<worn on head> a pitted limestone cap from Rift Valley Jungle
<worn on face> a mask of beastkind [poor]
<worn around neck> a spiked bamboo collar
<worn around neck> a star woven symbol of Selune
<worn on body> some gorilla-skin armor
<worn about body> a deerskin cloak
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of humanskin sleeves
<worn around wrist> a bracelet of the earth [superior]
<worn around wrist> a bracer bearing the Longhollow symbol
<worn on hands> some blood-stained cured leather talons
<worn on finger> a small metallic ring
<held> a spellbook
<held> a quill
<worn on legs> some fanged steel leggings
< 134h/134H 101v/101V Pos: standing >
Your Terminal mode is now: MSP .
< 134h/134H 101v/101V Pos: standing >
< 134h/134H 101v/101V Pos: standing >
Epic
=========================================
The epics needed to progress past level 50 are as follows...
* 51: 1000 + touch Charcoal Palace, The Great Shaboath, or Lost Temple of Tikitzopl
* 52: 2000 + touch Plane of Fire-Brass, Githzerai Stronghold or Temple of Earth.
* 53: 3000 + touch Ceothia or Tiamat
* 54: 4000 + touch Bahamut's Palace, Apocalypse Castle or Vecna's tomb
* 55: 5000 + touch Negative Material Plane or Bronze Citadel
* 56: 6000 + touch Celestial Plane, Castle Ravenloft, Ny'Neth Stronghold Continued or
The 222nd Layer of the Abyss
You can gain these epic points from either finding and touching the many runestones and monoliths hidden about the land, or by tasting the blood of your enemies.
From level 51 onwards, you must seek out a specific stone (listed above) and touch it to receive the level. You may also level by accruing 2x the required amount of epics, then touching any stone. The cost to you will remain the same. You will not be charged double epics for touching a runestone that is not specific to your level.
**Multi-classes no longer need double epics to level.**
==See also==
* Monoliths
* Skills
* Runestone
The following help topics also matched your search:
Epic agility
Epic charisma
Epic constitution
Epic dexterity
Epic intelligence
Epic luck
Epic power
Epic skill cost
Epic skills
Epic strength
Epic trophy
Epic wisdom
Epic
=========================================
The epics needed to progress past level 50 are as follows...
* 51: 1000 + touch Charcoal Palace, The Great Shaboath, or Lost Temple of Tikitzopl
* 52: 2000 + touch Plane of Fire-Brass, Githzerai Stronghold or Temple of Earth.
* 53: 3000 + touch Ceothia or Tiamat
* 54: 4000 + touch Bahamut's Palace, Apocalypse Castle or Vecna's tomb
* 55: 5000 + touch Negative Material Plane or Bronze Citadel
* 56: 6000 + touch Celestial Plane, Castle Ravenloft, Ny'Neth Stronghold Continued or
The 222nd Layer of the Abyss
You can gain these epic points from either finding and touching the many runestones and monoliths hidden about the land, or by tasting the blood of your enemies.
From level 51 onwards, you must seek out a specific stone (listed above) and touch it to receive the level. You may also level by accruing 2x the required amount of epics, then touching any stone. The cost to you will remain the same. You will not be charged double epics for touching a runestone that is not specific to your level.
**Multi-classes no longer need double epics to level.**
==See also==
* Monoliths
* Skills
* Runestone
The following help topics also matched your search:
Epic agility
Epic charisma
Epic constitution
Epic dexterity
Epic intelligence
Epic luck
Epic power
Epic skill cost
Epic skills
Epic strength
Epic trophy
Epic wisdom
< 134h/134H 101v/101V Pos: standing >
Epic skill cost
=========================================
Epic skills can be purchased from teachers throughout the realms using a combination of epics and platinum coins. The cost is measured out in units of epic+plat, and scaled as such:
notches 1-3 = 1 unit/notch
notches 4-6 = 2 units/notch
notches 7-9 = 3 units/notch
notch 10 = 4 units.
This is a total of 22 notches (1+1+1+2+2+2+3+3+3+4=22) to notch a skill from zero to 100%
The following is a list of all buyable skills and the cost of one unit for each:
advanced meditation - 25 epics + 250 plat
agility - 50 epics + 500 plat
anatomy - 25 epics + 250 plat
chant mastry - 75 epics + 750 plat
charisma - 50 epics + 500 plat
constitution - 50 epics + 500 plat
craft - 10 epics + 100 plat
devastating critical - 75 epics + 750 plat
devotion - 100 epics + 1000 plat
dexterity - 50 epics + 500 plat
empower song - 50 epics + 500 plat
enchant - 100 epics + 100 plat
encrust - 100 epics + 1000 plat
expert parry - 200 epics + 2000 plat
expert riposte - 200 epics + 2000 plat
forge - 1 epic + 100 plat
improved endurance - 100 epics + 1000 plat
improved listen - 50 epics + 500 plat
improved shield combat - 50 epics + 500 plat
improved track - 50 epics + 500 plat
improved two-weapon - 25 epics + 250 plat
indomitable rage - 10 epics + 100 plat
infuse life - 50 epics + 500 plat
infuse magical device - 100 epics + 1000 plat
intelligence - 50 epics + 500 plat
jin-touch - 75 epics + 750 plat
ki-strike - 100 epics + 1000 plat
luck - 50 epics + 500 plat
natures sanctity - 75 epics + 750 plat
natures ruin - 75 epics + 750 plat
power - 50 epics + 500 plat
scribe mastry - 15 epics + 150 plat
shield combat - 10 epics + 100 plat
ship damage control - 80 epics + 800 plat
silent spell - 50 epics + 500 plat
smelt - 50 epics + 50 plat
sneaky strike - 100 epics + 1000 plat
spatial focus - 100 epics + 1000 plat
spell penetration - 200 epics + 2000 plat
spellbind - 100 epics + 100 plat
strength - 50 epics + 500 plat
summon blizzard - 50 epics + 500 plat
summon familiar - 50 epics + 500 plat
totemic mastry - 75 epics + 750 plat
toughness - 50 epics + 500 plat
two-weapon - 25 epics + 250 plat
wisdom - 50 epics + 500 plat
See Also:
Help Epic skills]
Epic skill cost
=========================================
Epic skills can be purchased from teachers throughout the realms using a combination of epics and platinum coins. The cost is measured out in units of epic+plat, and scaled as such:
notches 1-3 = 1 unit/notch
notches 4-6 = 2 units/notch
notches 7-9 = 3 units/notch
notch 10 = 4 units.
This is a total of 22 notches (1+1+1+2+2+2+3+3+3+4=22) to notch a skill from zero to 100%
The following is a list of all buyable skills and the cost of one unit for each:
advanced meditation - 25 epics + 250 plat
agility - 50 epics + 500 plat
anatomy - 25 epics + 250 plat
chant mastry - 75 epics + 750 plat
charisma - 50 epics + 500 plat
constitution - 50 epics + 500 plat
craft - 10 epics + 100 plat
devastating critical - 75 epics + 750 plat
devotion - 100 epics + 1000 plat
dexterity - 50 epics + 500 plat
empower song - 50 epics + 500 plat
enchant - 100 epics + 100 plat
encrust - 100 epics + 1000 plat
expert parry - 200 epics + 2000 plat
expert riposte - 200 epics + 2000 plat
forge - 1 epic + 100 plat
improved endurance - 100 epics + 1000 plat
improved listen - 50 epics + 500 plat
improved shield combat - 50 epics + 500 plat
improved track - 50 epics + 500 plat
improved two-weapon - 25 epics + 250 plat
indomitable rage - 10 epics + 100 plat
infuse life - 50 epics + 500 plat
infuse magical device - 100 epics + 1000 plat
intelligence - 50 epics + 500 plat
jin-touch - 75 epics + 750 plat
ki-strike - 100 epics + 1000 plat
luck - 50 epics + 500 plat
You stretch your toes feeling much more comfortable with unconstrained feet.
natures sanctity - 75 epics + 750 plat
natures ruin - 75 epics + 750 plat
power - 50 epics + 500 plat
scribe mastry - 15 epics + 150 plat
shield combat - 10 epics + 100 plat
ship damage control - 80 epics + 800 plat
silent spell - 50 epics + 500 plat
smelt - 50 epics + 50 plat
sneaky strike - 100 epics + 1000 plat
spatial focus - 100 epics + 1000 plat
spell penetration - 200 epics + 2000 plat
spellbind - 100 epics + 100 plat
strength - 50 epics + 500 plat
summon blizzard - 50 epics + 500 plat
summon familiar - 50 epics + 500 plat
totemic mastry - 75 epics + 750 plat
toughness - 50 epics + 500 plat
two-weapon - 25 epics + 250 plat
wisdom - 50 epics + 500 plat
See Also:
Help Epic skills]
< 134h/134H 101v/101V Pos: standing >
The receptionist starts casting a spell.
< 134h/134H 101v/101V Pos: standing >
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 134h/134H 101v/101V Pos: standing >
The receptionist starts casting a spell.
< 134h/134H 101v/101V Pos: standing >
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 134h/134H 101v/101V Pos: standing >
The receptionist starts casting a spell.
< 134h/134H 101v/101V Pos: standing >
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 134h/134H 101v/101V Pos: standing >
The receptionist starts casting a spell.
< 134h/134H 101v/101V Pos: standing >
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 134h/134H 101v/101V Pos: standing >
Autosaving...
< 134h/134H 101v/101V Pos: standing >
The taste of blood slowly fades from your body.
< 134h/134H 101v/101V Pos: standing >
The receptionist starts casting a spell.
< 134h/134H 101v/101V Pos: standing >
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 134h/134H 101v/101V Pos: standing >
The receptionist starts casting a spell.
< 134h/134H 101v/101V Pos: standing >
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 134h/134H 101v/101V Pos: standing >
The receptionist starts casting a spell.
< 134h/134H 101v/101V Pos: standing >
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 134h/134H 101v/101V Pos: standing >
Autosaving...
< 134h/134H 101v/101V Pos: standing >
< 134h/134H 101v/101V Pos: standing >
The receptionist starts casting a spell.
< 134h/134H 101v/101V Pos: standing >
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 134h/134H 101v/101V Pos: standing >
A Drow Elf enters from below.
A Duergar floats in from below.
A winged hellhound trots in from below.
< 134h/134H 101v/101V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Drow Elf's mighty bash!
< 133h/134H 101v/101V Pos: sitting >
< T: Reiz TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
You attack a Drow Elf. [0 hits]
A Duergar suddenly attacks YOU!
< 123h/134H 101v/101V Pos: sitting >
< T: Reiz TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
An Orc starts casting an offensive spell.
< 123h/134H 101v/101V Pos: sitting >
< T: Reiz TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
OUCH! That really did HURT!
OUCH! That really did HURT!
A Drow Elf attacks you. [3 hits]
< 77h/134H 101v/101V Pos: sitting >
< T: Reiz TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
An Orc's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 77h/134H 101v/101V Pos: sitting >
< T: Reiz TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You are completely dried up.
Your something melted corroded by the acid.