The death of [31 Controller] Hakkad The Empire (Halfling)

in The Halfling Market

from the perspective of [31 Controller] Hakkad The Empire (Halfling)

<worn on head>       an old and frayed tam o'shanter (magic)
<worn in ear>        a golden earring of elven nobility
<worn in ear>        a faintly glowing stud of charisma
<worn around neck>   an unearthly iron amulet from Bandit Camp
<worn around neck>   a dark softwood pendant from Woodseer
<worn on body>       a frost-rimed flesh ringmail from Bandit Camp
<worn about body>    a beautiful stone cloak
<worn as quiver>     a fine leather quiver
<worn about waist>   a hardened emerald belt
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<held as shield>     a rusty gold shield from Abandoned Elven Homestead.
<worn on hands>      some sparkling gold mitts
<worn on finger>     a knight's crystal band from Darkfall Forest
<worn on finger>     an iron ring of lesser physical resistance
<worn on legs>       some fragile gem leg plates from The Great Realm of Duris
<worn on feet>       some humming softwood shoes


< 100h/204H 101v/101V Pos: standing >
You duck your head and place a dark softwood pendant from Woodseer around your neck.

< 100h/204H 101v/101V Pos: standing >
The Storage Locker for Hakkat
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 100h/204H 101v/101V Pos: standing >
You are carrying: (8/11)
a glowing quill (glowing)
[2] a steel bastard sword
a psychomia plant
[2] a spellbook
a spellbook
a rugged adventurers satchel (magic) (illuminating)

< 100h/204H 101v/101V Pos: standing >
You get a fine leather quiver from a rugged adventurers satchel.
You get a hardened emerald belt from a rugged adventurers satchel.
You get a beautiful stone cloak from a rugged adventurers satchel.
You can't carry any more.

< 100h/204H 101v/101V Pos: standing >
You strap a fine leather quiver onto your back.

< 100h/204H 101v/101V Pos: standing >
You clasp a hardened emerald belt around your waist.

< 100h/204H 101v/101V Pos: standing >
You attach a glowing quill to your belt.

< 100h/204H 101v/101V Pos: standing >
You wear a beautiful stone cloak about your body.

< 102h/206H 101v/101V Pos: standing >
You get a rusty gold shield from Abandoned Elven Homestead. from a rugged adventurers satchel.
You get a few coins from your rugged adventurers satchel.
There were: 10 platinum coins. 
You get a small bandage from a rugged adventurers satchel.
You get a small bandage from a rugged adventurers satchel.
You get a small bandage from a rugged adventurers satchel.
You can't carry any more.

< 102h/206H 101v/101V Pos: standing >
You strap a rusty gold shield from Abandoned Elven Homestead. to your arm.

< 102h/206H 101v/101V Pos: standing >
The Storage Locker for Hakkat
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 102h/206H 101v/101V Pos: standing >
You are carrying: (10/11)
[3] a small bandage
[2] a steel bastard sword
a psychomia plant
[2] a spellbook
a spellbook
a rugged adventurers satchel (magic) (illuminating)

< 102h/206H 101v/101V Pos: standing >
You put 9 items into a rugged adventurers satchel.

< 102h/206H 101v/101V Pos: standing >
You get a spellbook from a rugged adventurers satchel.

< 102h/206H 101v/101V Pos: standing >
You get a spellbook from a rugged adventurers satchel.

< 102h/206H 101v/101V Pos: standing >
You get a spellbook from a rugged adventurers satchel.

< 102h/206H 101v/101V Pos: standing >
You get a small bandage from a rugged adventurers satchel.

< 102h/206H 101v/101V Pos: standing >
You can't do that in here!  Leave first.

< 102h/206H 101v/101V Pos: standing >
You sit down and relax.

< 102h/206H 101v/101V Pos: sitting >
You are currently memorizing the following spells:
   10 seconds:  ( 3rd) acidimmolate
   21 seconds:  ( 3rd) acidimmolate
   32 seconds:  ( 3rd) acidimmolate
   43 seconds:  ( 3rd) acidimmolate
   59 seconds:  ( 7th) fireball
   74 seconds:  ( 6th) stone skin
   90 seconds:  ( 6th) stone skin
  102 seconds:  ( 4th) wall of force
  113 seconds:  ( 3rd) agility
  124 seconds:  ( 3rd) acidimmolate
  134 seconds:  ( 3rd) acidimmolate
  143 seconds:  ( 2nd) burning hands
  152 seconds:  ( 2nd) burning hands
  164 seconds:  ( 4th) lightning bolt
  177 seconds:  ( 4th) lightning bolt
  189 seconds:  ( 4th) lightning bolt
  202 seconds:  ( 4th) lightning bolt
  214 seconds:  ( 4th) levitate
  227 seconds:  ( 4th) lightning bolt
  238 seconds:  ( 3rd) dispel magic
  244 seconds:  ( 1st) magic missile
  259 seconds:  ( 6th) color spray
  268 seconds:  ( 2nd) chill touch
  277 seconds:  ( 2nd) chill touch
  285 seconds:  ( 2nd) chill touch
  301 seconds:  ( 6th) color spray
  309 seconds:  ( 2nd) chill touch
  316 seconds:  ( 1st) magic missile
  322 seconds:  ( 1st) magic missile
  331 seconds:  ( 2nd) chill touch
  337 seconds:  ( 1st) magic missile
  343 seconds:  ( 1st) magic missile
  349 seconds:  ( 1st) minor creation
  363 seconds:  ( 5th) contain being
  370 seconds:  ( 1st) magic missile
  376 seconds:  ( 1st) magic missile
  390 seconds:  ( 5th) fireshield
  399 seconds:  ( 2nd) mirror image
  413 seconds:  ( 5th) coldshield
  421 seconds:  ( 2nd) sleep
  428 seconds:  ( 1st) detect magic
  442 seconds:  ( 5th) slowness
  456 seconds:  ( 5th) identify
  470 seconds:  ( 5th) identify

You can memorize no more spells.
You continue your study.
You are currently memorizing the following spells:
   10 seconds:  ( 3rd) acidimmolate
   21 seconds:  ( 3rd) acidimmolate
   32 seconds:  ( 3rd) acidimmolate
   43 seconds:  ( 3rd) acidimmolate
   59 seconds:  ( 7th) fireball
   74 seconds:  ( 6th) stone skin
   90 seconds:  ( 6th) stone skin
  102 seconds:  ( 4th) wall of force
  113 seconds:  ( 3rd) agility
  124 seconds:  ( 3rd) acidimmolate
  134 seconds:  ( 3rd) acidimmolate
  143 seconds:  ( 2nd) burning hands
  152 seconds:  ( 2nd) burning hands
  164 seconds:  ( 4th) lightning bolt
  177 seconds:  ( 4th) lightning bolt
  189 seconds:  ( 4th) lightning bolt
  202 seconds:  ( 4th) lightning bolt
  214 seconds:  ( 4th) levitate
  227 seconds:  ( 4th) lightning bolt
  238 seconds:  ( 3rd) dispel magic
  244 seconds:  ( 1st) magic missile
  259 seconds:  ( 6th) color spray
  268 seconds:  ( 2nd) chill touch
  277 seconds:  ( 2nd) chill touch
  285 seconds:  ( 2nd) chill touch
  301 seconds:  ( 6th) color spray
  309 seconds:  ( 2nd) chill touch
  316 seconds:  ( 1st) magic missile
  322 seconds:  ( 1st) magic missile
  331 seconds:  ( 2nd) chill touch
  337 seconds:  ( 1st) magic missile
  343 seconds:  ( 1st) magic missile
  349 seconds:  ( 1st) minor creation
  363 seconds:  ( 5th) contain being
  370 seconds:  ( 1st) magic missile

< 102h/206H 101v/101V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 102h/206H 101v/101V Pos: standing >
You are not using it.

< 102h/206H 101v/101V Pos: standing >
Ok.
You put 10 platinum, 0 gold, 0 silver, and 7 copper coins into a rugged adventurers satchel.

< 102h/206H 101v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 102h/206H 101v/101V Pos: standing >
Ok.

< 102h/206H 101v/101V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Woodseer Bank
   Dark walls of thick black palm make this small building seem almost a
fortress.  Blackened steel has been used in the making of the huge vault that
rests against the northern wall.  A long desk in front of the vault is for the
bankers to accept or exchange money and to keep a careful log of the
transactions.  Heavy commerce created by some of the traveling merchants has
led the bank to enter into contracts with banks in most major cities so
customers don't need to carry all of their money with them when they travel.
Several guards protect the bank, and its funds, but it is hard to imagine the
need with such a heavy well-made vault.
This area seems to be devoid of magic!
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A shady-looking halfling stands here, keeping to the shadows.
A wealthy human merchant walks through town.
A smiling halfling banker stands here ready to take deposits.(Gold Aura)

< 102h/206H 100v/101V Pos: standing >
You sit down and relax.

< 102h/206H 100v/101V Pos: sitting >
You are currently memorizing the following spells:
   10 seconds:  ( 3rd) acidimmolate
   21 seconds:  ( 3rd) acidimmolate
   32 seconds:  ( 3rd) acidimmolate
   43 seconds:  ( 3rd) acidimmolate
   59 seconds:  ( 7th) fireball
   74 seconds:  ( 6th) stone skin
   90 seconds:  ( 6th) stone skin
  102 seconds:  ( 4th) wall of force
  113 seconds:  ( 3rd) agility
  124 seconds:  ( 3rd) acidimmolate
  134 seconds:  ( 3rd) acidimmolate
  143 seconds:  ( 2nd) burning hands
  152 seconds:  ( 2nd) burning hands
  164 seconds:  ( 4th) lightning bolt
  177 seconds:  ( 4th) lightning bolt
  189 seconds:  ( 4th) lightning bolt
  202 seconds:  ( 4th) lightning bolt
  214 seconds:  ( 4th) levitate
  227 seconds:  ( 4th) lightning bolt
  238 seconds:  ( 3rd) dispel magic
  244 seconds:  ( 1st) magic missile
  259 seconds:  ( 6th) color spray
  268 seconds:  ( 2nd) chill touch
  277 seconds:  ( 2nd) chill touch
  285 seconds:  ( 2nd) chill touch
  301 seconds:  ( 6th) color spray
  309 seconds:  ( 2nd) chill touch
  316 seconds:  ( 1st) magic missile
  322 seconds:  ( 1st) magic missile
  331 seconds:  ( 2nd) chill touch
  337 seconds:  ( 1st) magic missile
  343 seconds:  ( 1st) magic missile
  349 seconds:  ( 1st) minor creation
  363 seconds:  ( 5th) contain being
  370 seconds:  ( 1st) magic missile
  376 seconds:  ( 1st) magic missile
  390 seconds:  ( 5th) fireshield
  399 seconds:  ( 2nd) mirror image
  413 seconds:  ( 5th) coldshield
  421 seconds:  ( 2nd) sleep
  428 seconds:  ( 1st) detect magic
  442 seconds:  ( 5th) slowness
  456 seconds:  ( 5th) identify
  470 seconds:  ( 5th) identify

You can memorize no more spells.
You continue your study.
You are currently memorizing the following spells:
   10 seconds:  ( 3rd) acidimmolate
   21 seconds:  ( 3rd) acidimmolate
   32 seconds:  ( 3rd) acidimmolate
   43 seconds:  ( 3rd) acidimmolate
   59 seconds:  ( 7th) fireball
   74 seconds:  ( 6th) stone skin
   90 seconds:  ( 6th) stone skin
  102 seconds:  ( 4th) wall of force
  113 seconds:  ( 3rd) agility
  124 seconds:  ( 3rd) acidimmolate
  134 seconds:  ( 3rd) acidimmolate
  143 seconds:  ( 2nd) burning hands
  152 seconds:  ( 2nd) burning hands
  164 seconds:  ( 4th) lightning bolt
  177 seconds:  ( 4th) lightning bolt
  189 seconds:  ( 4th) lightning bolt
  202 seconds:  ( 4th) lightning bolt
  214 seconds:  ( 4th) levitate
  227 seconds:  ( 4th) lightning bolt
  238 seconds:  ( 3rd) dispel magic
  244 seconds:  ( 1st) magic missile
  259 seconds:  ( 6th) color spray
  268 seconds:  ( 2nd) chill touch
  277 seconds:  ( 2nd) chill touch
  285 seconds:  ( 2nd) chill touch
  301 seconds:  ( 6th) color spray
  309 seconds:  ( 2nd) chill touch
  316 seconds:  ( 1st) magic missile
  322 seconds:  ( 1st) magic missile
  331 seconds:  ( 2nd) chill touch
  337 seconds:  ( 1st) magic missile
  343 seconds:  ( 1st) magic missile
  349 seconds:  ( 1st) minor creation
  363 seconds:  ( 5th) contain being
  370 seconds:  ( 1st) magic missile

< 102h/206H 100v/101V Pos: sitting >
You start meditating...

< 102h/206H 101v/101V Pos: sitting >
You have finished memorizing acidimmolate.

< 104h/206H 101v/101V Pos: sitting >
The wealthy merchant leaves south.

< 106h/206H 101v/101V Pos: sitting >
Autosaving...

< 107h/206H 101v/101V Pos: sitting >
You have finished memorizing acidimmolate.

< 107h/206H 101v/101V Pos: sitting >

< 108h/206H 101v/101V Pos: sitting >
You have finished memorizing acidimmolate.

< 110h/206H 101v/101V Pos: sitting >
You discover that the halfling thief has his hands in your wallet.

< 111h/206H 101v/101V Pos: sitting >
You have finished memorizing acidimmolate.

< 111h/206H 101v/101V Pos: sitting >
You have finished memorizing fireball.

< 116h/206H 101v/101V Pos: sitting >
The halfling thief leaves south.

< 117h/206H 101v/101V Pos: sitting >

< 118h/206H 101v/101V Pos: sitting >
You have finished memorizing stone skin.

< 118h/206H 101v/101V Pos: sitting >
You have finished memorizing stone skin.

< 120h/206H 101v/101V Pos: sitting >

< 121h/206H 101v/101V Pos: sitting >
You have finished memorizing wall of force.

< 121h/206H 101v/101V Pos: sitting >

< 122h/206H 101v/101V Pos: sitting >
You have finished memorizing agility.

< 123h/206H 101v/101V Pos: sitting >

< 124h/206H 101v/101V Pos: sitting >
You have finished memorizing acidimmolate.

< 124h/206H 101v/101V Pos: sitting >

< 126h/206H 101v/101V Pos: sitting >
You have finished memorizing acidimmolate.

< 126h/206H 101v/101V Pos: sitting >
You have finished memorizing burning hands.

< 127h/206H 101v/101V Pos: sitting >

< 127h/206H 101v/101V Pos: sitting >

< 127h/206H 101v/101V Pos: sitting >
You have finished memorizing burning hands.

< 128h/206H 101v/101V Pos: sitting >
You have finished memorizing lightning bolt.

< 130h/206H 101v/101V Pos: sitting >

< 131h/206H 101v/101V Pos: sitting >
You have finished memorizing lightning bolt.

< 133h/206H 101v/101V Pos: sitting >

< 134h/206H 101v/101V Pos: sitting >
You have finished memorizing lightning bolt.

< 136h/206H 101v/101V Pos: sitting >

< 137h/206H 101v/101V Pos: sitting >

< 139h/206H 101v/101V Pos: sitting >
You have finished memorizing lightning bolt.

< 140h/206H 101v/101V Pos: sitting >

< 140h/206H 101v/101V Pos: sitting >

< 141h/206H 101v/101V Pos: sitting >
You have finished memorizing levitate.

< 141h/206H 101v/101V Pos: sitting >

< 142h/206H 101v/101V Pos: sitting >
You have finished memorizing lightning bolt.

< 143h/206H 101v/101V Pos: sitting >
You have finished memorizing dispel magic.

< 144h/206H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 145h/206H 101v/101V Pos: sitting >

< 147h/206H 101v/101V Pos: sitting >

< 148h/206H 101v/101V Pos: sitting >
You have finished memorizing color spray.

< 149h/206H 101v/101V Pos: sitting >
You have finished memorizing chill touch.

< 150h/206H 101v/101V Pos: sitting >
You have finished memorizing chill touch.

< 151h/206H 101v/101V Pos: sitting >

< 152h/206H 101v/101V Pos: sitting >

< 153h/206H 101v/101V Pos: sitting >

< 153h/206H 101v/101V Pos: sitting >

< 154h/206H 101v/101V Pos: sitting >
You have finished memorizing chill touch.

< 154h/206H 101v/101V Pos: sitting >

< 155h/206H 101v/101V Pos: sitting >

< 158h/206H 101v/101V Pos: sitting >
You have finished memorizing color spray.

< 158h/206H 101v/101V Pos: sitting >

< 159h/206H 101v/101V Pos: sitting >
You have finished memorizing chill touch.

< 159h/206H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 160h/206H 101v/101V Pos: sitting >
The small woman enters from the south.

< 161h/206H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 161h/206H 101v/101V Pos: sitting >

< 162h/206H 101v/101V Pos: sitting >

< 162h/206H 101v/101V Pos: sitting >
The small woman leaves south.

< 163h/206H 101v/101V Pos: sitting >
You have finished memorizing chill touch.

< 163h/206H 101v/101V Pos: sitting >

< 164h/206H 101v/101V Pos: sitting >

< 164h/206H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 165h/206H 101v/101V Pos: sitting >

< 166h/206H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 167h/206H 101v/101V Pos: sitting >
You have finished memorizing minor creation.

< 167h/206H 101v/101V Pos: sitting >
The small woman enters from the south.

< 170h/206H 101v/101V Pos: sitting >
You have finished memorizing contain being.

< 171h/206H 101v/101V Pos: sitting >

< 171h/206H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 172h/206H 101v/101V Pos: sitting >
You have finished memorizing magic missile.

< 174h/206H 101v/101V Pos: sitting >

< 175h/206H 101v/101V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - fireball
( 6th circle)  2 - stone skin
               2 - color spray
( 5th circle)  1 - contain being
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  1 - dispel magic
               6 - acidimmolate
               1 - agility
( 2nd circle)  2 - burning hands
               5 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 5th) fireshield
   18 seconds:  ( 2nd) mirror image
   32 seconds:  ( 5th) coldshield
   41 seconds:  ( 2nd) sleep
   47 seconds:  ( 1st) detect magic
   61 seconds:  ( 5th) slowness
   75 seconds:  ( 5th) identify
   89 seconds:  ( 5th) identify

You can memorize no more spells.

< 175h/206H 101v/101V Pos: sitting >

< 176h/206H 101v/101V Pos: sitting >

< 176h/206H 101v/101V Pos: sitting >
You are already meditating.

< 177h/206H 101v/101V Pos: sitting >
You have finished memorizing fireshield.

< 177h/206H 101v/101V Pos: sitting >
You have finished memorizing mirror image.

< 178h/206H 101v/101V Pos: sitting >

< 180h/206H 101v/101V Pos: sitting >

< 180h/206H 101v/101V Pos: sitting >

< 181h/206H 101v/101V Pos: sitting >
You have finished memorizing coldshield.

< 182h/206H 101v/101V Pos: sitting >

< 182h/206H 101v/101V Pos: sitting >
You have finished memorizing sleep.

< 183h/206H 101v/101V Pos: sitting >
The halfling warrior enters from the south.

< 184h/206H 101v/101V Pos: sitting >

< 184h/206H 101v/101V Pos: sitting >
You have finished memorizing detect magic.

< 184h/206H 101v/101V Pos: sitting >

< 185h/206H 101v/101V Pos: sitting >
You have finished memorizing slowness.

< 186h/206H 101v/101V Pos: sitting >
Autosaving...

< 187h/206H 101v/101V Pos: sitting >
The small woman leaves south.

< 188h/206H 101v/101V Pos: sitting >

< 189h/206H 101v/101V Pos: sitting >
The halfling warrior leaves south.

< 190h/206H 101v/101V Pos: sitting >
You have finished memorizing identify.

< 190h/206H 101v/101V Pos: sitting >

< 190h/206H 101v/101V Pos: sitting >

< 191h/206H 101v/101V Pos: sitting >

< 192h/206H 101v/101V Pos: sitting >

< 192h/206H 101v/101V Pos: sitting >
You have finished memorizing identify.
Your studies are complete.

< 193h/206H 101v/101V Pos: sitting >
You clamber to your feet.

< 194h/206H 101v/101V Pos: standing >

< 194h/206H 101v/101V Pos: standing >

< 194h/206H 101v/101V Pos: standing >

< 196h/206H 101v/101V Pos: standing >

< 197h/206H 101v/101V Pos: standing >

< 199h/206H 101v/101V Pos: standing >

< 200h/206H 101v/101V Pos: standing >

< 200h/206H 101v/101V Pos: standing >
The Woodseer Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.(Gold Aura)

< 201h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >
The small woman enters from the south.

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >
Tempest Magus
=========================================
The Tempest Magus focuses on the defensive elements of the storms, with the
ability to heal themselves more effectively and to distribute the damage they
take among others. They are able to call upon air elementals to serve them
for a short period of time. Their control over the elements is greater
than other ethermancers.

==See also==
* Ethermancer
* Ethermancer Skills

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Skills==
None.

==Spells==
4th Circle: sense follower
5th Circle: conjure air
7th Circle: cyclone, forked lightning, wind tunnel
8th Circle: etheric gust
9th Circle: binding wind, lightning ring, way of the wind
10th Circle: greater ethereal recharge, razor wind, windrage
11th Circle: ethereal alliance, hurricane
12th Circle: ethereal travel


< 206h/206H 101v/101V Pos: standing >
You have to write quit - no less, to quit!

< 206h/206H 101v/101V Pos: standing >
The Woodseer Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A small halfling woman wanders here, humming to herself.(Gold Aura)
A smiling halfling banker stands here ready to take deposits.(Gold Aura)

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >
The Woodseer Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A small halfling woman wanders here, humming to herself.(Gold Aura)
A smiling halfling banker stands here ready to take deposits.(Gold Aura)

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >
You quickly scan the area.
The small woman who is close by to your south.
The halfling boy who is close by to your south.
The halfling warrior who is close by to your south.

< 206h/206H 101v/101V Pos: standing >

		Score information for Hakkad

Level: 31   Race: Halfling   Class: Summoner / Controller Sex: Male
Hit points: 206(206)  Moves: 101(101)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  154 platinum   835 gold   523 silver     0 copper
Playing time: 1 days / 4 hours/ 51 minutes
Received data: 0.0239 MB this session.
Send data:     0.0006 MB this session.
Compression ratio: 71%
Title: Legionary of The Empire
Status:  Standing.
Epic points(total): 9(9)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:       Good Magic
Protected from:  Cold Undead
Enchantments:    Farsee Haste
Bartender Quests Remaining: 4
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  310 


< 206h/206H 101v/101V Pos: standing >
You are carrying: (4/11)
a small bandage
[2] a spellbook
a spellbook

< 206h/206H 101v/101V Pos: standing >
You are using:
<worn on head>       an old and frayed tam o'shanter (magic)
<worn in ear>        a golden earring of elven nobility
<worn in ear>        a faintly glowing stud of charisma
<worn around neck>   an unearthly iron amulet from Bandit Camp
<worn around neck>   a dark softwood pendant from Woodseer
<worn on body>       a frost-rimed flesh ringmail from Bandit Camp
<worn about body>    a beautiful stone cloak
<worn as quiver>     a fine leather quiver
<worn about waist>   a hardened emerald belt
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<held as shield>     a rusty gold shield from Abandoned Elven Homestead.
<worn on hands>      some sparkling gold mitts
<worn on finger>     a knight's crystal band from Darkfall Forest
<worn on finger>     an iron ring of lesser physical resistance
<primary weapon>     a gleaming flesh cudgel (magic)
<worn on legs>       some fragile gem leg plates from The Great Realm of Duris
<worn on feet>       some humming softwood shoes

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >
Auctions closing soon:
94719)  1 some humming electrum greaves                 [37m] Bid: 25p    Buy: 50p   
94727)  1 some frost-rimed cured leather leggings from Desolate Under Fire [2h 23m] Bid: 250p   Buy: 500p  
94751)  1 a pair of horns embossed with a red dragon    [9h] Bid: 800p   Buy: 1200p 
94697)  1 Gorma's glorious visor                        [11h] Bid: 50p    Buy: 50p   
94736)  1 a tightly rolled vellum recipe for an arcane tome of spells [12h] Bid: 100p   Buy: 500p  
94701)  1 a brutal flesh horn from The Forgotten Mansion [16h] Bid: 10p    Buy: 100p  
94738)  1 a fine leather knife                          [19h] Bid: 1p    
94708)  1 a four leaf clover of darkness [superior] made by Om [32h] Bid: 100p   Buy: 555p  
94709)  1 a cloak made of Yochlol hide                  [32h] Bid: 300p   Buy: 600p  
94710)  1 an unique cured leather veil from Sevenoaks   [32h] Bid: 10p    Buy: 50p   
94711)  1 a dented adamantium chainmail                 [32h] Bid: 50p    Buy: 200p  
94712)  1 a stylish mithril tunic                       [32h] Bid: 10p    Buy: 50p   
94716)  1 the claws of the dead                         [36h] Bid: 666p   Buy: 999p  
94721)  1 a straightback dirk                           [52h] Bid: 444p   Buy: 777p  
94729)  1 a large black amulet made by Om               [75h] Bid: 50p    Buy: 199p  
94730)  1 an iron gorget of darkness [superior] made by Om [76h] Bid: 100p   Buy: 300p  
94731)  1 a brutal hammer of nightmares made by Belcon  [76h] Bid: 500p   Buy: 999p  
94732)  1 an illithid's circlet                         [77h] Bid: 300p   Buy: 777p  
94734)  1 a diabolical flesh sickle                     [78h] Bid: 1p     Buy: 12p   
94737)  1 a skull-faced warmask lined with feathers     [85h] Bid: 600p   Buy: 900p  
94747)  1 the mage boots of the maelstrom               [98h] Bid: 300p   Buy: 800p  
94748)  1 a massive tauren battle-axe [superior]        [98h] Bid: 400p   Buy: 777p  
94749)  1 a beautiful blue silk robe                    [98h] Bid: 300p   Buy: 777p  
94722)  1 the hammer of the Titans                      [100h] Bid: 1000p  Buy: 2000p 
94750)  1 the burnt full plate of a death knight        [104h] Bid: 400p   Buy: 777p  
94753)  1 a human-made adamantium spider armor          [114h] Bid: 1p     Buy: 100p  
Auctions closing soon:
94719)  1 some humming electrum greaves                 [37m] Bid: 25p    Buy: 50p   
94727)  1 some frost-rimed cured leather leggings from Desolate Under Fire [2h 23m] Bid: 250p   Buy: 500p  
94751)  1 a pair of horns embossed with a red dragon    [9h] Bid: 800p   Buy: 1200p 
94697)  1 Gorma's glorious visor                        [11h] Bid: 50p    Buy: 50p   
94736)  1 a tightly rolled vellum recipe for an arcane tome of spells [12h] Bid: 100p   Buy: 500p  
94701)  1 a brutal flesh horn from The Forgotten Mansion [16h] Bid: 10p    Buy: 100p  
94738)  1 a fine leather knife                          [19h] Bid: 1p    
94708)  1 a four leaf clover of darkness [superior] made by Om [32h] Bid: 100p   Buy: 555p  
94709)  1 a cloak made of Yochlol hide                  [32h] Bid: 300p   Buy: 600p  
94710)  1 an unique cured leather veil from Sevenoaks   [32h] Bid: 10p    Buy: 50p   
94711)  1 a dented adamantium chainmail                 [32h] Bid: 50p    Buy: 200p  
94712)  1 a stylish mithril tunic                       [32h] Bid: 10p    Buy: 50p   
94716)  1 the claws of the dead                         [36h] Bid: 666p   Buy: 999p  
94721)  1 a straightback dirk                           [52h] Bid: 444p   Buy: 777p  
94729)  1 a large black amulet made by Om               [75h] Bid: 50p    Buy: 199p  
94730)  1 an iron gorget of darkness [superior] made by Om [76h] Bid: 100p   Buy: 300p  
94731)  1 a brutal hammer of nightmares made by Belcon  [76h] Bid: 500p   Buy: 999p  
94732)  1 an illithid's circlet                         [77h] Bid: 300p   Buy: 777p  
The halfling boy enters from the south.

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >
A fuzzy duckling enters from the south.

< 206h/206H 101v/101V Pos: standing >

< 206h/206H 101v/101V Pos: standing >
Out of nowhere, a halfling merchant stabs you in the back.
OUCH!  That really did HURT!

< 162h/206H 101v/101V Pos: standing >
< T: Hakkad TP: sta TC: small wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant parries your futile lunge at him.
A halfling merchant parries your futile lunge at him.

< 162h/206H 101v/101V Pos: standing >
< T: Hakkad TP: sta TC: small wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant misses you.
You dodge a halfling merchant's vicious attack.
A halfling merchant's fine pierce strikes you.
A halfling merchant misses you.
A halfling merchant's fine pierce wounds you.

< 152h/206H 101v/101V Pos: standing >
< T: Hakkad TP: sta TC: few wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant dances an acrobatic maneuver in battle, tripping you.

< 152h/206H 101v/101V Pos: sitting >
< T: Hakkad TP: sit TC: few wounds E: a halfling merchant sta EP: excellent >
 The small woman leaves south.

< 152h/206H 101v/101V Pos: sitting >
< T: Hakkad TP: sit TC: few wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant's fine pierce strikes you.
A halfling merchant's pierce strikes you.
A halfling merchant's powerful pierce strikes you hard.
A halfling merchant misses you.
A halfling merchant's impressive pierce strikes you.

< 112h/206H 101v/101V Pos: sitting >
< T: Hakkad TP: sit TC: few wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant parries your futile lunge at him.

< 112h/206H 101v/101V Pos: sitting >
< T: Hakkad TP: sit TC: few wounds E: a halfling merchant sta EP: excellent >
 A halfling merchant's mighty pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A halfling merchant's impressive pierce strikes you hard.
A halfling merchant's impressive pierce strikes you very hard.
A halfling merchant's pierce seriously wounds you.

< 44h/206H 101v/101V Pos: sitting >
< T: Hakkad TP: sit TC:pretty hurt E: a halfling merchant sta EP: excellent >
 
< 44h/206H 101v/101V Pos: sitting >
< T: Hakkad TP: sit TC:pretty hurt E: a halfling merchant sta EP: excellent >
 A halfling merchant dodges your futile attack.

< 44h/206H 101v/101V Pos: sitting >
< T: Hakkad TP: sit TC:pretty hurt E: a halfling merchant sta EP: excellent >
 You scramble madly to your feet!

< 44h/206H 101v/101V Pos: standing >
< T: Hakkad TP: sta TC:pretty hurt E: a halfling merchant sta EP: excellent >
 A halfling merchant misses you.
A halfling merchant misses you.

< 44h/206H 101v/101V Pos: standing >
< T: Hakkad TP: sta TC:pretty hurt E: a halfling merchant sta EP: excellent >
 
< 44h/206H 101v/101V Pos: standing >
< T: Hakkad TP: sta TC:pretty hurt E: a halfling merchant sta EP: excellent >
 You attempt to flee...
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East -South# -West
A few drops of fresh blood are scattered around the area.
A small halfling woman wanders here, humming to herself.(Gold Aura)
You flee southward!

< 44h/206H 75v/101V Pos: standing >

< 44h/206H 75v/101V Pos: standing >
Petalrich Lane
   A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it.  A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner.  Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area.  Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East -South -West
Puddles of fresh blood cover the ground.
A young halfling woman is here seeking adventure.(Gold Aura)

< 44h/206H 75v/101V Pos: standing >
Petalrich Lane
   Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south.  The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money.  Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East -South# -West
A few drops of fresh blood are scattered around the area.
Syune stands here working on a new piece of jewelry.(Gold Aura)

< 44h/206H 74v/101V Pos: standing >
A Four-Way Intersection
   Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate.  River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A small, pink marble fountain gurgles quietly.
A young duck searches for food here.
The Woodseer Quartermaster stands here.(Gold Aura)

< 44h/206H 74v/101V Pos: standing >
River Circle
   Huge boulders to the north prevent any possible passage in that direction as
well as cutting off any clear view.  Children can be seen wading in a small
river further to the west and a beautiful jodani cottage is tucked behind some
tall tazten trees to the south.  River Circle meets a four-way intersection to
the east and continues to the west where it bends south.
Obvious exits: -East -West

< 44h/206H 73v/101V Pos: standing >
A Four-Way Intersection
   Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate.  River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A small, pink marble fountain gurgles quietly.
A young duck searches for food here.
The Woodseer Quartermaster stands here.(Gold Aura)

< 44h/206H 74v/101V Pos: standing >
Fernwalk Lane
   A tremendous boulder to the west blocks all view of the river beyond it and
the side of a huge building is to the east.  Heavy traffic and loud voices can
be heard from the southeast and the gentle sound of a waterfall can be heard
from somewhere beyond the boulder to the west.  Fernwalk Lane continues north
toward a long stairway that leads higher into the mountains and south toward a
four-way intersection.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 45h/206H 76v/101V Pos: standing >
Fernwalk Lane
   Tall thick ferns line the road as it heads north toward a long stairway and
as it continues south past a large boulder.  The side of a huge building blocks
all view of the east but a small pond and waterfall can be seen beyond the
small cottage to the west.  The cottage itself is made of beautiful lacewood.
Lacy veins in the light colored wood reflect the light and sparkling rainbows
from the waterfall further to the northwest making the home seem to glimmer.
An open doorway leads into the small cottage to the west and the road continues
to the north and south.
Obvious exits: -North -South -West

< 45h/206H 76v/101V Pos: standing >
Before a Long Stairway
   Pleasant ferns and flowers have been planted here at the base of a  long
stairway leading up to another small plateau.  Water spills over the edge of
the plateau above and falls into a small pool over to the west.  Large rocks
and prevent any travel toward the pool to the west and part of the cliff face
is to the east.  Fernwalk Lane continues to the south and the stairway leads
upward toward a small building built on the face of the cliff and beyond.
Obvious exits: -South -Up

< 45h/206H 75v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/206H 75v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/206H 76v/101V Pos: standing >
On a Long Stairway
   Halflings seem able to bounce down this stairway with no fear of tumbling
over the edge.  There are no guardrails of any sort here, a fall over the edge
would end with a gruesome landing on the rough rocks below.  The beautiful
plateau below is framed by a river that runs along the base of the mountains
and cliffs at its western and southern edges.  Lose rocks and boulders make up
a wide wall that encloses a large park below and to the east which is full of
so many bright flowers that the vibrant colors can be seen from here.  The
stairway continues upward toward a building that has been built into the side
of the cliff and downward toward the plateau.
Obvious exits: -Up -Down

< 45h/206H 75v/101V Pos: standing >
In Front of Ctenmir's
   A beautiful jodani wood building juts out of the cliff face here, heavy
black palm struts keep it from tumbling to the plateau below.  A sign over the
doorway says, "Ctenmir's Fine Goods" in several different languages.  It
appears half of the building must actually be built into the face of the
mountain, probably a natural opening or ledge of some sort.  Though it hangs
out into open space, fine construction and good design make the building quite
safe.  A narrow stairway leads further up toward a higher plateau and heads
downward toward the commercial part of Woodseer.
Obvious exits: -East -Up -Down
Fresh blood splatters cover the area.
A giant dragonfly zips around here.

< 45h/206H 74v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 46h/206H 76v/101V Pos: standing >
On a Long Stairway
   The roof of a jodani wood building can be seen sticking out of the cliff
directly below and a number of trees and small buildings can be made out on the
plateau far below.  Water roars past to the west as it plummets over the edge
of the cliff above.  Though the waterfall is thin, the volume of water
streaking down toward the pool below appears to be more than enough to drag a
small boat with it.  The stairway continues upward toward another small plateau
and downward toward a building built in the face of the cliff.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
A well-muscled farmer walks through the market to deliver goods.(Gold Aura)

< 46h/206H 75v/101V Pos: standing >
Fernwalk Lane
   It appears that in some distant past the top of a mountain was somehow
sheared off and 'dropped' into the rift valley forming two plateaus on which
the halflings have built their small town.  One plateau below, which rests
above the western end of the Rift Valley Jungle, and one here on the remains of
the mountain.  A number of very colorful and beautiful homes can be seen
through the small trees and bushes on this higher plateau.  Ferns line the road
as it heads north and a narrow stairway leads down toward the lower plateau.
Obvious exits: -North -Down

< 46h/206H 75v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 46h/206H 76v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 46h/206H 76v/101V Pos: standing >
Fernwalk Lane
   Halflings are inclined to use a wide variety of jungle woods to make their
beautiful little homes.  Although Woodseer is most famous for its jodani and
ebonwood, the Rift Valley Jungle is filled with a wide variety of trees
providing a number of different woods for building.  Dark brown cocobola has
been used in the construction of a small home to the east.  The thin light
brown veins of the cocobola seem to shimmer in the sunlight making the home
appear to be made of marble rather than wood.  Fernwalk Lane continues to
the north toward some more brightly colored homes and south to a steep drop.
Obvious exits: -North -East# -South

< 46h/206H 75v/101V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
   The steady trickle of a tiny waterfall flowing into a small pool to the
west makes a pleasant counterpart to the birds playing in the trees and bushes
nearby.  A large number of small halfling cottages can be seen to the east and
north.  Most of the cottages are made of different woods or combinations of
different woods giving the collection of homes here a colorful, almost
artistic touch.  Halflings take pride in the creation and decoration of
beautiful intricate homes.  Orchid Way continues to the east and makes a short
trip to the west to a small pool of freshwater and Fernwalk Lane continues
both north and south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A small bright red salamander does his best to hide in the flowers.
A small dog lopes along waiting for its master.

< 46h/206H 75v/101V Pos: standing >
Fernwalk Lane
   Merchants can be heard hawking their wares in the small market to the north
and a dog's barking can be heard in the distance.  The ferns that give this
narrow road its name seem to fade out to the north where the road widens into
a large square.  A lumber shed to the west blocks the view of the small river
that flows along the western edge of the higher plateau and the door to a
small auction house can be seen to the east.  Fernwalk Lane continues both
north and south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A tiny hummingbird zips by, sucking nectar from the flowers.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A young halfling child plays here.
A well-muscled farmer walks through the market to deliver goods.(Gold Aura)

< 46h/206H 75v/101V Pos: standing >
The Halfling Market
   Fernwalk Lane leads straight north through the market which extends to the
east and west.  Merchants are hawking everything from fruit to leather goods
from small stone tables that have been spaced around the small square.  Small
trees provide shade and a small amount of shelter from the elements and
lanterns hung from some of the lower branches keep the entire square well lit
at night.  Loud laughter and singing can be over the barking dogs and laughing
children that seem to be running everywhere at once.  Fernwalk Lane heads
north through the market continues to the south.  A small square extends to
the north, east and west.
Obvious exits: -North -East -South -West

< 47h/206H 75v/101V Pos: standing >

< 47h/206H 75v/101V Pos: standing >
The Center of Market Square
   An intricate fountain stands in the center of the square spraying water
high into the air.  Cobblestones around the fountain are well worn and cleared
of the stone benches and flower beds seen throughout the rest of the square.
Though the entire square is used for dances and celebrations, the area around
the fountain here is where most of the dancing is done.  The square continues
in all directions from here.
Obvious exits: -North -East -South -West
An ornate fountain stands here shooting water into the air.

< 47h/206H 75v/101V Pos: standing >

< 47h/206H 75v/101V Pos: standing >

< 47h/206H 75v/101V Pos: standing >
The Halfling Market
   Fernwalk Lane travels straight through the busy halfling market here.
Halflings, practical as they are, use this square as a market during the day
and as a party and celebration area at night.  Lamps are hung from the lower
branches of the small flowering trees that line the square to keep it lit
during the night.  Halfling children run about the square creating havoc, but
the older halflings accept their interference calmly, knowing they were once
children too.  Fernwalk Lane continues north and the square continues in all
other directions.
Obvious exits: -North -East -South -West

< 47h/206H 75v/101V Pos: standing >
You start chanting...

< 48h/206H 79v/101V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Casting: stone skin 

< 48h/206H 80v/101V Pos: standing >

< 48h/206H 81v/101V Pos: standing >
You complete your spell...
You feel your skin harden to stone.

< 48h/206H 81v/101V Pos: standing >
You utter a quick incantation, calling forth a troll slaver who softly says 'Your wish is my command, master!'
A troll slaver starts following you.

< 49h/206H 86v/101V Pos: standing >

< 50h/206H 90v/101V Pos: standing >
A halfling merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a halfling merchant stabs you in the back.

< 49h/206H 92v/101V Pos: standing >
< T: Hakkad TP: sta TC:pretty hurt E: a halfling merchant sta EP: excellent >
 Sparkling magic surrounds someone as he begins his chant.

< 49h/206H 93v/101V Pos: standing >
< T: Hakkad TP: sta TC:pretty hurt E: a halfling merchant sta EP: excellent >
 You miss a halfling merchant.
A halfling merchant parries your futile lunge at him.
A troll slaver is now a member of your group.

< 49h/206H 93v/101V Pos: standing >
< T: Hakkad TP: sta TC:pretty hurt E: a halfling merchant sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects's massive hammer is the last thing you ever see.
Your gleaming flesh cudgel was completely destroyed by the massive blow!