The death of [49 Desecrator] Ghuleh La Resistance (Orc)

in A Dark Trail

from the perspective of [49 Desecrator] Ghuleh La Resistance (Orc)

<worn as a badge>    a daemonic serpent insignia [poor]
<worn on head>       a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a dangling spider earring (magic)
<worn in ear>        an enchanted earring of constitution
<worn around neck>   the medallion of kossuth (magic)
<worn around neck>   a sinister obsidian torque [71%]             
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [83%]             
<worn on back>       a double-buckled Alatorin backpack
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>a salamander scale shield
<worn on arms>       some vambraces of holy might (magic) [88%]             
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a blackened bluestone bracer (glowing)
<worn around wrist>  a blackened bluestone bracer (glowing)
<worn on finger>     an ablazed gold ring of fire
<worn on finger>     a ring called 'Soulcatcher'
<held>               the holy githzerai bible [superior] (magic) (glowing)
<worn on legs>       a black and red kilt [88%]             
<worn on feet>       the mage boots of the maelstrom

(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 878h/878H 222v/232V Pos: standing >
 
      *.....    
     ***.....   
     ***......  
      **......  
      *@......  
      **......  
      **...^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 878h/878H 221v/232V Pos: standing >
 
   **.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 878h/878H 220v/232V Pos: standing >
You quickly scan the area.
Luncke who is not far off to your east.
Ange de Morte who is not far off to your east.
Kylian Brightstar who is not far off to your east.
Dromis who is not far off to your east.
A loggerhead shrike who is rather far off to your east.
A giraffe who is in the distance to your east.
A zebra who is almost out of sight to your east.
A zebra who is almost out of sight to your east.
A zebra who is almost out of sight to your east.
A zebra who is almost out of sight to your east.
A zebra who is almost out of sight to your east.
A zebra who is almost out of sight to your east.
A large zebra who is almost out of sight to your east.

< 878h/878H 222v/232V Pos: standing >
 
  M**.  
   @*.  
   *^.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 878h/878H 221v/232V Pos: standing >
 
        *...    
        *....   
       ***....  
       ***....  
       @**....  
        *^....  
        **....  
  .     **...   
         **.    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 878h/878H 220v/232V Pos: standing >
 
   M     *..    
  M      *...   
 M      ***...  
        ***...  
       @ **...  
         *^...  
         **...  
   .     **..   
   .      **    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 878h/878H 219v/232V Pos: standing >
 
   MMM    ..    
  MM     *...   
 MM      *....  
 M      ***...  
       @***...  
         **...  
         *^...  
         **..   
   .     **.    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 878h/878H 219v/232V Pos: standing >
 
   MMMM    .    
  MMM     *..   
 MMM      *...  
 MM      ***..  
 M     @ ***..  
          **..  
          *^..  
          **.   
    .     **    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 878h/878H 218v/232V Pos: standing >
 
   MMMMMM       
  MMMMM    ..   
 MMMM     *...  
 MMM      *...  
 MM    @ ***..  
 M       ***..  
          **..  
          *^.   
          **    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 878h/878H 216v/232V Pos: standing >
 
   MMMMMMM      
  MMMMMM    .   
 MMMMM     *..  
 MMMM      *..  
 MMM   @  ***.  
 MM       ***.  
 M         **.  
           *^   
           *    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 878h/878H 215v/232V Pos: standing >
 
   MMMMMMMM     
  MMMMMMMM      
 MMMMMMM    ..  
 MMMMM     *..  
 MMMM  @   *..  
 MMM      ***.  
 MM       ***.  
           **   
           *    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 878h/878H 213v/232V Pos: standing >
 
   ^MMMMMMMM    
  ^MMMMMMMM     
 ^MMMMMMM    .  
 ^MMMMM     *.  
 MMMMM @    *.  
 MMMM      ***  
 MMM       ***  
  M         *   
                
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 878h/878H 212v/232V Pos: standing >
 
   ^^^M^^M^M    
  ^^MMMMMMMM    
 ^^MMMMMMMM     
 ^MMMMMMM    .  
 ^MMMMM@    *.  
 MMMMM      *.  
 MMMM      ***  
  MM       **   
                
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 878h/878H 210v/232V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 878h/878H 211v/232V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 878h/878H 211v/232V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 878h/878H 212v/232V Pos: standing >
You start chanting...

< 878h/878H 213v/232V Pos: standing >
Casting: spirit jump *

< 878h/878H 215v/232V Pos: standing >
Casting: spirit jump 

< 878h/878H 218v/232V Pos: standing >
You complete your spell...
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)

< 878h/878H 219v/232V Pos: standing >

< 878h/878H 228v/232V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your west.

< 878h/878H 232v/232V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#
A patrolling guard walks through the halls of the tower.(Red Aura)

< 878h/878H 231v/232V Pos: standing >
You quickly scan the area.
A small pig who is close by to your north.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 878h/878H 231v/232V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
A small pig wanders around here, searching for food.

< 878h/878H 230v/232V Pos: standing >
A small pig leaves east.
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A small pig who is close by to your east.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is close by to your south.
A patrolling guard who is not far off to your west.
Talon, the punisher who is not far off to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 878h/878H 230v/232V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
A small pig wanders around here, searching for food.

< 878h/878H 229v/232V Pos: standing >
You quickly scan the area.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A vicious kuo-toan guard who is close by to your east.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A patrolling guard who is a brief walk away to your west.
Talon, the punisher who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.

< 878h/878H 230v/232V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)

< 878h/878H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 878h/878H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 878h/878H 231v/232V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)

< 878h/878H 230v/232V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your north.
A huge alligator who is close by to your north.
A vicious kuo-toan guard who is close by above you.

< 878h/878H 230v/232V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 878h/878H 231v/232V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 878h/878H 230v/232V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your south.

< 878h/878H 230v/232V Pos: standing >

< 878h/878H 231v/232V Pos: standing >
You begin to hold your breath...

< 878h/878H 231v/232V Pos: standing >
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D

< 878h/878H 229v/232V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.

< 878h/878H 229v/232V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 878h/878H 227v/232V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 878h/878H 227v/232V Pos: standing >
You quickly scan the area.
A huge alligator who is not far off to your south.
A huge alligator who is not far off to your south.
A vicious kuo-toan guard who is a brief walk away to your south.
A large alligator who is close by below you.

< 878h/878H 228v/232V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.

< 878h/878H 230v/232V Pos: standing >
You quickly scan the area.
A large alligator who is close by to your east.
A large alligator who is close by to your east.
A huge alligator who is close by to your east.
A giant alligator who is close by to your south.
A giant alligator who is close by to your south.
A huge alligator who is close by to your south.
A huge alligator who is close by to your south.
A large alligator who is close by to your south.
A large alligator who is close by to your south.
A huge alligator who is close by to your south.
A huge alligator who is close by to your south.
A giant alligator who is close by to your south.

< 878h/878H 230v/232V Pos: standing >
An Underground Alligator Nest
Obvious exits: -S -W
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.

< 878h/878H 228v/232V Pos: standing >
You quickly scan the area.
A large alligator who is close by to your west.

< 878h/878H 228v/232V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.

< 878h/878H 228v/232V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 878h/878H 227v/232V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 878h/878H 227v/232V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 878h/878H 225v/232V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)

< 878h/878H 225v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 878h/878H 225v/232V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)

< 878h/878H 225v/232V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 878h/878H 226v/232V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
A small pig wanders around here, searching for food.
A patrolling guard walks through the halls of the tower.(Red Aura)

< 878h/878H 226v/232V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#

< 878h/878H 225v/232V Pos: standing >
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)

< 878h/878H 225v/232V Pos: standing >
You don't have that spell memorized.

< 878h/878H 232v/232V Pos: standing >
You sit down.

< 878h/878H 232v/232V Pos: sitting >
You wiggle to find the most comfortable position.

< 878h/878H 232v/232V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - etherportal
               2 - horrid wilting
( 9th circle)  4 - arieks shattering iceball
               1 - shadow vision
( 8th circle)  1 - dispel magic
               1 - corrosive blast
               1 - faluzures vitality
( 7th circle)  2 - greater soul disturbance
               1 - elephantstrength
               2 - waves of fatigue
               1 - sap nature
( 6th circle)  7 - greater mending
( 5th circle)  7 - molten spray
               1 - create pond
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               5 - scorching touch
( 3rd circle)  5 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
( 2nd circle)  8 - flameburst
               2 - thornskin
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) spirit jump
    8 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 878h/878H 232v/232V Pos: sitting >
You start meditating...

< 878h/878H 232v/232V Pos: sitting >
You have finished memorizing spirit jump.

< 878h/878H 232v/232V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 878h/878H 232v/232V Pos: sitting >

< 878h/878H 232v/232V Pos: sitting >

< 878h/878H 232v/232V Pos: sitting >
You clamber to your feet.

< 878h/878H 232v/232V Pos: standing >
You start chanting...

< 878h/878H 232v/232V Pos: standing >

< 878h/878H 232v/232V Pos: standing >
Casting: spirit jump *

< 878h/878H 232v/232V Pos: standing >
Casting: spirit jump 

< 878h/878H 232v/232V Pos: standing >
You complete your spell...
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
A suit of blood-red leather armor lies here.
A quiet little man sits before the gates, guarding them.(Red Aura)

< 878h/878H 232v/232V Pos: standing >

< 878h/878H 232v/232V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -W
A green iguana walks across the ground here, slowly peering about.

< 878h/878H 230v/232V Pos: standing >
A Bend In The Dark Trail
Obvious exits: -E -S

< 878h/878H 228v/232V Pos: standing >
You quickly scan the area.
A green iguana who is close by to your east.
A Dwarf who is close by to your south.
A Centaur who is close by to your south.
A Grey Elf who is close by to your south.
A Grey Elf who is close by to your south.
A Human who is close by to your south.
A Githzerai who is close by to your south.
A Gnome who is close by to your south.
A Halfling who is close by to your south.
A Gnome who is close by to your south.
A Grey Elf who is close by to your south.
A Minotaur who is close by to your south.
A Gnome who is close by to your south.
A large oxen who is close by to your south.
A Gnome who is close by to your south.
A mountaineer who is in the distance to your south.

< 878h/878H 228v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 878h/878H 228v/232V Pos: standing >
A Dark Trail
Obvious exits: -N -S
A Dwarf (medium) Legionary of The Empire sits resting.(Gold Aura)
A Centaur (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Equitum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Magister Equitum of The Empire stands in mid-air here.(Gold Aura)
A Human (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Githzerai (medium) Legionary of The Empire stands in mid-air here. (casting) (Red Aura)
A Gnome (small) Pontifex Maximus of The Empire stands in mid-air here.(Red Aura)
A Halfling (small) Pontifex Maximus of The Empire stands in mid-air here.(Gold Aura)
*A Gnome (small) Magister Equitum of The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Aids - AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
A Minotaur (giant) Legionary of The Empire stands in mid-air here.
A Gnome (small) Magister Equitum of The Empire stands in mid-air here. (casting) (Gold Aura)
*A large oxen stands here, ready for work in the fields.(Gold Aura)
A Gnome (small) Magister Militum of The Empire stands in mid-air here.(Red Aura)
There is a slight disturbance in the spirit realm here.

< 878h/878H 227v/232V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'zuharuhl'
A Centaur looks vitalized.
Alas, you cannot go that way. . . .

< 878h/878H 227v/232V Pos: standing >
You snap into visibility.
You are knocked to the ground by a Centaur's skillful bash!

< 875h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around a Githzerai.
A Gnome suddenly attacks YOU!
-=[A Gnome's impressive whip wounds you.]=-

< 862h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A Centaur parries your futile lunge at him.
A Centaur parries your futile lunge at him.
A Human starts casting an offensive spell.
A Gnome suddenly attacks YOU!
A Gnome misses you.

< 862h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 862h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A large oxen starts casting an offensive spell.
A large oxen snaps into visibility.

< 862h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A Grey Elf starts casting a spell.
A Githzerai starts casting a spell.

< 862h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC:few scratches E: A Centaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
A Grey Elf sits down in a comfortable spot.
A Gnome starts casting a spell.

< 764h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: small wounds E: A Centaur sta EP: excellent >
 A Grey Elf opens a midnight blue tome with silver bindings and begins studying it intently.

< 764h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: small wounds E: A Centaur sta EP: excellent >
 A Human completes his spell...
A Human utters the word 'sunray'
You snap into visibility.
A Human unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!
A large oxen completes his spell...
A large oxen utters the word 'hammer'
A large oxen creates a hammer out of thin air that smashes into you!

< 553h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 You snap into visibility.
-=[A Centaur's powerful slash wounds you.]=-
-=[A Centaur's mighty slash strikes you.]=-
-=[A Centaur's impressive slash wounds you.]=-
-=[A Centaur's slash strikes you.]=-
A Gnome starts casting an offensive spell.
A Halfling starts casting an offensive spell.

< 468h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Minotaur suddenly attacks YOU!
You snap into visibility.
-=[A Minotaur's impressive bludgeon strikes you.]=-

< 446h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around a Githzerai.
You snap into visibility.

< 446h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'aihuwahhzf qarruguai'
A black rift opens in which you see stars and comets when suddenly small black orbs come pouring out crashing into you!
A Dwarf clambers to his feet.
A Dwarf, looking very frustrated, packs up his holy symbol.

< 446h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'energy drain'
You snap into visibility.
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
You dodge a bash from a Dwarf, who loses his balance and falls.
A large oxen starts casting an offensive spell.
A large oxen snaps into visibility.

< 341h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A Grey Elf closes his book and smiles broadly.
You snap into visibility.

< 341h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A Human starts casting an offensive spell.
A Halfling starts casting an offensive spell.

< 341h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A Gnome starts casting an offensive spell.
A Grey Elf suddenly attacks YOU!

< 341h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A large oxen snaps into visibility.
A Githzerai starts casting an offensive spell called 'energy drain'.

< 341h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'aihuwahhzf qarruguai'
More small black orbs come rushing out of the rift swarming you!
A large oxen completes his spell...
A large oxen utters the word 'hammer'
You snap into visibility.
A large oxen creates a hammer out of thin air that smashes into you!
A Gnome completes his spell...
A Gnome utters the words 'xarr ay ghaiz'
A Centaur deflects your blow and strikes back at YOU!
You miss a Centaur.
You snap into visibility.

< 258h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 258h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'energy drain'
You snap into visibility.
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 163h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'parl xafe'
You are sent reeling by a Gnome's holy word.
You wish that your wounds would stop BLEEDING so much!

< 104h/878H 228v/232V Pos: sitting >
< T: Ghuleh TP: sit TC: awful E: A Centaur sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the words 'energy drain'
As a Githzerai drains your last bit of energy, you look forward to the peace of the graveyard.
Your gloves of the mind was disintegrated by the negative energy!
Your a white hot mask of living flame was disintegrated by the negative energy!
Your quiver smeared with blood was disintegrated by the negative energy!