<worn as a badge> an exquisite brass badge
<worn on head> a well-crafted limestone crown from Village of Split Shield
<worn on eyes> a dented gem eyepatch from The Shadow Forest
<worn in ear> a delicate nipple ring (magic) (glowing) [86%]
<worn in ear> a dented copper stud from Village of Split Shield
<worn around neck> a magical bark necklace from Village of Split Shield
<worn on body> a long robe of starbursts (magic) (glowing) [80%]
<worn about body> the cloak of Arachdrathos [poor] (magic)
<worn about waist> a tarnished silver belt [82%]
<worn on belt buckle>a human-made bronze belt buckle from Village of Split Shield
<attached to belt> a glowing black tome with a bone splint spine (magic) (glowing)
<held as shield> a frozen leather heater shield
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> a masterly-crafted leather bracelet
<worn on finger> a ring of intelligence [poor]
<worn on finger> a knight's granite signet
<held> the lyre of the Svalich Minotaur [superior]
<worn on feet> a pair of bear-hide mountain boots
The ground buckles to the tune of a marching horde.
< 536h/907H 209v/214V Pos: standing >
P^*..
.*@*.
M.*^.
Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 536h/907H 208v/214V Pos: standing >
^*..^
**@..
.*^.M
Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W
< 537h/907H 206v/214V Pos: standing >
^....MMMMMM
M^^**^.^^^^MM
^MM^.^*..^.^MM
^^MMP***.....MM
.^^MM.*@.MM..^M
..^^M...DM^M.^M
*^^^^M..^^D.^^M
M..*.^^^^^..^
.^*^^^^**..
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
< 537h/907H 204v/214V Pos: standing >
^^**^.^^^^M
MM^.^*..^.^MM
^^MMP***.....MM
.^^MM.*^.MM..^M
..^^M..@DM^M.^M
*^^^^M..^^D.^^M
.M..*.^^^^^..^M
..^*^^^^**..M
....^.**..^
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
< 537h/907H 203v/214V Pos: standing >
M^.^*..^.^M
^MMP***.....M
.^^MM.*^.MM..^M
..^^M...DM^M.^M
*^^^^M.@^^D.^^M
.M..*.^^^^^..^M
...^*^^^^**..MM
^....^.**..^M
**.^*..^^^^
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 538h/907H 201v/214V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
MM.***.....
^^MM.*^.MM..^
..^^M...DM^M.^M
*^^^^M..^^D.^^M
.M..*.^@^^^..^M
...^*^^^^**..MM
.^....^.**..^MM
.**.^*..^^^^M
^**.*.^^MMM
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 611h/907H 200v/214V Pos: standing >
M.***.....M
^MM.*^.MM..^M
.^^M...DM^M.^M
^^^^M..^^D.^^M
M..*.^^@^^..^MM
..^*^^^^**..MMM
^....^.**..^MMM
**.^*..^^^^MM
**.*.^^MMMM
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
< 611h/907H 198v/214V Pos: standing >
.***.....MM
MM.*^.MM..^M
^^M...DM^M.^M
^^^M..^^D.^^M
..*.^^^@^..^MM
.^*^^^^**..MMMM
....^.**..^MMMM
*.^*..^^^^MMM
*.*.^^MMMMM
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
< 612h/907H 197v/214V Pos: standing >
^^^^.
^^@*.
.**..
Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
The ground buckles to the tune of a marching horde.
< 612h/907H 195v/214V Pos: standing >
^^**.
.*@..
.P^^^
Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W
The corpse of a Drow Elf is lying here.
The ground buckles to the tune of a marching horde.
< 612h/907H 193v/214V Pos: standing >
^M..^^D.^^M
.*.^^^^^..^MM
.^*^^^^**..MMMM
....^.**..^MMMM
**.^*..@^^^MMMM
^**.*.^^MMMMMMM
^^...M^MMMMMMM
^MMMMMM MMM
MM M
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
< 612h/907H 192v/214V Pos: standing >
*.^^^^^..^M
^*^^^P**..MMM
....^.**..^MMMM
**.^*..^^^^MMMM
^**.*.^@MMMMMMM
^^...M^MMMMMMM
M^MMMMMM MMM
MMM MM
MM M
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 613h/907H 190v/214V Pos: standing >
.*.^^^^^..^
.^*^^^^**..MM
^....^.**..^MMM
.**.^*..^^^^MMM
.^**.*.@^MMMMMM
M^^...M^MMMMMMM
MM^MMMMMM MMM
MMMM M
MMM
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 613h/907H 189v/214V Pos: standing >
..*.^^^^^..
..^*^^^^**..M
.^....^.**..^MM
..**.^*..^^^^MM
M.^**.*@^^MMMMM
MM^^...M^MMMMMM
MMM^MMMMMM MM
MMMMM
MMMM
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 613h/907H 187v/214V Pos: standing >
.^*..
*.@.^
...M^
Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 614h/907H 185v/214V Pos: standing >
.M..*.^^^^^
^...^*^^^^**P
M^.^....^.**..^
M...**.^*..^^^^
MMM.^**@*.^^MMM
MMM^^...M^MMMM
MMM^MMMMMM
MMMMMM
MMMMMM
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 614h/907H 184v/214V Pos: standing >
**.^*
^*@.*
^^...
Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 614h/907H 182v/214V Pos: standing >
.**.^
.^@*.
M^^..
Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 615h/907H 181v/214V Pos: standing >
^...M..*.^^
MM^^...^*^^^^
MMM^.^....^.**
MM...**.^*..^
MMM.@**.*.^^
MMM^^...M^M
MMM^MMMMMM
MMMMMM
MMMMMM
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 615h/907H 179v/214V Pos: standing >
^^...M..*.^
MMM^^...^*^^^
MMM^.^....^.*
MM...**.^*..
MMM@^**.*.^
MMM^^...M^
MMM^MMMMM
MMMMMM
MMMMMM
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 615h/907H 178v/214V Pos: standing >
^.PM*^^^^MP
M^^...M..*.^^
MMM^^...^*^^^^
MMM^.^....^.*
MM..@**.^*..
MMM.^**.*.^
MMM^^...M^
MMM^MMMM
MMMMMM
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 615h/907H 176v/214V Pos: standing >
M***..^^M..
^^..P*^^^^M..
MM^^...M..*.P^^
MMM^^...^*^^^^
MMM^.@....^.*
MM...**.^*..
MMM.^**.*.^
MMM^^...M
MMM^MMM
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
< 616h/907H 174v/214V Pos: standing >
The ground buckles to the tune of a marching horde.
< 616h/907H 175v/214V Pos: standing >
The ground buckles to the tune of a marching horde.
< 616h/907H 175v/214V Pos: standing >
The ground buckles to the tune of a marching horde.
< 617h/907H 176v/214V Pos: standing >
The ground buckles to the tune of a marching horde.
< 617h/907H 176v/214V Pos: standing >
A pitch black gate rises out of the ground!
You stop using the lyre of the Svalich Minotaur [superior].
The ground buckles to the tune of a marching horde.
< 596h/886H 176v/214V Pos: standing >
You hold the lyre of the Svalich Minotaur [superior].
The ground buckles to the tune of a marching horde.
< 597h/886H 177v/214V Pos: standing >
You start playing your lyre of the Svalich Minotaur [superior] and singing aloud.
The ground buckles to the tune of a marching horde.
< 618h/907H 177v/214V Pos: standing >
^M***..^^M.
M^^..M*^^^^M.
MMM^^P..M..*P^^
MMM^^...^*^^^
MMM^@^....^.
MM..P**.^*.
MMM.^**.*.
MMM^^...
MMM^MM
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 618h/907H 176v/214V Pos: standing >
^^M***..^^M
MM^^..M*^^^^M
MMM^^P..M..*.^
MMM^^...^*P^
MMM@.^....^
MM..P**.^*
MMM.^**.*
MMM^^..
MMM^M
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 618h/907H 174v/214V Pos: standing >
The sun rises over the northern horizon.
^..*^..^^MM
M^^M***..^^M.
MMM^^..M*^^^^M.
MMM^^.P.M..*.^
MMM^@...^*^^
MMM^.P....^
MM...**.^*
MMM.^**.
MMM^^.
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 619h/907H 173v/214V Pos: standing >
.^....^^MM.
^^..*^..^^MM.
MM^^M***..^^M..
MMM^^..M*^^^^M.
MMM^^.@PM..*.^
MMM^^...P*^^
MMM^.P....^
MM...**.^
MMM.^**
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 619h/907H 171v/214V Pos: standing >
..^MM^^MM^.
^.^....^^MM.*
M^^..*^..^^MM.*
MM^^M***..^^M..
MMM^^..@*^^^^M.
MMM^^...P..*.^
MMM^^..P^*^^
MMM^.P....
MM...**.
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
A Grey Elf (medium) Jiangjun - AnGEr Of The Honoured stands here.(Gold Aura)
The ground buckles to the tune of a marching horde.
< 619h/907H 169v/214V Pos: standing >
*^..^
M*@..
..M*^
Dark Forests of Petrified Wood
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 620h/907H 168v/214V Pos: standing >
***.MMM^^..
.^..^M^MM^^**
^...^MM^^MM^.^*
M^.^....^^MM.**
M^^..*^@.^^MM.*
MM^^M***..^^M..
MMM^^..M*^^^^M.
MMM^^...M..*.
MMM^^P..^*
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 620h/907H 166v/214V Pos: standing >
^^.*MMM^^.^
^***.MMM^^...
^.^..^M^MM^^**^
^...^MM^^MM^.^*
M^.^...@^^MM.**
M^^..*^..^^MM.*
MM^^M***..^^M..
MM^^..M*^^^^M
MM^^...M..*
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 620h/907H 165v/214V Pos: standing >
M^.^.MM^^*.
^^^.*MMM^^.^.
^^***.MMM^^....
^.^..^M^MM^^**^
^...^MM@^MM^.^*
M^.^....^^MM.**
M^^..*^..^^MM.*
M^^M***..^^M.
M^^..M*^^^^
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 621h/907H 163v/214V Pos: standing >
M^..MM^.*^.
MM^.^.MM^^*..
M^^^.*MMM^^.^.S
^^***.MMM^^....
^.^..^M@MM^^**^
^...^MM^^MM^.^*
M^.^....^^MM.**
^^..*^..^^MM.
^^M***..^^M
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
The ground buckles to the tune of a marching horde.
< 621h/907H 161v/214V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
The ground buckles to the tune of a marching horde.
< 621h/907H 162v/214V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
The earth trembles from the marching of a nearby army.
< 621h/907H 162v/214V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
The ground buckles to the tune of a marching horde.
< 622h/907H 163v/214V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 622h/907H 163v/214V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 622h/907H 164v/214V Pos: standing >
M^.^.MM^^*.
^^^.*MMM^^.^.
^^***.MMM^^....
^.^..^M^MM^^**^
^...^MM@^MM^.^*
M^.^..P.^^MM.**
M^^..*^..^^MM.*
M^^M***..^^M.
M^^..M*^^^^
Rugged Hillside Covered with Sharp Rocks
Obvious exits: -N -E -S -W
< 623h/907H 162v/214V Pos: standing >
^^.*MMM^^.^
^***.MMM^^...
^.^..^M^MM^^**^
^...^MM^^MM^.^*
M^.^..P@^^MM.**
M^^..*^..^^MM.*
MM^^M***..^^M..
MM^^..M*^^^^M
MM^^...M..*
Dried Grasslands of Shadow Island
Obvious exits: -N -E -S -W
A Gnome sneaks in from the west.
A Centaur trots in from the west.
A Githzerai enters from the west.
A Gnome enters from the west.
A Barbarian enters from the west.
A Grey Elf sneaks in from the west.
A Centaur trots in from the west.
A Gnome enters from the west.
A Human enters from the west.
A Gnome suddenly attacks YOU!
A Githzerai suddenly attacks YOU!
< 622h/907H 160v/214V Pos: standing >
< T: Nom TP: sta TC: few wounds E: A Gnome sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
You are knocked to the ground by a Centaur's mighty bash!
A Grey Elf suddenly attacks YOU!
A Halfling starts casting a spell.
A Halfling snaps into visibility.
You dodge a bash from a Centaur, who loses his balance and falls.
A Grey Elf sneaks north.
A Grey Elf sneaks north.
A Gnome leaves north.
A Barbarian leaves north.
A Gnome leaves north.
A Human leaves north.
< 620h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: few wounds E: A Gnome sta EP: excellent >
You hear the sounds of movement in the distance.
< 620h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: few wounds E: A Gnome sta EP: excellent >
< 620h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: few wounds E: A Gnome sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the word 'qawzh'
Without any hope of avoiding it, a Halfling's comet blasts next to you, sending you reeling, burnt and stunned.
OUCH! That really did HURT!
A Grey Elf sneaks in from the north.
A Gnome enters from the north.
A Barbarian enters from the north.
A Gnome enters from the north.
A Human enters from the north.
< 518h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: few wounds E: A Gnome sta EP: excellent >
A Centaur attacks you. [2 hits]
A Grey Elf starts casting an offensive spell.
You dodge a bash from a Barbarian, who loses his balance and falls.
< 507h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: few wounds E: A Gnome sta EP: excellent >
A Gnome starts casting an offensive spell.
< 507h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: few wounds E: A Gnome sta EP: excellent >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 580h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: few wounds E: A Gnome sta EP: excellent >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
A Human starts casting an offensive spell.
A Human snaps into visibility.
< 580h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: few wounds E: A Gnome sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
A Grey Elf sneaks in from the west.
< 512h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: few wounds E: A Gnome sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
< 375h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: nasty wounds E: A Gnome sta EP: excellent >
A faint hum can be heard from the holy mace of the efreeti carried by a Grey Elf.
You feel your skin soften and return to normal.
A Gnome attacks you. [5 hits]
A Gnome starts casting an offensive spell.
< 367h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: nasty wounds E: A Gnome sta EP: excellent >
A Grey Elf snaps into visibility.
A Human snaps into visibility.
You attack a Gnome. [0 hits]
A Grey Elf starts casting an offensive spell.
< 367h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: nasty wounds E: A Gnome sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the word 'pawwzf'
A Grey Elf creates a hammer out of thin air that smashes into you!
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at you.
You reel in pain as a Human's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.
< 110h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: awful E: A Gnome sta EP: excellent >
A faint hum can be heard from the sphere of wind carried by a Halfling.
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.
A Grey Elf attacks you. [0 hits]
< 9h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: awful E: A Gnome sta EP: excellent >
Autosaving...
< 9h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: awful E: A Gnome sta EP: excellent >
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githzerai attacks you. [1 hits]
< 2h/907H 161v/214V Pos: sitting >
< T: Nom TP: sit TC: awful E: A Gnome sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
Your hair and skin crackle and pop, then your brain activity stops!
Your shimmering brass mitts from Village of Split Shield exploded spreading charges of electrical energy!
Your sapphire and amethyst necklace exploded spreading charges of electrical energy!
Your knight's hide sleeves from Village of Split Shield exploded spreading charges of electrical energy!
Your pleated red and yellow kilt exploded spreading charges of electrical energy!
Your glittering ivory veil from The Savannah of Broken Trusts exploded spreading charges of electrical energy!
Your quiver smeared with blood exploded spreading charges of electrical energy!