The death of [51 Spiritualist] Rethan La Resistance (Drow Elf)

in The Inn of Clowns

from the perspective of [51 Spiritualist] Vren AnGEr Of The Honoured (Grey Elf)

<worn as a badge>    a tattoo of the northwind tribe [superior] [33%]             
<worn on head>       the helm of light [63%]             
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a pulsating diamond earring (glowing) [88%]             
<worn in ear>        a black pearl earring [superior]
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   an amulet of discord [superior] (magic)
<worn on body>       a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body>    a shimmering green cloak (magic)
<worn about waist>   a belt of scales (magic)
<worn on belt buckle>a wand of black obsidian
<worn on arms>       the sleeves of the swamp troll [81%]             
<worn around wrist>  a well-used dragonscale wristguard from The Hall of Knighthood
<worn around wrist>  a feathered bracelet of Nax'Varan nobility [superior] (magic)
<worn on hands>      some fragile platinum talons from Storm Port [67%]             
<worn on finger>     a ring of sand blasting (magic) [88%]             
<worn on finger>     a glowing black ring
<held>               the Totem of Mastery (magic) (glowing)[237h 35m 58s]
<held>               the three-pronged totem of the Naga Queen (magic)[237h 35m 58s]
<worn on legs>       some polished blasbain leggings (magic)
<worn on feet>       a pair of ruby-lined slippers [superior] (magic) (illuminating)


< 751h/751H 204v/204V Pos: standing >
Liels raises his holy symbol and smiles broadly.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Deathli.

< 751h/751H 204v/204V Pos: standing >
Pardon?

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 751h/751H 204v/204V Pos: standing >
The etherportal crumbles to dust and blows away.

< 751h/751H 204v/204V Pos: standing >
Liels clambers to his feet.

< 751h/751H 204v/204V Pos: standing >
Liels starts casting a spell.

< 751h/751H 204v/204V Pos: standing >
You whisper 'spirit' to your 
A spirit fog streams out of your Totem of Mastery and surrounds you.
You point at Deathli.
Deathli is briefly surrounded by a purple aura.
You point at an air elemental.
an air elemental is briefly surrounded by a purple aura.
You point at Liels.
You point at an air elemental.
You point at an air elemental.
You point at Soldon.
You point at Org.
You point at Stephan.

< 751h/751H 204v/204V Pos: standing >
You whisper 'hawk' to your 
A vaporous hawk appears briefly from your Totem of Mastery.
You point at Deathli.
Deathli's pupils rapidly dilate until almost no iris is visible.
You point at an air elemental.
You point at Liels.
You point at an air elemental.
You point at an air elemental.
You point at Soldon.
You point at Org.
You point at Stephan.

< 751h/751H 204v/204V Pos: standing >
You whisper 'panther' to your 
The spirit of a jet black panther flows from your Totem of Mastery.
You point at Deathli.
Deathli begins to move much more quickly.
You point at an air elemental.
You point at Liels.
You point at an air elemental.
You point at an air elemental.
You point at Soldon.
Your panther-like speed is renewed.
You point at Org.
You point at Stephan.

< 751h/751H 204v/204V Pos: standing >
Liels completes his spell...
Liels utters the word 'abrazak'
A ghostly Lion ROARS from your Totem of Mastery.
You point at Deathli.
You point at an air elemental.
You point at Liels.
You point at an air elemental.
You point at an air elemental.
You point at Soldon.
Nothing new seems to happen.
You point at Org.
You point at Stephan.

< 751h/751H 204v/204V Pos: standing >
You whisper 'raven' to your 
Smoke billows from your Totem of Mastery in the form of a Raven.

< 751h/751H 204v/204V Pos: standing >
You whisper 'elephant' to your 
The sounds of elephants trumpeting erupt from your Totem of Mastery.
Nothing new seems to happen.
Nothing new seems to happen.

< 751h/751H 204v/204V Pos: standing >
You whisper 'ward' to your 
A spirit appears from your Totem of Mastery and engulfs you.
You point at Deathli.
Deathli glows visibly as a faint white halo surrounds him.
You point at an air elemental.
You point at Liels.
You point at an air elemental.
You point at an air elemental.
You point at Soldon.
Nothing seems to happen.
Nothing seems to happen.
You point at Org.
You point at Stephan.

< 751h/751H 204v/204V Pos: standing >
Liels starts casting a spell.

< 751h/751H 204v/204V Pos: standing >
Liels completes his spell...
Liels utters the word 'fido'

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
Liels sits down in a comfortable spot.

< 751h/751H 204v/204V Pos: standing >
Liels takes out his holy symbol and begins praying intently.

< 751h/751H 204v/204V Pos: standing >
Liels raises his holy symbol and smiles broadly.

< 751h/751H 204v/204V Pos: standing >
Liels clambers to his feet.

< 751h/751H 204v/204V Pos: standing >
Liels starts casting a spell.

< 751h/751H 204v/204V Pos: standing >
Liels completes his spell...
Liels utters the word 'candusounsozfahuai'

< 751h/751H 204v/204V Pos: standing >
Liels starts casting a spell called 'endurance'.

< 751h/751H 204v/204V Pos: standing >
Autosaving...

< 751h/751H 204v/204V Pos: standing >
Liels completes his spell...
Liels utters the word 'unsoejgruiqz'

< 751h/751H 204v/204V Pos: standing >
Liels sits down in a comfortable spot.
Forrestal
=========================================
A Forrestal is a multi-class Ranger/Druid.

< 751h/751H 204v/204V Pos: standing >
Liels takes out his holy symbol and begins praying intently.

< 751h/751H 204v/204V Pos: standing >
Liels raises his holy symbol and smiles broadly.

< 751h/751H 204v/204V Pos: standing >
Ranger Skills
=========================================
The following is a list of all skills and spells available to the Ranger class:

==Ranger Specializations==
* Blademaster
* Huntsman
* Marshall

==See also==
* Commune
* Ranger 



==Innate abilities==
*outdoor sneak
*dual wielding master (obtained at level 41)
'*' Designates passive ability.

==Skills==
1st Level: 1h piercing, 1h slashing, awareness, bandage, blindfighting, carve, climb, double attack, dual wield, fishing, kick, meditate, mount, parry, quick chant, ranged weapons, retreat, riposte, salvage, springleap, surprise, swim, switch opponents, track, unarmed damage
10th Level: clerical spell knowledge, rescue, sorcerous spell knowledge
16th Level: blade barrage
51st Level: triple attack
56th Level: vicious attack

==Spells==
3rd Circle: detect evil, detect good, detect magic
4th Circle: protection from animals, protection from evil
5th Circle: barkskin, invigorate
6th Circle: cure blind, sense life
7th Circle: infravision
9th Circle: farsee, haste
10th Circle: dazzle, tree
11th Circle: animal vision, blur


< 751h/751H 204v/204V Pos: standing >
Liels clambers to his feet.

< 751h/751H 204v/204V Pos: standing >
Liels starts casting a spell.

< 751h/751H 204v/204V Pos: standing >
Liels completes his spell...
Liels utters the word 'candusounsozfahuai'

< 751h/751H 204v/204V Pos: standing >
Liels sits down in a comfortable spot.

< 751h/751H 204v/204V Pos: standing >
Liels takes out his holy symbol and begins praying intently.

< 751h/751H 204v/204V Pos: standing >
Liels raises his holy symbol and smiles broadly.

< 751h/751H 204v/204V Pos: standing >
Liels clambers to his feet.

< 751h/751H 204v/204V Pos: standing >
Liels starts casting a spell.

< 751h/751H 204v/204V Pos: standing >
Sorry, but there are no help topics that match your search.

< 751h/751H 204v/204V Pos: standing >
Liels completes his spell...
Liels utters the word 'zuharuhl'
Deathli looks vitalized.

< 751h/751H 204v/204V Pos: standing >
Liels starts casting a spell called 'regeneration'.

< 751h/751H 204v/204V Pos: standing >
Druid Skills
=========================================
The following is a list of all the skills and spells available to the Druid class:

==See also==
* Commune
* Druid

==Innate abilities==
 plane shift (obtained at level 41)
 charm animal (obtained at level 21)
 shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.

==Skills==
1st Level: 1h bludgeon, 1h slashing, bandage, carve, clerical spell knowledge, climb, concentration, double attack, fishing, kick, mount, quick chant, retreat, salvage, swim

==Spells==
1st Circle: animal friendship, barkskin, fortitude, pulchritude
2nd Circle: aid, disease, sticks to snakes
3rd Circle: faerie fire, faerie fog, flame blade, protection from animals
4th Circle: create spring, lightning bolt, poison, serendipity
5th Circle: earthquake, natures touch, tranquility
6th Circle: earthen maul, endurance, regeneration
7th Circle: cyclone, dispel magic, mielikki vitality
8th Circle: animal vision, pass without trace
9th Circle: consecrate land, sunray, wandering woods
10th Circle: creeping doom, moonwell, natures blessing
11th Circle: elemental aura
12th Circle: moonstone, nova


< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
Liels completes his spell...
Liels utters the word 'candusounsozfahuai'

< 751h/751H 204v/204V Pos: standing >
Liels sits down in a comfortable spot.

< 751h/751H 204v/204V Pos: standing >
Liels takes out his holy symbol and begins praying intently.

< 751h/751H 204v/204V Pos: standing >
Liels raises his holy symbol and smiles broadly.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Soldon.

< 751h/751H 204v/204V Pos: standing >
Liels clambers to his feet.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Deathli.

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Liels.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Liels.

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Liels.

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Deathli.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Soldon.
You have memorized the following spells:
(11th circle)  1 - guardian spirits
(10th circle)  1 - earthen rain
               2 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - indomitability
( 6th circle)  1 - wellness
               6 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               1 - summon beast
               1 - hawkvision
               1 - scorching touch
               2 - mending
( 3rd circle)  6 - scalding blast
               2 - purify spirit
( 2nd circle)  5 - flameburst
               3 - lesser mending
( 1st circle)  5 - ice missile
               2 - spirit armor
               2 - transfer wellness

You can memorize 2 1st, 2 2nd, 2 3rd and 2 4th circle spell(s).

< 751h/751H 204v/204V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A greyish stone wall is here to the west. (magic)
Deathli Magister Militum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Soldon Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Stephan looks at you contently.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Soldon.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
Org's skin seems to turn to stone.

< 751h/751H 204v/204V Pos: standing >
Tree
=========================================
* Area of effect:
* Aggressive: No
* Cumulative: No
* Duration: Until broken
* Type of spell: Generic

The tree spell's effectiveness is often underestimated. Upon successful casting,
the person takes on the form of any species of tree within the locale.

Most motions and actions will break the spell. It's only effective in areas
that actually have trees to mimic.

The spell will also fan out throughout the area removing the caster's old tracks.

==See also==
* Hide

< 751h/751H 204v/204V Pos: standing >
Deathli gets a scroll of Numbla from his bag of impossibilities.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >
Deathli gets a fur skin cloak of the tundra from his bag of impossibilities.

< 751h/751H 204v/204V Pos: standing >
Deathli recites a scroll of Numbla.

< 751h/751H 204v/204V Pos: standing >
Liels starts casting a spell.

< 751h/751H 204v/204V Pos: standing >
Liels completes his spell...
Liels utters the words 'qaihuijar dies'
The room lights up!

< 751h/751H 204v/204V Pos: standing >
Liels sits down in a comfortable spot.

< 751h/751H 204v/204V Pos: standing >
Liels takes out his holy symbol and begins praying intently.

< 751h/751H 204v/204V Pos: standing >
Deathli attempts to salvage their a fur skin cloak of the tundra, but clumsily destroys it.

< 751h/751H 204v/204V Pos: standing >
Liels raises his holy symbol and smiles broadly.

< 751h/751H 204v/204V Pos: standing >
Liels clambers to his feet.

< 751h/751H 204v/204V Pos: standing >
Deathli gets a scroll of Numbla from his bag of impossibilities.

< 751h/751H 204v/204V Pos: standing >
Deathli recites a scroll of Numbla.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A greyish stone wall is here to the west. (magic)
Deathli Magister Militum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Soldon Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Stephan looks at you contently.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 751h/751H 204v/204V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - guardian spirits
(10th circle)  1 - earthen rain
               2 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - indomitability
( 6th circle)  1 - wellness
               6 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               1 - summon beast
               1 - hawkvision
               1 - scorching touch
               2 - mending
( 3rd circle)  6 - scalding blast
               2 - purify spirit
( 2nd circle)  5 - flameburst
               3 - lesser mending
( 1st circle)  5 - ice missile
               2 - spirit armor
               2 - transfer wellness

You can memorize 2 1st, 2 2nd, 2 3rd and 2 4th circle spell(s).

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A greyish stone wall is here to the west. (magic)
Deathli Magister Militum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Soldon Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Stephan looks at you contently.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Liels.

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >
You quickly scan the area.
A common woman who is close by to your west.
A guard of the keep who is close by to your west.
A noble lady who is close by to your west.
A regal man who is not far off to your west.
A hooded strongman who is not far off to your west.
A watcher of the keep who is a brief walk away to your west.
A little brat who is a brief walk away to your west.
A hooded executioner who is a brief walk away to your west.
A guard of the keep who is a brief walk away to your west.
Anele who is a brief walk away to your west.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Soldon.

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A greyish stone wall is here to the west. (magic)
Deathli Magister Militum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Soldon Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Stephan looks at you contently.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
Liels's skin seems to turn to stone.
Soldon says in elven 'stone'

< 751h/751H 204v/204V Pos: standing >

< 751h/751H 204v/204V Pos: standing >
Soldon starts casting a spell.

< 751h/751H 204v/204V Pos: standing >
Liels sits down in a comfortable spot.

< 751h/751H 204v/204V Pos: standing >
Soldon completes his spell...
Soldon utters the words 'ghaiz gtui'
Soldon's flesh melds with conjured rocks, turning it to stone.

< 751h/751H 204v/204V Pos: standing >
Liels takes out his holy symbol and begins praying intently.

< 751h/751H 204v/204V Pos: standing >
Liels raises his holy symbol and smiles broadly.

< 751h/751H 204v/204V Pos: standing >
A greyish stone wall crumbles to dust and blows away.

< 751h/751H 204v/204V Pos: standing >
Liels clambers to his feet.

< 751h/751H 204v/204V Pos: standing >
Liels starts casting a spell.

< 751h/751H 204v/204V Pos: standing >
Liels completes his spell...
Liels utters the word 'eabratizgg'
The room becomes much more stygian.

< 751h/751H 204v/204V Pos: standing >
Soldon starts casting a spell.

< 751h/751H 204v/204V Pos: standing >
Liels sits down in a comfortable spot.

< 751h/751H 204v/204V Pos: standing >
Liels takes out his holy symbol and begins praying intently.

< 751h/751H 204v/204V Pos: standing >
Liels raises his holy symbol and smiles broadly.

< 751h/751H 204v/204V Pos: standing >
Soldon completes his spell...
Soldon utters the words 'xarr ay ghaiz'

< 751h/751H 204v/204V Pos: standing >
Liels clambers to his feet.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Soldon.

< 751h/751H 204v/204V Pos: standing >
Soldon looks at an air elemental.

< 751h/751H 204v/204V Pos: standing >
Soldon gives an order to his followers.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the orb of the sea carried by Soldon.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A greyish stone wall is here to the west. (magic)
Deathli Magister Militum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Liels Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Soldon Jiangjun - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Stephan looks at you contently.

< 751h/751H 204v/204V Pos: standing >
You are carrying: (2/10)
a net of endless currents
the paradox cloak

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
You quickly scan the area.
A noble lady who is not far off to your west.
A guard of the keep who is not far off to your west.
A regal man who is not far off to your west.
A hooded executioner who is not far off to your west.
A hooded strongman who is not far off to your west.
A little brat who is a brief walk away to your west.
A watcher of the keep who is a brief walk away to your west.
A guard of the keep who is a brief walk away to your west.
Anele who is a brief walk away to your west.

< 751h/751H 204v/204V Pos: standing >
Autosaving...

< 751h/751H 204v/204V Pos: standing >
Deathli gets the mark of the dagger from his bag of impossibilities.

< 751h/751H 204v/204V Pos: standing >
Multiclass
=========================================
Upon reaching level 46 Humans and Orcs have the option of "multi-classing" their character.  Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.

Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.

Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.

Considering multiclassing??  Here are some more details you should know:

Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.

Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap.  If the secondary class has the skill, but the primary doesn't,  the cap is 95% of the secondary class's skill.  If they both have the skill, the new class will use the higher between the two.

The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.

You will not lose epic skills if you choose to multiclass.  Any skills you have spent time developing will carry over to your newly created multi.
 
Multiclasses can now use items for both classes including artifacts available to each. 

The primary attribute for the primary class will carry on over to the secondary class.  For example, if the multiclass order is Conjurer/Shaman, then the primary class attribute of Intelligence will apply to both the arcane and shaman spells. The inverse is also true (Wisdom is the primary attribute for a Shaman/Conjurer multi).

When you multiclass, you lose the specialization you had previously chosen and go back to level 1, with level 1 hitpoints. 


Here are the options available to each class:
* Warrior     : Mercenary, Cleric
* Ranger      : Warrior, Druid, Rogue, Psionicist
* Paladin     : Warrior
* Anti-Paladin: Warrior
* Cleric      : Druid, Bard, Warrior, Shaman
* Druid       : Cleric
* Shaman      : Conjurer, Druid, Cleric, Blighter
* Sorcerer    : Conjurer
* Conjurer    : Sorcerer, Shaman, Bard
* Rogue       : Bard, Mercenary
* Mercenary   : Rogue, Warrior
* Bard        : Sorcerer, Rogue, Illusionist, Conjurer
* Reaver      : Sorcerer, Rogue, Psionicist
* Blighter    : Cleric
* Ethermancer : Sorcerer, Shaman
* Summoner    : Sorcerer, Shaman

==Multi-Class Names==
* Gladiator: Warrior / Mercenary
* War Priest: Warrior / Cleric
* Woodsman: Ranger / Warrior
* Forrestal: Ranger / Druid
* Scout: Ranger / Rogue
* Visionary: Ranger / Psionicist
* Defender: Paladin / Warrior
* Blackguard: Anti-Paladin / Warrior
* Cenobite: Cleric / Druid
* Skald: Cleric / Bard
* War Priest: Cleric / Warrior
* Spiritmaster: Cleric / Shaman
* Cenobite: Druid / Cleric
* Channeler: Shaman / Conjurer
* Beastmaster: Shaman / Druid
* Spiritmaster: Shaman / Cleric
* Desecrator: Shaman / Blighter
* Archmagi: Sorcerer / Conjurer
* Archmagi: Conjurer / Sorcerer
* Channeler: Conjurer / Shaman
* Gypsy: Conjurer / Bard
* Grifter: Rogue / Bard
* Thug: Rogue / Mercenary
* Thug: Mercenary / Rogue
* Gladiator: Mercenary / Warrior
* Enchanter: Bard / Sorcerer
* Grifter: Bard / Rogue
* Trickster: Bard / Illusionist
* Gypsy: Bard / Conjurer
* Defiler: Reaver / Sorcerer
* Shadow Reaver: Reaver / Rogue
* Transcendent: Reaver / Psionicist
* Decay Priest: Blighter / Cleric
* Storm Magi: Ethermancer / Sorcerer
* Geomancer: Ethermancer / Shaman
* Archmage: Summoner / Sorcerer
* Haruspex: Summoner / Shaman


< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Liels.

< 751h/751H 204v/204V Pos: standing >
Deathli gets a bright silver dagger from his bag of impossibilities.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
Deathli attempts to salvage their a bright silver dagger, but clumsily destroys it.

< 751h/751H 204v/204V Pos: standing >
Deathli puts some dagger(s) into the bag of impossibilities.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 751h/751H 204v/204V Pos: standing >
Deathli gets some stuff from the bag of impossibilities.

< 751h/751H 204v/204V Pos: standing >
Deathli begins to tear down their a dragon scale into its core components...

< 751h/751H 204v/204V Pos: standing >
Deathli attempts to salvage their a dragon scale, but clumsily destroys it.

< 751h/751H 204v/204V Pos: standing >
Deathli begins to tear down their a dragon scale into its core components...

< 751h/751H 204v/204V Pos: standing >
Soldon sits down in a comfortable spot.

< 751h/751H 204v/204V Pos: standing >
Deathli attempts to salvage their a dragon scale, but clumsily destroys it.

< 751h/751H 204v/204V Pos: standing >
Soldon opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 751h/751H 204v/204V Pos: standing >
Soldon closes his book and smiles broadly.

< 751h/751H 204v/204V Pos: standing >
Soldon clambers to his feet.

< 751h/751H 204v/204V Pos: standing >
Deathli gets a golden shell from his bag of impossibilities.

< 751h/751H 204v/204V Pos: standing >
Deathli begins to tear down their a golden shell into its core components...

< 751h/751H 204v/204V Pos: standing >
Deathli puts some salvaged(s) into the bag of impossibilities.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 751h/751H 204v/204V Pos: standing >
Psionicist
=========================================


Psionicists are a class that has amazing control over their minds,
allowing them to master the hidden power of the mind itself. Psionicist
can use this power to advance their causes, whatever those may be. A
Psionicist must have an amazing power and intelligence. Their abilities
are similar to the alien Illithid Mindflayer.

==Equipment usage==
Psionicists have their own classification of item restrictions. While
they are somewhat limited in their choice of weapons or armor, they
can use almost all magical items.

==Weakness==
Many brainless victims are unaffected by psionic spells.     



 

The following epic skills are available to this class:
   advanced meditation, shield combat, toughness, spatial focus, improved endurance, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control 

==See also==
* Psionicist Skills


==Allowed races==
* Human, Drow Elf, Grey Elf, Illithid, Orc, Githyanki, Phantom, Githzerai, Illithid

==Innate abilities==
None.

==Specializations==
* Pyrokinetic
* Enslaver
* Psycheporter


The following help topics also matched your search:
 Psionicist Skills


< 751h/751H 204v/204V Pos: standing >
Saving Vren.

< 751h/751H 204v/204V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 751h/751H 204v/204V Pos: standing >
A Drow Elf has entered the game.

< 751h/751H 204v/204V Pos: standing >
Org snaps into visibility.
A spectre of something long gone rises over a Drow Elf in a foreboding mist.
A Drow Elf is knocked to the ground by Org's mighty bash!

< 751h/751H 204v/204V Pos: standing >
Org snaps into visibility.
A Drow Elf attacks Org. [0 hits]

< 751h/751H 204v/204V Pos: standing >
You start chanting...

< 751h/751H 204v/204V Pos: standing >
Liels starts casting an offensive spell.

< 751h/751H 204v/204V Pos: standing >
You complete your spell...
You point at a Drow Elf.
Your spell flows around a Drow Elf, leaving him unharmed!

< 751h/751H 204v/204V Pos: standing >
A spectre of something long gone rises over a Drow Elf in a foreboding mist.

< 751h/751H 204v/204V Pos: standing >
Deathli attacks a Drow Elf. [3 hits]
Org snaps into visibility.
A Drow Elf attacks Org. [0 hits]
Org snaps into visibility.
A Drow Elf's body quivers as Org's hit strikes deep!
Org's unholy avenger named 'Bloodlust' turns blood red as it slashes into a Drow Elf!
Blood red energy travels into Org's hand and up his arm, apparently strengthening him.
Org attacks a Drow Elf. [11 hits]

< 751h/751H 204v/204V Pos: standing >
You start chanting...

< 751h/751H 204v/204V Pos: standing >
A Drow Elf's totem of Mox glows and a Drow Elf is bathed in a healing aura.
A Drow Elf is surrounded by a glowing green aura!

< 751h/751H 204v/204V Pos: standing >
Liels completes his spell...
Liels utters the word 'gurunsoqz'
Liels's spell flows around a Drow Elf, leaving him unharmed!

< 751h/751H 204v/204V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 103 ] Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.

< 751h/751H 204v/204V Pos: standing >
Liels sits down in a comfortable spot.
You start chanting...

< 751h/751H 204v/204V Pos: standing >
Liels takes out his holy symbol and begins praying intently.
Soldon starts casting an offensive spell.

< 751h/751H 204v/204V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 104 ] Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.

< 751h/751H 204v/204V Pos: standing >
Liels raises his holy symbol and smiles broadly.
Soldon completes his spell...
Soldon utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf is engulfed by a shower of arcing electricity sent by Soldon.
Org snaps into visibility.
A Drow Elf attacks Org. [0 hits]

< 751h/751H 204v/204V Pos: standing >
Deathli attacks a Drow Elf. [3 hits]
Org snaps into visibility.
Org attacks a Drow Elf. [11 hits]

< 751h/751H 204v/204V Pos: standing >
An air elemental suddenly attacks a Drow Elf!
An air elemental snaps into visibility.
You start chanting...

< 751h/751H 204v/204V Pos: standing >
Soldon starts casting an offensive spell.

< 751h/751H 204v/204V Pos: standing >
A spectre of something long gone rises over a Drow Elf in a foreboding mist.
Deathli leaps at a Drow Elf only to realize he is down already.

< 751h/751H 204v/204V Pos: standing >
A Drow Elf clambers to his feet.
Org looks at a Drow Elf.

< 751h/751H 204v/204V Pos: standing >
You complete your spell...
You point at a Drow Elf.
Your spell flows around a Drow Elf, leaving him unharmed!
An air elemental suddenly attacks a Drow Elf!
An air elemental snaps into visibility.

< 751h/751H 204v/204V Pos: standing >
Soldon completes his spell...
Soldon utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf is engulfed by a shower of arcing electricity sent by Soldon.

< 751h/751H 204v/204V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.
Soldon attacks a Drow Elf. [0 hits]

< 751h/751H 204v/204V Pos: standing >
You start chanting...

< 751h/751H 204v/204V Pos: standing >
Soldon gives an order to his followers.

< 751h/751H 204v/204V Pos: standing >
A spectre of something long gone rises over a Drow Elf in a foreboding mist.
Org snaps into visibility.
Org delivers a sound hit on a Drow Elf but does not sweep him off his feet.

< 751h/751H 204v/204V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 107 ] Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
An air elemental attacks a Drow Elf. [2 hits]
Org snaps into visibility.
A Drow Elf attacks Org. [0 hits]
Liels clambers to his feet.
Soldon gives an order to his followers.

< 751h/751H 204v/204V Pos: standing >
Liels starts casting an offensive spell.

< 751h/751H 204v/204V Pos: standing >
Electrical arcs continue to blacken and pincushion a Drow Elf.
A Drow Elf is incapacitated and will slowly die, if not aided.
A Drow Elf slumps to the ground.
Deathli attacks a Drow Elf. [2 hits]
Org snaps into visibility.
A Drow Elf is incapacitated and will slowly die, if not aided.
Org crushes a Drow Elf's skull.  a Drow Elf instantly collapses, lifeless.
A Drow Elf's hands of justice was completely destroyed by the massive blow!
A Drow Elf's spiked crown of mental resistance was completely destroyed by the massive blow!
A Drow Elf's glorious titanium ring of physical resistance of agility was completely destroyed by the massive blow!
A Drow Elf's pair of soiled leather breeches was completely destroyed by the massive blow!
A Drow Elf's waistband of rock and stone was completely destroyed by the massive blow!
A Drow Elf's quiver smeared with blood was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.