The death of [39 Air Magus] Praxolo (Human)

in An Underground Alligator Nest

from the perspective of [52 Decay Priest] Bisil La Resistance (Orc)

<worn as a badge>    emblem of the maelstrom [75%]             
<worn on head>       the helm of light [83%]             
<worn on eyes>       a foggy visor [poor]
<worn in ear>        an earring of hope and enlightenment (magic) (glowing)
<worn in ear>        the earring of the gods [superior]
<worn on face>       the mask of the plague [superior] [82%]             
<worn around neck>   a humming gem charm [71%]             
<worn around neck>   the necklace of wisdom [poor]
<worn on body>       the armor of purity [poor] [85%]             
<worn about body>    the wings of the shadow dragon [poor] (glowing)
<worn as quiver>     a stylish platinum quiver from Myrabolus [33%]             
<worn about waist>   a waistband of rock and stone (magic) [88%]             
<worn on belt buckle>a well-crafted steel belt buckle from Newhaven
<worn on arms>       some glowing sleeves made of devil skin [poor] (magic) (glowing) [83%]             
<held as shield>     a well-polished mithril body shield [superior] [83%]             
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [80%]             
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a ring of the weretor [superior] (magic) (glowing)
<worn on finger>     a ring of twisted gray mist [83%]             
<held>               the orb of elemental fire (magic) (glowing)[196h 0m 57s]
<worn on legs>       some polished blasbain leggings [superior] (magic)
<worn on feet>       a pair of indigo-plated boots (magic)


< 876h/876H 125v/186V Pos: standing >
 
   ^^.^.^....*    
  .^.^^^^^....*   
 ..^..^.^^......  
 ^.....^^.^^.^..  
 ..^^^..@^.^^.^^  
 .......^^^^^^..  
 ...^.^^.^M..^^^  
  ...^.....^^^.   
   .....^M..^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 876h/876H 124v/186V Pos: standing >
 
   ^.^.^....**    
  ^.^^^^^....**   
 .^..^.^^.......  
 .....^^.^^.^..^  
 .^^^..^@.^^.^^^  
 ......^^^^^^...  
 ..^.^^.^M..^^^.  
  ..^.....^^^.^   
   ....^M..^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 876h/876H 122v/186V Pos: standing >
 
   ..^^^..****    
  ^^.^.^....***   
 .^.^^^^^....***  
 .^..^.^^.......  
 .....^^@^^.^..^  
 .^^^..^^.^^.^^^  
 ......^^^^^^...  
  .^.^^.^M..^^^   
   .^.....^^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 876h/876H 121v/186V Pos: standing >
 
   ^^M^.M*****    
  M..^^^..*****   
 M^^.^.^....****  
 .^.^^^^^....***  
 .^..^.^@.......  
 .....^^.^^.^..^  
 .^^^..^^.^^.^^^  
  .....^^^^^^..   
   ^.^^.^M..^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 876h/876H 120v/186V Pos: standing >
 
   ^M^.M******    
  ..^^^..******   
 ^^.^.^....*****  
 ^.^^^^^....****  
 ^..^.^^@.......  
 ....^^.^^.^..^.  
 ^^^..^^.^^.^^^.  
  ....^^^^^^...   
   .^^.^M..^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 876h/876H 118v/186V Pos: standing >
 
   M^.M*******    
  .^^^..*******   
 ^.^.^....******  
 .^^^^^....****.  
 ..^.^^.@.......  
 ...^^.^^.^..^.^  
 ^^..^^.^^.^^^..  
  ...^^^^^^....   
   ^^.^M..^^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 876h/876H 117v/186V Pos: standing >
 
   ^.M********    
  ^^^..********   
 .^.^....*******  
 ^^^^^....****..  
 .^.^^..@.......  
 ..^^.^^.^..^.^^  
 ^..^^.^^.^^^...  
  ..^^^^^^.....   
   ^.^M..^^^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 876h/876H 116v/186V Pos: standing >
 
   .M*********    
  ^^..*********   
 ^.^....*******.  
 ^^^^....****...  
 ^.^^...@......^  
 .^^.^^.^..^.^^^  
 ..^^.^^.^^^....  
  .^^^^^^......   
   .^M..^^^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 876h/876H 114v/186V Pos: standing >
 
   .**********    
  ^.M**********   
 ^^^..**********  
 ^.^....*******.  
 ^^^^...@****...  
 ^.^^..........^  
 .^^.^^.^..^.^^^  
  .^^.^^.^^^...   
   ^^^^^^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 876h/876H 113v/186V Pos: standing >
 
   ***********    
  ..***********   
 M^.M***********  
 ^^^..**********  
 ^.^....@******.  
 ^^^^....*M**...  
 ^.^^..........^  
  ^^.^^.^..^.^^   
   ^^.^^.^^^..    
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 876h/876H 112v/186V Pos: standing >
 
   *M*********    
  .************   
 ^..************  
 M^.M***********  
 ^^^..**@*******  
 ^.^....*******.  
 ^^^^....*M**...  
  .^^..........   
   ^.^^.^..^.^    
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 876h/876H 110v/186V Pos: standing >
 
   ********^**    
  .*M**********   
 ^.*************  
 ^..************  
 M^.M***@*******  
 ^^^..**********  
 ^.^....*******.  
  ^^^....*M**..   
   ^^.........    
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 876h/876H 109v/186V Pos: standing >
 
   .**********    
  .********^***   
 ^.*M***********  
 ^.*************  
 ^..****@*******  
 M^.M***********  
 ^^^..**********  
  .^....*******   
   ^^....*M**.    
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 876h/876H 108v/186V Pos: standing >
 
   ***********    
  ********^****   
 .*M************  
 .**************  
 ..*****@*******  
 ^.M************  
 ^^..***********  
  ^....*******.   
   ^....*M**..    
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 876h/876H 107v/186V Pos: standing >
 
   ***********    
  *******^*****   
 *M*************  
 ***************  
 .******@*******  
 .M*************  
 ^..************  
  ....*******..   
   ....*M**...    
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
A green iguana walks across the ground here, slowly peering about.

< 876h/876H 106v/186V Pos: standing >
 
   ***********    
  ******^******   
 M**************  
 ***************  
 *******@*******  
 M**************  
 ..************.  
  ...*******...   
   ...*M**....    
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 876h/876H 104v/186V Pos: standing >
 
   ***********    
  *************   
 *******^*******  
 M**************  
 *******@*******  
 ***************  
 M**************  
  .************   
   ..*******..    
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 876h/876H 103v/186V Pos: standing >
 
   ***********    
  *************   
 ***************  
 *******^*******  
 M******@*******  
 ***************  
 ***************  
  *************   
   ***********    
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 876h/876H 102v/186V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South

< 876h/876H 100v/186V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East -South

< 876h/876H 99v/186V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West

< 876h/876H 99v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 876h/876H 100v/186V Pos: standing >

< 876h/876H 101v/186V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North -South

< 876h/876H 99v/186V Pos: standing >
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East -South
[3] A small round shield has been dropped here.

< 876h/876H 101v/186V Pos: standing >
The first floor guard room lies towards the east.
You extend your sights eastward.
The First Floor Guard Room
   The guard of the first floor has been given this small,
closet-sized room.  The first floor guard appears to be a
troll of some occupation.  This room is barely big enough for
this troll to live in, and is frequently seen roaming the
hallways instead of staying in his crampt room.  The walls of
the room are solid rock, and there are some furs in the corner
for the troll to sleep on.  In addition, there are several
corpses of various races that the troll has eaten.
Obvious exits: -West
Flog, the troll guardian sits in his small room.(Red Aura)

< 876h/876H 103v/186V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 876h/876H 106v/186V Pos: standing >
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East -South -West

< 876h/876H 108v/186V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A woodland faeire who is not far off to your west.
Talon, the punisher who is not far off to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 876h/876H 109v/186V Pos: standing >

< 876h/876H 114v/186V Pos: standing >
A Side Hallway, On the Eastern Side
   This side hallway branches off from a small intersection towards the
west.  This hallway seems to be used mainly by the apprentice and
iniates of the tower.  This area is rarely luminated, with only the
occaisional dim torch.  There are no rugs here, only a cold stone floor,
which is usually damp and unclean.
Obvious exits: -North -East -South -West

< 876h/876H 114v/186V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
  This slimy room is fairly large, and encompasses the eastern side of
the tower on the first level.  The pool of muck is so thick that nobody
could see into it.  The evidence around the area suggests that something
is lurking down in the pool, something unnatural.  There appears to be
a kuo-toan guard, probably emoployed by the masters of the tower,
guarding the entrance to the pool.
Obvious exits: -West -Down
A vicious kuo-toan guard protects the pool.(Red Aura)

< 876h/876H 113v/186V Pos: standing >
Below a Mucky Pool
   This slimy mucky pool is like a home to the kuo-toan, it reminds them
of their home, and is actually quite like their home.  Guards have been
posted at each access point to the pool.  These kuo-toan guards seem to
have found a new life and meaning working for the tower that they haven't
experienced elsewhere.
Obvious exits: -North -Up
A vicious kuo-toan guard protects the pool.(Red Aura)

< 876h/876H 114v/186V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A vicious kuo-toan guard who is close by above you.

< 876h/876H 116v/186V Pos: standing >
A Large, Slimy Cave
   This large slimy cave is home to several kuo-toan, who can not live
in the dry enviornment of the tower, and need the swamp-like conditions.
This cave extends towards the south, while heading northward into the
swamp.  The kuo-toan who live down here find it quite relaxing, and often
eat alligators that they catch in the swamp.  This also serves as the
emergency exit of the tower.
Obvious exits: -North -South

< 876h/876H 117v/186V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A vicious kuo-toan guard who is close by to your south.

< 876h/876H 118v/186V Pos: standing >
Below The Swamp
   The swamp water reaches down quite aways, until finally it hits a
small cave entrance underneath the tower towards the south.  The surface
of the swamp lies upward.  This area seems to be almost void of life, with
few fishes, and little alligator activity this deep into the water.  There
seem to be few travellers who venture this far, however, there still remain
the decomposing corpses of travellers who have tried and drowned.
Obvious exits: -North -South -Up
A patrolling guard walks through the halls of the tower.(Red Aura)

< 876h/876H 120v/186V Pos: standing >

< 876h/876H 123v/186V Pos: standing >
You quickly scan the area.
You see nothing.

< 876h/876H 124v/186V Pos: standing >
An Opening in the Alligator Marsh
  The marsh opens up to an underground cave here.
There are alligators moving from the marsh to the
underground homes at almost all times of the day.
The tracks in the area indicate that there are
alligators of at least several sizes in this area.
Obvious exits: -South -Down

< 876h/876H 125v/186V Pos: standing >
An Underground Alligator Nest
  This underground cave serves as the home for
several different families of alligators.  There
are many eggs laid in different nests, and there is
a passage up to the surface of the marsh where the
alligators spend much of their day.  The cave opens
up into a river to the south.
Obvious exits: -East -South -Up
A huge alligator roams the area.
A giant alligator protects the nest here.

< 876h/876H 125v/186V Pos: standing >

< 876h/876H 125v/186V Pos: standing >
You quickly scan the area.
A giant alligator who is close by to your east.
An air elemental who is close by to your south.
An air elemental who is close by to your south.
A Human who is close by to your south.
A huge alligator who is close by to your south.
A giant alligator who is close by to your south.
A large alligator who is close by to your south.

< 876h/876H 127v/186V Pos: standing >
An Opening in the Alligator Marsh
  The marsh opens up to an underground cave here.
There are alligators moving from the marsh to the
underground homes at almost all times of the day.
The tracks in the area indicate that there are
alligators of at least several sizes in this area.
Obvious exits: -South -Down

< 876h/876H 129v/186V Pos: standing >

< 876h/876H 133v/186V Pos: standing >
Below The Swamp
   The swamp water reaches down quite aways, until finally it hits a
small cave entrance underneath the tower towards the south.  The surface
of the swamp lies upward.  This area seems to be almost void of life, with
few fishes, and little alligator activity this deep into the water.  There
seem to be few travellers who venture this far, however, there still remain
the decomposing corpses of travellers who have tried and drowned.
Obvious exits: -North -South -Up
A patrolling guard walks through the halls of the tower.(Red Aura)

< 876h/876H 131v/186V Pos: standing >
Below The Swamp
Obvious exits: -North -South -Up
A patrolling guard walks through the halls of the tower.(Red Aura)

< 876h/876H 140v/186V Pos: standing >

< 876h/876H 146v/186V Pos: standing >

< 876h/876H 151v/186V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 876h/876H 151v/186V Pos: standing >
Casting: shadow gate ***

< 876h/876H 155v/186V Pos: standing >
Casting: shadow gate **

< 876h/876H 157v/186V Pos: standing >
Casting: shadow gate *

< 876h/876H 160v/186V Pos: standing >
Casting: shadow gate 

< 876h/876H 163v/186V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 876h/876H 164v/186V Pos: standing >
Your species doesn't know how to communicate underwater...
< 876h/876H 176v/186V Pos: standing >

< 876h/876H 178v/186V Pos: standing >
You quickly scan the area.
You see nothing.

< 876h/876H 180v/186V Pos: standing >
Below The Swamp
Obvious exits: -North -South -Up
A pitch-black gate stands like a pillar here. (magic)
A patrolling guard walks through the halls of the tower.(Red Aura)

< 876h/876H 183v/186V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 876h/876H 185v/186V Pos: standing >

< 876h/876H 186v/186V Pos: standing >

< 876h/876H 186v/186V Pos: standing >
Below The Swamp
Obvious exits: -North -South -Up
A pitch-black gate stands like a pillar here. (magic)
A patrolling guard walks through the halls of the tower.(Red Aura)

< 876h/876H 186v/186V Pos: standing >

< 876h/876H 186v/186V Pos: standing >

< 876h/876H 186v/186V Pos: standing >
Noz steps out of a pitch-black gate.

< 876h/876H 186v/186V Pos: standing >

< 876h/876H 186v/186V Pos: standing >
You are surrounded by a blood-red glow.

< 876h/876H 186v/186V Pos: standing >
Below The Swamp
Obvious exits: -North -South -Up
A pitch-black gate stands like a pillar here. (magic)
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
A patrolling guard walks through the halls of the tower.(Red Aura)

< 876h/876H 186v/186V Pos: standing >
Nazz steps out of a pitch-black gate.
A pitch-black sphere suddenly appears over Noz's head!

< 876h/876H 186v/186V Pos: standing >
Below The Swamp
Obvious exits: -North -South -Up
A pitch-black gate stands like a pillar here. (magic)
Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A patrolling guard walks through the halls of the tower.(Red Aura)

< 876h/876H 186v/186V Pos: standing >
Your group consists of ( 5/30):
( Head)                                Jov
(Front)   748/737   hit,  121/121  move Noz
(Front)  1841/1800  hit,  506/506  move a winged hellhound
(Front)   876/876   hit,  186/186  move Bisil
(Front)  1349/1349  hit,  111/111  move Nazz

< 876h/876H 186v/186V Pos: standing >
Jov steps out of a pitch-black gate.

< 876h/876H 186v/186V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 876h/876H 186v/186V Pos: standing >
Noz starts following you.

< 876h/876H 186v/186V Pos: standing >
Below The Swamp
Obvious exits: -North -South -Up
Jov La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A patrolling guard walks through the halls of the tower.(Red Aura)

< 876h/876H 186v/186V Pos: standing >
Nazz stops following Jov.
Nazz starts following you.

< 876h/876H 186v/186V Pos: standing >
Jov starts casting a spell called 'darkness'.

< 876h/876H 186v/186V Pos: standing >

< 876h/876H 186v/186V Pos: standing >

< 876h/876H 186v/186V Pos: standing >
Below The Swamp
Obvious exits: -North -South -Up
Jov La Resistance (Orc)(medium) stands in mid-air here. (casting) (Red Aura)
Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
A patrolling guard walks through the halls of the tower.(Red Aura)

< 876h/876H 186v/186V Pos: standing >
Jov completes his spell...
Jov utters the word 'darkness'
The room goes dark!

< 876h/876H 186v/186V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Opening in the Alligator Marsh
  The marsh opens up to an underground cave here.
There are alligators moving from the marsh to the
underground homes at almost all times of the day.
The tracks in the area indicate that there are
alligators of at least several sizes in this area.
An unnatural darkness fills this area.
Obvious exits: -South -Down

< 876h/876H 186v/186V Pos: standing >
You quickly scan the area.
A vicious kuo-toan guard who is not far off to your south.

< 876h/876H 186v/186V Pos: standing >
Jov stops following Noz.
Jov starts following you.

< 876h/876H 186v/186V Pos: standing >
An Opening in the Alligator Marsh
  The marsh opens up to an underground cave here.
There are alligators moving from the marsh to the
underground homes at almost all times of the day.
The tracks in the area indicate that there are
alligators of at least several sizes in this area.
Obvious exits: -South -Down
Noz rides in on a winged hellhound from the south.

< 876h/876H 184v/186V Pos: standing >
An Underground Alligator Nest
  This underground cave serves as the home for
several different families of alligators.  There
are many eggs laid in different nests, and there is
a passage up to the surface of the marsh where the
alligators spend much of their day.  The cave opens
up into a river to the south.
Obvious exits: -East -South -Up
A huge alligator roams the area.
A giant alligator protects the nest here.
Noz rides in on a winged hellhound from above.

< 876h/876H 182v/186V Pos: standing >
You quickly scan the area.
A giant alligator who is close by to your east.
An air elemental who is close by to your south.
An air elemental who is close by to your south.
A Human who is close by to your south.
A giant alligator who is close by to your south.
A large alligator who is close by to your south.

< 876h/876H 182v/186V Pos: standing >

< 876h/876H 184v/186V Pos: standing >
An Underground Alligator Nest
  This underground cave serves as the home for
several different families of alligators.  There
are many eggs laid in different nests, and there is
a passage up to the surface of the marsh where the
alligators spend much of their day.  The cave opens
up into a river to the south.
Obvious exits: -North -East
Fresh blood covers everything in the area.
[2] The corpse of a huge alligator is lying here.
[2] The corpse of a large alligator is lying here.
The corpse of a huge alligator is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A Human (medium) sits resting.(Gold Aura)
A giant alligator protects the nest here.
A large alligator makes its home in the cave.
Nazz sneaks in from the north.
Noz rides in on a winged hellhound from the north.

< 876h/876H 183v/186V Pos: standing >
Noz dismounts a winged hellhound.

< 876h/876H 184v/186V Pos: standing >
A Human avoids being bashed by Noz, who loses his balance and falls.

< 876h/876H 184v/186V Pos: standing >
Jov starts casting an offensive spell.

< 876h/876H 186v/186V Pos: standing >
A Human closes his book and smiles broadly.
You start chanting...
You snap into visibility.

< 876h/876H 186v/186V Pos: standing >
A Human clambers to his feet.

< 876h/876H 186v/186V Pos: standing >
Nazz fills with BLooDLuST and makes a ferocious leap at a Human!
Nazz knocks a Human down with a mighty blow!

< 876h/876H 186v/186V Pos: standing >
A Human attacks Nazz. [0 hits]
Nazz attacks a Human. [2 hits]

< 876h/876H 186v/186V Pos: standing >
Casting: horrid wilting 
An air elemental suddenly attacks Nazz!
An air elemental snaps into visibility.

< 876h/876H 186v/186V Pos: standing >
Jov completes his spell...
Jov utters the words 'paffue xurhuio'
A Human seems to be blinded!
A Human begins to dry and wilt.
A Human is stunned!

< 876h/876H 186v/186V Pos: standing >
You complete your spell...
[Damage: 183 ] You suck all the water from a Human.
A Human's blood-soaked collar melted corroded by the acid.
A Human's diabolical obsidian ring from Newhaven melted corroded by the acid.
A Human makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Human.
A small round wooden shield sinks into the water.
A small round wooden shield gets swept away in the current!
A steel bastard sword sinks into the water.
A steel bastard sword gets swept away in the current!
A Human makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Human.
A small round wooden shield sinks into the water.
A small round wooden shield gets swept away in the current!
A steel bastard sword sinks into the water.
A steel bastard sword gets swept away in the current!
A Human is dead! R.I.P.
You receive your share of experience.