The death of [39 Elementalist] Brogon (Halfling)

in The Sparring Grounds

from the perspective of [54 Shadowmage] Obeen La Resistance (Kobold)

<floating about head>a dark purple ioun stone[222h 52m 33s]
<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a sapphire earring (magic) (glowing)
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn around neck>   the necklace of the icecrag royalty of intelligence (magic)
<worn on body>       a robe of the Titan magi (magic)
<worn about body>    the cloak of dragonkind (magic)
<worn on back>       a large leather backpack [79%]             
<worn on tail>       a Karthian tail spike [superior] (magic)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a midnight blue tome with silver bindings of regeneration (glowing) [56%]             
<attached to belt>   a glowing quill (glowing) [75%]             
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a dull spider bracelet [superior]
<worn on hands>      a pair of mantis-hide gloves (magic) [84%]             
<worn on finger>     a ring of intelligence
<worn on finger>     an enchanted ring of balor bone [superior]
<primary weapon>     a rune-covered svalich wood quarterstaff (magic)
<held>               an oval seastone [superior] (magic) (humming) [84%]             
<worn on legs>       a pair of insulated pants
<worn on feet>       boots of endurance


< 485h/499H 169v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  few wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.

< 485h/499H 169v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  few wounds >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.
You attempt to flee...
The Sparring Grounds
Obvious exits: -N -W
A young Orc soldier practices his newly learned techniques here.
You flee southward!

< 486h/499H 138v/190V Pos: standing >
[Damage: 30 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.

< 487h/499H 142v/190V Pos: standing >
[Damage:  9 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.

< 487h/499H 143v/190V Pos: standing >
[Damage: 15 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.

< 488h/499H 145v/190V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
A shimmering visage of Aphantan wanders the prime plane.
A young Orc soldier practices his newly learned techniques here.
The Orc battle master, Rend, teaches his pupils here.

< 488h/499H 147v/190V Pos: standing >
You start chanting...

< 489h/499H 148v/190V Pos: standing >
[Damage: 13 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.

< 489h/499H 149v/190V Pos: standing >
The arcs of electricity surrounding the ghost of Aphantan ground out!
The ghost of Aphantan starts casting an offensive spell called 'power word stun'.
The ghost of Aphantan attacks you. [1 hits]

< 472h/499H 150v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  few wounds >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.
You complete your spell...
Your fiery blast strikes the ghost of Aphantan full on!
[Damage: 72 ] You attack the ghost of Aphantan. [0 hits]

< 473h/499H 151v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  few wounds >
 You attempt to flee...
The Sparring Grounds
Obvious exits: -E -S -W#
You flee westward!

< 473h/499H 129v/190V Pos: standing >
[Damage: 12 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.

< 474h/499H 129v/190V Pos: standing >
[Damage:  9 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.

< 474h/499H 133v/190V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
A shimmering visage of Aphantan wanders the prime plane.
A young Orc soldier practices his newly learned techniques here.
The Orc battle master, Rend, teaches his pupils here.

< 475h/499H 133v/190V Pos: standing >
You start chanting...

< 475h/499H 134v/190V Pos: standing >
The ghost of Aphantan suddenly attacks YOU!

< 475h/499H 135v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  few wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.

< 476h/499H 135v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  few wounds >
 You complete your spell...
Your fiery blast strikes the ghost of Aphantan full on!
[Damage: 75 ] 
< 476h/499H 135v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  nasty wounds >
 [Damage: 36 ] Flames smother the ghost of Aphantan, searing and baking it.
The arcs of electricity surrounding the ghost of Aphantan ground out!

< 476h/499H 135v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  nasty wounds >
 You attempt to flee...
The Sparring Grounds
Obvious exits: -E -S -W#
You flee westward!

< 477h/499H 104v/190V Pos: standing >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.

< 477h/499H 106v/190V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
A shimmering visage of Aphantan wanders the prime plane. (casting) 
A young Orc soldier practices his newly learned techniques here.
The Orc battle master, Rend, teaches his pupils here.

< 478h/499H 107v/190V Pos: standing >
You start chanting...

< 478h/499H 108v/190V Pos: standing >
You complete your spell...
Your fiery blast strikes the ghost of Aphantan full on!
[Damage: 72 ] 
< 479h/499H 112v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  nasty wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion the ghost of Aphantan.

< 479h/499H 112v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  nasty wounds >
 [Damage: 40 ] Flames smother the ghost of Aphantan, searing and baking it.

< 480h/499H 112v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP: pretty hurt >
 You attempt to flee...
The Sparring Grounds
Obvious exits: -N -W
You flee southward!

< 480h/499H 82v/190V Pos: standing >
[Damage: 39 ] Flames smother the ghost of Aphantan, searing and baking it.

< 480h/499H 82v/190V Pos: standing >

< 480h/499H 83v/190V Pos: standing >
You sit down and relax.

< 481h/499H 85v/190V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
( 8th circle)  1 - fly
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  4 - cone of cold
               3 - dimension door
( 4th circle)  1 - farsee
               5 - ray of enfeeblement
               3 - dispel magic
( 3rd circle)  5 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle) 10 - chill touch
               1 - strength
( 1st circle)  3 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) dimension door
    1 seconds:  ( 9th) electrical execution
    2 seconds:  ( 7th) haste
    3 seconds:  ( 9th) electrical execution
    4 seconds:  ( 9th) electrical execution
    5 seconds:  ( 8th) immolate
    6 seconds:  ( 8th) immolate
    7 seconds:  ( 8th) immolate

You can memorize no more spells.
You continue your study.

< 481h/499H 86v/190V Pos: sitting >
The arcs of electricity surrounding the ghost of Aphantan ground out!
You start meditating...

< 481h/499H 87v/190V Pos: sitting >
You have finished memorizing dimension door.

< 481h/499H 89v/190V Pos: sitting >
You have finished memorizing electrical execution.

< 482h/499H 92v/190V Pos: sitting >
You have finished memorizing haste.

< 482h/499H 95v/190V Pos: sitting >
You have finished memorizing electrical execution.

< 483h/499H 98v/190V Pos: sitting >
[Damage: 37 ] Flames smother the ghost of Aphantan, searing and baking it.
You have finished memorizing electrical execution.

< 483h/499H 102v/190V Pos: sitting >
You have finished memorizing immolate.

< 483h/499H 105v/190V Pos: sitting >
[Damage: 40 ] Flames smother the ghost of Aphantan, searing and baking it.

< 484h/499H 106v/190V Pos: sitting >
You have finished memorizing immolate.

< 484h/499H 108v/190V Pos: sitting >
[Damage: 30 ] Flames smother the ghost of Aphantan, searing and baking it.

< 484h/499H 109v/190V Pos: sitting >
You have finished memorizing immolate.
Your studies are complete.

< 484h/499H 111v/190V Pos: sitting >
The sky lights up with brilliant lightning flashes!

< 485h/499H 119v/190V Pos: sitting >
You clamber to your feet.

< 485h/499H 121v/190V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
A shimmering visage of Aphantan wanders the prime plane.
A young Orc soldier practices his newly learned techniques here.
The Orc battle master, Rend, teaches his pupils here.

< 486h/499H 123v/190V Pos: standing >
The ghost of Aphantan suddenly attacks YOU!
You start chanting...

< 481h/499H 124v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP: pretty hurt >
 [Damage: 35 ] Flames smother the ghost of Aphantan, searing and baking it.

< 482h/499H 124v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  awful >
 Casting: electrical execution 

< 482h/499H 124v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  awful >
 [Damage: 32 ] Flames smother the ghost of Aphantan, searing and baking it.
You complete your spell...
[Damage: 52 ] A huge shower of arcing electricity engulfs the ghost of Aphantan.

< 482h/499H 124v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  awful >
 [Damage: 19 ] Flames smother the ghost of Aphantan, searing and baking it.

< 483h/499H 124v/190V Pos: standing >
< T: Obeen TP: sta TC:few scratches E: ghost sta EP:  awful >
 You attempt to flee...
The Sparring Grounds
Obvious exits: -E -S -W#
You flee westward!

< 483h/499H 94v/190V Pos: standing >
[Damage: 29 ] The ghost of Aphantan's body smokes and it lifeless body turns black.
You receive your share of experience.

< 484h/499H 98v/190V Pos: standing >
Autosaving...

< 485h/499H 102v/190V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
A longsword with the emblem of storm has been left here.
A young Orc soldier practices his newly learned techniques here.
The Orc battle master, Rend, teaches his pupils here.

< 486h/499H 103v/190V Pos: standing >

< 487h/499H 108v/190V Pos: standing >
You find a packet of sea maps!

< 488h/499H 111v/190V Pos: standing >
You find a ghostly shimmering set of armor!

< 492h/499H 128v/190V Pos: standing >
You don't find anything you didn't see before.

< 496h/499H 146v/190V Pos: standing >

< 499h/499H 159v/190V Pos: standing >
You get a ghostly shimmering set of armor.

< 499h/499H 163v/190V Pos: standing >
You are using:
<floating about head>a dark purple ioun stone[222h 55m 1s]
<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a sapphire earring (magic) (glowing)
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn around neck>   the necklace of the icecrag royalty of intelligence (magic)
<worn on body>       a robe of the Titan magi (magic)
<worn about body>    the cloak of dragonkind (magic)
<worn on back>       a large leather backpack [79%]             
<worn on tail>       a Karthian tail spike [superior] (magic)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a midnight blue tome with silver bindings of regeneration (glowing) [56%]             
<attached to belt>   a glowing quill (glowing) [75%]             
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a dull spider bracelet [superior]
<worn on hands>      a pair of mantis-hide gloves (magic) [84%]             
<worn on finger>     a ring of intelligence
<worn on finger>     an enchanted ring of balor bone [superior]
<primary weapon>     a rune-covered svalich wood quarterstaff (magic)
<held>               an oval seastone [superior] (magic) (humming) [84%]             
<worn on legs>       a pair of insulated pants
<worn on feet>       boots of endurance

< 499h/499H 164v/190V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
A packet of sea maps have been left here.
A longsword with the emblem of storm has been left here.
A young Orc soldier practices his newly learned techniques here.
The Orc battle master, Rend, teaches his pupils here.

< 499h/499H 177v/190V Pos: standing >
The Sparring Grounds
Obvious exits: -N -W

< 499h/499H 182v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 499h/499H 183v/190V Pos: standing >
The Sparring Grounds
Obvious exits: -N -E -S
A young Orc soldier practices his newly learned techniques here.
A young Orc soldier practices his newly learned techniques here.

< 499h/499H 184v/190V Pos: standing >
The Hall of Warriors
Obvious exits: -N -W

< 499h/499H 185v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 499h/499H 186v/190V Pos: standing >
The Hall of Warriors
Obvious exits: -E -S#

< 499h/499H 189v/190V Pos: standing >
The door seems to be closed.

< 499h/499H 189v/190V Pos: standing >
The door seems to be closed.

< 499h/499H 189v/190V Pos: standing >
Ok.

< 499h/499H 190v/190V Pos: standing >
Before Two Black Stone Buildings
Obvious exits: -N -E -S#

< 499h/499H 189v/190V Pos: standing >
Ok.

< 499h/499H 189v/190V Pos: standing >
Soldier's Path
Obvious exits: -N# -S -W

< 499h/499H 188v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 499h/499H 188v/190V Pos: standing >

< 499h/499H 189v/190V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your south.
A young orc soldier who is a brief walk away to your south.
A large warhorse who is a brief walk away to your south.

< 499h/499H 190v/190V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S

< 499h/499H 189v/190V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
An Orc merchant wanders the city, selling his wares.

< 499h/499H 188v/190V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your south.
A large warhorse who is close by to your south.

< 499h/499H 188v/190V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
A young Orc soldier wanders the city here, preparing for training.
A large warhorse stands here with its head high.

< 499h/499H 189v/190V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A young orc soldier who is close by to your east.
An orc merchant who is not far off to your west.

< 499h/499H 189v/190V Pos: standing >
A young orc soldier enters from the east.

< 499h/499H 189v/190V Pos: standing >

< 499h/499H 189v/190V Pos: standing >

< 499h/499H 189v/190V Pos: standing >

< 499h/499H 189v/190V Pos: standing >

< 499h/499H 189v/190V Pos: standing >

< 499h/499H 189v/190V Pos: standing >

< 499h/499H 189v/190V Pos: standing >

< 499h/499H 189v/190V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
A young Orc soldier wanders the city here, preparing for training.
A young Orc soldier wanders the city here, preparing for training.
A large warhorse stands here with its head high.

< 499h/499H 189v/190V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U

< 499h/499H 188v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 499h/499H 188v/190V Pos: standing >
Gale Road
Obvious exits: -N# -S

< 499h/499H 189v/190V Pos: standing >
The doors seems to be closed.

< 499h/499H 189v/190V Pos: standing >
The doors seems to be closed.

< 499h/499H 189v/190V Pos: standing >
Ok.

< 499h/499H 190v/190V Pos: standing >
The Storm Port Brothel
Obvious exits: -N -E# -S

< 499h/499H 189v/190V Pos: standing >
Ok.

< 499h/499H 189v/190V Pos: standing >
Ok.

< 499h/499H 189v/190V Pos: standing >
A Side Room
Obvious exits: -W
A slot machine stands here making noises. (magic)
An Orc whore stands here, waiting for a client.

< 499h/499H 188v/190V Pos: standing >
Ok.

< 499h/499H 190v/190V Pos: standing >
The Storm Port Brothel
Obvious exits: -N -E -S#

< 499h/499H 189v/190V Pos: standing >
Ok.

< 499h/499H 189v/190V Pos: standing >
Ok.

< 499h/499H 189v/190V Pos: standing >
Gale Road
Obvious exits: -N -S

< 499h/499H 188v/190V Pos: standing >
Ok.

< 499h/499H 188v/190V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc commoner wanders the city here.

< 499h/499H 189v/190V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
A young Orc soldier wanders the city here, preparing for training.
A young Orc soldier wanders the city here, preparing for training.
A large warhorse stands here with its head high.

< 499h/499H 188v/190V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
An Orc merchant wanders the city, selling his wares.

< 499h/499H 189v/190V Pos: standing >
The door seems to be closed.

< 499h/499H 189v/190V Pos: standing >
An orc merchant leaves north.

< 499h/499H 190v/190V Pos: standing >
Ok.

< 499h/499H 190v/190V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W -U
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
A Troll patron waits for his room here.
A Troll patron waits for his room here.

< 499h/499H 189v/190V Pos: standing >
Ok.

< 499h/499H 189v/190V Pos: standing >
The Inn of Storm Port
Obvious exits: -D

< 499h/499H 188v/190V Pos: standing >

< 499h/499H 190v/190V Pos: standing >

< 499h/499H 190v/190V Pos: standing >

< 499h/499H 190v/190V Pos: standing >
You start chanting...

< 499h/499H 190v/190V Pos: standing >
You complete your spell...

< 499h/499H 190v/190V Pos: standing >
You start chanting...

< 499h/499H 190v/190V Pos: standing >
You complete your spell...

< 499h/499H 190v/190V Pos: standing >

< 499h/499H 190v/190V Pos: standing >
You sit down and relax.

< 499h/499H 190v/190V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               2 - electrical execution
( 8th circle)  3 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  4 - cone of cold
               4 - dimension door
( 4th circle)  1 - farsee
               5 - ray of enfeeblement
               3 - dispel magic
( 3rd circle)  5 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle) 10 - chill touch
               1 - strength
( 1st circle)  3 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) electrical execution
    2 seconds:  ( 7th) detect invisibility
    3 seconds:  ( 8th) fly

You can memorize no more spells.
You continue your study.

< 499h/499H 190v/190V Pos: sitting >
You start meditating...

< 499h/499H 190v/190V Pos: sitting >
You have finished memorizing electrical execution.

< 499h/499H 190v/190V Pos: sitting >
You have finished memorizing detect invisibility.

< 499h/499H 190v/190V Pos: sitting >
You have finished memorizing fly.
Your studies are complete.

< 499h/499H 190v/190V Pos: sitting >
You clamber to your feet.

< 499h/499H 190v/190V Pos: standing >
The Inn of Storm Port
Obvious exits: -D

< 499h/499H 190v/190V Pos: standing >
You start chanting...

< 499h/499H 190v/190V Pos: standing >
You complete your spell...
 
   ^^....***    
  .^...M..***   
 ^^^..^....***  
 ^^^^M.^....**  
 MMMM^.@.^...*  
 MMM^^^^......  
 MMMMM^^^M.^..  
  MMMMMMMM^.M   
   MMMMMMMMM    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A great ogre warrior stomps fiercely through the area.

< 499h/499H 190v/190V Pos: standing >
You start chanting...

< 499h/499H 190v/190V Pos: standing >
You complete your spell...
You failed.

< 499h/499H 190v/190V Pos: standing >

< 499h/499H 190v/190V Pos: standing >
You sit down and relax.

< 499h/499H 190v/190V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  4 - cone of cold
               2 - dimension door
( 4th circle)  1 - farsee
               5 - ray of enfeeblement
               3 - dispel magic
( 3rd circle)  5 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle) 10 - chill touch
               1 - strength
( 1st circle)  3 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) dimension door
    1 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 499h/499H 190v/190V Pos: sitting >
The snow is coming down faster now.
You start meditating...

< 499h/499H 190v/190V Pos: sitting >
You have finished memorizing dimension door.

< 499h/499H 190v/190V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 499h/499H 190v/190V Pos: sitting >

< 499h/499H 190v/190V Pos: sitting >
You clamber to your feet.

< 499h/499H 190v/190V Pos: standing >
You start chanting...

< 499h/499H 190v/190V Pos: standing >
You complete your spell...
 
 M+**.  
 ^+@..  
 .+^..  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
A shambling mound stands here.
A shambling mound stands here.
A shambling mound stands here.
An Orc wanders about here, wilting everything he touches.
An impenetrable globe of darkness floats near Biagrin, the wandering Ruiner's head.

< 499h/499H 190v/190V Pos: standing >
You start chanting...

< 499h/499H 190v/190V Pos: standing >
You complete your spell...
You failed.

< 499h/499H 190v/190V Pos: standing >

< 499h/499H 190v/190V Pos: standing >
This orc appears to leave a path of death and destruction in his wake.  Every plant he touches begins to wilt.
Biagrin, the wandering Ruiner appears to be Orc and is in excellent condition.
He's medium in size.
His skin has the texture of bark with thorns.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He has little gills in his neck!


< 499h/499H 190v/190V Pos: standing >

< 499h/499H 190v/190V Pos: standing >

< 499h/499H 190v/190V Pos: standing >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  4 - cone of cold
               2 - dimension door
( 4th circle)  1 - farsee
               5 - ray of enfeeblement
               3 - dispel magic
( 3rd circle)  5 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle) 10 - chill touch
               1 - strength
( 1st circle)  3 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) dimension door
    1 seconds:  ( 5th) dimension door

You can memorize no more spells.

< 499h/499H 190v/190V Pos: standing >
You sit down and relax.

< 499h/499H 190v/190V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               3 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               4 - blink
( 5th circle)  4 - cone of cold
               2 - dimension door
( 4th circle)  1 - farsee
               5 - ray of enfeeblement
               3 - dispel magic
( 3rd circle)  5 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle) 10 - chill touch
               1 - strength
( 1st circle)  3 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) dimension door
    1 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 499h/499H 190v/190V Pos: sitting >
You start meditating...

< 499h/499H 190v/190V Pos: sitting >
You have finished memorizing dimension door.

< 499h/499H 190v/190V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 499h/499H 190v/190V Pos: sitting >
You clamber to your feet.

< 499h/499H 190v/190V Pos: standing >
 
 *+**.  
 ^+@..  
 .+^..  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
A shambling mound stands here.
A shambling mound stands here.
A shambling mound stands here.
An Orc wanders about here, wilting everything he touches.
An impenetrable globe of darkness floats near Biagrin, the wandering Ruiner's head.

< 499h/499H 190v/190V Pos: standing >
 
   ^^*+*^^.^    
  **^*+^^*..^   
 ++++.++**...^  
 M.**M*+**....  
 ....^^@*.....  
 ......+^...^^  
 ......+^...M^  
  .....+.....   
   ........M    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 499h/499H 188v/190V Pos: standing >
 
 *+**.  
 ^+@..  
 .+^..  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
A shambling mound stands here.
A shambling mound stands here.
A shambling mound stands here.
An Orc wanders about here, wilting everything he touches.
An impenetrable globe of darkness floats near Biagrin, the wandering Ruiner's head.

< 499h/499H 187v/190V Pos: standing >

< 499h/499H 190v/190V Pos: standing >
You start chanting...

< 499h/499H 190v/190V Pos: standing >
You complete your spell...
The Sparring Grounds
Obvious exits: -S -W
A Halfling (small) 3:16 stands in mid-air here.
The Orc battle master, Rend, teaches his pupils here.

< 499h/499H 190v/190V Pos: standing >
A Halfling wears a frost-rimed gold bodycloak about her body.

< 499h/499H 190v/190V Pos: standing >
The Sparring Grounds
Obvious exits: -N -W

< 499h/499H 189v/190V Pos: standing >
The Sparring Grounds
Obvious exits: -S -W
A Halfling (small) 3:16 stands in mid-air here.
The Orc battle master, Rend, teaches his pupils here.

< 499h/499H 188v/190V Pos: standing >
You start chanting...
You snap into visibility.

< 499h/499H 188v/190V Pos: standing >
You complete your spell...
[Damage: 47 ] Your missile of force hits a Halfling soundly.
[Damage: 39 ] Your missile of force hits a Halfling soundly.
[Damage: 44 ] Your missile of force hits a Halfling soundly.
A Halfling attacks you. [0 hits]

< 499h/499H 190v/190V Pos: standing >
You start chanting...
You snap into visibility.

< 499h/499H 190v/190V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 41 ] Your missile of force hits a Halfling soundly.
[Damage: 48 ] Your missile of force hits a Halfling soundly.
[Damage: 76 ] Your force missile slams into a Halfling, leaving nothing but a bloody mess.
A Halfling is dead! R.I.P.
You receive your share of experience.