<worn as a badge> an emblem of Shanatar royalty [poor] [81%]
<worn on head> the icecrown of the frost revenants (glowing)[235h 13m 28s]
<worn on eyes> a soulstone visor [superior]
<worn in ear> a lightning earring [superior]
<worn in ear> a wyrmskin scale
<worn around neck> an emerald pendant of the ice drake [superior]
<worn around neck> a necklace of halfling ears [84%]
<worn on body> the burnt full plate of a death knight [poor]
<worn about body> a heavy lion-skin cloak [77%]
<worn on back> leather alchemist sack [88%]
<worn as quiver> a quiver smeared with blood [64%]
<worn about waist> a belt of soft feathers [84%]
<worn on belt buckle>a cold steel axe called 'Brainripper' [superior] (glowing) (electrified) [72%]
<worn on arms> some shoulder guards of black scales
<worn around wrist> the bracer of the whirlwinds (glowing) (humming) [87%]
<worn around wrist> the bloody eyeballs on a sinew of dexterity [80%]
<worn on hands> obsidian gauntlets [52%]
<worn on finger> a shiny crimson ring (invis)
<worn on finger> Zorobabi's circular stone ring [superior]
<primary weapon> the sword of fire and flame (glowing) (electrified)[235h 13m 28s]
<secondary weapon> the King's blade of Aravne (humming) (electrified)
<worn on legs> leggings smeared with blood [77%]
<worn on feet> a pair of shadowseed stone boots [superior]
Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
roar of heroes (2 minutes)
regeneration (less than a minute remaining)
kanchelsis fury (4 minutes)
enhance agility (4 minutes)
fly (104 minutes)
combat mind (less than a minute remaining)
vitality (5 minutes)
lliendils stormshock (2 minutes)
ferrix precision (5 minutes)
baladors protection (5 minutes)
< 977h/977H 150v/150V Pos: standing >
You stop regenerating.
< 977h/977H 150v/150V Pos: standing >
Autosaving...
< 977h/977H 150v/150V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
< 977h/977H 150v/150V Pos: standing >
Saving Znar.
< 977h/977H 150v/150V Pos: standing >
You forget your battle tactics.
You forget your battle tactics.
< 977h/977H 150v/150V Pos: standing >
< 977h/977H 150v/150V Pos: standing >
< 977h/977H 150v/150V Pos: standing >
< 977h/977H 150v/150V Pos: standing >
Your heroic urges slowly fade away.
The power of storms leaves your weapon.
< 935h/935H 150v/150V Pos: standing >
ROARRRRRRRRRRRRRRR!
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
Saving Znar.
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
^.^MMMM^^^^
^^^M^^^^^.^^.
.^MM^^.^.^^^^^^
^.^M^^^.^^..^^^
^^MM^^.@.^^^...
^^MM^^.^^^..M^.
^^^MM^^^^...^..
^^^M^^^^.^.^^
^^MM^......
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
A Gnomish observatory sits on the hill here, beckoning you to enter.
< 935h/935H 149v/150V Pos: standing >
< 935h/935H 149v/150V Pos: standing >
< 935h/935H 149v/150V Pos: standing >
< 935h/935H 149v/150V Pos: standing >
< 935h/935H 149v/150V Pos: standing >
Score information for Znar
Level: 54 Race: Revenant Class: Reaver / Shock Reaver Sex: Male
Hit points: 935(935) Moves: 149(150)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 17132 platinum 2754 gold 216 silver 0 copper
Playing time: 6 days / 15 hours/ 7 minutes
Received data: 0.7057 MB this session.
Send data: 0.0114 MB this session.
Compression ratio: 85%
Title: La Resistance
Group Leader: Laz
Status: Standing.
Fireshielded
Epic points(total): 7222(17173) Current task: spill enemy blood
Epic Bonus: Epic Points Bonus (53.98%)
Frags: +1.98 Deaths: 30
Consenting: Laz
Detecting: Invisible Life
Enchantments: Ultravision Farsee Fly Aware Haste Sneaking Tower of Iron Will
Stat Pool timeout: 4:29:29
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 1.30
Leaderboard Points: 879
Active Spells:
--------------
kanchelsis fury (less than a minute remaining)
enhance agility (less than a minute remaining)
fly (100 minutes)
vitality (less than a minute remaining)
ferrix precision (less than a minute remaining)
baladors protection (less than a minute remaining)
< 935h/935H 149v/150V Pos: standing >
You start chanting...
< 935h/935H 149v/150V Pos: standing >
< 935h/935H 149v/150V Pos: standing >
A pitch black gate rises out of the ground!
< 935h/935H 149v/150V Pos: standing >
You complete your spell...
< 935h/935H 149v/150V Pos: standing >
You start chanting...
< 935h/935H 149v/150V Pos: standing >
You complete your spell...
< 935h/935H 149v/150V Pos: standing >
You start chanting...
< 935h/935H 149v/150V Pos: standing >
< 935h/935H 149v/150V Pos: standing >
< 935h/935H 149v/150V Pos: standing >
Casting: lliendils stormshock
< 935h/935H 149v/150V Pos: standing >
You complete your spell...
Sparks begin to arc and jump across your weapon, and Lliendil infuses your blade with the fury of storms!
< 935h/935H 149v/150V Pos: standing >
You start chanting...
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
Casting: kanchelsis fury
< 935h/935H 150v/150V Pos: standing >
You complete your spell...
< 935h/935H 150v/150V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
Tent of the Wanderer
Eriic the wanderer has been many places in his long life. Everywhere from
Tharnadia to Tiamat to the Underdark. He is widely known throughout the city
for his charts and maps and adventure stories. His long flowing blond hair
does not reflect his old age, however, he is very old. The candle light is
barely enough to see the fine lines on his face, the wrinkles of old age. Many
of the common city dwellers come to see Eriic for advice to share his company.
Eriic enjoys company. Eriic enjoys telling stories even more. Most children
come to see Eriic if their parents allow them. Most children come to see Eriic
even if their parents don't allow them. He is known as the wanderer. The will
of this wanderer is to die of old age, never by the spear of another through
his gut or by famine or disease. His jolly laughter is legendary.
An unnatural darkness fills this area.
Obvious exits: -East -South -West
A pitch-black gate stands like a pillar here.
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
(Q)Eriic the wanderer plays a tune.
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
Laz taps Tsunami, trident of storms on the ground three times.
The water from Tsunami, trident of storms flows around Znar, refreshing your vitality!
The water from Tsunami, trident of storms flows around Nib, refreshing your vitality!
The water from Tsunami, trident of storms flows around Laz, refreshing your vitality!
< 935h/935H 150v/150V Pos: standing >
Eriic sings a song to make your heart swell with pride.
< 935h/935H 150v/150V Pos: standing >
You nod.
< 935h/935H 150v/150V Pos: standing >
You follow Laz.
Tent of the Shaman
Shamans are a respected and feared class. They are in touch with the spirits
and possess incredibly potent magic. They are a unique class of individuals
who combine these magics with the power of the wildlife, making them very
dangerous if they chose to be. Shamans in this city are the healers of the
ordinary people, since most clerics won't even come to these desolate sections
of the city. Popular ones could collect a vast fortune if they chose by
taxing those who seek their services. Most individuals who come to see Ruffus
are seeking not healing, but reassurances that they have not contracted some
sort of disease. Unlike most shamans, Ruffus is a people person, dependent on
others for his sanity. Many shamans keep to themselves, Ruffus does not.
Obvious exits: -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
Ruffus chants an incantation.
< 935h/935H 149v/150V Pos: standing >
You follow Laz.
Tent of the Wanderer
Eriic the wanderer has been many places in his long life. Everywhere from
Tharnadia to Tiamat to the Underdark. He is widely known throughout the city
for his charts and maps and adventure stories. His long flowing blond hair
does not reflect his old age, however, he is very old. The candle light is
barely enough to see the fine lines on his face, the wrinkles of old age. Many
of the common city dwellers come to see Eriic for advice to share his company.
Eriic enjoys company. Eriic enjoys telling stories even more. Most children
come to see Eriic if their parents allow them. Most children come to see Eriic
even if their parents don't allow them. He is known as the wanderer. The will
of this wanderer is to die of old age, never by the spear of another through
his gut or by famine or disease. His jolly laughter is legendary.
An unnatural darkness fills this area.
Obvious exits: -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
(Q)Eriic the wanderer plays a tune.
< 935h/935H 148v/150V Pos: standing >
You follow Laz.
Tent of the Shaman
Shamans are a respected and feared class. They are in touch with the spirits
and possess incredibly potent magic. They are a unique class of individuals
who combine these magics with the power of the wildlife, making them very
dangerous if they chose to be. Shamans in this city are the healers of the
ordinary people, since most clerics won't even come to these desolate sections
of the city. Popular ones could collect a vast fortune if they chose by
taxing those who seek their services. Most individuals who come to see Ruffus
are seeking not healing, but reassurances that they have not contracted some
sort of disease. Unlike most shamans, Ruffus is a people person, dependent on
others for his sanity. Many shamans keep to themselves, Ruffus does not.
Obvious exits: -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
Ruffus chants an incantation.
< 935h/935H 147v/150V Pos: standing >
Laz sneaks east.
You follow Laz.
A Winding Dune Encampment
For most of the people who live here, life is wretched. If there's one thing
about sand, is that it gets everywhere. Beneath the ears, under the hair, in
the mouth, in the finger nails, and just about everyplace else as well. This
is the poorer section of the city where those without the means live. They all
seemed to have to become one great giant conglomerate where whom the richer and
even not so richer have forgotten about. Cut throats don't even bother to come
here, thieves either, however, there be rumors of gypsies in these parts. The
wind blows softly, picking up the sand and blowing it through the air, hitting
tents and people alike. The sun beats down during the day here, making it
scorching and terribly dry, damn near unbearable.
Obvious exits: -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A brown dog is barking loudly.
A crazy man stares at a rat with one eye open.
A small child plays in the sand.
An elderly peasant enjoys the music.
< 935h/935H 146v/150V Pos: standing >
Nib sneaks east.
You follow Laz.
Tent of the Butcher
Rats can be heard over the occasional hacking of the butcher. Parnn is the
butcher most seek to butcher their meat. Hunters come here mostly, sometimes
little kids who've caught a squirrel or rabbit as well. Parnn is a nice guy
when it comes to butchering, he likes to hack meat. He'll do it for free as
well, if you've got a purdy mouth. His fees range widely depending on the meat
that needs to be hacked and chopped. The front of the tent is the only place
customers are allowed. It is rumored that the back is messy with animal limbs
and such and gruesome to set eyes upon. The stench is horrible, however, it
is quickly cycled out. The desert city needs butcher, Parnn does his job well.
Obvious exits: -North -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
Parnn, the butcher, sharpens a blade.
< 935h/935H 146v/150V Pos: standing >
Laz sneaks south.
Nib sneaks south.
You follow Laz.
A Winding Dune Encampment
For most of the people who live here, life is wretched. If there's one thing
about sand, is that it gets everywhere. Beneath the ears, under the hair, in
the mouth, in the finger nails, and just about everyplace else as well. This
is the poorer section of the city where those without the means live. They all
seemed to have to become one great giant conglomerate where whom the richer and
even not so richer have forgotten about. Cut throats don't even bother to come
here, thieves either, however, there be rumors of gypsies in these parts. The
wind blows softly, picking up the sand and blowing it through the air, hitting
tents and people alike. The sun beats down during the day here, making it
scorching and terribly dry, damn near unbearable.
Obvious exits: -North -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A militia guard is covered is sand.
A filthy peasant begs for spare change.
A shady dealer looks for someone to sell to.
< 935h/935H 147v/150V Pos: standing >
Nib sneaks south.
You follow Laz.
The Shoppe of the Merchant Lord
Who said fat merchants can't be choosy, well this one can be about his
women. Scores of women await the loving of this fat merchant for one simple
reason, he pays for it. That's right, with success comes pleasure, the type of
pleasure that only money can buy if you're as ugly as sin. A huge, erect, pole
stands in the center of the room supporting the tent itself, with long wires
headed in six different directions for additional support in upholding the tent
also. Much of the furniture in this tent has some sort of dirt, or sand upon
it. There are no cobblestones or any type of flooring within the room. One
wonders how this man became a success, o let me tell you why. His mother was a
hooker, his father was a gambler, and his siblings were players. As a kid this
merchant was actually skinny. He grew up on the streets and became street
smart, and made many connections. Through these connections he's managed to
come up with some suppliers, and some customers. He's become a very successful
middle man in recent years, and with success comes food, a lot of fatty food.
Obvious exits: -North -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A fat merchant displays his items for the market.
< 935h/935H 146v/150V Pos: standing >
< 935h/935H 147v/150V Pos: standing >
You follow Laz.
A Sandy Desert Bazaar
Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A commoner in rags searches the bazaar.
A peddler wanders the bizarre.
< 935h/935H 147v/150V Pos: standing >
Nib sneaks south.
You follow Laz.
A Sandy Desert Bazaar
Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A gazing merchant wanders the bizaare.
< 935h/935H 147v/150V Pos: standing >
You follow Laz.
A Sandy Desert Bazaar
Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
< 935h/935H 146v/150V Pos: standing >
You follow Laz.
A Sandy Desert Bazaar
Laid deep within the sand are stones that are able to support and stabilize
the weight of many caravans. These caravans house many merchants and
prospective buyers. Despite the city's devious nature, this is a somewhat
honest market. Those who buy, get what they pay for, whether or not that
merchandise is valuable is another question. Huge tents house many rich
bourgeoisie and many smaller tents house the commoners. A few stone buildings
shelter those who have been within the city long enough to amount a large
fortune and the time to construct their own dwelling. Sounds of merchants
dealing fill the air. The wind often picks up and blows the sand into the air,
creating a small sandstorm of sorts. During the day, when activity is at its
highest, the sun beats down all who are here to shop.
Obvious exits: -North -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A brilliant sorcerer visits the city bazaar.
A commoner in rags searches the bazaar.
A gnoll witchdocter is here, wondering about something important. (casting)
A commoner in rags searches the bazaar.
< 935h/935H 146v/150V Pos: standing >
< 935h/935H 147v/150V Pos: standing >
A gnoll witchdocter completes his spell...
A gnoll witchdocter utters the word 'grunofoyruoph'
A commoner floats up into the air, free as a bird!
< 935h/935H 148v/150V Pos: standing >
You follow Laz.
Before the Tent of a Weapons Master
Most soldiers of fortune do not get a chance to retire, for most of them end
up dead. Mercenaries are common place within this city, however, the mercenary
that resides in this tent is very different from most, he's older and still
alive. Years of wielding a variety of weapons has taught this mercenary much
about weapons. This large tent has a variety of racks with many a type of
weapons hanging on them. A huge pole in the center of the residence upholds
the tent itself, and the pole stretches twenty feet in the air. This tent is
just one big room to live in and does not have a bedroom, living room, nor
kitchen. Mathanyal is one of the most skilled warriors within the city, if there
is a challenge to overcome, an enemy to vanquish, he could do it easily. The
battle scars are numerous and are evident on him.
Obvious exits: -North -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
Mathanyal puts on an exihibition for a crowd.
< 935h/935H 148v/150V Pos: standing >
Laz sneaks south.
You follow Laz.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
< 935h/935H 148v/150V Pos: standing >
You follow Laz.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -East -South
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
< 935h/935H 149v/150V Pos: standing >
Nib sneaks south.
You follow Laz.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -South
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A tiny desert spider is here.
< 935h/935H 148v/150V Pos: standing >
Laz sneaks south.
You follow Laz.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A filthy vagabond begs for some food.
< 935h/935H 147v/150V Pos: standing >
You follow Laz.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -East -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A filthy vagabond begs for some food.
< 935h/935H 148v/150V Pos: standing >
You follow Laz.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -East -South
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
< 935h/935H 147v/150V Pos: standing >
Nib sneaks east.
You follow Laz.
Along the Desert Sea
A large amount of salt water is visible to the east. This water in the sea
is real ironic, it can only dehydrate and never quench a thirst. The
salt within the water obsurbs the water within ones cells, therefore making one
with less hydrated than before. The salt water makes up a sea that spans the
eastern horizon. A small port is visible along the shore, however this port is
sometimes hammered in bad weather since there is no harbor around it to protect
it. The street is comprised of many cobblestones embedded into the sand.
Huge poles are lined up on either side of the road with lanterns on top of them
to provide light during the night. A number of tents and buildings are
constructed upon this road. When the tide is high, some of the tents are in
danger of washing away.
Obvious exits: -North# -East -South# -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
< 935h/935H 147v/150V Pos: standing >
You follow Laz.
A Crimson Cobblestone Road
Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
Obvious exits: -East -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
< 935h/935H 146v/150V Pos: standing >
Nib sneaks east.
You follow Laz.
A Crimson Cobblestone Road
Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
Obvious exits: -North# -East# -South# -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
< 935h/935H 147v/150V Pos: standing >
Laz says in orc 'doorb e'
< 935h/935H 150v/150V Pos: standing >
You charge the door, fully intent on getting it open, FOR GOOD!
You did it! The door budges under your weight, and you charge into a new place!
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West#
A pelican squaks loudly.
A drunk sailor stands here.
[Damage: 2 ]
< 933h/935H 150v/150V Pos: standing >
You feel a bit more clumsy.
< 935h/935H 150v/150V Pos: standing >
Laz says in orc 'halfling grey'
< 935h/935H 150v/150V Pos: standing >
Along the Beach
Obvious exits: -North -South -West
Nib La Resistance (Orc)(medium) stands in mid-air here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A pelican squaks loudly.
A drunk sailor stands here.
< 935h/935H 150v/150V Pos: standing >
< 935h/935H 150v/150V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
< 935h/935H 150v/150V Pos: standing >
Nib starts casting a spell.
< 935h/935H 150v/150V Pos: standing >
A Grey Elf enters from the south.
< 935h/935H 150v/150V Pos: standing >
Autosaving...
A Grey Elf leaves west.
< 935h/935H 150v/150V Pos: standing >
You follow Laz.
A Crimson Cobblestone Road
Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
Obvious exits: -North# -East -South# -West
Laz La Resistance (Orc)(medium) stands in mid-air here.
< 935h/935H 149v/150V Pos: standing >
You follow Laz.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West
Laz La Resistance (Orc)(medium) stands in mid-air here.
Nib La Resistance (Orc)(medium) stands in mid-air here.
A pelican squaks loudly.
A drunk sailor stands here.
< 935h/935H 148v/150V Pos: standing >
You follow Laz.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
Laz La Resistance (Orc)(medium) stands in mid-air here.
< 935h/935H 147v/150V Pos: standing >
< 935h/935H 147v/150V Pos: standing >
Laz sneaks east.
You follow Laz.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
A bright light fills this area.
Obvious exits: -North -East -West
Laz La Resistance (Orc)(medium) stands in mid-air here.
< 935h/935H 147v/150V Pos: standing >
Laz sneaks east.
You follow Laz.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
A bright light fills this area.
Obvious exits: -North -East -West
The Caravel Iyasu floats here.
The Destroyer Apocalyptic Wawe floats here.
The Galleon The Loveboat floats here.
The Galleon Mistral Aurora floats here.
The Galleon tinydancer floats here.
The Ketch Ken! floats here.
The Caravel Pussy Wagon floats here.
Laz La Resistance (Orc)(medium) stands in mid-air here.
A Grey Elf (medium) Jiangjun - AnGEr Of The Honoured stands in mid-air here.
A Halfling (small) stands in mid-air here.
A Grey Elf (medium) Jiangjun - AnGEr Of The Honoured stands here.
A Grey Elf (medium) Jiangjun - AnGEr Of The Honoured stands here.
A Grey Elf (medium) Jiangjun - AnGEr Of The Honoured stands here.
A Grey Elf (medium) Jiangjun - AnGEr Of The Honoured stands here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 935h/935H 146v/150V Pos: standing >
A Grey Elf disembarks from the Caravel Iyasu.
< 935h/935H 147v/150V Pos: standing >
Laz starts casting an offensive spell.
< 935h/935H 149v/150V Pos: standing >
You mindlessly slam him with your mass!
[Damage: 2 ] A Halfling is stunned!
< 935h/935H 120v/150V Pos: standing >
<A Grey Elf suddenly attacks Laz!
A Grey Elf misses Laz.
< 935h/935H 120v/150V Pos: standing >
<Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Halfling begins to dry and wilt.
< 935h/935H 120v/150V Pos: standing >
<Laz starts casting an offensive spell.
< 935h/935H 120v/150V Pos: standing >
<
< 935h/935H 120v/150V Pos: standing >
<[Damage: 22 ] Your impressive slash strikes a Halfling.
[Damage: 1 ] Searing bolts of black lightning flow forth from your sword of fire and flame, striking a Halfling!
[Damage: 25 ] Your impressive slash strikes a Halfling.
[Damage: 2 ] Searing bolts of black lightning flow forth from your King's blade of Aravne, striking a Halfling!
You score a CRITICAL HIT!!!!!
[Damage: 60 ] Your mighty slash strikes a Halfling very hard.
[Damage: 1 ] Searing bolts of black lightning flow forth from your sword of fire and flame, striking a Halfling!
[Damage: 8 ] Your fine slash wounds a Halfling.
[Damage: 1 ] Searing bolts of black lightning flow forth from your sword of fire and flame, striking a Halfling!
[Damage: 26 ] Your slash strikes a Halfling.
[Damage: 1 ] Searing bolts of black lightning flow forth from your sword of fire and flame, striking a Halfling!
A Halfling blocks your futile lunge at him.
[Damage: 7 ] Your slash wounds a Halfling.
[Damage: 2 ] Searing bolts of black lightning flow forth from your King's blade of Aravne, striking a Halfling!
[Damage: 26 ] Your slash strikes a Halfling.
[Damage: 2 ] Searing bolts of black lightning flow forth from your sword of fire and flame, striking a Halfling!
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: few wounds >
A Grey Elf leaves west.
A Grey Elf leaves west.
A Grey Elf leaves west.
A Grey Elf leaves west.
A Grey Elf leaves west.
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: few wounds >
A dark shroud encases Nib as he charges into battle.
A Grey Elf is knocked to the ground by Nib's mighty bash!
Nib dives at a Grey Elf skewering him with his holy flamberge of the efreeti.
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: few wounds >
A Grey Elf's bludgeon grazes Laz.
A Grey Elf suffers from contact with the aura about Laz.
As a Grey Elf strikes Laz, he smiles as a Grey Elf tears his flesh!
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: few wounds >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Halfling begins to dry and wilt.
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
Laz starts casting an offensive spell.
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
A Gnome sneaks in from the west.
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 63 ] Your mighty slash enshrouds a Halfling in a mist of blood.
[Damage: 2 ] Searing bolts of black lightning flow forth from your sword of fire and flame, striking a Halfling!
[Damage: 14 ] Your slash strikes a Halfling hard.
[Damage: 2 ] Searing bolts of black lightning flow forth from your King's blade of Aravne, striking a Halfling!
[Damage: 10 ] Your fine slash strikes a Halfling.
[Damage: 1 ] Searing bolts of black lightning flow forth from your sword of fire and flame, striking a Halfling!
[Damage: 30 ] Your powerful slash seriously wounds a Halfling.
[Damage: 3 ] Searing bolts of black lightning flow forth from your sword of fire and flame, striking a Halfling!
A Halfling blocks your futile lunge at him.
[Damage: 20 ] Your impressive slash seriously wounds a Halfling.
[Damage: 1 ] Searing bolts of black lightning flow forth from your sword of fire and flame, striking a Halfling!
[Damage: 11 ] Your slash strikes a Halfling very hard.
[Damage: 1 ] Searing bolts of black lightning flow forth from your King's blade of Aravne, striking a Halfling!
[Damage: 17 ] Your impressive slash enshrouds a Halfling in a mist of blood.
[Damage: 2 ] Searing bolts of black lightning flow forth from your sword of fire and flame, striking a Halfling!
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: awful >
Nib's feeble slash grazes a Grey Elf.
Nib's feeble slash grazes a Grey Elf.
Nib's feeble slash grazes a Grey Elf.
Nib's feeble slash grazes a Grey Elf.
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: awful >
A Grey Elf misses Laz.
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: awful >
You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.
< 935h/935H 120v/150V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Halfling ass EP: awful >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Halfling dries up completely and crumbles.
A Halfling's ancient symbol of elven ancestry [superior] melted corroded by the acid.
A Halfling's necklace of human ears [poor] melted corroded by the acid.
A Halfling's pitted steel girth melted corroded by the acid.
A Halfling's four leaf clover made by Om melted corroded by the acid.
A Halfling is dead! R.I.P.
You receive your share of experience.