The death of [32 Frost Magus] Xakl The Empire (Halfling)

in The Soldiers' Barracks

from the perspective of [32 Frost Magus] Xakl The Empire (Halfling)

<worn on head>       a frost-rimed steel circlet
<worn on face>       a mask of beastkind (magic)
<worn around neck>   a well-crafted steel amulet
<worn around neck>   a ghastly softwood gorget
<worn on body>       a soldier's emerald platemail
<worn about waist>   a spiked bark girth from Woodseer
<worn on belt buckle>an angelic limestone belt buckle from Woodseer
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some fine ruby arm plates
<held as shield>     a frost-rimed emerald tower shield
<worn on hands>      some skin-wrapped marble talons
<worn on finger>     a soldier's ivory ring


< 258h/281H 101v/101V Pos: sitting >
Saving Xakl.

< 258h/281H 101v/101V Pos: sitting >
You are almost ready to attain your next level!

< 258h/281H 101v/101V Pos: sitting >

< 259h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 259h/281H 101v/101V Pos: sitting >

< 259h/281H 101v/101V Pos: sitting >

< 259h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 260h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 260h/281H 101v/101V Pos: sitting >

< 261h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 262h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 265h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 267h/281H 101v/101V Pos: sitting >
Saving Xakl.

< 267h/281H 101v/101V Pos: sitting >
You are almost ready to attain your next level!

< 267h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 268h/281H 101v/101V Pos: sitting >

< 269h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 269h/281H 101v/101V Pos: sitting >
You clamber to your feet.

< 270h/281H 101v/101V Pos: standing >
The Soldiers' Barracks
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
The corpse of a sleepy soldier is lying here.

< 270h/281H 101v/101V Pos: standing >
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
A soldier sleeps on his bunk.

< 270h/281H 100v/101V Pos: standing >
You start chanting...

< 271h/281H 100v/101V Pos: standing >
Casting: conjure ice *

< 271h/281H 100v/101V Pos: standing >
Casting: conjure ice 

< 271h/281H 100v/101V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 271h/281H 100v/101V Pos: standing >
An ice elemental is now a member of your group.

< 272h/281H 100v/101V Pos: standing >
You sit down and relax.

< 272h/281H 100v/101V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  4 of  4
  7th circle:  1 of  2   (   9 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 272h/281H 100v/101V Pos: sitting >
You start meditating...

< 272h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 273h/281H 101v/101V Pos: sitting >
You clamber to your feet.

< 273h/281H 101v/101V Pos: standing >
Ok.
An ice elemental suddenly attacks a sleepy soldier!

< 274h/281H 101v/101V Pos: standing >
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier kicks an ice elemental in the side with a hefty roundhouse kick.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]

< 275h/281H 101v/101V Pos: standing >
An ice elemental attacks a sleepy soldier. [0 hits]

< 275h/281H 101v/101V Pos: standing >
You start chanting...

< 275h/281H 101v/101V Pos: standing >
Casting: static discharge 

< 275h/281H 101v/101V Pos: standing >
You complete your spell...
A web of cracking lightning appears around a sleepy soldier!

< 275h/281H 101v/101V Pos: standing >
You start chanting...

< 275h/281H 101v/101V Pos: standing >
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]

< 276h/281H 101v/101V Pos: standing >
You complete your spell...

< 276h/281H 101v/101V Pos: standing >
The lightning surrounding a sleepy soldier glows briefly.
An ice elemental attacks a sleepy soldier. [0 hits]

< 276h/281H 101v/101V Pos: standing >
You start chanting...

< 276h/281H 101v/101V Pos: standing >
You complete your spell...
A web of lightning around a sleepy soldier intensifies!

< 276h/281H 101v/101V Pos: standing >
You start chanting...

< 276h/281H 101v/101V Pos: standing >
You complete your spell...

< 276h/281H 101v/101V Pos: standing >
[Damage: 300 ] The electricity surrounding a sleepy soldier discharges in a huge burst of lightning!
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]

< 277h/281H 101v/101V Pos: standing >
An ice elemental attacks a sleepy soldier. [0 hits]
You start chanting...

< 277h/281H 101v/101V Pos: standing >
You complete your spell...
A web of cracking lightning appears around a sleepy soldier!

< 277h/281H 101v/101V Pos: standing >
You start chanting...

< 277h/281H 101v/101V Pos: standing >
You complete your spell...
A web of lightning around a sleepy soldier intensifies!

< 277h/281H 101v/101V Pos: standing >
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier kicks an ice elemental in the side with a hefty roundhouse kick.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]

< 277h/281H 101v/101V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 277h/281H 101v/101V Pos: standing >
You start chanting...

< 278h/281H 101v/101V Pos: standing >
An ice elemental attacks a sleepy soldier. [0 hits]

< 278h/281H 101v/101V Pos: standing >
Casting: forked lightning 

< 278h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 31 ] You unleash a powerful blast of forked lightning directed at a sleepy soldier.
[Damage: 31 ] You unleash a powerful blast of forked lightning directed at a sleepy soldier.
[Damage: 31 ] You unleash a powerful blast of forked lightning directed at a sleepy soldier.

< 278h/281H 101v/101V Pos: standing >
You start chanting...

< 278h/281H 101v/101V Pos: standing >
The lightning surrounding a sleepy soldier glows briefly.

< 278h/281H 101v/101V Pos: standing >
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]

< 278h/281H 101v/101V Pos: standing >
Casting: forked lightning **

< 278h/281H 101v/101V Pos: standing >

< 279h/281H 101v/101V Pos: standing >
An ice elemental attacks a sleepy soldier. [0 hits]

< 279h/281H 101v/101V Pos: standing >
Casting: forked lightning *

< 279h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 29 ] You unleash a powerful blast of forked lightning directed at a sleepy soldier.
[Damage: 29 ] You unleash a powerful blast of forked lightning directed at a sleepy soldier.
[Damage: 29 ] You unleash a powerful blast of forked lightning directed at a sleepy soldier.

< 279h/281H 101v/101V Pos: standing >
You start chanting...

< 279h/281H 101v/101V Pos: standing >
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]

< 279h/281H 101v/101V Pos: standing >
The lightning surrounding a sleepy soldier glows briefly.

< 279h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 77 ] Your blast of cold strikes a sleepy soldier dead on, who shudders from the pain.

< 279h/281H 101v/101V Pos: standing >
An ice elemental attacks a sleepy soldier. [0 hits]

< 280h/281H 101v/101V Pos: standing >
You start chanting...

< 280h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 85 ] Your blast of cold strikes a sleepy soldier dead on, who shudders from the pain.

< 280h/281H 101v/101V Pos: standing >
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]
You start chanting...

< 280h/281H 101v/101V Pos: standing >
[Damage: 133 ] The electricity surrounding a sleepy soldier discharges in a huge burst of lightning!

< 280h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 102 ] Your blast of cold strikes a sleepy soldier dead on, who shudders from the pain.
The chilling cold causes a sleepy soldier to stammer, apparently weakened.

< 280h/281H 101v/101V Pos: standing >
An ice elemental attacks a sleepy soldier. [0 hits]

< 280h/281H 101v/101V Pos: standing >
You start chanting...

< 281h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 81 ] Your blast of cold strikes a sleepy soldier dead on, who shudders from the pain.
The chilling cold causes a sleepy soldier to stammer, apparently weakened.

< 281h/281H 101v/101V Pos: standing >
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]

< 281h/281H 101v/101V Pos: standing >
You start chanting...

< 281h/281H 101v/101V Pos: standing >
An ice elemental attacks a sleepy soldier. [0 hits]

< 281h/281H 101v/101V Pos: standing >
Casting: cone of cold 

< 281h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 100 ] Your blast of cold strikes a sleepy soldier dead on, who shudders from the pain.
The chilling cold causes a sleepy soldier to stammer, apparently weakened.

< 281h/281H 101v/101V Pos: standing >
You start chanting...

< 281h/281H 101v/101V Pos: standing >
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier kicks an ice elemental in the side with a hefty roundhouse kick.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]

< 281h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 97 ] Your blast of cold strikes a sleepy soldier dead on, who shudders from the pain.

< 281h/281H 101v/101V Pos: standing >

< 281h/281H 101v/101V Pos: standing >

< 281h/281H 101v/101V Pos: standing >
The Soldiers' Barracks
Obvious exits: -North -South -West
An ice elemental stands here, fighting a sleepy soldier. (minion) 
A sleepy soldier stands here, fighting an ice elemental.

< 281h/281H 101v/101V Pos: standing >
An ice elemental attacks a sleepy soldier. [1 hits]
The Soldiers' Barracks
Obvious exits: -North -South -West
An ice elemental stands here, fighting a sleepy soldier. (minion) 
A sleepy soldier stands here, fighting an ice elemental.

< 281h/281H 101v/101V Pos: standing >
You start chanting...

< 281h/281H 101v/101V Pos: standing >
Casting: cone of cold *

< 281h/281H 101v/101V Pos: standing >
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]

< 281h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 93 ] Your blast of cold strikes a sleepy soldier dead on, who shudders from the pain.

< 281h/281H 101v/101V Pos: standing >

< 281h/281H 101v/101V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 281h/281H 101v/101V Pos: standing >
An ice elemental attacks a sleepy soldier. [0 hits]

< 281h/281H 101v/101V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 281h/281H 101v/101V Pos: standing >
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]

< 281h/281H 101v/101V Pos: standing >
You start chanting...

< 281h/281H 101v/101V Pos: standing >
Casting: frostbite *

< 281h/281H 101v/101V Pos: standing >
An ice elemental attacks a sleepy soldier. [0 hits]

< 281h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 86 ] a sleepy soldier screams in agony as your biting cold freezes his soul!

< 281h/281H 101v/101V Pos: standing >
You start chanting...

< 281h/281H 101v/101V Pos: standing >
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier attacks an ice elemental. [2 hits]

< 281h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 88 ] a sleepy soldier screams in agony as your biting cold freezes his soul!
The chilling cold causes a sleepy soldier to stammer, apparently weakened.

< 281h/281H 101v/101V Pos: standing >
You start chanting...

< 281h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 80 ] a sleepy soldier screams in agony as your biting cold freezes his soul!
An ice elemental attacks a sleepy soldier. [0 hits]

< 281h/281H 101v/101V Pos: standing >
You start chanting...

< 281h/281H 101v/101V Pos: standing >
An ice elemental is stunned!
A sleepy soldier shivers as he hits an ice elemental.
A sleepy soldier punches an ice elemental in the throat, it chokes, gasps and dies.
An ice elemental is dead! R.I.P.
A look of horror and a silent scream are an ice elemental's last actions in this world.
A blank look overcomes an ice elemental's face for a moment, before it shatters into tiny fragments!
An ice elemental stops following you.
Your group has been disbanded.

< 281h/281H 101v/101V Pos: standing >
You complete your spell...
[Damage: 86 ] a sleepy soldier screams in agony as your biting cold freezes his soul!

< 281h/281H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 281h/281H 101v/101V Pos: standing >
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -West
The corpse of a sleepy soldier is lying here.

< 281h/281H 100v/101V Pos: standing >
You sit down and relax.

< 281h/281H 100v/101V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  0 of  7   (  47 seconds)
  5th circle:  0 of  6   (  45 seconds)
  6th circle:  0 of  4   (  33 seconds)
  7th circle:  0 of  2   (  18 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 281h/281H 100v/101V Pos: sitting >
You start meditating...

< 281h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 281h/281H 101v/101V Pos: sitting >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 30% complete.
You have 15:43 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 2:43 left.

< 281h/281H 101v/101V Pos: sitting >
Saving Xakl.

< 281h/281H 101v/101V Pos: sitting >
You are almost ready to attain your next level!

< 281h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 281h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 281h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 281h/281H 101v/101V Pos: sitting >
Saving Xakl.

< 281h/281H 101v/101V Pos: sitting >
You are almost ready to attain your next level!

< 281h/281H 101v/101V Pos: sitting >
Pardon?

< 281h/281H 101v/101V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  0 of  7   (  47 seconds)
  5th circle:  0 of  6   (  45 seconds)
  6th circle:  2 of  4   (  16 seconds)
  7th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 281h/281H 101v/101V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 281h/281H 101v/101V Pos: standing >
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A soldier sleeps on his bunk.

< 281h/281H 100v/101V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 281h/281H 100v/101V Pos: standing >
You dodge a bash from a sleepy soldier, who loses his balance and falls.

< 281h/281H 100v/101V Pos: standing >
< T: Xakl TP: sta TC:excellent E: sleepy ass EP:  awful >
 You start chanting...

< 281h/281H 100v/101V Pos: standing >
< T: Xakl TP: sta TC:excellent E: sleepy ass EP:  awful >
 You complete your spell...
[Damage: 83 ] a sleepy soldier screams in agony as your biting cold freezes his soul!

< 281h/281H 100v/101V Pos: standing >
< T: Xakl TP: sta TC:excellent E: sleepy ass EP:  awful >
 You start chanting...

< 281h/281H 100v/101V Pos: standing >
< T: Xakl TP: sta TC:excellent E: sleepy ass EP:  awful >
 Casting: forked lightning **

< 281h/281H 100v/101V Pos: standing >
< T: Xakl TP: sta TC:excellent E: sleepy ass EP:  awful >
 -=[a sleepy soldier attacks you.]=- [1 hits]

< 266h/281H 100v/101V Pos: standing >
< T: Xakl TP: sta TC:few scratches E: sleepy ass EP:  awful >
 Casting: forked lightning *

< 266h/281H 100v/101V Pos: standing >
< T: Xakl TP: sta TC:few scratches E: sleepy ass EP:  awful >
 Casting: forked lightning 

< 266h/281H 100v/101V Pos: standing >
< T: Xakl TP: sta TC:few scratches E: sleepy ass EP:  awful >
 You complete your spell...
[Damage: 27 ] You unleash a powerful blast of forked lightning directed at a sleepy soldier.
[Damage: 27 ] You unleash a powerful blast of forked lightning directed at a sleepy soldier.
[Damage: 27 ] You unleash a powerful blast of forked lightning directed at a sleepy soldier.

< 266h/281H 100v/101V Pos: standing >
< T: Xakl TP: sta TC:few scratches E: sleepy ass EP:  awful >
 You start chanting...

< 266h/281H 100v/101V Pos: standing >
< T: Xakl TP: sta TC:few scratches E: sleepy ass EP:  awful >
 -=[a sleepy soldier attacks you.]=- [0 hits]

< 266h/281H 100v/101V Pos: standing >
< T: Xakl TP: sta TC:few scratches E: sleepy ass EP:  awful >
 You complete your spell...
[Damage: 30 ] You unleash a powerful blast of forked lightning directed at a sleepy soldier.
[Damage: 30 ] You unleash a powerful blast of forked lightning directed at a sleepy soldier.
[Damage: 30 ] Your deadly blast of forked lightning ends a sleepy soldier's life abruptly.
A sleepy soldier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 1 epic point.
A look of horror and a silent scream are a sleepy soldier's last actions in this world.

< 266h/281H 100v/101V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 266h/281H 100v/101V Pos: standing >
You get a few coins from the corpse of a sleepy soldier.
There were: 4 platinum coins, 19 gold coins. 

< 266h/281H 100v/101V Pos: standing >
Into what?

< 266h/281H 100v/101V Pos: standing >
It appears to be the corpse of a sleepy soldier.
Nothing.

< 266h/281H 100v/101V Pos: standing >
Saving Xakl.

< 266h/281H 100v/101V Pos: standing >
You are almost ready to attain your next level!

< 266h/281H 101v/101V Pos: standing >
You sit down and relax.

< 267h/281H 101v/101V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  0 of  7   (  47 seconds)
  5th circle:  0 of  6   (  45 seconds)
  6th circle:  1 of  4   (  24 seconds)
  7th circle:  0 of  2   (  18 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 267h/281H 101v/101V Pos: sitting >
You start meditating...

< 267h/281H 101v/101V Pos: sitting >

< 268h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 268h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 270h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 271h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 272h/281H 101v/101V Pos: sitting >
Saving Xakl.

< 272h/281H 101v/101V Pos: sitting >
You are almost ready to attain your next level!

< 272h/281H 101v/101V Pos: sitting >

< 273h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 274h/281H 101v/101V Pos: sitting >
You feel your skill in meditate improving.
Ethereal essences flow into you, restoring your 5th circle powers!

< 275h/281H 101v/101V Pos: sitting >
You stop meditating.
Skill
1h bludgeon                   40
1h piercing                   40
1h slashing                   48
bandage                       40
carve                         40
clerical spell knowledge      54
climb                         40
concentration                 40
double attack                 56
fishing                       91
kick                          40
meditate                      64
mine                          26
mount                         40
quick chant                   78
retreat                       40
salvage                       40
shield block                  70
swim                          40

< 276h/281H 101v/101V Pos: sitting >
You start meditating...

< 277h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 277h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 279h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 280h/281H 101v/101V Pos: sitting >

< 281h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 281h/281H 101v/101V Pos: sitting >

< 281h/281H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!

< 281h/281H 101v/101V Pos: sitting >
A rooster enters from the north.
An orcish merchant snaps into visibility.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
Out of nowhere, an orcish merchant stabs you in the back.
OUCH!  That really did HURT!

< 172h/281H 101v/101V Pos: sitting >
< T: Xakl TP: sit TC: few wounds E: an orcish merchant sta EP: excellent >
 An Orc snaps into visibility.

< 172h/281H 101v/101V Pos: sitting >
< T: Xakl TP: sit TC: few wounds E: an orcish merchant sta EP: excellent >
 A rooster starts casting an offensive spell.

< 172h/281H 101v/101V Pos: sitting >
< T: Xakl TP: sit TC: few wounds E: an orcish merchant sta EP: excellent >
 An Orc completes his spell...
An Orc utters the word 'gurunsoqz'
You suddenly feel quiet!
You clamber to your feet.

< 172h/281H 101v/101V Pos: standing >
< T: Xakl TP: sta TC: few wounds E: an orcish merchant sta EP: excellent >
 A rooster completes his spell...
A rooster utters the words 'stunning visions'
A rooster causes visions to dance before your eyes, causing you to fall into a trance!.
The world starts spinning, and your ears are ringing!
You attempt to flee...
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -West
The corpse of a sleepy soldier is lying here.
You flee southward!

< 172h/281H 75v/101V Pos: standing >
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -West
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.

< 172h/281H 74v/101V Pos: standing >
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South -West
A soldier sleeps on his bunk.

< 172h/281H 73v/101V Pos: standing >
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -East -South
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.

< 172h/281H 72v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 172h/281H 72v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 172h/281H 72v/101V Pos: standing >
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -South -West
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.

< 172h/281H 71v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 172h/281H 71v/101V Pos: standing >
You are able to speak again.

< 172h/281H 71v/101V Pos: standing >
You quickly scan the area.
A sleepy soldier who is close by to your west.
A sleepy soldier who is close by to your west.
A sleepy soldier who is not far off to your west.
A sleepy soldier who is not far off to your west.
A sleepy soldier who is not far off to your west.

< 172h/281H 71v/101V Pos: standing >
The world stops spinning.

< 172h/281H 71v/101V Pos: standing >
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -East -South
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.

< 173h/281H 70v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 173h/281H 70v/101V Pos: standing >
An Orc enters from the south.
A rooster enters from the south.
Out of nowhere, an orcish merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Sorry, you aren't allowed to do that in combat.

< 64h/281H 71v/101V Pos: standing >
< T: Xakl TP: sta TC:pretty hurt E: an orcish merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 64h/281H 72v/101V Pos: standing >
< T: Xakl TP: sta TC:pretty hurt E: an orcish merchant sta EP: excellent >
 -=[an orcish merchant attacks you.]=- [2 hits]

< 38h/281H 72v/101V Pos: standing >
< T: Xakl TP: sta TC: awful E: an orcish merchant sta EP: excellent >
 -=[You attack an orcish merchant.]=- [0 hits]

< 38h/281H 72v/101V Pos: standing >
< T: Xakl TP: sta TC: awful E: an orcish merchant sta EP: excellent >
 A rooster starts casting an offensive spell called 'stunning visions'.
You attempt to flee...
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A soldier sleeps on his bunk.
You flee southward!

< 38h/281H 48v/101V Pos: standing >
The Soldiers' Barracks
   A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.

< 38h/281H 48v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/281H 49v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/281H 49v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/281H 50v/101V Pos: standing >
An Orc enters from the north.
Out of nowhere, an orcish merchant stabs you in the back, RIP...
Your silver ring encrusted with a black sapphire was completely destroyed by the massive blow!