing)
a dangling crow's foot
a frozen diamond badge from The Caverns of Armageddon
an ashen sapphire charm
a ring of citizenship of regeneration
a silvery ring with engraved sigils (glowing)
the opaque white potion of regeneration
a rugged adventurers satchel (illuminating)

< 101h/330H 119v/119V Pos: standing >

< 108h/330H 119v/119V Pos: standing >

< 117h/330H 119v/119V Pos: standing >

< 118h/330H 119v/119V Pos: standing >
You get a rugged adventurers satchel from the corpse of Ishta.

< 124h/330H 119v/119V Pos: standing >

< 126h/330H 119v/119V Pos: standing >
You get a midnight blue tome with silver bindings from the corpse of Ishta.
You get a sapphire earring from the corpse of Ishta.
You get the skull of the Magi [superior] from the corpse of Ishta.
You get a mask made of leaves from the corpse of Ishta.
You get a set of metal eye protectors from the corpse of Ishta.
You get a beholder stalk [superior] from the corpse of Ishta.
You get a satanic bracelet [superior] from the corpse of Ishta.
You get the ancestral bracelet of Sevenoaks from the corpse of Ishta.
You get a scale from the elder golden wyrm from the corpse of Ishta.
You can't carry any more.

< 130h/330H 119v/119V Pos: standing >

< 135h/330H 119v/119V Pos: standing >
You put 10 items into a rugged adventurers satchel.

< 136h/330H 119v/119V Pos: standing >

< 136h/330H 119v/119V Pos: standing >
A Quiet Barracks
Obvious exits: -East -West#
Fresh blood covers everything in the area.
A massive stone wall embedded with eyes is here to the east.
The corpse of a Githzerai is lying here.
[3] The corpse of an orc warrior is lying here.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, mortally wounded.

< 137h/330H 119v/119V Pos: standing >

< 141h/330H 119v/119V Pos: standing >
You get some platinum linked sleeves of life from the corpse of Ishta.
You get some steel carving gauntlets from the corpse of Ishta.
You get a pair of flayed illithid hide leggings [poor] from the corpse of Ishta.
You get a helm of gnome scalps [superior] from the corpse of Ishta.
You get a set of snakeskin holy garments [poor] from the corpse of Ishta.
You get a dangling crow's foot from the corpse of Ishta.
You get a frozen diamond badge from the Caverns of Armageddon from the corpse of Ishta.
You get an ashen sapphire charm from the corpse of Ishta.
You get a ring of citizenship of regeneration from the corpse of Ishta.
You get a silvery ring with engraved sigils from the corpse of Ishta.
You can't carry any more.

< 144h/330H 119v/119V Pos: standing >

< 148h/330H 119v/119V Pos: standing >
You put 9 items into a rugged adventurers satchel.

< 150h/330H 119v/119V Pos: standing >
You get the opaque white potion of regeneration from the corpse of Ishta.

< 150h/330H 119v/119V Pos: standing >
You put 1 items into a rugged adventurers satchel.

< 156h/330H 119v/119V Pos: standing >
You do not see that here.

< 156h/330H 119v/119V Pos: standing >
You feel like a potion could do you good once again.

< 156h/330H 119v/119V Pos: standing >
It appears to be the corpse of Ishta.
Nothing.

< 158h/330H 119v/119V Pos: standing >
A Quiet Barracks
Obvious exits: -East -West#
Fresh blood covers everything in the area.
A massive stone wall embedded with eyes is here to the east.
The corpse of a Githzerai is lying here.
[3] The corpse of an orc warrior is lying here.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, mortally wounded.

< 159h/330H 119v/119V Pos: standing >
Congratulations! You have completed the Let's Get Dirty achievement!
Autosaving...

< 163h/334H 119v/119V Pos: standing >

< 166h/334H 119v/119V Pos: standing >
A Quiet Barracks
Obvious exits: -East -West#
A massive stone wall embedded with eyes is here to the east.
The corpse of a Githzerai is lying here.
[3] The corpse of an orc warrior is lying here.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, mortally wounded.

< 167h/334H 119v/119V Pos: standing >
It appears to be the corpse of Ishta.
Nothing.

< 173h/334H 119v/119V Pos: standing >
the corpse of Ishta appears to be empty.

< 175h/334H 119v/119V Pos: standing >

< 178h/334H 119v/119V Pos: standing >
Slay whom?

< 180h/334H 119v/119V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 180h/334H 119v/119V Pos: standing >

< 184h/334H 119v/119V Pos: standing >

< 187h/334H 119v/119V Pos: standing >

< 191h/334H 119v/119V Pos: standing >

< 194h/334H 119v/119V Pos: standing >

< 198h/334H 119v/119V Pos: standing >
You try to destroy a greyish stone wall covered with hundreds of eyes...
[Damage:  6 ] 
< 192h/334H 119v/119V Pos: standing >

< 195h/334H 119v/119V Pos: standing >
You try to destroy a greyish stone wall covered with hundreds of eyes...
Your mighty hit totally destroys a greyish stone wall covered with hundreds of eyes...
A greyish stone wall covered with hundreds of eyes crumbles to dust and blows away.

< 213h/334H 119v/119V Pos: standing >

< 216h/334H 119v/119V Pos: standing >
Slay whom?

< 235h/334H 119v/119V Pos: standing >

< 235h/334H 119v/119V Pos: standing >
A Quiet Barracks
Obvious exits: -East -West#
The corpse of a Githzerai is lying here.
[3] The corpse of an orc warrior is lying here.
A steeder walks around here making clicking-sounds.
An orc warrior is lying here, mortally wounded.

< 235h/334H 119v/119V Pos: standing >

< 235h/334H 119v/119V Pos: standing >

< 236h/334H 119v/119V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East -West
[4] The corpse of an orc warrior is lying here.

< 239h/334H 116v/119V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East# -South -West

< 240h/334H 113v/119V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East# -South -West#
A massive stone wall embedded with eyes is here to the north.

< 241h/334H 112v/119V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 242h/334H 112v/119V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 242h/334H 113v/119V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 242h/334H 113v/119V Pos: standing >

< 242h/334H 114v/119V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 243h/334H 115v/119V Pos: standing >

< 243h/334H 115v/119V Pos: standing >

< 244h/334H 117v/119V Pos: standing >
You try to destroy a greyish stone wall covered with hundreds of eyes...
[Damage:  6 ] 
< 239h/334H 119v/119V Pos: standing >
You try to destroy a greyish stone wall covered with hundreds of eyes...
Your mighty hit totally destroys a greyish stone wall covered with hundreds of eyes...
A greyish stone wall covered with hundreds of eyes crumbles to dust and blows away.

< 260h/334H 119v/119V Pos: standing >

< 269h/334H 119v/119V Pos: standing >
A faint hum can be heard from the sphere of wind carried by a Dwarf.
A Dwarf starts casting an offensive spell.

< 274h/334H 119v/119V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
A Dwarf calls down a roaring flamestrike which hits you dead on!

< 217h/334H 119v/119V Pos: standing >
A Dwarf starts casting an offensive spell.

< 218h/334H 119v/119V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
A Dwarf calls down a roaring flamestrike which hits you dead on!

< 197h/334H 119v/119V Pos: standing >
A Dwarf starts casting an offensive spell.

< 198h/334H 119v/119V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
A Dwarf calls down a roaring flamestrike which hits you dead on!

< 140h/334H 119v/119V Pos: standing >
A Dwarf starts casting an offensive spell.

< 141h/334H 119v/119V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East# -South -West#

< 142h/334H 116v/119V Pos: standing >

< 143h/334H 116v/119V Pos: standing >
You should level anytime now!

< 143h/334H 116v/119V Pos: standing >
A Dwarf calls down a roaring flamestrike which hits you dead on!
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West

< 89h/334H 113v/119V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The stables of
BogenTok lie to the east.
Obvious exits: -North -East -South -West

< 89h/334H 110v/119V Pos: standing >

< 90h/334H 110v/119V Pos: standing >
You attempt to hide yourself.

< 90h/334H 111v/119V Pos: standing >

< 94h/334H 119v/119V Pos: standing >
A Dwarf sneaks in from the south.

< 99h/334H 119v/119V Pos: standing >

< 102h/334H 119v/119V Pos: standing >
Thal appears to be Kobold and has some big nasty wounds and scratches.
He's small in size.
He is glowing with malevolent power!
He's encased in a shimmering globe!


< 106h/334H 119v/119V Pos: standing >
[Damage: 39 ] You leave a huge, red swollen lump on a Dwarf's temple.
Your spirit suffers from contact with a Dwarf's holy aura!

< 105h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: nasty wounds E: A Dwarf sta EP: few scratches >
 
< 105h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: nasty wounds E: A Dwarf sta EP: few scratches >
 [Damage:  3 ] Your crude slash grazes a Dwarf.
Your spirit suffers from contact with a Dwarf's holy aura!
A Dwarf mutters a prayer to Clangeddin Silverbeard as he stares coldly at you.
A Dwarf calls down a holy blast of might at you, ouch!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You score a CRITICAL HIT!!!!!
[Damage:  8 ] Your pierce grazes a Dwarf.
Your spirit suffers from contact with a Dwarf's holy aura!
You wish that your wounds would stop BLEEDING so much!
A Dwarf dodges your futile attack.

< 39h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 A Dwarf's feeble crush wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Dwarf's body flares as it bears the brunt of your assault!
You dodge a Dwarf's vicious attack.

< 38h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 You miss a Dwarf.
A Dwarf blocks your futile lunge at him.
[Damage:  4 ] Your decent slash grazes a Dwarf.
Your spirit suffers from contact with a Dwarf's holy aura!
You wish that your wounds would stop BLEEDING so much!
A Dwarf starts casting an offensive spell.

< 37h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
You wish that your wounds would stop BLEEDING so much!
A Dwarf calls down a roaring flamestrike which hits you dead on!
You wish that your wounds would stop BLEEDING so much!

< 14h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 Tvlar Street
Obvious exits: -North -East -South -West
A Dwarf (medium) Magister Militum of The Empire stands in mid-air here, fighting YOU!

< 14h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 14h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 A Dwarf misses you.
You parry a Dwarf's lunge at you.
Sorry, you aren't allowed to do that in combat.
A Dwarf starts casting an offensive spell.

< 14h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 
< 14h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 [Damage:  4 ] Your slash grazes a Dwarf.
Your spirit suffers from contact with a Dwarf's holy aura!
You wish that your wounds would stop BLEEDING so much!
A Dwarf dodges your futile attack.
A Dwarf blocks your futile lunge at him.
Sorry, you aren't allowed to do that in combat.

< 13h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 
< 13h/334H 119v/119V Pos: standing >
< T: Thal TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your body turns to ash as a Dwarf calls down a flamestrike on you!
Your alligator tooth necklace [superior] melted from the intense heat!