<worn as a badge> a dented ruby badge
<worn on head> a knight's dragonscale hood from The Forest City of Aravne [40%]
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> a lightning earring [poor]
<worn in ear> a gnomish ear amplifier (magic) [79%]
<worn around neck> an emerald pendant of the ice drake (magic) [75%]
<worn around neck> an emerald pendant of the ice drake (magic)
<worn on body> the platemail of the great wraith Dranum [poor] (magic)
<worn about body> the cloak of the stalker (invis) (magic)[79h 16m 26s]
<worn about waist> a girdle of giant strength [superior] (magic)
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist> a bracelet of purple mist [poor]
<worn around wrist> a gnomish lifegiving wristband
<worn on hands> some gleaming adamantium claws
<worn on finger> a ring of sandstone (magic)
<worn on finger> a glowing faerie ring
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[203h 34m 24s]
<worn on legs> some unearthly diamond leg plates
<worn on feet> boots of the traveler [superior] (magic) [80%]
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 990h/846H 49v/170V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
<map>
Zone: Darkfall Forest.
Room: A Jungle Trail
</map>
A Jungle Trail
The jungle trail twists and turns around here, matching the curves of
the jungle. The trail is barely visible by the naked eye most of the time
due to the fact that it seems it hasn't had any use in quite some time.
The trees soar high into the sky with thick vines inbetween them where
small to large nests can be seen. There are several small yellow flowers
growing near here.
Obvious exits: -North -East
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 990h/846H 47v/170V Pos: standing >
< 990h/846H 48v/170V Pos: standing >
Noz sneaks north riding on a winged hellhound.
You follow Noz.
<map>
Zone: Darkfall Forest.
Room: A Split in a Tribal Path
</map>
<map>
Zone: Darkfall Forest.
Room: A Split in a Tribal Path
</map>
A Split in a Tribal Path
The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 46v/170V Pos: standing >
Noz sneaks north riding on a winged hellhound.
You follow Noz.
<map>
Zone: Darkfall Forest.
Room: The Path of the Su
</map>
<map>
Zone: Darkfall Forest.
Room: The Path of the Su
</map>
The Path of the Su
This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
The corpse of a su-monster is lying here.
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 44v/170V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.
<map>
Zone: Darkfall Forest.
Room: A Su-Monster's Lair
</map>
<map>
Zone: Darkfall Forest.
Room: A Su-Monster's Lair
</map>
A Su-Monster's Lair
Gutted bodies are hanging from the trees here, their blood staining
the plantlife of the area until the local rains clean them. This tree is
like the others around this area with many su-monsters roaming about
killing what they think would make a delicious meal. There are small hand
like and foot like prints going up the tree.
Obvious exits: -East
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 43v/170V Pos: standing >
< 989h/846H 43v/170V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Bisil.
< 989h/846H 43v/170V Pos: standing >
Noz sneaks east riding on a winged hellhound.
You follow Noz.
<map>
Zone: Darkfall Forest.
Room: The Path of the Su
</map>
<map>
Zone: Darkfall Forest.
Room: The Path of the Su
</map>
The Path of the Su
This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
The corpse of a su-monster is lying here.
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 42v/170V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.
<map>
Zone: Darkfall Forest.
Room: A Split in a Tribal Path
</map>
<map>
Zone: Darkfall Forest.
Room: A Split in a Tribal Path
</map>
A Split in a Tribal Path
The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 40v/170V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.
<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>
<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
[2] The corpse of a su-monster is lying here.
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 38v/170V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.
<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>
<map>
Zone: Darkfall Forest.
Room: A Tribal Path
</map>
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 37v/170V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.
<map>
Zone: Darkfall Forest.
Room: Deeper Into the Jungle
</map>
<map>
Zone: Darkfall Forest.
Room: Deeper Into the Jungle
</map>
Deeper Into the Jungle
This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
[3] The corpse of a su-monster is lying here.
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 35v/170V Pos: standing >
< 989h/846H 35v/170V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.
<map>
Zone: Darkfall Forest.
Room: A Path Through a Jungle
</map>
<map>
Zone: Darkfall Forest.
Room: A Path Through a Jungle
</map>
A Path Through a Jungle
Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 34v/170V Pos: standing >
< 989h/846H 34v/170V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.
..^**
..@^*
.****
A Dark Jungle
Obvious exits: -North -East -South -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 32v/170V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.
MMMMMS^
MMMMMM^....MM
MMMMM..^M.^^MMM
^^M...^....^MMM^.
.^...^...^**MMM^^
.^....^.@*^*MM^^*
...^..P.****M^*^*
^^^^^^^^^^*MMM***
MMMMMMMMMMMMM.*
MMMMMMMMMMMM^
^^^^^^MMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 31v/170V Pos: standing >
MMMMMS^
MMMMMM^....MM
MMMMM..^M.^^MMM
^^M...^....^MMM^.
.^...^...^**MMM^^
.^....^.@*^*MM^^*
...^..P.****M^*^*
^^^^^^^^^^*MMM***
MMMMMMMMMMMMM.*
MMMMMMMMMMMM^
^^^^^^MMMMM
Noz sneaks north riding on a winged hellhound.
You follow Noz.
MMMMMS^ M
MMMMMM^....MMM
MMMMMM..^M.^^MMM^
^^M...^....^MMM^.
.^...^..@^**MMM^^
.^....^..*^*MM^^*
...^..P.****M^*^*
^^^^^^^^^*MMM**
MMMMMMMMMMMM.
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 29v/170V Pos: standing >
MMMMMS^ M
MMMMMM^....MMM
MMMMMM..^M.^^MMM^
^^M...^....^MMM^.
.^...^..@^**MMM^^
.^....^..*^*MM^^*
...^..P.****M^*^*
^^^^^^^^^*MMM**
MMMMMMMMMMMM.
MMMMMMMMMMM
Noz sneaks north riding on a winged hellhound.
You follow Noz.
MMMMMS^ MM
MMMMMM^....MMM^
MMMMMM..^M.^^MMM^
^^M...^.@..^MMM^.
.^...^...^**MMM^^
.^....^..*^*MM^^*
..^..P.****M^*^
^^^^^^^^*MMM*
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 989h/846H 27v/170V Pos: standing >
MMMMMS^ MM
MMMMMM^....MMM^
MMMMMM..^M.^^MMM^
^^M...^.@..^MMM^.
.^...^...^**MMM^^
.^....^..*^*MM^^*
..^..P.****M^*^
^^^^^^^^*MMM*
MMMMMMMMMMM
< 988h/846H 27v/170V Pos: standing >
Bisil grabs a broom and sweeps up the mess he made.
< 988h/846H 28v/170V Pos: standing >
Bisil grabs a broom and sweeps up the mess he made.
< 988h/846H 28v/170V Pos: standing >
Bisil grabs a broom and sweeps up the mess he made.
< 988h/846H 28v/170V Pos: standing >
Noz sneaks west riding on a winged hellhound.
You follow Noz.
MMMMMS^ M
MMMMMM^....MMM
MMMMMMM..^M.^^MMM
^^^M...^@...^MMM^
^.^...^...^**MMM^
..^....^..*^*MM^^
...^..P.****M^*
^^^^^^^^^*MMM
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 988h/846H 26v/170V Pos: standing >
MMMMMS^ M
MMMMMM^....MMM
MMMMMMM..^M.^^MMM
^^^M...^@...^MMM^
^.^...^...^**MMM^
..^....^..*^*MM^^
...^..P.****M^*
^^^^^^^^^*MMM
MMMMMMMMMMM
Noz sneaks south riding on a winged hellhound.
You follow Noz.
MMMMMS^
MMMMMM^....MM
MMMMMMM..^M.^^MMM
^^^M...^....^MMM^
^.^...^.@.^**MMM^
..^....^..*^*MM^^
....^..P.****M^*^
^^^^^^^^^^*MMM*
MMMMMMMMMMMMM
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 988h/846H 24v/170V Pos: standing >
MMMMMS^
MMMMMM^....MM
MMMMMMM..^M.^^MMM
^^^M...^....^MMM^
^.^...^.@.^**MMM^
..^....^..*^*MM^^
....^..P.****M^*^
^^^^^^^^^^*MMM*
MMMMMMMMMMMMM
MMMMMMMMMMM
Noz sneaks west riding on a winged hellhound.
You follow Noz.
MMMMMS^
MMMMMM^....M
MMMMMMMM..^M.^^MM
^^^^M...^....^MMM
^^.^...^@..^**MMM
...^....^..*^*MM^
.....^..P.****M^*
^^^^^^^^^^^*MMM
MMMMMMMMMMMMM
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 988h/846H 23v/170V Pos: standing >
MMMMMS^
MMMMMM^....M
MMMMMMMM..^M.^^MM
^^^^M...^....^MMM
^^.^...^@..^**MMM
...^....^..*^*MM^
.....^..P.****M^*
^^^^^^^^^^^*MMM
MMMMMMMMMMMMM
MMMMMMMMMMM
< 988h/846H 23v/170V Pos: standing >
Noz sneaks south riding on a winged hellhound.
You follow Noz.
MMMMMS^
MMMMMM^....
MMMMMMM..^M.^^M
^^^^M...^....^MMM
^^.^...^...^**MMM
...^....@..*^*MM^
.....^..P.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMM
MMMMMMMMMMMMM
^^^^^^^^MMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
< 988h/846H 21v/170V Pos: standing >
MMMMMS^
MMMMMM^....
MMMMMMM..^M.^^M
^^^^M...^....^MMM
^^.^...^...^**MMM
...^....@..*^*MM^
.....^..P.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMM
MMMMMMMMMMMMM
^^^^^^^^MMM
Noz sneaks south riding on a winged hellhound.
You follow Noz.
MMMMMM^...
MMMMMM..^M.^^
^^^M...^....^MM
^^.^...^...^**MMM
...^....^..*^*MM^
.....^..@.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMMM.
MMMMMMMMMMMMMMM
^^^^^^^^^MMMM
...*.*..^^^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
A tiny spring bubbles here from the ground.
Noz (Drow Elf)(medium) in mid-air sits atop a winged hellhound.(Red Aura)
*Bisil (Orc)(medium) stands in mid-air here.(Red Aura)
A Firbolg (huge) stands here.(Gold Aura)
A globe of darkness floats near a Firbolg's head.
A Human (medium) stands here.
< 988h/846H 19v/170V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Bisil.
MMMMMM^...
MMMMMM..^M.^^
^^^M...^....^MM
^^.^...^...^**MMM
...^....^..*^*MM^
.....^..@.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMMM.
MMMMMMMMMMMMMMM
^^^^^^^^^MMMM
...*.*..^^^
A dark shroud encases Noz as he charges into battle.
A winged hellhound's hooves crash into a Firbolg's chest with a stunning force.
< 996h/846H 20v/170V Pos: standing >
A Human starts casting a spell.
< 996h/846H 20v/170V Pos: standing >
A Firbolg attempts to flee.
A Firbolg leaves west.
< 996h/846H 21v/170V Pos: standing >
MMMMMM^...
MMMMMM..^M.^^
^^^M...^....^MM
^^.^...^...^**MMM
...^....^..*^*MM^
.....^.P@.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMMM.
MMMMMMMMMMMMMMM
^^^^^^^^^MMMM
...*.*..^^^
< 996h/846H 21v/170V Pos: standing >
A Human completes his spell...
A Human utters the words 'qfzahz gsfuio'
Bisil starts casting an offensive spell.
Bisil snaps into visibility.
< 996h/846H 22v/170V Pos: standing >
MMMMMM^...
MMMMMM..^M.^^
^^^M...^....^MM
^^.^...^...^**MMM
...^....^..*^*MM^
.....^P.@.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMMM.
MMMMMMMMMMMMMMM
^^^^^^^^^MMMM
...*.*..^^^
< 996h/846H 22v/170V Pos: standing >
MMMMMM^...
MMMMMM..^M.^^
^^^M...^....^MM
^^.^...^...^**MMM
...^....^..*^*MM^
.....P..@.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMMM.
MMMMMMMMMMMMMMM
^^^^^^^^^MMMM
...*.*..^^^
< 995h/846H 22v/170V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'paffue xurhuio'
A Human seems to be blinded!
A Human begins to dry and wilt.
Bisil blocks a Human's lunge at him.
Bisil blocks a Human's lunge at him.
A Human starts casting a spell.
< 1005h/846H 23v/170V Pos: standing >
MMMMMM^...
MMMMMM..^M.^^
^^^M...^....^MM
^^.^...^...^**MMM
...^....^..*^*MM^
....P^..@.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMMM.
MMMMMMMMMMMMMMM
^^^^^^^^^MMMM
...*.*..^^^
< 1005h/846H 24v/170V Pos: standing >
MMMMMM^...
MMMMMM..^M.^^
^^^M...^....^MM
^^.^...^...^**MMM
...^....^..*^*MM^
...P.^..@.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMMM.
MMMMMMMMMMMMMMM
^^^^^^^^^MMMM
...*.*..^^^
< 1005h/846H 24v/170V Pos: standing >
MMMMMM^...
MMMMMM..^M.^^
^^^M...^....^MM
^^.^...^...^**MMM
...^....^..*^*MM^
..P..^..@.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMMM.
MMMMMMMMMMMMMMM
^^^^^^^^^MMMM
...*.*..^^^
Bisil starts casting an offensive spell.
Bisil snaps into visibility.
< 1005h/846H 24v/170V Pos: standing >
MMMMMM^...
MMMMMM..^M.^^
^^^M...^....^MM
^^.^...^...^**MMM
...^....^..*^*MM^
.P...^..@.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMMM.
MMMMMMMMMMMMMMM
^^^^^^^^^MMMM
...*.*..^^^
< 1005h/846H 25v/170V Pos: standing >
MMMMMM^...
MMMMMM..^M.^^
^^^M...^....^MM
^^.^...^...^**MMM
...^....^..*^*MM^
P....^..@.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMMM.
MMMMMMMMMMMMMMM
^^^^^^^^^MMMM
...*.*..^^^
< 1005h/846H 25v/170V Pos: standing >
A Human completes his spell...
A Human utters the words 'qfzahz gsfuio'
MMMMMM^...
MMMMMM..^M.^^
^^^M...^....^MM
^^.^...^...^**MMM
...^....^..*^*MM^
.....^..@.****M^*
^^^^^^^^^^^^*MMM*
MMMMMMMMMMMMMMMM.
MMMMMMMMMMMMMMM
^^^^^^^^^MMMM
...*.*..^^^
< 1005h/846H 25v/170V Pos: standing >
Bisil snaps into visibility.
< 1005h/846H 26v/170V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!
< 1005h/846H 27v/170V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Bisil.
< 1004h/846H 28v/170V Pos: standing >
Bisil blocks a Human's lunge at him.
Bisil blocks a Human's lunge at him.
Bisil snaps into visibility.
< 1004h/846H 28v/170V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'paffue xurhuio'
A Human dries up completely and crumbles.
A Human's tunic woven of hardened reed [poor] melted corroded by the acid.
A Human's pair of cotton-weave greaves [superior] melted corroded by the acid.
A Human's finely-woven mesh eyepatch [poor] melted corroded by the acid.
A Human's robin's tail feather melted corroded by the acid.
A Human is dead! R.I.P.
You receive your share of experience.