<floating about head>a LARGE green ioun stone[226h 35m 43s]
<worn as a badge> a ball of crackling energy [superior] (magic) (glowing)
<worn on head> the crown of Aramus (magic) (glowing) (humming)[226h 35m 43s]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an enchanted earring of constitution
<worn in ear> an enchanted earring of power
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> a charm made of dwarf bone [superior]
<worn around neck> a necklace of flowing mist [poor] (magic)
<worn on body> a mysterious hooded white robe emitting black smoke [poor] (magic) [75%]
<worn about body> a shimmering green cloak (magic)
<worn as quiver> a glowing stone [superior] (glowing)
<worn about waist> a tattered belt of dwarven scalps
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<attached to belt> a dark bound tome (magic) [57%]
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a bracelet of finger bones
<worn around wrist> a gilded Songbird charm (magic) (glowing)[226h 35m 43s]
<worn on hands> the gloves of the adept (magic) [80%]
<worn on finger> a yellow ring of chrysoberyl (magic)
<worn on finger> a bone band [poor] (magic) (humming)
<primary weapon> the staff of blue flames (magic) (glowing) (illuminating)[226h 35m 43s]
<held> the globe of shadows (invis) (magic)[226h 35m 43s]
<worn on legs> some ruby studded greaves (magic) (glowing)
<worn on feet> the cubes of protection [superior] (humming)
a green dracolich is no longer in your group.
< 568h/483H 213v/215V Pos: standing >
Your globe shimmers and fades into thin air.
< 568h/483H 213v/215V Pos: standing >
A final fearsome swipe of a claw from a red dracolich kills a centipede quickly.
A centipede is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a centipede's gurgling and choking signals its demise.
< 568h/483H 214v/215V Pos: standing >
You start chanting...
< 567h/483H 215v/215V Pos: standing >
Casting: raise lich
< 567h/483H 215v/215V Pos: standing >
You complete your spell...
Your globe of shadows pulses with evil energy, infusing part of its malevolence into your undead abomination!
You breathe life into the corpse of a large roc with the awesome power of your art.
The lich of a large roc starts following you.
< 567h/483H 215v/215V Pos: standing >
The lich of a large roc is now a member of your group.
A red dracolich already grouped by you.
A red dracolich already grouped by you.
< 566h/483H 215v/215V Pos: standing >
Cave of the Roc
This cave is a huge area deep in the Roc Talon
Mountains where a huge roc is said live. The floor of
the cave is scattered with bones, most of them humanoid.
There are old feathers, at least six feet in length,
lying around and there is an odd odor in the air.
Obvious exits: -North -West
The lich of a large roc enters from the north.
A red dracolich enters from the north.
A red dracolich enters from the north.
< 566h/483H 213v/215V Pos: standing >
Cave of the Roc
This cave is a huge area deep in the Roc Talon
Mountains where a huge roc is said live. The floor of
the cave is scattered with bones, most of them humanoid.
There are old feathers, at least six feet in length,
lying around and there is an odd odor in the air.
Obvious exits: -East -West
The lich of a large roc enters from the east.
A red dracolich enters from the east.
A red dracolich enters from the east.
< 566h/483H 211v/215V Pos: standing >
Alas, you cannot go that way. . . .
< 566h/483H 211v/215V Pos: standing >
Alas, you cannot go that way. . . .
< 566h/483H 211v/215V Pos: standing >
MMMMMMMMM
MMMMMMMMMMM
MMMMMMMMMMMMM
MMMMMMMMMMMMM
MMM^^M@^MMMMM
^..^^^.MM^..M
^^.^.^...^^^^
^.***.**...
****.****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of a large roc enters from the east.
A red dracolich enters from the east.
A red dracolich enters from the east.
< 566h/483H 213v/215V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 566h/483H 213v/215V Pos: standing >
MMMMMMMMM
MMMMMMMMMMM
MMMMMMMMMMMMM
MMM^^MD^MMMMM
^..^^^@MM^..M
^^.^.^...^^^^
^^.***.**....
*****.*****
****.****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of a large roc enters from the north.
A red dracolich enters from the north.
A red dracolich enters from the north.
< 566h/483H 211v/215V Pos: standing >
MMMMMMMMM
MMMMMMMMMMM
MMM^^M.^MMMMM
^..^^^DMM^..M
^^.^.^@..^^^^
^^.***.**....
******.*****.
*****.*****
****.****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of a large roc enters from the north.
A red dracolich enters from the north.
A red dracolich enters from the north.
< 566h/483H 209v/215V Pos: standing >
MMMMMMMMM
MM^^M.^MMMM
^..^^^.MM^..M
^^.^.^D..^^^^
^^.***@**....
******.*****.
******.******
*****.*****
****.****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of a large roc enters from the north.
A red dracolich enters from the north.
A red dracolich enters from the north.
< 566h/483H 208v/215V Pos: standing >
M^^M.^MMM
..^^^.MM^..
^^.^.^...^^^^
^^.***D**....
******@*****.
******.******
******.******
*****.*****
****.****
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of a large roc enters from the north.
A red dracolich enters from the north.
A red dracolich enters from the north.
< 566h/483H 207v/215V Pos: standing >
*.**.
*D@**
*.***
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 566h/483H 207v/215V Pos: standing >
.**..
.D@**
.***M
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 566h/483H 205v/215V Pos: standing >
**...
*D@**
***M*
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 566h/483H 204v/215V Pos: standing >
*....
*D@*.
**M**
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 566h/483H 203v/215V Pos: standing >
....M
*D@.^
*M**.
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 566h/483H 202v/215V Pos: standing >
MMMMMMMMM
MM^..MMMMMM
...^^^^MMMMMM
.**....MMMMMM
.*****@^^^^MM
.******.^^^^.
.********.^^^
*******^.^^
******^.^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 566h/483H 201v/215V Pos: standing >
MMMMMMMMM
M^..MMMMMMM
..^^^^MMMMMMM
**....MMMMMMM
*****D@^^^MMM
******.^^^^.M
********.^^^^
******^.^^^
*****^.^^
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 566h/483H 199v/215V Pos: standing >
MMMMMMMMM
^..MMMMMMMM
.^^^^MMMMMMMM
*....MMMMMMMM
****.D@^^MMMM
*****.^^^^.MM
*******.^^^^M
*****^.^^^.
****^.^^^
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 566h/483H 200v/215V Pos: standing >
..MMMMMMM
^^^^MMMMMMM
*....MMMMMMMM
****.^D^^MMMM
*****.@^^^.MM
*******.^^^^M
******^.^^^.M
*****^.^^^^
****^.^.^
Foothills of a Lush Mountain Valley
Obvious exits: -North -South -West
The lich of a large roc enters from the north.
A red dracolich enters from the north.
A red dracolich enters from the north.
< 566h/483H 200v/215V Pos: standing >
*.D^^
**@.^
**^.^
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of a large roc enters from the north.
A red dracolich enters from the north.
A red dracolich enters from the north.
< 565h/483H 198v/215V Pos: standing >
^^MMMMMMM
...MMMMMMMM
***.^^^^MMMMM
****.^^^^.MMM
******@^^^^MM
*****^.^^^.MM
*****^.^^^^MM
****^.^.^.M
**^^.^^^M
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 565h/483H 197v/215V Pos: standing >
A Narrow Dusty Road
On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South
The lich of a large roc enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
< 565h/483H 199v/215V Pos: standing >
You quickly scan the area.
You see nothing.
< 565h/483H 201v/215V Pos: standing >
You quickly scan the area.
You see nothing.
< 565h/483H 202v/215V Pos: standing >
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West
The lich of a large roc enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
< 565h/483H 203v/215V Pos: standing >
You quickly scan the area.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.
< 565h/483H 204v/215V Pos: standing >
You quickly scan the area.
Hugo who is not far off to your east.
A dusty guard who is not far off to your east.
A dusty guard who is not far off to your east.
A nomad who is a brief walk away to your west.
Handerly who is a brief walk away to your west.
< 565h/483H 205v/215V Pos: standing >
A Winding Cobblestone Road
This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 565h/483H 211v/215V Pos: standing >
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 565h/483H 211v/215V Pos: standing >
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
The lich of a large roc enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
< 565h/483H 211v/215V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your east.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 565h/483H 211v/215V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your east.
A swordsman who is close by to your east.
A noble lord who is rather far off to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 565h/483H 215v/215V Pos: standing >
You quickly scan the area.
A wandering bard who is close by to your east.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 565h/483H 215v/215V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 564h/483H 214v/215V Pos: standing >
You quickly scan the area.
A noble lord who is a brief walk away to your east.
A former soldier who is a brief walk away to your east.
A warrior who is rather far off to your east.
< 564h/483H 214v/215V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 564h/483H 213v/215V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A warrior who is a brief walk away to your east.
A wandering bard who is close by to your west.
A swordsman who is close by to your west.
A swordsman who is close by to your west.
< 564h/483H 213v/215V Pos: standing >
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 564h/483H 214v/215V Pos: standing >
You quickly scan the area.
A snow fox who is not far off to your north.
Bisil who is rather far off to your north.
Meth who is rather far off to your north.
An elven ranger who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A wandering bard who is not far off to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 564h/483H 214v/215V Pos: standing >
A Circular Fountain in a Lush Courtyard
The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East -West
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 564h/483H 213v/215V Pos: standing >
A Walled Sparring Field
This is land east of the massive courtyard that has been cleared of all its
foliage, leaving only a bear field for sparring in. The walls are higher here
giving even more privacy for those working out or practicing their skills
within the field. The Oakencest family is known as one of the leaders of the
Valoisian Rangers, an orginization geared towards providing protection and
information to the royal family. There is nothing that one of these Rangers
wouldn't do, including taking an arrow for those under their protection.
Because of this, the Oakencrest family spends much of its time preparing for
combat.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
A highly trained warrior practices a parry.
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 564h/483H 214v/215V Pos: standing >
A Circular Fountain in a Lush Courtyard
The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East -West
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
The lich of a large roc enters from the east.
A red dracolich enters from the east.
A red dracolich enters from the east.
< 563h/483H 213v/215V Pos: standing >
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
The lich of a large roc enters from the east.
A red dracolich enters from the east.
A red dracolich enters from the east.
< 563h/483H 214v/215V Pos: standing >
Ok.
The lich of a large roc starts casting a spell.
< 563h/483H 214v/215V Pos: standing >
The lich of a large roc completes its spell...
The lich of a large roc utters the words 'xarr ay ghaiz'
< 563h/483H 214v/215V Pos: standing >
You quickly scan the area.
A snow fox who is close by to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A Gnome who is not far off to your east.
A warrior who is not far off to your east.
A wandering bard who is not far off to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 562h/483H 214v/215V Pos: standing >
You quickly scan the area.
A snow fox who is close by to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A Gnome who is not far off to your east.
A warrior who is not far off to your east.
A wandering bard who is not far off to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 562h/483H 214v/215V Pos: standing >
Ok.
< 562h/483H 214v/215V Pos: standing >
A Circular Fountain in a Lush Courtyard
The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North -East -West
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 562h/483H 213v/215V Pos: standing >
Ok.
< 562h/483H 213v/215V Pos: standing >
You feel a slight gust of hot air.
< 562h/483H 215v/215V Pos: standing >
Autosaving...
< 562h/483H 215v/215V Pos: standing >
Ok.
< 562h/483H 215v/215V Pos: standing >
A Walled Sparring Field
This is land east of the massive courtyard that has been cleared of all its
foliage, leaving only a bear field for sparring in. The walls are higher here
giving even more privacy for those working out or practicing their skills
within the field. The Oakencest family is known as one of the leaders of the
Valoisian Rangers, an orginization geared towards providing protection and
information to the royal family. There is nothing that one of these Rangers
wouldn't do, including taking an arrow for those under their protection.
Because of this, the Oakencrest family spends much of its time preparing for
combat.
Obvious exits: -West
A Gnome (small) Legionary of The Empire stands here, fighting a warrior. (casting)
A warrior stands here, fighting a Gnome.
The lich of a large roc enters from the west.
A red dracolich enters from the west.
A red dracolich enters from the west.
< 561h/483H 214v/215V Pos: standing >
Ok.
A red dracolich kicks a Gnome in the stomach, rendering him breathless.
A red dracolich kicks a Gnome in the stomach, rendering him breathless.
The lich of a large roc misses a kick at a Gnome due to his small size.
The lich of a large roc snaps into visibility.
< 561h/483H 214v/215V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'warhunso gsfal'
A Gnome points at a warrior.
A burst of molten spray sent from a Gnome's fingertips melts a warrior into a puddle of mush.
A warrior is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a warrior dies in agony.
The lich of a large roc's decent punch strikes a Gnome.
The lich of a large roc's punch strikes a Gnome.
< 561h/483H 214v/215V Pos: standing >
A red dracolich's powerful claw enshrouds a Gnome in a mist of blood.
A red dracolich's impressive claw enshrouds a Gnome in a mist of blood.
A red dracolich's claw seriously wounds a Gnome.
< 561h/483H 214v/215V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves west.
< 561h/483H 214v/215V Pos: standing >
You failed.
< 561h/483H 214v/215V Pos: standing >
A Circular Fountain in a Lush Courtyard
The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
< 561h/483H 213v/215V Pos: standing >
You failed.
< 561h/483H 213v/215V Pos: standing >
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A greyish stone wall is here to the west. (magic)
< 561h/483H 212v/215V Pos: standing >
You failed.
< 561h/483H 213v/215V Pos: standing >
You failed.
< 561h/483H 215v/215V Pos: standing >
You failed.
< 561h/483H 215v/215V Pos: standing >
You feel a slight gust of hot air.
A Blue-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -North -South -West#
Fresh blood covers everything in the area.
A Gnome (small) Legionary of The Empire stands here.
A small snow fox trots here, foraging the tundra.
< 561h/483H 214v/215V Pos: standing >
You start chanting...
You snap into visibility.
< 561h/483H 214v/215V Pos: standing >
You complete your spell...
[Damage: 120 ] A Gnome crumples as you kill him by draining his energy.
A Gnome's squat obsidian totem was disintegrated by the negative energy!
A Gnome's choker with red, white and a blue gems was disintegrated by the negative energy!
A Gnome's well-used diamond vambraces was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.